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Stamina whip?

  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Stamain whip really? Why not stamina choking talons it deals physical damage after all but cost magicka.
  • Millerman34n
    Millerman34n
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    Yes STAM whip!
    Stamain whip really? Why not stamina choking talons it deals physical damage after all but cost magicka.

    Lol that too xD
  • bowmanz607
    bowmanz607
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    No STAM whip!
    I agree with wrobels reasoning.
  • Tomato
    Tomato
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  • Tomato
    Tomato
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    Yes STAM whip!
    I just want to run DW with a stamina whip and Bow!!!!
  • Emma_Overload
    Emma_Overload
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    They can give DKs a stamina whip right around the same time they give Sorcs a stamina Frags.
    #CAREBEARMASTERRACE
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    bowmanz607 wrote: »
    I agree with wrobels reasoning.

    What magicka META ?
  • bowmanz607
    bowmanz607
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    No STAM whip!
    bowmanz607 wrote: »
    I agree with wrobels reasoning.

    What magicka META ?

    no, that not every class gets everything. If everyone has a stamina morph of everything, then weapon skills will be rendered useless. each class needs to be unique. if everyone has stam main dps skills, or everyone has shields, or everyone has dodge etc, then what is the point of classes and other skill lines.
  • Lord_Hev
    Lord_Hev
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    No STAM whip!
    Lord_Hev wrote: »
    No. Stam DK is already good as-is.

    U on consol bro, u played tg patch ..... And also what wrong with variety I don't wanna use wb or sord and board? I wanna use dual wield and rapid strikes sucks ass in pvp!


    I'm on PC, and have played since beta.


    Granted, my view is a bit biased as I only play magic builds, and also believe that Stam DKs are a corruption of the glorious draconic image that is a Magic DK. Stam DKs are not lacking in burst or overall dmg output potential. Stam DKs are already a power-house. They do not need buffs, period. Magic DK still needs a lot of work after all the chop-block surgery ZOS has done to it.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • d3nbark3r
    d3nbark3r
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    No STAM whip!
    I voted no because stam dk's are actually strong enough as it is and agree with some of the above comments about it being an entirely different play style.

    I used to think stam whip was needed but after a lot of playing on one my view changed entirely

    I love being able to jump on my stam DK when I want a change from my stam night blade, and giving a stam whip would completely change the dynamic.

    If you struggle without a stam whip it's a build or learn to play issue to be honest.

    You should see some of the stam DK's here on EU, a few are amongst the strongest players around.

    You get hit with a Heavy animation cancel > Wrecking blow > Take flight combo dump at the wrong moment, you are being hit for in access of 12k with the heavy, then 14k+ with WB, with then an instant 18k+ aoe blast beast of an ultimate dump that is take flight and you're literally gone.

    The additional healing recieved provided from Igneous shield means with 40 points in blessed CP tree as well as 40 in quick recovery your self healing capabilities are by far the best out of all the stamina build options.

    And do I need to mention the battle roar passives? Making your ultimate dump almost like the use of a tri potion. As well as additional stamina recovery that you gain after killing enemies.

    With take flight on your front bar, shooting star on your back.... you can literally drop one on a small group of players, crit rush in, and already have the ultimate to take flight the already perishing enemies.

    With the correct use of burning breath as a substitute for searing strike, you have the ability to easily remove a small groups armour to the point where heavy armour users might as well be wearing medium, and medium might as well be wearing light.

    And sorcerers stacking shields a problem? Not for the stam DK.
    Reflective scales allows you to keep enough pressure to break down their shields, and the barrage of wrecking blows on a class with very little max stamina and very little stamina recovery means if you keep the pressure on them and stay in their face it won't be long before they end up on the floor for good from your wrecking blow assault.

    All in all, I think we have learnt today that stam dk's are just fine the way they are lol.
    If you like, have been inspired by or agree with the threads I start, please take your time to check an option at the bottom of the post, thanks! :') ;)
  • AddictionX
    AddictionX
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    Yes STAM whip!
    d3nbark3r wrote: »
    I voted no because stam dk's are actually strong enough as it is and agree with some of the above comments about it being an entirely different play style.

    I used to think stam whip was needed but after a lot of playing on one my view changed entirely

    I love being able to jump on my stam DK when I want a change from my stam night blade, and giving a stam whip would completely change the dynamic.

    If you struggle without a stam whip it's a build or learn to play issue to be honest.

    You should see some of the stam DK's here on EU, a few are amongst the strongest players around.

    You get hit with a Heavy animation cancel > Wrecking blow > Take flight combo dump at the wrong moment, you are being hit for in access of 12k with the heavy, then 14k+ with WB, with then an instant 18k+ aoe blast beast of an ultimate dump that is take flight and you're literally gone.

    The additional healing recieved provided from Igneous shield means with 40 points in blessed CP tree as well as 40 in quick recovery your self healing capabilities are by far the best out of all the stamina build options.

    And do I need to mention the battle roar passives? Making your ultimate dump almost like the use of a tri potion. As well as additional stamina recovery that you gain after killing enemies.

