I'm concerned for the health of ESO...

  • anitajoneb17_ESO
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    Lysette wrote: »
    dday3six wrote: »
    Lysette wrote: »
    Gidorick wrote: »
    Lysette wrote: »
    The game is doing fine - as long as you can accept, that with every DLC release (every 3 months) there will be 2-3 weeks, where the game is a bit bumpy and buggy, because ZOS has not the best record when it comes to QA before releasing anything. Otherwise the game is going strong - I see a lot of new players in starter zones, it's crowded at prime time.

    I'm sorry @Lysette but a 2-3 week period of "fixing" the DLC when they HAVE a 2-3 period on the PTS that they seem to ignore feedback from is not acceptable... it's just not.

    I see the PTS as "public TEASE server" - because that is it's actual function - it is a PR environment, there to make people want to buy the DLC and to give youtubers the opportunity to make a review video early on. I don't think, that they ignore feedback from the PTS, I just think it is not why the PTS is there in the first place. And they need it to show off the DLC before it's release in a live show - that is what the PTS is for, not really for bug fixing, otherwise they would put the content up much earlier so that there is a chance to get bugs fixed before launch.

    This is some of the largest amount of fanboy spin I've seen in awhile...

    I think you don't get what I am saying at all - where is that fan-like?- I am saying their test server is a fake, not meant to test for bugs and fix them, but to show off the DLC. Didn't you get that?

    @Lysette : whenever someone accuses you of "fanboyism" on the internet, it should read "Anyone who disagrees with me is either brainless or blind or lying, and since I cannot defend my position with a proper argumentation, I simply won't."

    To me it is more than obvious that PTS serves mostly advertising purposes. Some testing, too, but that's secondary. Same applies to beta-releases of any software.

    .
    Edited by anitajoneb17_ESO on March 23, 2016 2:09PM
  • Lysette
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    Lysette wrote: »
    Tandor wrote: »
    Never judge a game by its forums, especially one where PvPers are involved. Far better to log in and see for yourself that the game is doing just fine.

    So pvp isn't endgame content of ESO? What is than? Infinite dungeon farming for monster helm to do more dungeons which you already can complete using only left leg without watching to the screen?

    There is simply no endgame - the whole idea of endgame is alien for role players - this game will be expanded every 3 months and if you adjust your pace to the frequency in which this content is released and enjoy it at a casual pace, you will never run out of content before the servers will finally close down - so there is no endgame by concept already - this is not a typical MMO´with endgame content.
    I'm sorry, are we talking about a game which have "Online" in it name? Or you playing "Elders Scrolls: Tamriel Unlimited"?

    I'm not casual, i'm one of those who freak out when he get killed in 1vs3 because of infinite cc, horrific lags, or because i f*cked up and used wrong ultimate/potion/did double wepswap.

    Want you or not, pvp is endgame and it's faaaaaaaaar away from perfection.
    In fact i just cannot drop it because: i don't know why.


    In other words: if you love ES and want some single player content - ESO is good for it, i you want to spend free time to get fun in pvp - it's better if you'll watch somewhere else or ZOS will break your mind using awesome patches which break half of game mechanics every three month.

    Do you want my real opinion about this subject?-

    I think you guys are in the wrong game - you are tolerated here as a temporary cash cow, which TTL ends as soon as the game ends it's early adopter phase. You are well ghettoed in Cyrrodil to not disturb those customers, which are those who take over the cash cow function in the cash cow phase. At this time - and we are in the transition now - it is time to phase you guys out - so not much effort is put in to keep you in the game - this is what I really think about the matter.
  • Kippesnikke
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    Lysette wrote: »
    The game is doing fine - as long as you can accept, that with every DLC release (every 3 months) there will be 2-3 weeks, where the game is a bit bumpy and buggy, because ZOS has not the best record when it comes to QA before releasing anything. Otherwise the game is going strong - I see a lot of new players in starter zones, it's crowded at prime time.

    if you do the quests only then yeah. its a bit buggy for 2 to 3 weeks. the rest is still not fixed. (trials - pvp) so saying that is more an opinion than truth.
    PC-EU-EP
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  • Lysette
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    Lysette wrote: »
    The game is doing fine - as long as you can accept, that with every DLC release (every 3 months) there will be 2-3 weeks, where the game is a bit bumpy and buggy, because ZOS has not the best record when it comes to QA before releasing anything. Otherwise the game is going strong - I see a lot of new players in starter zones, it's crowded at prime time.

    if you do the quests only then yeah. its a bit buggy for 2 to 3 weeks. the rest is still not fixed. (trials - pvp) so saying that is more an opinion than truth.

