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TG Update - Radiant Magelight Needs A Good Nerf

  • Uriel_Nocturne
    Uriel_Nocturne
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    bowmanz607 wrote: »
    I agree. This ability just simply does too much. One ability should not do so much.
    Are you *** kidding me!?

    Magelight has always done these exact things, and suddenly NOW it's overpowered?

    *rolls eyes*


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • bowmanz607
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    What is actually funny about it is, all the things you complain about are all the things the spell has always done.

    If you are going to change it change the new stuff. Not rip away what the spell has always been good for.

    Not true. You could not get empowering from it before. Also, other players were able to 8dentify people running it because it was always on. Plus the fact that it is no longer toggle and on one bar. It has absolutely changed.
  • Uriel_Nocturne
    Uriel_Nocturne
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    Nerf threads in a Nutshell. OP complains about a skill. Everyone else in thread gives several counters and workaround to said skill. OP LITERALLY responds: (and I quote)
    Yeah but that involves me playing a way I don't really enjoy.

    So please guys, lets change the game, nerf everything OP doesn't like so he can play the way he enjoys!

    You're so clever.
    He's not wrong.

    If the Magelight is performing and doing the same things it always has done, how is it now suddenly overpowered?

    You were killing people from Stealth well before this patch, and magelight was doing the exact same things then as it is after the patch. Why do you think that you won't be able to kill people after the patch if the Skill hasn't changed what benefits it bestows upon the player?


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • KingDuncanVII
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    Are you *** kidding me!?

    Magelight has always done these exact things, and suddenly NOW it's overpowered?

    *rolls eyes*

    Eye rolling? Are we in middle school now? LOL.

    But to answer your question. I guess it's kind of like bugs in a game. People see bugs and they don't bother to speak on it. The along comes one person who sees this bug and decides to report it. I, personally, haven't really looked into the ability that long so it is possible that things could have been missed.
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • jzholloway
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    An ability that literally everyone can get by finding 8-10 lore books... everyone! The only changes are that it is no longer a toggle and you now have to hit the button for stealth detect. Virtually everything else has stayed the same. The reason people are complaining is now you can't see if someone has it slotted like you could when it was toggled, unless someone is running ti for detect - which now no one will need to cause everyone will have caltrops now. So now if you are attacking from stealth you can't tell if some one is running mage light or one of its morphs, so you don't know what you are getting into. Except, if that player is an obvious magika user, you should assume they have it slotted.

    The main difference is not being able to tell if someone is using it, so you don't know if you can stun them from stealth. Sounds like a risk versus reward problem, not that the skill is overpowered.
    Edited by jzholloway on March 23, 2016 7:10PM
    PC/NA
  • KingDuncanVII
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    He's not wrong.

    If the Magelight is performing and doing the same things it always has done, how is it now suddenly overpowered?

    You were killing people from Stealth well before this patch, and magelight was doing the exact same things then as it is after the patch. Why do you think that you won't be able to kill people after the patch if the Skill hasn't changed what benefits it bestows upon the player?

    First off, I never killed any player from Stealth unless they were already damaged as I don't stack all my stats into Weapon or Spell Damage like most gankers tend to do. Secondly, I would be able to pick who not to attack because I could see that they are running Radiant Light. Now, that's not the case.

    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • bowmanz607
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    Many if you need to move past the, "stop whining because your a nb," or "change your build," etc with the nonsense arguments.

    Look at it objectivley.

    One ability,

    Passively reduces damage to you and allies by 50%,
    Passively stops stuns from stealth
    Passively increases critical
    Actively empowers
    Actively reveals from stealth when in area and keeps it that way for a duration when they leave

    Additionally, the drawbacks are no longer there...

    No longer a toggle needed on both bars
    No longer reduces max mag
    No longer a visual que to warn an attacker

    Let's also not forget the larger radius of 12 meters, low mag cost even for Stam users, counters a whole playstyle.

    I feel like I'm missing something?????

    Objectively speaking, this one ability simply does too much without any drawbacks that were previously present.
  • Uriel_Nocturne
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    Are you *** kidding me!?

    Magelight has always done these exact things, and suddenly NOW it's overpowered?

    *rolls eyes*

    Eye rolling? Are we in middle school now? LOL.

    But to answer your question. I guess it's kind of like bugs in a game. People see bugs and they don't bother to speak on it. The along comes one person who sees this bug and decides to report it. I, personally, haven't really looked into the ability that long so it is possible that things could have been missed.
    Eye rolling is a sign of exasperation.

    Quite common amongst people of all ages.

    The exasperation is due to the fact that you're ignoring all of the people posting that nothing has actually changed with Magelight, and that Stealth attacks still kill just as quickly as they did before the Patch, whether you're using Magelight or not.

    You aren't the savior of the game. Magelight has always done what it does now that the patch is here. If Magelight was really killing (or even seriously hindering) Stealth builds, the toxic PvP community in this game would have been screaming about it well before now.

    No, Magelight is just as fine now as it was before the patch.

