And this is a problem why?KingDuncanVII wrote: »"While slotted, you gain Major Prophecy increasing your Spell Critical rating by 2191. You also prevent the stun and reduce the damage from stealth attacks by 50% for you and nearby allies."
Where do I start? Let's observe this in list form:
- Spell Crit Rate Increase
- Immune to Stealth Stuns
- Halves all damage done from stealth
- Allies also benefit from stealth defense bonuses
And this isn't even the Active effect. This is just what it does WHILE SLOTTED. C'mon ZOS. You have to see where this is just not fair for those who play stealthy.
Suggestions:
- Remove the immunity of Stealth Stun
- Reduce Stealth Damage reduction from 50% to 10%
- Stealth defense only applies to the user (Please, stop empowering Zergs)
This ability basically removes the effectiveness of Stealth players.
As someone who has a Nightblade character, I am fine with the Active ability of Radiant Magelight. It's nice that people have a tool to use against stealth players. But these "while slotted" effects aren't tools, they're cheats (unfair advantages).
NOTE: Nightblades aren't the only ones that use and benefit from Stealth.
@ZOS_GinaBruno
mr_wazzabi wrote: »The only thing I agree with changing is removing the ally buff.
There are ways around the stun-proofing and lack of stealth damage.
As a nb, you should know them already.
KingDuncanVII wrote: »mr_wazzabi wrote: »The only thing I agree with changing is removing the ally buff.
There are ways around the stun-proofing and lack of stealth damage.
As a nb, you should know them already.
Yeah but that involves me playing a way I don't really enjoy. I assume you're not a Stealth-based player which is why you can't empathize. But to those who are, it forces them to not utilize a stealthy approach which is just unfair because it's a playstyle favored by many people.
What are you, a Sorc? What if they created a Magelight that caused shields to reduce by 50% if the ML user was close to you?
Templar? What if they created a Magelight that reduced the effectiveness of your healing by 50% when in proximity of someone who has this ability slotted.
Point is, this ability it countering (unfairly) a certain playstyle and rendering it almost (if not actually) useless.
Agreed.magelight now is useless no need for a nerf i have to pop it every time instead of a constant buff you better watch out for scorching flare way more fun ,it finally works
Uriel_Nocturne wrote: »Agreed.magelight now is useless no need for a nerf i have to pop it every time instead of a constant buff you better watch out for scorching flare way more fun ,it finally works
Notice that the Stealth character whining about this failed to mention that the Detect Invis portion of Magelight is no longer a constant? It only last for 5 seconds now. You have to keep hitting it over and over and over...
But no, they failed to mention that aspect...
KingDuncanVII wrote: »Uriel_Nocturne wrote: »Agreed.magelight now is useless no need for a nerf i have to pop it every time instead of a constant buff you better watch out for scorching flare way more fun ,it finally works
Notice that the Stealth character whining about this failed to mention that the Detect Invis portion of Magelight is no longer a constant? It only last for 5 seconds now. You have to keep hitting it over and over and over...
But no, they failed to mention that aspect...
You don't even need to use it the active ability. This ability makes it no longer dangerous to not see someone. If you have this slotted, their damage is cut in half and they cannot be stunned. You will have time to react and engage in battle.
mr_wazzabi wrote: »I actually main nightblades. I have both a stamina and magicka.
Magicka nb can set up proxy det, wait a few seconds, lotus fan, fear, ultimate. Dead.
Stamina can ambush, fear, then wb or surprise attack spam, with ulimate if needed. Dead.
You shouldn't need the 50% damage buff to kill someone. If you do, that says something of your fighting skills.
If you cannot beat someone in a fair fight duel, you don't deserve to kill him. I'm sorry.
There's ways around that.KingDuncanVII wrote: »If they're going to have the 50% damage reduction, why also add stun immunity? It's just OP. Not to mention that allies benefit from this too.