    Well, I was replying to the OP and he said he is not interested into PVP anymore - so this statement has to be read in this context.

    Edit: and truth - is in the eye of the beholder - there is just one area which is actually true - mathematics. All other is opinion.
    Edited by Lysette on March 23, 2016 2:18PM
  • Inarre
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    Just enjoy the game. For every thread full of complaining on the forums theres 5 with positive insight that just sink because people who like to complain spam replies. Just log off the forums when they get too bad and go back to enjoying the game :p forums are poison in large doses.
  • Lysette
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    Inarre wrote: »
    Just enjoy the game. For every thread full of complaining on the forums theres 5 with positive insight that just sink because people who like to complain spam replies. Just log off the forums when they get too bad and go back to enjoying the game :p forums are poison in large doses.

    Yes, I said this lately to a newbie ingame - if you want to enjoy this game, stay away from the forums.
  • Sallington
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    If you like very easy single-player RPGs, ESO is in a good spot right now.

    If you like guild/social content or PvP, seek fun elsewhere.
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  • Liukke
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    Lysette wrote: »
    The game is doing fine - as long as you can accept, that with every DLC release (every 3 months) there will be 2-3 weeks, where the game is a bit bumpy and buggy, because ZOS has not the best record when it comes to QA before releasing anything. Otherwise the game is going strong - I see a lot of new players in starter zones, it's crowded at prime time.

    Every single game in the whole world is full with people in starter zones :lol:
    That said, if you're just playing casual and solo this game rocks (quests are just "follow the waypoint until you are sick of this") and has lot of immersion if you like to roam around.
    If you ever want to play competitive, do endgame stuff (big dungeons, gearing up etc.) or doing mass pvp just look for something else.
    This game has no room for hardcoring whatsoever, builds are all the same (because of bugs that make them uberstrong), pvp with more than 10 people it's just laggy and stupid (seriously how can people play in 2 seconds lag campaign? :'D don't know if they are brave or just stupid), DLCs add just like 20 minutes of gameplay at the price of an entire new game and most of the times with broken mechanics that will freeze your game for 1 week or two (I feel sorry for those who pay the ESO plus and see their bugs being fixed in "next incremental patch, wait another week you idiots!").

    The only skills involved are indeed bug abusing, doing the animation canceling well is what creates the most difference in the game and it's all based around a bug exploit that will never be fixed and that lead to difficulty scaling all the new content in such a ridicolous amount that will be impossible otherwise.
    There are hardcore contents (Maelstrom Arena, the new Trial and yes, pvp) that cannot be endured without using that bug, thus making the game a total mess in terms of balance.

    So yes, if you are looking for a slow paced game this is PERFECT, you will take your time for everything and eventually everything will come up but that's what it can offer, if you're looking for something skilled just go away :D
  • Obliterate
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    I have played for a week, not a great deal of time but everywhere I go I see players, I have jumped into PVP a few times and well its not a bad start I personally haven't lagged at all so far. The game in my opinion is a great game with a lot of potential, PVP does need some work (I.E) more scaled down versions similar to battlefields in WoW, and smaller maps (I haven't played all of them so I might be wrong here) but it just seemed to take forever to get places in Cyrodiil.

    Summary
    The game seems stable, addictive and will continue to bring in new players like myself who started a week ago (never having played any elder scrolls game before) World of Warcraft has been out over 10 years so how people can criticize the developers the way they do is beyond me, things are clearly getting done and I'm happy with the game minus a few small things I want changed.
    Edited by Obliterate on March 23, 2016 2:36PM
  • Lysette
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    Liukke wrote: »
    Lysette wrote: »
    The game is doing fine - as long as you can accept, that with every DLC release (every 3 months) there will be 2-3 weeks, where the game is a bit bumpy and buggy, because ZOS has not the best record when it comes to QA before releasing anything. Otherwise the game is going strong - I see a lot of new players in starter zones, it's crowded at prime time.

