Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
So if it's obvious you don't need them to finish - then you don't need them.
You keep defending the indefensible. Of course you don't need it. But it's a nice thing to have. There are a lot of things in this game that people don't "need". But you're telling people, "Hey, there's a way to make your character better, but you can't get it because the RNG system is fickle." Each run has the exact same small chance as the previous run. Having run it 100 times does not make the 101st time any more likely to drop than the 100th time. This means that it's entirely possible for people to never get the item that they want. And there are people like that, who have run it hundreds of times and never gotten what they want.
How in bloody hell is this fair? How on earth can you defend a system that doesn't reward people despite all the time and effort that they put into the hardest content in the game?
Stop trying to reframe this in terms of "need". Hell, nobody even "needs" to play the game. It's about fairness. And the system right now is anything but fair.
KoshkaMurka wrote: »P.S. Also I checked leaderboards and dont know which one top NA dk you mean, but afaik Swaggasm and Combustion are stamina dks so the staff doesnt afect them at all.
And yes, the system is completely fair. Everyone is in the same conditions. It's not like someone is predestined to get their weapons fast and others must farm for hours.
Nope, not at all. You are. So if it's obvious you don't need them to finish - then you don't need them. These items in principle are obtainable by all players capable of clearing vMA. Favor of RNGesus is only a matter of time. Then again, after you get it - you'll start whining that you want another trait, won't you? So let's get it straight. This is not a gambreaking problem, it's not a problem that players can't obtain these sets - they can, just takes time, and yes, different time for different players. No, it's not everyone's problem. It's your own personal problem because you don't have an item yet. It's not like something is bugged or imbalanced, or there's lag in cyrodiil - things that are everyone's problem. No, this one is yours. And that's exactly why no one supports you in this thread. You are just complaining and want to make things easier and therefore less significant. You don't like hours of grinding? They gave you the save option. Do some stages then go do something else, then comeback again whenever you want, so it won't be as tiring for you.
The system is not broken. It just didn't benefit you, so you complain. If you got those weapons in your first run, you wouldn't create this thread and we all know it.
I'm not a retrograde. You knew what the loot system in this MMO is. If you don't like it - find MMO that is not the exact clone of RNG MMOs. Problem solved. I do think a badge system like in WoW (BC or WotLK for example) would be a good substitute though. But I still insist that these weapons are not something you should count on having. If you get them - you're lucky and good for you. I thought their whole point was to be rare, even more so if you need a specific trait/type.
Life sucks so games should suck too?
And what did you mean by unfair? Yeah, life sucks, it's unfair. Some play classes that are plain better than others in the current patch. And even perfect weapon won't help them and they will have lower DPS than other specs. But that doesn't bother you, right? Your class is probably doing fine, or you have more than one. You're in it so that you can have weapons that you want. Not for justice, not for things being fair. Otherwise, you'd probably start from class/spec imbalance.
TotterTates wrote: »KoshkaMurka wrote: »P.S. Also I checked leaderboards and dont know which one top NA dk you mean, but afaik Swaggasm and Combustion are stamina dks so the staff doesnt afect them at all.
Of little consequence, but swag =/= combustion. He has 3 DKs, 2 magicka and 1 stamina. As of last week, he had yet to dust off his stam dk after shelving it weeks ago.
Also, @swaggasm, you're over 500 now? I figured you had broken my record of futility by now.... but daaaaamn.
How in bloody hell is this fair? How on earth can you defend a system that doesn't reward people despite all the time and effort that they put into the hardest content in the game?
Stop trying to reframe this in terms of "need". Hell, nobody even "needs" to play the game. It's about fairness. And the system right now is anything but fair.
i'm over 150 runs now with 5 differents chars since Orisnium as been released, got ONE precise fire staff. The rest is a combination of bows/S&B in different traits, including weekly rewards.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »To be fair I'm a stamina DK so there's not really anything I can do other than WB for DPS.
khele23eb17_ESO wrote: »And yes, the system is completely fair. Everyone is in the same conditions. It's not like someone is predestined to get their weapons fast and others must farm for hours.
