Are you *** kidding me!?bowmanz607 wrote: »I agree. This ability just simply does too much. One ability should not do so much.
vyndral13preub18_ESO wrote: »What is actually funny about it is, all the things you complain about are all the things the spell has always done.
If you are going to change it change the new stuff. Not rip away what the spell has always been good for.
He's not wrong.KingDuncanVII wrote: »Yolokin_Swagonborn wrote: »Nerf threads in a Nutshell. OP complains about a skill. Everyone else in thread gives several counters and workaround to said skill. OP LITERALLY responds: (and I quote)Yeah but that involves me playing a way I don't really enjoy.
So please guys, lets change the game, nerf everything OP doesn't like so he can play the way he enjoys!
You're so clever.
Uriel_Nocturne wrote: »Are you *** kidding me!?
Magelight has always done these exact things, and suddenly NOW it's overpowered?
*rolls eyes*
Uriel_Nocturne wrote: »He's not wrong.
If the Magelight is performing and doing the same things it always has done, how is it now suddenly overpowered?
You were killing people from Stealth well before this patch, and magelight was doing the exact same things then as it is after the patch. Why do you think that you won't be able to kill people after the patch if the Skill hasn't changed what benefits it bestows upon the player?
Eye rolling is a sign of exasperation.KingDuncanVII wrote: »Uriel_Nocturne wrote: »Are you *** kidding me!?
Magelight has always done these exact things, and suddenly NOW it's overpowered?
*rolls eyes*
Eye rolling? Are we in middle school now? LOL.
But to answer your question. I guess it's kind of like bugs in a game. People see bugs and they don't bother to speak on it. The along comes one person who sees this bug and decides to report it. I, personally, haven't really looked into the ability that long so it is possible that things could have been missed.
Uriel_Nocturne wrote: »Are you *** kidding me!?bowmanz607 wrote: »I agree. This ability just simply does too much. One ability should not do so much.
Magelight has always done these exact things, and suddenly NOW it's overpowered?
*rolls eyes*
bowmanz607 wrote: »I agree. This ability just simply does too much. One ability should not do so much.
I did, and you're wrong.bowmanz607 wrote: »Uriel_Nocturne wrote: »Are you *** kidding me!?bowmanz607 wrote: »I agree. This ability just simply does too much. One ability should not do so much.
Magelight has always done these exact things, and suddenly NOW it's overpowered?
*rolls eyes*
Read my later post for counter
Uriel_Nocturne wrote: »I did, and you're wrong.bowmanz607 wrote: »Uriel_Nocturne wrote: »Are you *** kidding me!?bowmanz607 wrote: »I agree. This ability just simply does too much. One ability should not do so much.
Magelight has always done these exact things, and suddenly NOW it's overpowered?
*rolls eyes*
Read my later post for counter
The Empower has always been there, and the only thing that changed is that the Detect Invis is now on a five second timer. No longer do you have "always on" Detect Invis, now you have to activate it every 5.
Other than that, nothing has really changed with Magelight. It's no more potent or weak than it was before the patch.
Yolokin_Swagonborn wrote: »Nerf threads in a Nutshell. OP complains about a skill. Everyone else in thread gives several counters and workaround to said skill. OP LITERALLY responds: (and I quote)Yeah but that involves me playing a way I don't really enjoy.
So please guys, lets change the game, nerf everything OP doesn't like so he can play the way he enjoys!
Uriel_Nocturne wrote: »Everybody running a Magicka Build ran Magelight before the Patch as well.vyndral13preub18_ESO wrote: »KingDuncanVII wrote: »vyndral13preub18_ESO wrote: »What is actually funny about it is, all the things you complain about are all the things the spell has always done.
If you are going to change it change the new stuff. Not rip away what the spell has always been good for.
Really? There was an immunity to stuns from Stealth? And a 50% Stealth Damage reduction?.......
The problem is making it the go to damage buff as well every tom *** and harry magik user runs it now. Before only those specifically worried about getting ganked ran it. And it had a giant glowly ball so you could tell who had it.
But you are right as a mag nb and a mg templar it is silly strong. And in my opinion to much.
I just dont want to see a unique spell i always used gutted to be just another dps spell. Strip off the crit and on demand cloak lock out off radiant. Give me back my defensive spell. Leave inner light for the dpsers
Why is it that NOW, when none of the passives have changed in the slightest, is it overpowered?
Explain that.
bowmanz607 wrote: »vyndral13preub18_ESO wrote: »What is actually funny about it is, all the things you complain about are all the things the spell has always done.
If you are going to change it change the new stuff. Not rip away what the spell has always been good for.
Not true. You could not get empowering from it before. Also, other players were able to 8dentify people running it because it was always on. Plus the fact that it is no longer toggle and on one bar. It has absolutely changed.
Francescolg wrote: »This is one of the few things the combat team did in the right manner but balancing took too long...
- Heavy attacks from stealth with a two hander can reach up to 40k+ dmg, that is 20k dmg in Cyro
- Only one and only one class can restealth numerous times in battle and therefore have a whole series of deadly attacks, without even consuming stamina.
- From this follows that - not matter what you will object - it is far from balanced, if you give only one class the ability to use this "cheap and highly efficient" way to practically one-shot players.
- This has been in the game sooo long, that I greatly and warmly welcome the change to magelight!
KingDuncanVII wrote: »You don't even need to use it the active ability. This ability makes it no longer dangerous to not see someone. If you have this slotted, their damage is cut in half and they cannot be stunned. You will have time to react and engage in battle.
Whatever floats your boat, I think more about the wine that goes with the nightblade cheese. You know, the gank-from-stealth-and-back-to-stealth cheese. And my main (or at least longest /played char at 72 days on it alone) is a Nightblade.KingDuncanVII wrote: »
LBxFinalDeath wrote: »Only bad players support magelight being as OP as it is.
Prolly the same players who cried about cloak being uncounterable and unbeateable despite there being Idk...near a dozen counters to cloak.
Not including all the single target skills that just slap a NB in the face through stealth, which includes crystal frags and inevitable det.
Oh and hidden blade.
Oh and then theres the potions.
Oh and the talons.
Much more too.
Oh well, bad will always be bad.
Seriously though, get rid of the damage reduction taken from stealth attacks and its all good.