    Every single game in the whole world is full with people in starter zones :lol:
    That said, if you're just playing casual and solo this game rocks (quests are just "follow the waypoint until you are sick of this") and has lot of immersion if you like to roam around.
    If you ever want to play competitive, do endgame stuff (big dungeons, gearing up etc.) or doing mass pvp just look for something else.
    This game has no room for hardcoring whatsoever, builds are all the same (because of bugs that make them uberstrong), pvp with more than 10 people it's just laggy and stupid (seriously how can people play in 2 seconds lag campaign? :'D don't know if they are brave or just stupid), DLCs add just like 20 minutes of gameplay at the price of an entire new game and most of the times with broken mechanics that will freeze your game for 1 week or two (I feel sorry for those who pay the ESO plus and see their bugs being fixed in "next incremental patch, wait another week you idiots!").

    The only skills involved are indeed bug abusing, doing the animation canceling well is what creates the most difference in the game and it's all based around a bug exploit that will never be fixed and that lead to difficulty scaling all the new content in such a ridicolous amount that will be impossible otherwise.
    There are hardcore contents (Maelstrom Arena, the new Trial and yes, pvp) that cannot be endured without using that bug, thus making the game a total mess in terms of balance.

    So yes, if you are looking for a slow paced game this is PERFECT, you will take your time for everything and eventually everything will come up but that's what it can offer, if you're looking for something skilled just go away :D

    Yes, something like this - we agree on many things here - just look at my "what I really think about the matter" post.
  • RebornV3x
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    Things are getting better after seeing the combat text on console and beating the new trial on normal things are going in the write direction even if it took longer than it should have. Now to focus on PVP that would be great.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • DHale
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    The game is doing great on PC AND go to Cyrodil after spending 20 minutes in a que then get zerged down by packs of 30 plus players who all run a tight ball and will chase you for 15 minutes just to kill you. While you look around for your faction who keep running to Alessia bridge for the errrrr offense tick eeerrrr no defense errrrrrr. That's right... the no tick. We could just wait at Alessia while the ppl on the bridge realize no one is coming then they would come to Alessia. Perish the thought of me getting another 21 k defense tick for defending Alessia again.... Silly me.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Lysette
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    Obliterate wrote: »
    I have played for a week, not a great deal of time but everywhere I go I see players, I have jumped into PVP a few times and well its not a bad start I personally haven't lagged at all so far. The game in my opinion is a great game with a lot of potential, PVP does need some work (I.E) more scaled down versions similar to battlefields in WoW, and smaller maps (I haven't played all of them so I might be wrong here) but it just seemed to take forever to get places in Cyrodiil.

    Summary
    The game seems stable, addictive and will continue to bring in new players like myself who started a week ago (never having played any elder scrolls game before) World of Warcraft has been out over 10 years so how people can criticize the developers the way they do is beyond me, things are clearly getting done and I'm happy with the game minus a few small things I want changed.

    The true 3-faction war is not that in the lore - but the war between - role players - competitive PvE - competitive PvP - those 3 do not go well together and that makes it hard to design a game, which caters to all of them. What is good for one of those, is bad for the other 2 - and so the tendency goes towards that more are unhappy with changes than they would appreciate them.
    Edited by Lysette on March 23, 2016 2:41PM
  • Saturn
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    I just recently started playing after about a year hiatus roughly. I've perused the forums here and there and it sounds like the game is on a downward slope. I really don't want that I want to enjoy Orsinium, and eventually the Theives Guild, and the Dark Brotherhood and whatever else they decide to add. I DO NOT want this to turn into a flame war, I just could use some thoughts and insight.

    Step 1: Do not read the forums. The amount of hate towards the game here does not accurately mirror that of actual players and tends to just be bridge trolls looking for a laugh.
    Step 2: Play the game and figure it out for yourself. Your own opinion should be what matters the most to you.

    My personal opinion is that they are doing great. They did a fantastic job on the new trial (although 88 possible drops is a bit much). The story content they have released is really good in my opinion, especially when a lot of MMOs struggle with narrative content. IC, Orsinium and TG all have really solid storylines.

    What I think the game is lacking is more PvP focus, but stuff like that has been confirmed to be in development, but they won't be talking about until next year at least, which is a big shame. The cyrodiil zerg pvp is becoming pretty tedious, even more so since the game can't really seem to handle it very well. Last time I was in a big 100 man fight my fps went below 20 and I had no audio for 90% of the duration.

