In other words: you just wanted to complain and aren't interested in learning anything. The guards are easy to avoid or get away from. They don't need to be changed just because you're too lazy to bother trying.you all are just replying with variations of "git gud" when thats not my complaint at all, the system is lazy and poorly made, it is not enjoyable, fun in the slightest.
i would recommend like 15 different alternatives to the system we have now, i think the reason the guards are this way are just because of how everything in this game is level scaled, and their solution is just lazy.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Lightninvash wrote: »as a new player, im finding the most frustrating absolutely soul destroying thing in this game is the guards. they are unkillable and endlessly spam roots, you cant do anything, then you lose all your thieving progress because you are absolutely powerless against it
like, i cant explain to you just how awful i think the guard system is, from the little "pay the guard" to his awful dialog and how immersion breaking it is, to the part where the guards are literally immortal invulnerable gods
like i love the thieving part, but the guard system is atrociously bad, i hope you guys improve it because omg its so frustrating and awful
with it being online with a lot of people if guards were kill able everyone would just kill all the guards in the cities and steal unrestrictedly and what would the fun of that be?
Enemy-of-Coldharbour wrote: »Run from guard, use invisibility potion, keep loot.
Lightninvash wrote: »you say run , but then the guard just spams root on you endlessly and you eventually run out of stamina from running and rolling out of the roots, then they just root you again and you are stuck there unable to do anything while you are being killed
i just think they shouldnt even have health bars if you are going to make them unkillable, and you shouldnt have them KILL YOU for stealing stuff. they should arrest you or something, like this is the most unimmersive thing in the entire game and totally is ruining my experience with the game. like this is the new big DLC expansion, but the guards are like the most lazy worthless thing about the DLC, like it probably took them 5 minutes to make them and like it seems they put absolutely no thought into them, to make them interesting or unique or smartly designed, its like the most basic terrible thing about the game so far for me
retreating maneuvers grants u a temporary immunity to roots.
You are welcome @kratier
Aside from maybe the heist daily quests, you can totally do the Thieves Guild in full heavy armour - it's just way easier if you do it in stealthy gearReminds me of that guy that wanted to complete the Thieves Guild in full Heavy armor.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
you all are just replying with variations of "git gud" when thats not my complaint at all, the system is lazy and poorly made, it is not enjoyable, fun in the slightest.
i would recommend like 15 different alternatives to the system we have now, i think the reason the guards are this way are just because of how everything in this game is level scaled, and their solution is just lazy.
Well @IrishGirlGamer it's like I always say: if I can convince just one person to really start stealing, then I feel like I've made a differenceIrishGirlGamer wrote: »you all are just replying with variations of "git gud" when thats not my complaint at all, the system is lazy and poorly made, it is not enjoyable, fun in the slightest.
i would recommend like 15 different alternatives to the system we have now, i think the reason the guards are this way are just because of how everything in this game is level scaled, and their solution is just lazy.
Don't do that. People are trying to help you.
Take that attitude to WoW.
To @UrQuan , @dodgehopper_ESO and others:
Don't think your advice was wasted. You've inspired me to really start stealing.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I half-support the OP. I do pay attention to guard patrols (treat it like a stealth game). But in most stealth games, you CAN kill guards if they get in your way and hide the bodies. This new 'forced' stealth system, I doubt you will see in other stealth games. Because too many people would complain.you all are just replying with variations of "git gud" when thats not my complaint at all, the system is lazy and poorly made, it is not enjoyable, fun in the slightest.
i would recommend like 15 different alternatives to the system we have now, i think the reason the guards are this way are just because of how everything in this game is level scaled, and their solution is just lazy.
