Forestd16b14_ESO wrote: »Stamain whip really? Why not stamina choking talons it deals physical damage after all but cost magicka.
Forestd16b14_ESO wrote: »bowmanz607 wrote: »I agree with wrobels reasoning.
What magicka META ?
Millerman34n wrote: »
I voted no because stam dk's are actually strong enough as it is and agree with some of the above comments about it being an entirely different play style.
I used to think stam whip was needed but after a lot of playing on one my view changed entirely
I love being able to jump on my stam DK when I want a change from my stam night blade, and giving a stam whip would completely change the dynamic.
If you struggle without a stam whip it's a build or learn to play issue to be honest.
You should see some of the stam DK's here on EU, a few are amongst the strongest players around.
You get hit with a Heavy animation cancel > Wrecking blow > Take flight combo dump at the wrong moment, you are being hit for in access of 12k with the heavy, then 14k+ with WB, with then an instant 18k+ aoe blast beast of an ultimate dump that is take flight and you're literally gone.
The additional healing recieved provided from Igneous shield means with 40 points in blessed CP tree as well as 40 in quick recovery your self healing capabilities are by far the best out of all the stamina build options.
And do I need to mention the battle roar passives? Making your ultimate dump almost like the use of a tri potion. As well as additional stamina recovery that you gain after killing enemies.
With take flight on your front bar, shooting star on your back.... you can literally drop one on a small group of players, crit rush in, and already have the ultimate to take flight the already perishing enemies.
With the correct use of burning breath as a substitute for searing strike, you have the ability to easily remove a small groups armour to the point where heavy armour users might as well be wearing medium, and medium might as well be wearing light.
And sorcerers stacking shields a problem? Not for the stam DK.
Reflective scales allows you to keep enough pressure to break down their shields, and the barrage of wrecking blows on a class with very little max stamina and very little stamina recovery means if you keep the pressure on them and stay in their face it won't be long before they end up on the floor for good from your wrecking blow assault.
All in all, I think we have learnt today that stam dk's are just fine the way they are lol.
I voted no because stam dk's are actually strong enough as it is and agree with some of the above comments about it being an entirely different play style.
I used to think stam whip was needed but after a lot of playing on one my view changed entirely
I love being able to jump on my stam DK when I want a change from my stam night blade, and giving a stam whip would completely change the dynamic.
If you struggle without a stam whip it's a build or learn to play issue to be honest.
You should see some of the stam DK's here on EU, a few are amongst the strongest players around.
You get hit with a Heavy animation cancel > Wrecking blow > Take flight combo dump at the wrong moment, you are being hit for in access of 12k with the heavy, then 14k+ with WB, with then an instant 18k+ aoe blast beast of an ultimate dump that is take flight and you're literally gone.
The additional healing recieved provided from Igneous shield means with 40 points in blessed CP tree as well as 40 in quick recovery your self healing capabilities are by far the best out of all the stamina build options.
And do I need to mention the battle roar passives? Making your ultimate dump almost like the use of a tri potion. As well as additional stamina recovery that you gain after killing enemies.
With take flight on your front bar, shooting star on your back.... you can literally drop one on a small group of players, crit rush in, and already have the ultimate to take flight the already perishing enemies.
With the correct use of burning breath as a substitute for searing strike, you have the ability to easily remove a small groups armour to the point where heavy armour users might as well be wearing medium, and medium might as well be wearing light.
And sorcerers stacking shields a problem? Not for the stam DK.
Reflective scales allows you to keep enough pressure to break down their shields, and the barrage of wrecking blows on a class with very little max stamina and very little stamina recovery means if you keep the pressure on them and stay in their face it won't be long before they end up on the floor for good from your wrecking blow assault.
All in all, I think we have learnt today that stam dk's are just fine the way they are lol.
AddictionX wrote: »I voted no because stam dk's are actually strong enough as it is and agree with some of the above comments about it being an entirely different play style.
I used to think stam whip was needed but after a lot of playing on one my view changed entirely
I love being able to jump on my stam DK when I want a change from my stam night blade, and giving a stam whip would completely change the dynamic.
If you struggle without a stam whip it's a build or learn to play issue to be honest.
You should see some of the stam DK's here on EU, a few are amongst the strongest players around.
You get hit with a Heavy animation cancel > Wrecking blow > Take flight combo dump at the wrong moment, you are being hit for in access of 12k with the heavy, then 14k+ with WB, with then an instant 18k+ aoe blast beast of an ultimate dump that is take flight and you're literally gone.
The additional healing recieved provided from Igneous shield means with 40 points in blessed CP tree as well as 40 in quick recovery your self healing capabilities are by far the best out of all the stamina build options.
And do I need to mention the battle roar passives? Making your ultimate dump almost like the use of a tri potion. As well as additional stamina recovery that you gain after killing enemies.
With take flight on your front bar, shooting star on your back.... you can literally drop one on a small group of players, crit rush in, and already have the ultimate to take flight the already perishing enemies.
With the correct use of burning breath as a substitute for searing strike, you have the ability to easily remove a small groups armour to the point where heavy armour users might as well be wearing medium, and medium might as well be wearing light.
And sorcerers stacking shields a problem? Not for the stam DK.
Reflective scales allows you to keep enough pressure to break down their shields, and the barrage of wrecking blows on a class with very little max stamina and very little stamina recovery means if you keep the pressure on them and stay in their face it won't be long before they end up on the floor for good from your wrecking blow assault.
All in all, I think we have learnt today that stam dk's are just fine the way they are lol.
If you think you can beat a good shield stacker with a stamina DK then you're wrong my friend... you have at max 3 reflective scales cast, in a 9k stat pool... if the EU sorcs are just eating the wb then tell them to streak and use mines while weaving their two attacks waiting for their frags to proc we can only eat so many mines. Not to mention the free dps out put of prox det. Against a decent player do you know how hard it is to land a WB? If you think you can just force them to break free a few times when a sorcerer that saves all of his stamina just for breaking free then they can break free every time the cc cool down is up.
You made the stamina DK look great on paper yet with all of this have you tried doing vMA as a stamina DK?
Perhaps before the patch you were able to hit for 14k with wb not with the cp passive plus impen. To hit for 14k that would mean the tool tip of wb would have to be 28k.... and take flight would be 36k(not to mention its super buggy)... Thats a glass cannon you described there. If you talking about about all of it criting then that 40 cp in the blessed tree then you take away its crit bounus from the ritual tree. Or you take away from the the atronach tree depending if you're using maces or swords specifically 2h for the heavy attacks.
Do you play stamina DK? Or is that what you've been hit by/ seen by a compilation of different builds of dk?
If wb can hit for 14k then that means the nb instant attack could also hit for that amount. Although I have seen and repeatedly hit by those amounts at 40 percent hp by radiant destro...
Millerman34n wrote: »
I'm on PC, and have played since beta.
Granted, my view is a bit biased as I only play magic builds, and also believe that Stam DKs are a corruption of the glorious draconic image that is a Magic DK. Stam DKs are not lacking in burst or overall dmg output potential. Stam DKs are already a power-house. They do not need buffs, period. Magic DK still needs a lot of work after all the chop-block surgery ZOS has done to it.