spenc_cathb16_ESO wrote: »Why wouldn't they just use a third party (e.g. Punkbuster, NProtect etc)
If the lag was really just the anti bot coding, there are better solutions.
How many times have we reduced the population caps in Cyrodiil already? We can't keep doing that!
they dont feel like investing?
NProtect sucks tho..
spenc_cathb16_ESO wrote: »Why wouldn't they just use a third party (e.g. Punkbuster, NProtect etc)
If the lag was really just the anti bot coding, there are better solutions.
How many times have we reduced the population caps in Cyrodiil already? We can't keep doing that!
Why not? when all populations are 3bars, performances are amazing and we get great fights anyway without searching too much. This is what matters.
The fps problem is not in zos end, get a better machine that can handle 2000 spell being cast at the same time .
Actually, networking latency can be related to frame rate drops.spenc_cathb16_ESO wrote: »The fps problem is not in zos end, get a better machine that can handle 2000 spell being cast at the same time .
You're one of those guys eh...
Play the game with a 4770+GTX 980 @ Medium, and when it still drops to <10 FPS come back and say sorry for being so ignorant.
I can play f)&(#king Ark Survival on Ultra, but not ESO on medium?
Yup! Must be my rig!
btw lag and FPS drops are two completely separate issues
Lava_Croft wrote: »Actually, networking latency can be related to frame rate drops.spenc_cathb16_ESO wrote: »The fps problem is not in zos end, get a better machine that can handle 2000 spell being cast at the same time .
You're one of those guys eh...
Play the game with a 4770+GTX 980 @ Medium, and when it still drops to <10 FPS come back and say sorry for being so ignorant.
I can play f)&(#king Ark Survival on Ultra, but not ESO on medium?
Yup! Must be my rig!
btw lag and FPS drops are two completely separate issues
Doesn't make the guy any less of a silly scrub though.
spenc_cathb16_ESO wrote: »The fps problem is not in zos end, get a better machine that can handle 2000 spell being cast at the same time .
You're one of those guys eh...
Play the game with a 4770+GTX 980 @ Medium, and when it still drops to <10 FPS come back and say sorry for being so ignorant.
I can play f)&(#king Ark Survival on Ultra, but not ESO on medium?
Yup! Must be my rig!
btw lag and FPS drops are two completely separate issues
ZOS_AlexTardif wrote: »This is likely because of a particle system leak, which tends to show its ugly head in more intense PVP scenarios. The system itself has been completely rewritten and thoroughly vetted for these kinds of issues. It is going out with the Thieves Guild patch, in addition to the new 64-bit client.
ZOS_AlexTardif wrote: »Paulington wrote: »ZOS_AlexTardif wrote: »This is likely because of a particle system leak, which tends to show its ugly head in more intense PVP scenarios. The system itself has been completely rewritten and thoroughly vetted for these kinds of issues. It is going out with the Thieves Guild patch, in addition to the new 64-bit client.
So @ZOS_AlexTardif is this possible related to this issue that a lot of people get? Slow FPS drop over time and a locked out processor core.
the slow FPS drop could very well be the same issue, though your case seems quite extreme for what we'd normally expect, because you describe (in great detail, thank you!) that it doesn't matter if the scene is intensive or not.
However, we can confirm that the old particle system was indeed single-threaded, which lines up with what you were experiencing with one core cranking up so high. The new system coming with the patch is fully multithreaded, and we've made improvements to effect loading in general to increase speed. If you still have this same issue after the patch, it could be something unrelated to effects, or there may be something deeper causing the problem. Do check back and let us know whether or not this patch makes things better for you!
ZOS_AlexTardif wrote: »sirinsidiator wrote: »Will this rewrite also fix the bug where the majority of effects won't show up anymore and just their glow is visible after a big fight?
Yes, that was unfortunately a result of the same leak. Like the other issue, the fix was tested extensively to make sure that effects would still appear even after running all night in PvP areas. Depending on your game settings, or if you're in a particularly particle-heavy scenario, you may still encounter times when certain effects that we've deemed lower-priority won't appear sometimes. This is because of caps on our number of allowed particle systems on-screen, which we have in place so that it doesn't use too much memory, CPU, or GPU resources. However, the issue you're experiencing is definitely because of the leak, and that won't happen anymore after the patch.
Other fixes as a result of this particle work include fixes to certain ability effects that would stick around forever after weapon swaps (even if the ability itself was deactivated), and effects like Expert Hunter appearing incorrectly when swapping to a different weapon type.ZOS_AlexTardif wrote: »This is likely because of a particle system leak, which tends to show its ugly head in more intense PVP scenarios. The system itself has been completely rewritten and thoroughly vetted for these kinds of issues. It is going out with the Thieves Guild patch, in addition to the new 64-bit client.
Thanks for the info Alex.