    The only two real changes to it are:

    - At Magelight's beginning incarnation, it no longer decreases your Magicka by 5%.
    - The Detect Invisibility is no longer an "always on" ability. It now has a 5 second timer.

    Everything else has remained untouched by this patch.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • bowmanz607
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    bowmanz607 wrote: »
    I agree. This ability just simply does too much. One ability should not do so much.
    Are you *** kidding me!?

    Magelight has always done these exact things, and suddenly NOW it's overpowered?

    *rolls eyes*

    Read my later post for counter
  • Minalan
    Minalan
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    bowmanz607 wrote: »
    I agree. This ability just simply does too much. One ability should not do so much.

    You mean stealth right? If agree completely that it's far too powerful and needs a reasonable counter.
  • Uriel_Nocturne
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    bowmanz607 wrote: »
    bowmanz607 wrote: »
    I agree. This ability just simply does too much. One ability should not do so much.
    Are you *** kidding me!?

    Magelight has always done these exact things, and suddenly NOW it's overpowered?

    *rolls eyes*

    Read my later post for counter
    I did, and you're wrong.

    The Empower has always been there, and the only thing that changed is that the Detect Invis is now on a five second timer. No longer do you have "always on" Detect Invis, now you have to activate it every 5.

    Other than that, nothing has really changed with Magelight. It's no more potent or weak than it was before the patch.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • bowmanz607
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    bowmanz607 wrote: »
    bowmanz607 wrote: »
    I agree. This ability just simply does too much. One ability should not do so much.
    Are you *** kidding me!?

    Magelight has always done these exact things, and suddenly NOW it's overpowered?

    *rolls eyes*

    Read my later post for counter
    I did, and you're wrong.

    The Empower has always been there, and the only thing that changed is that the Detect Invis is now on a five second timer. No longer do you have "always on" Detect Invis, now you have to activate it every 5.

    Other than that, nothing has really changed with Magelight. It's no more potent or weak than it was before the patch.

    what? u obviously are oblivious to the game in regards to this. empower was not activated with ability. way back in the day it was. then they decided it was too op and taken out. now they reintroduced it.

    did you not read my post. the detriments to using it are also no longer there. no longer takes up 2 spots. no longer reduces max mag. empowering change.

    the issue is that previously it had drawbacks. without the drawbacks it makes it do too much. it also opens the door for stam builds to run it makeing it more available and utilized
  • GreenSoup2HoT
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    The ability is fine. HOWEVER the problem is you do not know who has this ability active.


    How to fix Radiant Mage Light:

    Make the ability have a 15 second duration. The reduced stealth damage and immunity to stun's only work's with the ability active.

    Also remove the ability for only Radiant Mage Light to prevent players from stealthing or going invisible. Just reveal your target's like the old Radiant Mage Light Pre-TG dlc.


    This is what i want to see done to this ability.
    PS4 NA DC
  • idk
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    Nerf threads in a Nutshell. OP complains about a skill. Everyone else in thread gives several counters and workaround to said skill. OP LITERALLY responds: (and I quote)
    Yeah but that involves me playing a way I don't really enjoy.

    So please guys, lets change the game, nerf everything OP doesn't like so he can play the way he enjoys!

    Omg. Fabulous.
  • Lil_Willie
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    If you have not learned the ways of being a nightblade by now.... I feel bad for you son.
  • Phinix1
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    I agree that allies should not benefit from it. Empowering zerg blobs is incredibly stupid.

    Let them slot it themselves.
  • vyndral13preub18_ESO
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    What is actually funny about it is, all the things you complain about are all the things the spell has always done.

    If you are going to change it change the new stuff. Not rip away what the spell has always been good for.

    Really? There was an immunity to stuns from Stealth? And a 50% Stealth Damage reduction?.......

    The problem is making it the go to damage buff as well every tom *** and harry magik user runs it now. Before only those specifically worried about getting ganked ran it. And it had a giant glowly ball so you could tell who had it.

    But you are right as a mag nb and a mg templar it is silly strong. And in my opinion to much.

    I just dont want to see a unique spell i always used gutted to be just another dps spell. Strip off the crit and on demand cloak lock out off radiant. Give me back my defensive spell. Leave inner light for the dpsers
    Everybody running a Magicka Build ran Magelight before the Patch as well.

    Why is it that NOW, when none of the passives have changed in the slightest, is it overpowered?

    Explain that.

    Because inner light was what min maxer dps ran because of the max mag bonus and crit chance. Inner light had no damage reduction or stun protection. Radiant had no mag bump and no crit. So it was a choice. Do I want max dps or do i want protection.

    Now there is no choice. One morph does it all.

    Edits and the passive to radiant did change.
    Edited by vyndral13preub18_ESO on March 23, 2016 8:05PM
  • Attackopsn
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    It's just the additional group effect that might be more than it should be. The only anti-stealth move I'm seeing as being too strong post change is piercing mark. Yes, it is an easily acquired non-class skill, but it takes a whole slot permanently, has to be reactivated often to maintain effect, and only counters one playstyle. It's not like they are walking around with a 5000m anti-nightblade lantern pulling you out of stealth from glademist to dragonclaw.
    Edited by Attackopsn on March 23, 2016 8:09PM
    ign: ATTACKO
    PS4 NA
    First NA Completion of VMoL Hard Mode


  • vyndral13preub18_ESO
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    bowmanz607 wrote: »
    What is actually funny about it is, all the things you complain about are all the things the spell has always done.

