Brutusmax1mus wrote: »If you can learn it, so can anyone.
Wolfen_Steiner wrote: »Normal game mechanics aren't cheats and exploits. Next thing you know moving out of AoE is going to be called an exploit. Just because it isn't in the tutorials doesn't mean it isn't intended or is unfair.
Normal? It certainly doesn't look normal. It wasn't intended. It's a byproduct of design decisions they made on the technical side of the game's combat. Animation canceling is an unintended result, not a design choice.
It's normal in that it's a standard part of MMO combat that allows two different attack action types. Same thing happens in WoW, for instance. You have basic attacks (I think they call it "white damage") and then you have your spells and abilities. Your spells and abilities are weaved in with the rest of your attacks and whatever animation has higher prioritization is what's played at any given time.
I don't know why you're saying it isn't intended, the game is specifically coded to allow for it. It's not some bug like the stamina regen while blocking in stealth, which was specifically against what both of those abilities are supposed to do for stam regen. It's a very typical function of what happens when your animations are longer than the cooldown between abilities and when you have two discrete sets of abilities with their own cooldowns. If they didn't want light/heavy attacks/blocking/dodging/etc. to cancel the tail end of other abilities, then they would have put them all on the same cooldown. They didn't. That's really the end of the story. If you don't like it, that's fine, but it's silly to support your dislike for it with statements that aren't true.
Mrs. Folsom is a community manager, not one of the coders or combat designers. What she interprets as "not exactly intended" isn't a direct line from one of the developers. It could mean that they didn't expect that caliber of play to crop up from a game in the Elder Scrolls series (which has before now been a noncompetitive single-player experience), it could be that they weren't expecting people to have the resources to do it so frequently, it could be that the animations were supposed to play out fully but didn't, it could be any number of things. The only thing that's certain is that heavy/light attacks are on separate cooldowns from everything on the ability bar. I know people like to make fun of the devs, but that would be an oversight of considerable magnitude if it weren't intended.
ColoursYouHave wrote: »I have a hard time believing that animation canceling a light attack with Wrecking Blow is doubling your DPS. You mean to tell me your light attacks are doing as much damage as Wrecking Blow?
ColoursYouHave wrote: »I have a hard time believing that animation canceling a light attack with Wrecking Blow is doubling your DPS. You mean to tell me your light attacks are doing as much damage as Wrecking Blow?
Wolfen_Steiner wrote: »Those of us who took the twenty seconds to learn how to cancel animations are doing twice as much damage as those that don't
Wolfen_Steiner wrote: »Those of us who took the twenty seconds to learn how to cancel animations are doing twice as much damage as those that don't
If you can't spend 20 seconds to learn something that everyone else does and is considered a game mechanic then I hear minesweeper is a good solo game.
GeorgeBlack wrote: »Simply put the animation canceling ruins the sensation that u are in combat with an enemy. Those in favour of it have no arguments for it.
If u want to increase your output so much just face another person holding calculators in ur hands and add numbers up. Highest score wins. Happy days.
Now those that are comfortable with their current output and dont want to lose it in case of zos fixing this prob heres what... lower pve stats to even out the odds once u lose your light attack output
Wolfen_Steiner wrote: »ColoursYouHave wrote: »I have a hard time believing that animation canceling a light attack with Wrecking Blow is doubling your DPS. You mean to tell me your light attacks are doing as much damage as Wrecking Blow?
Wrecking Blow buffs the damage of your next attack by 20%. That's just the normal, intended effect. You want to cycle Wrecking Blow with another attack. Even if animation canceling wasn't a thing, this would still be the case. Canceling Wrecking Blow's animation speeds up this cycle exponentially. You can fit three cycles of canceled WB+LA in the time it takes to do one cycle without canceling the animation. That's how absurd it is.
zerosingularity wrote: »Read about half the thread, just wanna chime in here.
Animation Cancelling is fine, both weaving and block cancelling. (It easy to get good at it, getting fantastic at it is NOT required.) It is needed to allow proper reactions in combat, especially with channels. (Don't wanna be unable to dodge that Wrecking Blow while channeling Jesus Beam.)
Furthermore, the rolled back PTS changes to it ARE still coming, just at a later date, and they give exactly what OP seems to want. The animations actually play out more so you can see them, and there is NO effect to DPS intended. I should point out you were still able to block cancel skills, just the skills still played. (You got the benefit of block while the skill was playing.)
Man, I'd love to see you and an anti-Wrecking Blow enthusiast go at it, you'd both have loads of fun saying things that are demonstrably false.
FriedEggSandwich wrote: »GeorgeBlack wrote: »Simply put the animation canceling ruins the sensation that u are in combat with an enemy. Those in favour of it have no arguments for it.
If u want to increase your output so much just face another person holding calculators in ur hands and add numbers up. Highest score wins. Happy days.
Now those that are comfortable with their current output and dont want to lose it in case of zos fixing this prob heres what... lower pve stats to even out the odds once u lose your light attack output
I'm in favour of it and I can give reasons; it speeds up combat, adds fluidity, gives the sensation you're stringing combos together, allows you to change your mind without repercussions, and it's not the only competetive game to allow it. Animation canceling is commonplace in fighting games such as streetfighter, part of the meta in mobas such as lol and dota and has even appeared in fps games such as counter-strike. Ever seen an awper switch weapon straight after a shot? Animation canceling, it's everywhere and it's good for eso.
FriedEggSandwich wrote: »GeorgeBlack wrote: »Simply put the animation canceling ruins the sensation that u are in combat with an enemy. Those in favour of it have no arguments for it.
If u want to increase your output so much just face another person holding calculators in ur hands and add numbers up. Highest score wins. Happy days.
Now those that are comfortable with their current output and dont want to lose it in case of zos fixing this prob heres what... lower pve stats to even out the odds once u lose your light attack output
I'm in favour of it and I can give reasons; it speeds up combat, adds fluidity, gives the sensation you're stringing combos together, allows you to change your mind without repercussions, and it's not the only competetive game to allow it. Animation canceling is commonplace in fighting games such as streetfighter, part of the meta in mobas such as lol and dota and has even appeared in fps games such as counter-strike. Ever seen an awper switch weapon straight after a shot? Animation canceling, it's everywhere and it's good for eso.
Thats great in games where combos are a real though out thing, like BDO as an MMO example to go along with fighting games; but its always felt out of place here to me.
Wolfen_Steiner wrote: »
Man, I'd love to see you and an anti-Wrecking Blow enthusiast go at it, you'd both have loads of fun saying things that are demonstrably false.
I'm actually pro-Wrecking Blow. I'm just anti-animation canceling. And demonstrably false? Do you even Wrecking Blow, bro? I straight up wreck people in PvP using the WB+LA cycle with animation canceling. The burst is insane. You're either ignorant to how it is or you don't want it to change.
Wolfen_Steiner wrote: »fit three cycles of canceled WB+LA in the time it takes to do one cycle without canceling the animation. That's how absurd it is.
Wolfen_Steiner wrote: »speeds up this cycle exponentially.
https://youtu.be/QIz6J_c9GQc Wolfen_Steiner wrote: »Here you go, since you seem to have your head buried in the sand regarding the game you're playing:https://youtu.be/QIz6J_c9GQc
It turns out that I never mentioned anything about Wrecking Blow and light attack working well together for burst DPS and you're just arguing with a statement you completely made up.