    With take flight on your front bar, shooting star on your back.... you can literally drop one on a small group of players, crit rush in, and already have the ultimate to take flight the already perishing enemies.

    With the correct use of burning breath as a substitute for searing strike, you have the ability to easily remove a small groups armour to the point where heavy armour users might as well be wearing medium, and medium might as well be wearing light.

    And sorcerers stacking shields a problem? Not for the stam DK.
    Reflective scales allows you to keep enough pressure to break down their shields, and the barrage of wrecking blows on a class with very little max stamina and very little stamina recovery means if you keep the pressure on them and stay in their face it won't be long before they end up on the floor for good from your wrecking blow assault.

    All in all, I think we have learnt today that stam dk's are just fine the way they are lol.

    If you think you can beat a good shield stacker with a stamina DK then you're wrong my friend... you have at max 3 reflective scales cast, in a 9k stat pool... if the EU sorcs are just eating the wb then tell them to streak and use mines while weaving their two attacks waiting for their frags to proc we can only eat so many mines. Not to mention the free dps out put of prox det. Against a decent player do you know how hard it is to land a WB? If you think you can just force them to break free a few times when a sorcerer that saves all of his stamina just for breaking free then they can break free every time the cc cool down is up.

    You made the stamina DK look great on paper yet with all of this have you tried doing vMA as a stamina DK?

    Perhaps before the patch you were able to hit for 14k with wb not with the cp passive plus impen. To hit for 14k that would mean the tool tip of wb would have to be 28k.... and take flight would be 36k(not to mention its super buggy)... Thats a glass cannon you described there. If you talking about about all of it criting then that 40 cp in the blessed tree then you take away its crit bounus from the ritual tree. Or you take away from the the atronach tree depending if you're using maces or swords specifically 2h for the heavy attacks.

    Do you play stamina DK? Or is that what you've been hit by/ seen by a compilation of different builds of dk?

    If wb can hit for 14k then that means the nb instant attack could also hit for that amount. Although I have seen and repeatedly hit by those amounts at 40 percent hp by radiant destro...
    Edited by AddictionX on March 23, 2016 7:29AM
  • Airyus
    Airyus
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    No STAM whip!
    Durham wrote: »
    Airyus wrote: »
    Give me a magicka version of wrecking blow and I'll vote yes for a Stam whip

    Wreaking blow is not a DK ability...

    You don't say... But I'm just sayin...
  • Turtl3Lov3
    Turtl3Lov3
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  • Lokey0024
    Lokey0024
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    Yes STAM whip!
    Its not about buffing a class, its about build utility and streamlining. Why have all the stam morphs fire damage and still be forced to use a physical dmg main attack in Wrecking blow or on of the dual wield.

    Just think of that stam dk that just crit rushed you NOT golfswinging you up in the air.
  • notimetocare
    notimetocare
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    No STAM whip!
    No, be more creative. A rework of Stone Fist would make a much better synergy for a stam DK. Revert it to physical dmg, boost dmg, remove the stun. Stam skill with a stam return and a Wep dmg boost.
  • Durham
    Durham
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    Yes STAM whip!
    d3nbark3r wrote: »
    I voted no because stam dk's are actually strong enough as it is and agree with some of the above comments about it being an entirely different play style.

    I used to think stam whip was needed but after a lot of playing on one my view changed entirely

    I love being able to jump on my stam DK when I want a change from my stam night blade, and giving a stam whip would completely change the dynamic.

    If you struggle without a stam whip it's a build or learn to play issue to be honest.

    You should see some of the stam DK's here on EU, a few are amongst the strongest players around.

    You get hit with a Heavy animation cancel > Wrecking blow > Take flight combo dump at the wrong moment, you are being hit for in access of 12k with the heavy, then 14k+ with WB, with then an instant 18k+ aoe blast beast of an ultimate dump that is take flight and you're literally gone.

    The additional healing recieved provided from Igneous shield means with 40 points in blessed CP tree as well as 40 in quick recovery your self healing capabilities are by far the best out of all the stamina build options.

    And do I need to mention the battle roar passives? Making your ultimate dump almost like the use of a tri potion. As well as additional stamina recovery that you gain after killing enemies.

    With take flight on your front bar, shooting star on your back.... you can literally drop one on a small group of players, crit rush in, and already have the ultimate to take flight the already perishing enemies.

    With the correct use of burning breath as a substitute for searing strike, you have the ability to easily remove a small groups armour to the point where heavy armour users might as well be wearing medium, and medium might as well be wearing light.

    And sorcerers stacking shields a problem? Not for the stam DK.
    Reflective scales allows you to keep enough pressure to break down their shields, and the barrage of wrecking blows on a class with very little max stamina and very little stamina recovery means if you keep the pressure on them and stay in their face it won't be long before they end up on the floor for good from your wrecking blow assault.

    All in all, I think we have learnt today that stam dk's are just fine the way they are lol.

    "12k with the heavy, then 14k+ with WB, with then an instant 18k+ aoe blast beast of an ultimate dump that is take flight and you're literally gone."