Question on the 64-bit client...is ZOS recommending we do an uninstall/reinstall to switch to the 64-bit client? Or can the normal patching process handle that?
The data files used are the same for both clients. You will only need to download around 300mb for the 64-bit client. (Plus the multiple-gig TG DLC patch)
Yep, that's correct!
ZOS_AlexTardif wrote: »nordmarian wrote: »@ZOS_AlexTardif So this new particle system will come WITH the 64-bit client on PTS? Because right now I have even worse performance on PTS than live and that even since few minutes on PTS.
yes the new particle system is indeed on PTS already. It appears to have solved the particle-related frame-rate issues and particle effects over time not appearing, however as you've noticed, there are some other framerate issues going on. We are investigating this and fixing those issues piece by piece between now and when Thieves Guild goes live. Stay tuned! Also do note that some issues are specifically related to "Ultra" graphics settings, so if you're currently running on Ultra on PTS, it may be worth scaling back your settings and trying again after each PTS patch to see when it improves.
spenc_cathb16_ESO wrote: »The fps problem is not in zos end, get a better machine that can handle 2000 spell being cast at the same time .
You're one of those guys eh...
Play the game with a 4770+GTX 980 @ Medium, and when it still drops to <10 FPS come back and say sorry for being so ignorant.
I can play f)&(#king Ark Survival on Ultra, but not ESO on medium?
Yup! Must be my rig!
btw lag and FPS drops are two completely separate issues
spenc_cathb16_ESO wrote: »The fps problem is not in zos end, get a better machine that can handle 2000 spell being cast at the same time .
You're one of those guys eh...
Play the game with a 4770+GTX 980 @ Medium, and when it still drops to <10 FPS come back and say sorry for being so ignorant.
I can play f)&(#king Ark Survival on Ultra, but not ESO on medium?
Yup! Must be my rig!
btw lag and FPS drops are two completely separate issues
Do you use a SSD?
spenc_cathb16_ESO wrote: »The fps problem is not in zos end, get a better machine that can handle 2000 spell being cast at the same time .
You're one of those guys eh...
Play the game with a 4770+GTX 980 @ Medium, and when it still drops to <10 FPS come back and say sorry for being so ignorant.
I can play f)&(#king Ark Survival on Ultra, but not ESO on medium?
Yup! Must be my rig!
btw lag and FPS drops are two completely separate issues
Do you use a SSD?
You just corrected yourselfspenc_cathb16_ESO wrote: »Lava_Croft wrote: »Actually, networking latency can be related to frame rate drops.spenc_cathb16_ESO wrote: »The fps problem is not in zos end, get a better machine that can handle 2000 spell being cast at the same time .
You're one of those guys eh...
Play the game with a 4770+GTX 980 @ Medium, and when it still drops to <10 FPS come back and say sorry for being so ignorant.
I can play f)&(#king Ark Survival on Ultra, but not ESO on medium?
Yup! Must be my rig!
btw lag and FPS drops are two completely separate issues
Doesn't make the guy any less of a silly scrub though.
howtogeek.com/142193/htg-explains-why-lag-and-low-fps-arent-the-same-thing/
The only reason they're related is because usually when you have a lot of visuals to process, there's also that many more packets being sent back and forth.
reduce the population caps in Cyrodiil again, by 50% or so because we want a proper PvP in this game.
also decrease the walls/doors health by 50% to adapt with players decrease
and the NPCs health by 50%
Cyrodiil campaigns cannot handle the amount of players on the current states
you might also want to make new trailers for ESO PvP, not as 300 players fighting around a keep, as 8vs8 fighting around a keep, because otherwise it'll be
embarresing to advertise a game trailer with lag and fps drops
PvP is a slide show
i dont see the players moving, i see them teleporting
when i click "W" or "S" or whatever key, my character do not move forward or backward. it starts to moonwalk forward or backward
Following this up with a beautiful video showing how they butt-*** PvP.Lava_Croft wrote: »They spent like 6+ years developing an MMO without any kind of built-in protection against cheating of all kinds and then after release implemented some *** that first broke PvP completely (it honestly was like 3-5fps for everyone) and later left it in the state it's currently in.Ghost-Shot wrote: »Or fix the lag? God, do I missed the old population cap. You jump off the keep and right at the spot you are greeted with a fight. More noobs to farm. Barely any lag...
I know the caps used to be so high! Back when the game worked and groups like Hijinx could run their pain trains with out the server having a seizure.
What exactly did they do that killed the servers like this?
I would fear having the population cap lowered because there would be even fewer conflicts on the map. Fights are already hard to find these days if you don't want to go to the 40v40 at Chalm / Nikel / Alessia bridge.
I would love to see no lag, no AoE caps, no VD, no proxy, and mild dynamic ulti gen. This game would be INCREDIBLE.
Go figure.
https://www.youtube.com/watch?v=irbdQQjVX3o