    The fact that they are on schedule to release expansions every quarter is really assuring too, and the development team seems really invested, although they do need to hire more people for QA. The Thieves' Guild launch was a *** mess, and they still haven't fixed a lot of the bugs they added into the game.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • cdobratz
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    ESO as a "Skyrim Online" is doing splendid, but ESO as an MMO is hurting pretty badly. 1 v16 trial that's too hard to complete on veteran (only one guild has beat it so far last time I heard), only two new 4 man dungeons, and the lack of a proper pvp support team since the game went B2P with their dlc plan has this game on its knees. When the flagship players of a game are all looking to play something else after 3 new additions of content, the devs have to re-evaluate what their accepted level of quality is.
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  • Gedalya
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    I just recently started playing after about a year hiatus roughly. I've perused the forums here and there and it sounds like the game is on a downward slope. I really don't want that I want to enjoy Orsinium, and eventually the Theives Guild, and the Dark Brotherhood and whatever else they decide to add. I DO NOT want this to turn into a flame war, I just could use some thoughts and insight.

    I've been playing on and off since beta; and the overall quality of the game has been improving with new features and content.

    If you've been away from the forums I'd recommend being wary of the superfluous and down right annoying "Good-Bye" threads that pop-up intermittently.
    Baskin Robbins always finds out.

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  • Florial
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    OP, I would just enjoy the game, enjoy the journey, and check out the content they added since you left. I played right at launch, the game didn't grab me as much as I thought it would. I returned five or six months ago and am really enjoying myself again. I started brand new characters and took a different approach the second time around. I play at a very relaxed pace and have come to the conclusion that this works for me these days. If content gets a bit stale for me, I play another game for a bit.

    The forums can be filled with such negativity and be depressing to read. I don't PvP and can't speak for the Cyrodiil lag. I however can speak to all the bugs. I'm happy that they fixed many of the problems that seemed to plague the game at launch. I've run across very few bugs and many times they can be solved by must logging off and back on. Aside from some crashes that always seemed to happen in Orsinium, the game has been generally pretty stable for me. Night and day since launch.
  • Duiwel
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    The PvE health of this game is as healthy as a young teenager who doesn't drink, smoke and eats very healthy vegetables, fruits daily.

    It will soon improve so that the teenager will also excersise ( when the bugs are sorted )

    The pvp health of the game is no worse than your average 35-40 year old who has the occasional drink or smoke, doesn't excersise too much. ( In other words doing fine, not good, not bad, but things could improve given a few changes )

    Now this is the best example I could give in layman's terms...

    PvP balance is good now, sure stam got a hit and mag a buff but before literally EVERYONE was running 2h stam builds and some stam ww builds... flawless dawnbreaker was the go to ult.

    Now what do we have? A little variety, you see more templars, a little more DK's because now they can use Burning embers to tank pretty well in pvp so the survivability is a plus point...

    Stam NB is still excellent, so is stam sorc, stamplar is okay... and stam DK well meh not bad and not good... most people probably rerolled to MagDK's ( except a few of us ).

    Now given the above statement the balance is improving greatly just by saying that not everyone is a NB or sorc now. Since there are really a LOT more templars in pvp ( people use to come on the forums and cry no templars in pvp :cry: ) that's not the case anymore... None of them are complaining...

    People adapt to change and they just fear the change ( while some change can be good ).

    If the lag gets fixed slowly but surely this game will improve tremendously.

    I think the fact that you think this OP is a lot of the big time streamers are now playing other games along with this...

    Now that is good and bad, it gives a bad image about the health / state of the game. BUT it's also good, these guys literally did it all there is very little left for them to do and until there is a new pvp zone / activity or mode to do they will just be on and off ...

    So for the game to survive PvP long term something new does need to be added but we will see what that is. Personally I think they should add a type of Arena but not the way everyone is asking 1v1 /2v2 ect. I would like a sort of Colosseum free for all + monsters inside it arena

    So you have to really test your mettle...