as a new player, im finding the most frustrating absolutely soul destroying thing in this game is the guards. they are unkillable and endlessly spam roots, you cant do anything, then you lose all your thieving progress because you are absolutely powerless against it
like, i cant explain to you just how awful i think the guard system is, from the little "pay the guard" to his awful dialog and how immersion breaking it is, to the part where the guards are literally immortal invulnerable gods
like i love the thieving part, but the guard system is atrociously bad, i hope you guys improve it because omg its so frustrating and awful
Every single refuge has an entrance inside the city, and one outside the city (on PTS before the justice system launched on live each of them had way more entrances, but it was absolutely ridiculously easy to always get to a refuge entrance so based on PTS feedback they closed all of the entrances except for 2). So unless you're already inside a city you've always got the option of getting to a refuge without going somewhere guards can see you.From someone who has been playing almost a year and just in the last couple of days started doing any type of thievery, what I learned tonight is never approach a city if you have a bounty and carrying valuable stolen loot. Here is what I do, being in the AD alliance... I find a Wayshrine outside of a city, then teleport to "The Harborage", from there I ride up the coast and into the Outlaw's Refuge. I never have to worry about encountering a guard, I pay off any bounties at the Fence, and exit the Refuge into Vulkhel Guard so I can easily go to the bank to list Laundered items on Guild Trader, then back to the Wayshrine to return to my previous location. Just a helpful hint if you're in the AD side... there may be other Refuge entrances as easily reached as Vulkhel Guard's Refuge, but most I've seen are too close to potential guards for my comfort level.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Obliterate wrote: »I think you're supposed to run not try to kill the guards
THIS!! But any MMO is like this. Even WoW allows you to play your way.IcyDeadPeople wrote: »Obliterate wrote: »I think you're supposed to run not try to kill the guards
This is Elder Scrolls, you're encouraged to go where you want, do whatever you think your character would do, but the guards being invincible feels like a letdown.
There are so many edicts in thief troves - if something goes wrong, just use one of those and the problem is gone, no guards chasing you. Otherwise if you really need to run, its good to know the location, where are hiding spots, where can you break line of sight, where are other guards patrolling. To observe a location before you are actually doing something there is a normal activity for a successful thief - without to know the location and the habits of the security guards, it is dangerous.
That doesn't help anyone. ZoS wants players to enjoy their content. I feel as a player, I should be able to enjoy them my preferred way, and not their forced way.If you can't do the time don't commit the crime.
That doesn't help anyone. ZoS wants players to enjoy their content. I feel as a player, I should be able to enjoy them my preferred way, and not their forced way.If you can't do the time don't commit the crime.
It's like, when you were young, being told to ride a bike without training wheels (and it's your first time). And everytime you fall off and get mad, your parents tell you to "get gud". That's bad parenting.
That doesn't help anyone. ZoS wants players to enjoy their content. I feel as a player, I should be able to enjoy them my preferred way, and not their forced way.If you can't do the time don't commit the crime.
It's like, when you were young, being told to ride a bike without training wheels (and it's your first time). And everytime you fall off and get mad, your parents tell you to "get gud". That's bad parenting.
And instead of the kid learning from their mistakes, they give up.
notimetocare wrote: »100% L2P issue. Guards are the onyl real threat to theiving and they work fine imo. Plan what you do. A skilled thief steals and lives happily. Lazy theives get caught with their pants down in 7/11.
I half-support the OP. I do pay attention to guard patrols (treat it like a stealth game). But in most stealth games, you CAN kill guards if they get in your way and hide the bodies. This new 'forced' stealth system, I doubt you will see in other stealth games. Because too many people would complain.you all are just replying with variations of "git gud" when thats not my complaint at all, the system is lazy and poorly made, it is not enjoyable, fun in the slightest.
i would recommend like 15 different alternatives to the system we have now, i think the reason the guards are this way are just because of how everything in this game is level scaled, and their solution is just lazy.
A good stealth game, killing should always be the last resort. But when you got something like this that killing isn't an option... it just puts more "You HAVE to play RIGHT!!" pressure on the player. And it just turns them away from enjoying the content. The OP, proves this. I understand you all trying to help the OP, but I don't think you see it from their side.
Plus, you tell the OP to go to a PvP only zone (how I see it) to do a 'short' quest to get some sort of ability that takes away a useful ability in your hotbar. I personally have no desire to be ganked by a VR16 who just happens to swing by while trying to do the quest (or even by his buddies).
This is ZoS, once again, telling you "Hey, you can do this at any level!"... yet leaving out the fine print a new player NEEDS to know (instead of having it thrown in their face without warning).
If they, as a company, would had lay it out infront of everyone of what you'll expect (such as the whole 'scaled' endgame content that if you haven't mastered your class and/or don't have the gear needed, you're screwed), I think it would help new players a whole lot more.