    Not after the patch sir, your leap is not the same..... Wreaking blow is hitting 15 to 20% less... Stam DKs have been hurt by this patch... people are just now starting to see this... DK have been consumed with magicka .. Some people have reported DK leaps losing 50% damage with this patch ...
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  • Durham
    Durham
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    Yes STAM whip!
    AddictionX wrote: »
    d3nbark3r wrote: »
    I voted no because stam dk's are actually strong enough as it is and agree with some of the above comments about it being an entirely different play style.

    I used to think stam whip was needed but after a lot of playing on one my view changed entirely

    I love being able to jump on my stam DK when I want a change from my stam night blade, and giving a stam whip would completely change the dynamic.

    If you struggle without a stam whip it's a build or learn to play issue to be honest.

    You should see some of the stam DK's here on EU, a few are amongst the strongest players around.

    You get hit with a Heavy animation cancel > Wrecking blow > Take flight combo dump at the wrong moment, you are being hit for in access of 12k with the heavy, then 14k+ with WB, with then an instant 18k+ aoe blast beast of an ultimate dump that is take flight and you're literally gone.

    The additional healing recieved provided from Igneous shield means with 40 points in blessed CP tree as well as 40 in quick recovery your self healing capabilities are by far the best out of all the stamina build options.

    And do I need to mention the battle roar passives? Making your ultimate dump almost like the use of a tri potion. As well as additional stamina recovery that you gain after killing enemies.

    With take flight on your front bar, shooting star on your back.... you can literally drop one on a small group of players, crit rush in, and already have the ultimate to take flight the already perishing enemies.

    With the correct use of burning breath as a substitute for searing strike, you have the ability to easily remove a small groups armour to the point where heavy armour users might as well be wearing medium, and medium might as well be wearing light.

    And sorcerers stacking shields a problem? Not for the stam DK.
    Reflective scales allows you to keep enough pressure to break down their shields, and the barrage of wrecking blows on a class with very little max stamina and very little stamina recovery means if you keep the pressure on them and stay in their face it won't be long before they end up on the floor for good from your wrecking blow assault.

    All in all, I think we have learnt today that stam dk's are just fine the way they are lol.

    If you think you can beat a good shield stacker with a stamina DK then you're wrong my friend... you have at max 3 reflective scales cast, in a 9k stat pool... if the EU sorcs are just eating the wb then tell them to streak and use mines while weaving their two attacks waiting for their frags to proc we can only eat so many mines. Not to mention the free dps out put of prox det. Against a decent player do you know how hard it is to land a WB? If you think you can just force them to break free a few times when a sorcerer that saves all of his stamina just for breaking free then they can break free every time the cc cool down is up.

    You made the stamina DK look great on paper yet with all of this have you tried doing vMA as a stamina DK?

    Perhaps before the patch you were able to hit for 14k with wb not with the cp passive plus impen. To hit for 14k that would mean the tool tip of wb would have to be 28k.... and take flight would be 36k(not to mention its super buggy)... Thats a glass cannon you described there. If you talking about about all of it criting then that 40 cp in the blessed tree then you take away its crit bounus from the ritual tree. Or you take away from the the atronach tree depending if you're using maces or swords specifically 2h for the heavy attacks.

    Do you play stamina DK? Or is that what you've been hit by/ seen by a compilation of different builds of dk?

    If wb can hit for 14k then that means the nb instant attack could also hit for that amount. Although I have seen and repeatedly hit by those amounts at 40 percent hp by radiant destro...

    You are correct ... My DK has been severely nerfed by the Ultimate Change (moved to stamina instead of weapon damage) .... In order to get high leap #s I have to run food instead of drinks this is a no go with this build..... According to my DATA im hitting for 30% -40% less burst .... With 37k Stamina 3600 Weapon damage with empower I did a (9K Leap on a sorc last
    night) before patch I would have done 14k on that sorc's shield..Most of my leaps are comming in around the 7-9k range instead of the 10-14k range before the patch .. Thats running no magicka regen, 9.9 magicka pool ... That means horrid resource management ... I have shelved my DK after having fun the last 6 months ..
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  • Durham
    Durham
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    Yes STAM whip!
    Lord_Hev wrote: »
    Lord_Hev wrote: »
    No. Stam DK is already good as-is.

    U on consol bro, u played tg patch ..... And also what wrong with variety I don't wanna use wb or sord and board? I wanna use dual wield and rapid strikes sucks ass in pvp!


    I'm on PC, and have played since beta.


    Granted, my view is a bit biased as I only play magic builds, and also believe that Stam DKs are a corruption of the glorious draconic image that is a Magic DK. Stam DKs are not lacking in burst or overall dmg output potential. Stam DKs are already a power-house. They do not need buffs, period. Magic DK still needs a lot of work after all the chop-block surgery ZOS has done to it.

    Not after this patch Stam DK's burst is way down ... again before patch yes ... This was a stealth nerf .... People do not relise that most of your stamina DKs ran drinks so changing the ultimate to go off of stats instead of weapon damage was huge !!!! Plus the changes in champ points the Stam DK is much weaker in Damage output.... Only the best players out there can be deadly on Stam DK atm ... The ones that cancel animation using all the tricks including dodge roll.....
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