    AP needs to be able to reward something new ( sure they introduced the AP vendors now ) so they have more incentive to keep gaining more. Keep in mind some of these guys have all Akaviri motifs and are sitting on 2mil + AP...
    @Duiwel:
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  • Lysette
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    cdobratz wrote: »
    ESO as a "Skyrim Online" is doing splendid, but ESO as an MMO is hurting pretty badly. 1 v16 trial that's too hard to complete on veteran (only one guild has beat it so far last time I heard), only two new 4 man dungeons, and the lack of a proper pvp support team since the game went B2P with their dlc plan has this game on its knees. When the flagship players of a game are all looking to play something else after 3 new additions of content, the devs have to re-evaluate what their accepted level of quality is.

    They won't, my guess is, that is intended - the game will go into the direction where it should have headed to in the first place, because it's main customers are the TES fans, who do not expect a classical MMO, but an online TES game. And that is what they will be getting. IMO the original intention to have both in the game failed - they cannot make both happy and so they concentrate on the majority, those who will stick with TES and for whom Elder Scrolls is not just a label but means something.

    Flagship players - ridiculous - they represent a minority - ESO is not what they think it would be, they are in the wrong game.
  • Emma_Overload
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    There are more bugs than usual because of the TG release, so you hear a lot of complaints. The game as a whole, however, is doing fine. There does not seem to be any shortage of players, new or old.
    #CAREBEARMASTERRACE
  • Callous2208
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    I'll parrot what Lysette said earlier. This isn't the typical mmo and with each update it seems to move further in the direction it was intended. An enjoyable, immersive pve experience and an Rp'rs paradise. Throw in a bit of challenging content every now and then and there you have it. I don't know why the "hardcore" pvp crowd is still here gnashing their teeth and spewing hate. Time to move on. Simple as that, no hard feelings.
  • Volkodav
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    Lysette are you drunk? :o

    No,Lysette is right.The game is doing fine,even with the bumps.Unless you are heavy into PvP. Then there could be problems.
    As for the rest of the game,..all is well.
  • Omg_Pwned
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    Well I have to admit mostly its even too overcrowed. For each faction there is usually only 1 good spot for certain level regions to grind up fast and most of the time these are totally full. Especially for the low level and Vet8+ ...
  • RazielSR
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    I just want to see PVP erased from this game and see all the pvp players leaving ;)

    But hey, haha! I puked all the coffee on the screen while reading the thing about beating dungeons with the left leg.


    LOLOLOLOL!
    Edited by RazielSR on March 23, 2016 3:43PM
  • Lysette
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    Omg_Pwned wrote: »
    Well I have to admit mostly its even too overcrowed. For each faction there is usually only 1 good spot for certain level regions to grind up fast and most of the time these are totally full. Especially for the low level and Vet8+ ...

    And this is that way, because you are playing it WRONG - Elder Scrolls is not about finding grinding spots and do the same boring thing over and over and over and over again like a mindless robot - but it is a game world, where you should immerse yourself into the role of your character and experience the world from your character's perspective - it is a role play environment - and you guys convert it into a number crunching, mindless grindfest - you guys are playing it wrong and that is why you have issues with the game - it is just not for you.
    Edited by Lysette on March 23, 2016 3:45PM
  • RealFurion
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    I have only minor problems with the game, but overall enjoying it, therefore I'm happy.
  • caperon
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    Lysette wrote: »
    Omg_Pwned wrote: »
    Well I have to admit mostly its even too overcrowed. For each faction there is usually only 1 good spot for certain level regions to grind up fast and most of the time these are totally full. Especially for the low level and Vet8+ ...

    And this is that way, because you are playing it WRONG - Elder Scrolls is not about finding grinding spots and do the same boring thing over and over and over and over again like a mindless robot - but it is a game world, where you should immerse yourself into the role of your character and experience the world from your character's perspective - it is a role play environment - and you guys convert it into a number crunching, mindless grindfest - you guys are playing it wrong and that is why you have issues with the game - it is just not for you.

    All this is ***. TESO follows the traditional wow style mmo (themepark). Its not a real single player rpg, its not skyrim. You have no choices in the quest, there is no diferent ways to complete the quests, the character developement is very small compared to a single player rpg... Teso was suposed to be the new wow, with a very strong focus in ava pvp, but after the launch fiasco (not in copies, in subs and recurring players) they changed their busines model to milk the cow with a diferent focus: sinle player pve.

    Yes, the game can last long with this business model: atract new players (1m giveaway anyone?), get them spend some money in the store and after 2 months get another player to replace the previous one. But for asingle player experience, TESO is miles behind a good moded skyrim, fallout, pillars of eternity or whatever. And btw, you don't need megaservers "for an online single player rpg" (more ***).

