zerosingularity wrote: »Animation Cancelling is fine, both weaving and block cancelling. (It easy to get good at it, getting fantastic at it is NOT required.) It is needed to allow proper reactions in combat, especially with channels. (Don't wanna be unable to dodge that Wrecking Blow while channeling Jesus Beam.)
Furthermore, the rolled back PTS changes to it ARE still coming, just at a later date, and they give exactly what OP seems to want. The animations actually play out more so you can see them, and there is NO effect to DPS intended. I should point out you were still able to block cancel skills, just the skills still played. (You got the benefit of block while the skill was playing.)
Unless you're saying that zergs and guilds are doing Steel Tornado -> Light Attack and somehow getting that to work faster than Steel Tornado > Steel Tornado. I'd love to see your "evidence" that this is the case.
zerosingularity wrote: »Animation Cancelling is fine, both weaving and block cancelling. (It easy to get good at it, getting fantastic at it is NOT required.) It is needed to allow proper reactions in combat, especially with channels. (Don't wanna be unable to dodge that Wrecking Blow while channeling Jesus Beam.)
Furthermore, the rolled back PTS changes to it ARE still coming, just at a later date, and they give exactly what OP seems to want. The animations actually play out more so you can see them, and there is NO effect to DPS intended. I should point out you were still able to block cancel skills, just the skills still played. (You got the benefit of block while the skill was playing.)
You are partially right and partially wrong.
The animation cancel mechanic is fun, I like being able to dodge while in the middle of an attack.
The stupid thing is that I STILL DO THE STUPID ATTACK XD
I can do 3-5k damage with a light attack and it can be canceled immediately with a skill, meaining it is a 0.1 seconds attack, there's no way that you can create an animation that justifies a 5k free damage in such a small time.
It's undodgeable, you get it without seeing any animation at all so the stupid changes they made in PTS are equally useless since the bug remains (and that tells us they want to put some *** over to cover it rather than fixing that)
Animation canceling should go along with damage canceling, that would make a lot of sense and still keeping the game fun and reactive
rfennell_ESO wrote: »Unless you're saying that zergs and guilds are doing Steel Tornado -> Light Attack and somehow getting that to work faster than Steel Tornado > Steel Tornado. I'd love to see your "evidence" that this is the case.
It's actually more like steel tornado->bash/block.
It speeds it up quite a bit.
Feel free to find your own evidence on it, I'll only say you will certainly get more steel tornadoes off using that than not using it and that's just broken.
Wolfen_Steiner wrote: »What a bunch of nerds getting bent out of shape because I exaggerated numbers and provided a video with a limited sample.
Wolfen_Steiner wrote: »Normal game mechanics aren't cheats and exploits. Next thing you know moving out of AoE is going to be called an exploit. Just because it isn't in the tutorials doesn't mean it isn't intended or is unfair.
Normal? It certainly doesn't look normal. It wasn't intended. It's a byproduct of design decisions they made on the technical side of the game's combat. Animation canceling is an unintended result, not a design choice.
It's normal in that it's a standard part of MMO combat that allows two different attack action types. Same thing happens in WoW, for instance. You have basic attacks (I think they call it "white damage") and then you have your spells and abilities. Your spells and abilities are weaved in with the rest of your attacks and whatever animation has higher prioritization is what's played at any given time.
I don't know why you're saying it isn't intended, the game is specifically coded to allow for it. It's not some bug like the stamina regen while blocking in stealth, which was specifically against what both of those abilities are supposed to do for stam regen.
It's a very typical function of what happens when your animations are longer than the cooldown between abilities and when you have two discrete sets of abilities with their own cooldowns. If they didn't want light/heavy attacks/blocking/dodging/etc. to cancel the tail end of other abilities, then they would have put them all on the same cooldown. They didn't.
Wolfen_Steiner wrote: »Those of us who took the twenty seconds to learn how to cancel animations are doing twice as much damage as those that don't
If you can't spend 20 seconds to learn something that everyone else does and is considered a game mechanic then I hear minesweeper is a good solo game.
Wolfen_Steiner wrote: »What a bunch of nerds getting bent out of shape because I exaggerated numbers and provided a video with a limited sample.
Oh no, name calling!
Wolfen_Steiner wrote: »Wolfen_Steiner wrote: »What a bunch of nerds getting bent out of shape because I exaggerated numbers and provided a video with a limited sample.
Oh no, name calling!
There you go again focusing on one word instead of the overall point of my post, which is why I called you a nerd in the first place. But we're all nerds here so it's all good. No need to bring Nicki Minaj into this.
Wolfen_Steiner wrote: »1. It can double your dps. It has doubled mine. Not consistently obviously because it's dependent on a variety of factors but the burst potential is superior than not canceling at all, not to mention the other advantages beyond damage.
2. Regardless of exactly how fast it is, it still is noticeably faster. It's the only thing that makes this game's combat not feel sluggish.
3. I meant that the longer a fight lasts, the more cancels you can fit in, which causes more damage, and kills the target faster, thus ending the fight faster. If that's the wrong use of "exponential" then please forgive me and get off my arse about it because arguing semantics is a waste of time.