Actually it is predestined that some people will get their weapons fast and others will have to grind for weeks or months (hours? dude, lol). Its not predestined WHO gets weapons in the first couple of attempts and who doesnt get them for ages but the fact that there will be people in both situations is guaranteed. Its inherent to the RNG system. And it has nothing to do with invested time or skill.
KoshkaMurka wrote: »
1.Same chances? Well, thing is that with current rng system theyre not really the same. You're just being rude from the start and dont even try to understand my point, everything you do is referring to other mmo games (that are often f2p and have a solid reason to make the gameplay as uncomfortable as possible so the people will buy more from cash shop to avoid it, or are sub based), and referring to a person that did 500 runs (also I would like to know if he is satisfied with his inablity to get the weapon).
2.Also even though everyone might eventually get the weapon, some of unluckier ones might need to do so many runs they wouldnt be able to get it in any reasonable timeframe. There's not only mathematical rng - there's also such thing as viability of gear, and there probably will be better options that that in 1 year. And such thing as free time which is often limited even for the most dedicated of the gamers so 500 runs you so proudly mention is not something everyone can do, even time -wise.
It would be fine if lucky ones would get an item in 1-10 runs and unlucky ones in 30-50. But when one person gets it on the first run and another does 500 attempts, there's something wrong with the system, and you're deliberately ignoring this fact while trying to put labels on me... Not the best way to prove your point. Seriously, you're acting like I'm trying to snatch the weapons from your pocket.
3. Firstly, I'm not blind and in not living in vacuum. And there are issues in this game I'm concerned about even though they do not affect me. So again, you're trying to put labels on me and making assumptions. This is very arrogant, and at this point I'm not even sure you're reading my messages.
And yeah, rng for even getting a weapon on top of rng for getting certain type, then a rng for getting a trait. This is on the same level as Asian f2p mmos, and they have a reason to do it at least (I mentioned it above).4. И вообще, в который раз убеждаюсь, что бесполезно говорить с людьми, воспитанными на корейских гриндилках. Как с инопланетянином.
I don't think you know how probability theory works. It is predestined that some will get things fast, yes. But it's not predestined for each specific player whether he gets it fast or has to grind. You get it now? Like, before the very first player cleared vMA for the first time - everyone was in the same conditions.
Yes, it has nothing to do with skill. Skill affects how much time you spend there per run. Also, you never know what you loot from raid bosses - you can have a good run and only loot soul gems, so what? The system is fair, everyone is in the same conditions. I don't see where is the problem and what you don't like.
Maybe you want all gear tradeable? Or not even that, how about you can buy whatever you want for gold from vendors? If you just want to eliminate RNG completely, that should work, right? I don't think you understand the consequences and how game will suck when everyone just has everything the same. Then what's the point of master weapons in the first place?
1. Nope. Chances are the same. Outcomes are different. Read some books on probability theory, please. You can have 2 people betting on heads or tails. And sure if you throw a coin, say, 5 times and get 2 heads and 3 tails you might say that chances weren't the same. But you would be wrong. They were the same. And as the number of trials approaches infinity, the odds of getting heads (or tails) are approaching 50-50.
Not everyone's supposed to have then? Where did you get that statement from? Prooflink please.2. So what? It's master's weapons we are talking about. Not everyone is supposed to have them. That's the whole point. Already gave you an analogy with wow's legendary weapons. It's the same thing. ZOS said themselves that they want those weapons to be rare. Instead of doing a long quest chain like in WoW, they use RNG for this purpose. And they don't have choice here, since there are no cooldowns and vMA is solo. Everyone would have a weapon then.
Again, nice job at putting labels and making assumtions. This problem affects more people than just me or my guildies.3. I am reading your messages. But you only speak up for something that benefits directly you. It is your personal problem, I repeat. Consider this again: master weapons are supposed to be rare, i.e. not too many players are supposed to have them. And this goal is achieved. You didn't get a weapon yet - too bad for you. But what you suggest will simply give weapons to everyone who wants them. How is it good for the game and what's the point of master weapons at all in this case(if they are supposed to be rare/exclusive)??? You still didnt' answer this. You can't really blame other people for not reading your messages when you yourself haven't answered all questions that I asked.
