The game is doing fine - as long as you can accept, that with every DLC release (every 3 months) there will be 2-3 weeks, where the game is a bit bumpy and buggy, because ZOS has not the best record when it comes to QA before releasing anything. Otherwise the game is going strong - I see a lot of new players in starter zones, it's crowded at prime time.
I'm sorry @Lysette but a 2-3 week period of "fixing" the DLC when they HAVE a 2-3 period on the PTS that they seem to ignore feedback from is not acceptable... it's just not.
I see the PTS as "public TEASE server" - because that is it's actual function - it is a PR environment, there to make people want to buy the DLC and to give youtubers the opportunity to make a review video early on. I don't think, that they ignore feedback from the PTS, I just think it is not why the PTS is there in the first place. And they need it to show off the DLC before it's release in a live show - that is what the PTS is for, not really for bug fixing, otherwise they would put the content up much earlier so that there is a chance to get bugs fixed before launch.
This is some of the largest amount of fanboy spin I've seen in awhile...
I think you don't get what I am saying at all - where is that fan-like?- I am saying their test server is a fake, not meant to test for bugs and fix them, but to show off the DLC. Didn't you get that?
Sugaroverdose wrote: »I'm sorry, are we talking about a game which have "Online" in it name? Or you playing "Elders Scrolls: Tamriel Unlimited"?Sugaroverdose wrote: »Never judge a game by its forums, especially one where PvPers are involved. Far better to log in and see for yourself that the game is doing just fine.
So pvp isn't endgame content of ESO? What is than? Infinite dungeon farming for monster helm to do more dungeons which you already can complete using only left leg without watching to the screen?
There is simply no endgame - the whole idea of endgame is alien for role players - this game will be expanded every 3 months and if you adjust your pace to the frequency in which this content is released and enjoy it at a casual pace, you will never run out of content before the servers will finally close down - so there is no endgame by concept already - this is not a typical MMO´with endgame content.
I'm not casual, i'm one of those who freak out when he get killed in 1vs3 because of infinite cc, horrific lags, or because i f*cked up and used wrong ultimate/potion/did double wepswap.
Want you or not, pvp is endgame and it's faaaaaaaaar away from perfection.
In fact i just cannot drop it because: i don't know why.
In other words: if you love ES and want some single player content - ESO is good for it, i you want to spend free time to get fun in pvp - it's better if you'll watch somewhere else or ZOS will break your mind using awesome patches which break half of game mechanics every three month.
The game is doing fine - as long as you can accept, that with every DLC release (every 3 months) there will be 2-3 weeks, where the game is a bit bumpy and buggy, because ZOS has not the best record when it comes to QA before releasing anything. Otherwise the game is going strong - I see a lot of new players in starter zones, it's crowded at prime time.
Kippesnikke wrote: »The game is doing fine - as long as you can accept, that with every DLC release (every 3 months) there will be 2-3 weeks, where the game is a bit bumpy and buggy, because ZOS has not the best record when it comes to QA before releasing anything. Otherwise the game is going strong - I see a lot of new players in starter zones, it's crowded at prime time.
if you do the quests only then yeah. its a bit buggy for 2 to 3 weeks. the rest is still not fixed. (trials - pvp) so saying that is more an opinion than truth.
Just enjoy the game. For every thread full of complaining on the forums theres 5 with positive insight that just sink because people who like to complain spam replies. Just log off the forums when they get too bad and go back to enjoying the gameforums are poison in large doses.
The game is doing fine - as long as you can accept, that with every DLC release (every 3 months) there will be 2-3 weeks, where the game is a bit bumpy and buggy, because ZOS has not the best record when it comes to QA before releasing anything. Otherwise the game is going strong - I see a lot of new players in starter zones, it's crowded at prime time.
The game is doing fine - as long as you can accept, that with every DLC release (every 3 months) there will be 2-3 weeks, where the game is a bit bumpy and buggy, because ZOS has not the best record when it comes to QA before releasing anything. Otherwise the game is going strong - I see a lot of new players in starter zones, it's crowded at prime time.
Every single game in the whole world is full with people in starter zones
That said, if you're just playing casual and solo this game rocks (quests are just "follow the waypoint until you are sick of this") and has lot of immersion if you like to roam around.
If you ever want to play competitive, do endgame stuff (big dungeons, gearing up etc.) or doing mass pvp just look for something else.
This game has no room for hardcoring whatsoever, builds are all the same (because of bugs that make them uberstrong), pvp with more than 10 people it's just laggy and stupid (seriously how can people play in 2 seconds lag campaign? :'D don't know if they are brave or just stupid), DLCs add just like 20 minutes of gameplay at the price of an entire new game and most of the times with broken mechanics that will freeze your game for 1 week or two (I feel sorry for those who pay the ESO plus and see their bugs being fixed in "next incremental patch, wait another week you idiots!").