4. Animation canceling certainly does cause lag when zergs can spam AoE's faster than intended thanks to canceling. How does increasing the rate that information is sent to the servers not increase lag?
5. The only reason there is to like animation canceling is because it's both an advantage and it makes the combat feel faster. Those are issues ZOS needs to address. Would high-end players really miss animation canceling if it was replaced with equally fast combat and damage? Or do they seriously think taking twenty seconds out of their life to learn how to cancel somehow makes them "leet"?
6. That wasn't even evidence. It was a limited example for the sake of having an example. The first mammoth died slower than the second one, which is just enough to show, despite all the other variables involved, that animation canceling is a gain. Only the belligerent would deny that at this point.
7. Well at least there's that because I care far more about how animation canceling looks and feels than the damage numbers behind it, no matter how exaggerated or understated they may be. There's always more damage to be found somewhere. But animation canceling makes the combat in this game look even more like excrement than it already does.
That's why I canceled my sub. Not because of some video on YouTube but because of my own experience with it. From my original post, "When I'm wrecking people with the aptly named Wrecking Blow and canceling the animation, my character looks like he is having a seizure. It looks stupid and it's not fun. I just can't stand it anymore. I can't stand how it looks. I can't stand how it feels." If you want to play number *** because you're a math nerd, have at it. All you've done is disproved a specific point about numbers while proving the general point that animation canceling is superior to not canceling. Maybe it's not exactly as impactful as I'm making it out to be. I wouldn't be the first human to exaggerate as an emotional expression. But canceling certainly isn't as negligible as you're suggesting. Downplay it all you want but virtually every experienced player knows that it's part of the meta and likely isn't going anywhere, which is ultimately why I pulled my money out of this game.
So you're fine with people being able to use abilities exactly as fast as they are now, but with the animation completing more? If so, we're on the exact same page, but then why talk about doubling DPS, ability spam causing lag, etc? If they get rid of the jerky movements of animation canceling but keep the speed, then people's DPS is still going to be double that of people with bad timing and people are going to be able to spam abilities just as fast and cause lag. Really, my biggest issue is what appears to be an inconsistent message.
Wolfen_Steiner wrote: »So you're fine with people being able to use abilities exactly as fast as they are now, but with the animation completing more? If so, we're on the exact same page, but then why talk about doubling DPS, ability spam causing lag, etc? If they get rid of the jerky movements of animation canceling but keep the speed, then people's DPS is still going to be double that of people with bad timing and people are going to be able to spam abilities just as fast and cause lag. Really, my biggest issue is what appears to be an inconsistent message.
While I do feel that the current meta is far too bursty, that can always change. The Time-To-Kill ratio is something that will always need diligent monitoring in any game with PvP. My biggest issue with animation canceling is the visual aspect and how we're essentially stuck with it if we want to compete. The nature of competitiveness implies that we will seek out any advantage we can find and use it, thus making animation canceling feel necessary, especially if our opponents are doing it. I can live with the burst, I can live with the lag, but I can't abide with the jerky looking combat brought about by animation canceling. Action-oriented combat is supposed to be dependent on visual cues. Animation canceling circumvents that. Perhaps I haven't articulated my points methodically enough, but I feel like I've remained consistent on that particular issue as that's what really is the deal breaker for me.
.It's fluid cooldown free combat system is the best thing in this game, no need to bring that on par with other games. Not going to bother "nitpicking" at everything else in your post again...
Animation cancelling gives more control over your character and allows for higher skill cap play. It absolutely should stay in, even if that means cleaning up animations a bit. Combat would be very stale if you only had the option to only perform one action at a time. OP, you're being overly dramatic.
Wolfen_Steiner wrote: »sirrmattus wrote: »It's a cheat and it's Wak
Agreed. It definitely looks and feels like an exploit.
Giles.floydub17_ESO wrote: »
It's understandable that some would have this impression.
Wolfen_Steiner wrote: »Those of us who took the twenty seconds to learn how to cancel animations are doing twice as much damage as those that don't
If you can't spend 20 seconds to learn something that everyone else does and is considered a game mechanic then I hear minesweeper is a good solo game.
Found the witty 17-year-old in this thread.
Wolfen_Steiner wrote: »
It looks stupid and it's not fun. I just can't stand it anymore. I can't stand how it looks. I can't stand how it feels. I can't stand how much damage I lose if I don't do it. I can't stand how much animation canceling contributes to the PvP meta being so bursty. But most of all, I can't stand how ZOS would rather semi-endorse it than to admit it's a problem because they know the technical complications involved with fixing it is more than they're willing to deal with.
Wolfen_Steiner wrote: »
It looks stupid and it's not fun. I just can't stand it anymore. I can't stand how it looks. I can't stand how it feels. I can't stand how much damage I lose if I don't do it. I can't stand how much animation canceling contributes to the PvP meta being so bursty. But most of all, I can't stand how ZOS would rather semi-endorse it than to admit it's a problem because they know the technical complications involved with fixing it is more than they're willing to deal with.
Amen
this alone kills the game for me....just no...
also people abusing it now with Macros.....