    If you are going to change it change the new stuff. Not rip away what the spell has always been good for.

    Not true. You could not get empowering from it before. Also, other players were able to 8dentify people running it because it was always on. Plus the fact that it is no longer toggle and on one bar. It has absolutely changed.

    I didnt say it had not changed. But look at the posted suggested changes in the op. They are all changes to things the spell did before. That was my beef. As you can see in my second paragraph.

    Change the things they added to take it from a good defensive skill to the must have dps/defensive skill everyone runs.
  • DannyLV702
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    L2p. I have two NBs and have never noticed much of a difference fighting someone with or without RML. Why? Because I don't rely on cheap, stealthy one shots to win all my battles. Although they're fun when they happen.
  • Francescolg
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    • Heavy attacks from stealth with a two hander can reach up to 40k+ dmg, that is 20k dmg in Cyro
    • Only one and only one class can restealth numerous times in battle and therefore have a whole series of deadly attacks, without even consuming stamina.
    • From this follows that - not matter what you will object - it is far from balanced, if you give only one class the ability to use this "cheap and highly efficient" way to practically one-shot players.
    • This has been in the game sooo long, that I greatly and warmly welcome the change to magelight!
    This is one of the few things the combat team did in the right manner but balancing took too long... :'(
  • AddictionX
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    so like... Magelight does not need a nerf.

    I think skills should not be lock on... if i charge a skill like say a melee skill if you happen to be where it is then you should get hit by it not cancel it cause you vanished ... i know you're there, i know excatly where you are...
  • bowmanz607
    bowmanz607
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    • Heavy attacks from stealth with a two hander can reach up to 40k+ dmg, that is 20k dmg in Cyro
    • Only one and only one class can restealth numerous times in battle and therefore have a whole series of deadly attacks, without even consuming stamina.
    • From this follows that - not matter what you will object - it is far from balanced, if you give only one class the ability to use this "cheap and highly efficient" way to practically one-shot players.
    • This has been in the game sooo long, that I greatly and warmly welcome the change to magelight!
    This is one of the few things the combat team did in the right manner but balancing took too long... :'(

    to me, its not the fact that it counters stealth tactics and whatnot. I dont have a problem with the effects the ability have when looked at individually either. I simply just dont think one ability should do so much.

    imo, drop the buff to allies and drop the empowering buff. i think that would balance the ability.
  • Surak73
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    You don't even need to use it the active ability. This ability makes it no longer dangerous to not see someone. If you have this slotted, their damage is cut in half and they cannot be stunned. You will have time to react and engage in battle.

    OMG, someone wants to react and engage in battle! What a shame! Why people don't let themselves be killed without fighting anymore? Why I have to actively fight if I want to kill anybody?...
  • Leandor
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    Leandor wrote: »
    Only point that has merit. Rest is NB wine.

    *Whine
    Whatever floats your boat, I think more about the wine that goes with the nightblade cheese. You know, the gank-from-stealth-and-back-to-stealth cheese. And my main (or at least longest /played char at 72 days on it alone) is a Nightblade.
  • nine9six
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    Skill is fine. At least you have to toggle it now to expose people, and not a constant effect.

    I thought Stealth people would like it like this, since there isn't a constant orb exposing them?
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • LBxFinalDeath
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    Only bad players support magelight being as OP as it is.

    Prolly the same players who cried about cloak being uncounterable and unbeateable despite there being Idk...near a dozen counters to cloak.

    Not including all the single target skills that just slap a NB in the face through stealth, which includes crystal frags and inevitable det.

    Oh and hidden blade.

    Oh and then theres the potions.

    Oh and the talons.

    Much more too.

    Oh well, bad will always be bad.

    Seriously though, get rid of the damage reduction taken from stealth attacks and its all good.
    Edited by LBxFinalDeath on March 23, 2016 10:39PM
  • bowmanz607
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    Only bad players support magelight being as OP as it is.

    Prolly the same players who cried about cloak being uncounterable and unbeateable despite there being Idk...near a dozen counters to cloak.

    Not including all the single target skills that just slap a NB in the face through stealth, which includes crystal frags and inevitable det.

    Oh and hidden blade.

    Oh and then theres the potions.

    Oh and the talons.

    Much more too.

    Oh well, bad will always be bad.

    Seriously though, get rid of the damage reduction taken from stealth attacks and its all good.

    I disagree. Imo, there should be a counter to stealth attacks. But a change is needed.
  • kuro-dono
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    god how i enjoy nb:s suffering <3 being templar who is not relying on jesus beam or darkfrare to have i win button since i dont wanna have i win buttons, nobody should have i win button, tho now we got these wonderful things called magica nightblades, but still nice to see nb:s cryyyyyyyyyyyy
  • Thornen
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    #Balancedbywrobel now get back in your house....
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