    Obviously, having 1 year late the console release hurt ZOS plan. Maybe if they had focused PC and get content the game would be very healthy for old guilds and veterans (is not the case). It saddens me, TESO could have been the best MMORPG in history, but only will be a midleground MMO that has identity problems.
    Edited by caperon on March 23, 2016 4:02PM
  • starlizard70ub17_ESO
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    I have to agree with Lysette here. Zeni with some misguided vision tried to make a game for TES roleplayers, PvE'ers and PvPers. They failed, plain and simple. While you can pull off making a game that both RPers and PvE'ers enjoy, you'll never be able add an enjoyable PvP element without ruining the other 2 aspects. Almost all of the class imbalances have come from PvPers crying nerf this class or nerf that skill because they got wrecked by it in Cryodiil. As long as all the classes are playable, RPer and PvE'er wont care if class 'x' can put out 10% more DPS then class 'y' can. Just as long as you can have fun playing each class. Ultima Online figured out this fact out over 16 years ago, There's been 9 or 10 PvE dlcs and only 1 PvP dlc (< 15 years ago) in UO. I can easily see the same thing happening here in ESO. PvPers pretty much got all they're ever going to get from ESO, maybe you'll see a team or 1v1 PvP area, but that will be it. And yes many PvPers will leave, but PvPers would have left anyway when the next new PvP game comes out. So it makes more sense for Zeni to cater to the player base that is more likely to stay around, TES roleplayers and PvE'ers.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Uriel_Nocturne
    Uriel_Nocturne
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    Tandor wrote: »
    Never judge a game by its forums, especially one where PvPers are involved. Far better to log in and see for yourself that the game is doing just fine.

    So pvp isn't endgame content of ESO? What is than? Infinite dungeon farming for monster helm to do more dungeons which you already can complete using only left leg without watching to the screen?
    Your feeble cynicism aside; no. PvP is most definitely not the pinnacle of "End Game" content in ESO. While it may be for you, luckily you are not the deciding factor on what people should do once they hit VR16.

    If you judge purely by population numbers, there are more people running PvE end game activities than are in Cyrodiil, and by a wide margin as well.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • caperon
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    I have to agree with Lysette here. Zeni with some misguided vision tried to make a game for TES roleplayers, PvE'ers and PvPers. They failed, plain and simple. While you can pull off making a game that both RPers and PvE'ers enjoy, you'll never be able add an enjoyable PvP element without ruining the other 2 aspects. Almost all of the class imbalances have come from PvPers crying nerf this class or nerf that skill because they got wrecked by it in Cryodiil. As long as all the classes are playable, RPer and PvE'er wont care if class 'x' can put out 10% more DPS then class 'y' can. Just as long as you can have fun playing each class. Ultima Online figured out this fact out over 16 years ago, There's been 9 or 10 PvE dlcs and only 1 PvP dlc (< 15 years ago) in UO. I can easily see the same thing happening here in ESO. PvPers pretty much got all they're ever going to get from ESO, maybe you'll see a team or 1v1 PvP area, but that will be it. And yes many PvPers will leave, but PvPers would have left anyway when the next new PvP game comes out. So it makes more sense for Zeni to cater to the player base that is more likely to stay around, TES roleplayers and PvE'ers.

    You fail to understand that pve players don't stay around forever without incentive. PVE players need content or they get bored and leave. All the people i knew when launch have left. Almost all the people i knew when i came back 1 y ago, has left. The reason: lack of content. You can do the PVE content a certain number of times before it sickens you (btw, this is starting to happen with the new trial, the only worth run nowdays).

    Im not a TES roleplayer so i can't really speak for them, but i don't think that this kind of player will stick around too much. Most of them get to vet and abandon: vet lvls are slow to lvl wihout some serious grind or mindless questing. Quests are not deep enought, your character feels stale after you get some crafted gear...

    Which players really stick around? The ones that build a comunity in the game, the ones that play with friends to acoomplish their objectives. Yes pvpers, can be a very long time playing a game if its balanced and the performance is ok. And hardcore raiders, who can be months going daily to wipe in trials. But sadly, this kind of players have been forgotten by ZOS for a long time.
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