The only skills involved are indeed bug abusing, doing the animation canceling well is what creates the most difference in the game and it's all based around a bug exploit that will never be fixed and that lead to difficulty scaling all the new content in such a ridicolous amount that will be impossible otherwise.
There are hardcore contents (Maelstrom Arena, the new Trial and yes, pvp) that cannot be endured without using that bug, thus making the game a total mess in terms of balance.
So yes, if you are looking for a slow paced game this is PERFECT, you will take your time for everything and eventually everything will come up but that's what it can offer, if you're looking for something skilled just go away
Obliterate wrote: »I have played for a week, not a great deal of time but everywhere I go I see players, I have jumped into PVP a few times and well its not a bad start I personally haven't lagged at all so far. The game in my opinion is a great game with a lot of potential, PVP does need some work (I.E) more scaled down versions similar to battlefields in WoW, and smaller maps (I haven't played all of them so I might be wrong here) but it just seemed to take forever to get places in Cyrodiil.
Summary
The game seems stable, addictive and will continue to bring in new players like myself who started a week ago (never having played any elder scrolls game before) World of Warcraft has been out over 10 years so how people can criticize the developers the way they do is beyond me, things are clearly getting done and I'm happy with the game minus a few small things I want changed.
xeoneexb14_ESO wrote: »I just recently started playing after about a year hiatus roughly. I've perused the forums here and there and it sounds like the game is on a downward slope. I really don't want that I want to enjoy Orsinium, and eventually the Theives Guild, and the Dark Brotherhood and whatever else they decide to add. I DO NOT want this to turn into a flame war, I just could use some thoughts and insight.
xeoneexb14_ESO wrote: »I just recently started playing after about a year hiatus roughly. I've perused the forums here and there and it sounds like the game is on a downward slope. I really don't want that I want to enjoy Orsinium, and eventually the Theives Guild, and the Dark Brotherhood and whatever else they decide to add. I DO NOT want this to turn into a flame war, I just could use some thoughts and insight.
ESO as a "Skyrim Online" is doing splendid, but ESO as an MMO is hurting pretty badly. 1 v16 trial that's too hard to complete on veteran (only one guild has beat it so far last time I heard), only two new 4 man dungeons, and the lack of a proper pvp support team since the game went B2P with their dlc plan has this game on its knees. When the flagship players of a game are all looking to play something else after 3 new additions of content, the devs have to re-evaluate what their accepted level of quality is.
timborggrenlarsenb16_ESO wrote: »Lysette are you drunk?
Well I have to admit mostly its even too overcrowed. For each faction there is usually only 1 good spot for certain level regions to grind up fast and most of the time these are totally full. Especially for the low level and Vet8+ ...
Well I have to admit mostly its even too overcrowed. For each faction there is usually only 1 good spot for certain level regions to grind up fast and most of the time these are totally full. Especially for the low level and Vet8+ ...
And this is that way, because you are playing it WRONG - Elder Scrolls is not about finding grinding spots and do the same boring thing over and over and over and over again like a mindless robot - but it is a game world, where you should immerse yourself into the role of your character and experience the world from your character's perspective - it is a role play environment - and you guys convert it into a number crunching, mindless grindfest - you guys are playing it wrong and that is why you have issues with the game - it is just not for you.
Your feeble cynicism aside; no. PvP is most definitely not the pinnacle of "End Game" content in ESO. While it may be for you, luckily you are not the deciding factor on what people should do once they hit VR16.Sugaroverdose wrote: »Never judge a game by its forums, especially one where PvPers are involved. Far better to log in and see for yourself that the game is doing just fine.
So pvp isn't endgame content of ESO? What is than? Infinite dungeon farming for monster helm to do more dungeons which you already can complete using only left leg without watching to the screen?
starlizard70ub17_ESO wrote: »I have to agree with Lysette here. Zeni with some misguided vision tried to make a game for TES roleplayers, PvE'ers and PvPers. They failed, plain and simple. While you can pull off making a game that both RPers and PvE'ers enjoy, you'll never be able add an enjoyable PvP element without ruining the other 2 aspects. Almost all of the class imbalances have come from PvPers crying nerf this class or nerf that skill because they got wrecked by it in Cryodiil. As long as all the classes are playable, RPer and PvE'er wont care if class 'x' can put out 10% more DPS then class 'y' can. Just as long as you can have fun playing each class. Ultima Online figured out this fact out over 16 years ago, There's been 9 or 10 PvE dlcs and only 1 PvP dlc (< 15 years ago) in UO. I can easily see the same thing happening here in ESO. PvPers pretty much got all they're ever going to get from ESO, maybe you'll see a team or 1v1 PvP area, but that will be it. And yes many PvPers will leave, but PvPers would have left anyway when the next new PvP game comes out. So it makes more sense for Zeni to cater to the player base that is more likely to stay around, TES roleplayers and PvE'ers.