So you're going to tell me; that you have a Stealth build, and you don't use Ambush? You expect me to believe that...And for the record, I don't have a one-shot kill from Stealth build. I just know when something is OP. What other active ability gives you FOUR passive effects + the active effect.
Magelight quit reducing your total magicka once you choose any Morph for it. That was pre-patch. It also had a constant Detect Invis depending on which Morph you chose. Was it overpowered then? Because now it only last five seconds.And it doesn't even reduce your Max Magicka anymore? Where is the drawback here?
vyndral13preub18_ESO wrote: »What is actually funny about it is, all the things you complain about are all the things the spell has always done.
If you are going to change it change the new stuff. Not rip away what the spell has always been good for.
From the Xbox One patch notes.Magelight:
- This ability and its morphs are no longer toggle abilities; instead, they will grant their Critical Strike rating benefits as long as they are slotted (similar to Expert Hunter).
- Magelight can now be activated to summon a mote of magelight which exposes hidden or invisible enemies in a 6 meter radius for 5 seconds, and prevents revealed enemies from returning to stealth for 3 seconds.
- This ability and the Radiant Magelight morph no longer decrease your maximum Magicka, due to the toggle changes noted above.
- The Radiant Magelight morph will continue to prevent you from being stunned by stealth attacks, and will reduce damage from stealth attacks while slotted as a morph effect. Activating it also increases the radius of the activated reveal to 12 meters, and reduces the cost.
- The Inner Light morph will continue to increase your maximum Magicka while slotted.
Here is an old description:KingDuncanVII wrote: »vyndral13preub18_ESO wrote: »What is actually funny about it is, all the things you complain about are all the things the spell has always done.
If you are going to change it change the new stuff. Not rip away what the spell has always been good for.
Really? There was an immunity to stuns from Stealth? And a 50% Stealth Damage reduction?.......
As @smacx250 posted, those abilities have always been a part of MageLight. The only thing that changed is that the Detect Invis now has a 5 second timer and is not "always on" like it was before.KingDuncanVII wrote: »I just don't know why users get 4 passives with the ability.
If they're going to get the Stun Immunity and Stealth Damage bonus, get rid of the Spell Crit bonus. Give people who run ML to actually have to think about what Morph they want. Between Inner Light and Radiant ML - it's a no-brainer.
KingDuncanVII wrote: »vyndral13preub18_ESO wrote: »What is actually funny about it is, all the things you complain about are all the things the spell has always done.
If you are going to change it change the new stuff. Not rip away what the spell has always been good for.
Really? There was an immunity to stuns from Stealth? And a 50% Stealth Damage reduction?.......
KingDuncanVII wrote: »- Stealth defense only applies to the user (Please, stop empowering Zerg)
Yeah but that involves me playing a way I don't really enjoy.
Only point that has merit. Rest is NB wine.
Everybody running a Magicka Build ran Magelight before the Patch as well.vyndral13preub18_ESO wrote: »KingDuncanVII wrote: »vyndral13preub18_ESO wrote: »What is actually funny about it is, all the things you complain about are all the things the spell has always done.
If you are going to change it change the new stuff. Not rip away what the spell has always been good for.
Really? There was an immunity to stuns from Stealth? And a 50% Stealth Damage reduction?.......
The problem is making it the go to damage buff as well every tom *** and harry magik user runs it now. Before only those specifically worried about getting ganked ran it. And it had a giant glowly ball so you could tell who had it.
But you are right as a mag nb and a mg templar it is silly strong. And in my opinion to much.
I just dont want to see a unique spell i always used gutted to be just another dps spell. Strip off the crit and on demand cloak lock out off radiant. Give me back my defensive spell. Leave inner light for the dpsers
Yolokin_Swagonborn wrote: »Nerf threads in a Nutshell. OP complains about a skill. Everyone else in thread gives several counters and workaround to said skill. OP LITERALLY responds: (and I quote)Yeah but that involves me playing a way I don't really enjoy.
So please guys, lets change the game, nerf everything OP doesn't like so he can play the way he enjoys!