Lies. You just asked this exact question a bit earlier in this message. You just tried to convince me that I dont need it and that I dont understand anything. Cause 1)But another game and 2)Youre selfish. All you do is trying to force your opinion on me, and dont even read my messages. You dont even know me, but you already made an imaginary enemy of of me and keep bashing said enemy with rock solid arguments like "but in another game".
How is it good for the game and what's the point of master weapons at all in this case(if they are supposed to be rare/exclusive)??? You still didnt' answer this. You can't really blame other people for not reading your messages when you yourself haven't answered all questions that I asked.
А вы, господин хороший, видимо крутой технарь, куда уж нам, смердам.XD Еще один ярлычок в копилку, кстати.4. лол бесполезно говорить с гуманитариями, судя по всему. А воспитан я на ВоВ(из ммо), и лучшей ММО до сих пор нет по факту. ЕСО хороша только тем, что другая. В вов до сих пор иногда тянет, просто он уже слишком нагроможден, да и смотрится убого. Но система лута там (RNG дада) совсем не та, что линейке - и это тоже одна из причин успешности игры.
Assumption over assumption on top of assumption. Zos have been proven to make design mistakes, theyre not gods or something. And if the situation with rng drops and grinds is intended by Zos, then why did they introduce that new Cyro merchant and are planning to remove vr ranks? Also they've reduced the number of BoP sets in TG dlc.. Those are facts, and whats you're saying is just an assumption you've made based on another game.
Once again, you all. The system is fair and it does get the job done. And the "job" in this case is to keep master weapons somewhat rare and outstanding. I still don't see any of your suggestions benefiting the game and getting this job done. I understand, socialism, communism, everyone should get their master weapon etc - it's all good. But there's nothing wrong to have exclusive items in game. That's ZOS's goal. And it's clear that it's beneficial for the game because it motivates people who really want to get it to replay the content etc. You just need to understand, that master weapons is not like your AA sets. They are supposed to be rare, not farmable. So it's good you can't count on just grinding it. You get it at some point if you keep playing.
TotterTates wrote: »KoshkaMurka wrote: »P.S. Also I checked leaderboards and dont know which one top NA dk you mean, but afaik Swaggasm and Combustion are stamina dks so the staff doesnt afect them at all.
Of little consequence, but swag =/= combustion. He has 3 DKs, 2 magicka and 1 stamina. As of last week, he had yet to dust off his stam dk after shelving it weeks ago.
Also, @swaggasm, you're over 500 now? I figured you had broken my record of futility by now.... but daaaaamn.
khele23eb17_ESO wrote: »And yes, the system is completely fair. Everyone is in the same conditions. It's not like someone is predestined to get their weapons fast and others must farm for hours.
Actually it is predestined that some people will get their weapons fast and others will have to grind for weeks or months (hours? dude, lol). Its not predestined WHO gets weapons in the first couple of attempts and who doesnt get them for ages but the fact that there will be people in both situations is guaranteed. Its inherent to the RNG system. And it has nothing to do with invested time or skill.
I don't think you know how probability theory works. It is predestined that some will get things fast, yes. But it's not predestined for each specific player whether he gets it fast or has to grind. You get it now? Like, before the very first player cleared vMA for the first time - everyone was in the same conditions.
Yes, it has nothing to do with skill. Skill affects how much time you spend there per run. Also, you never know what you loot from raid bosses - you can have a good run and only loot soul gems, so what? The system is fair, everyone is in the same conditions. I don't see where is the problem and what you don't like.
Maybe you want all gear tradeable? Or not even that, how about you can buy whatever you want for gold from vendors?
khele23eb17_ESO wrote: »
I want there to be a system in place that caps how badly the RNG can screw you over. Preferably a system that doesnt make content obsolete by giving you gear for resources obtained outside of that content (like vendors or players selling gear for gold). My suggestions? An NPC who lets you trade in several unneeded drops for the drop you need. A token system could also be used to deal with this issue.