Finding this vid in my subs is actually what prompted me to make this thread. Hope you can agree with Matt on how seamless transitions are!Matt Firor wrote:I’m also extremely happy with how our technology works behind the scenes. We don’t get to talk about that enough, but we seamlessly hide server transitions and instancing
https://www.youtube.com/watch?v=gROWYzOAi9gAre you guys getting load screens still? Since that fix they did I don't really have an issue with it anymore
Imagine how much $ ZOS could make by selling ad space in their load screens.Are you guys getting load screens still? Since that fix they did I don't really have an issue with it anymore
I got a loading screen far away from any repaired breach on the outer wall this afternoon halfway through a wrecking blow animation mid-fight. Random load screens during combat still happen, load screens from repairs still happen, super long load screens via transitus still happen.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
HoloYoitsu wrote: »
Moderator edit - post edited to remove dev name from title
Edited by ZOS_MollyH on March 22, 2016 10:18AM
Names in Thread Titles: Please refrain from placing the names of ZeniMax Online Studios employees or ESO community members in your thread titles. Directing a thread at a specific individual, or otherwise using a thread to call someone out, is not considered constructive. If you need to get a hold of a specific community member, please send them a private message.
If only the developers were as quick and well informed in their work as the forum moderators are ... and as well staffed.ZOS_MollyH wrote: »Just to clarify, this is per the Code of ConductNames in Thread Titles: Please refrain from placing the names of ZeniMax Online Studios employees or ESO community members in your thread titles. Directing a thread at a specific individual, or otherwise using a thread to call someone out, is not considered constructive. If you need to get a hold of a specific community member, please send them a private message.
Discussion of interviews, etc is fine - but please do not use dev names in thread titles.
If only the developers were as quick and well informed in their work as the forum moderators are ... and as well staffed.ZOS_MollyH wrote: »Just to clarify, this is per the Code of ConductNames in Thread Titles: Please refrain from placing the names of ZeniMax Online Studios employees or ESO community members in your thread titles. Directing a thread at a specific individual, or otherwise using a thread to call someone out, is not considered constructive. If you need to get a hold of a specific community member, please send them a private message.
Discussion of interviews, etc is fine - but please do not use dev names in thread titles.
Lava_Croft wrote: »I feel there are too many forum moderators and too little engineers at ZOS.
Either that or the forum moderators do their job while the engineers don't.
Lava_Croft wrote: »I feel there are too many forum moderators and too little engineers at ZOS.
Either that or the forum moderators do their job while the engineers don't.
jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »I feel there are too many forum moderators and too little engineers at ZOS.
Either that or the forum moderators do their job while the engineers don't.
Yes because fixing code is the same thing as writing a short paragraph describing the rules.
Ghost-Shot wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »I feel there are too many forum moderators and too little engineers at ZOS.
Either that or the forum moderators do their job while the engineers don't.
Yes because fixing code is the same thing as writing a short paragraph describing the rules.
That's exactly what he's saying, clearly they have too many forum mods and those resources should go to additional/more competent engineers.
Poor ZOS the indie developer with their low-budget indie MMO that was created in a few years of time.jamesharv2005ub17_ESO wrote: »Ghost-Shot wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »I feel there are too many forum moderators and too little engineers at ZOS.
Either that or the forum moderators do their job while the engineers don't.
Yes because fixing code is the same thing as writing a short paragraph describing the rules.
That's exactly what he's saying, clearly they have too many forum mods and those resources should go to additional/more competent engineers.
Im wondering if you understand that forum mods have far less of a salary than engineers. Most likely for every one engineer's salary they can hire 10 forum moderators. Also fixing problems isnt sometimes as easy as people think. Finding the problem is the easy part 99% of the time. Limited budgets mean things get prioritized.
In a world with unlimited budgets you might be right. That isnt reality tho. The only unrestrained spending is at the government level.
Lava_Croft wrote: »Poor ZOS the indie developer with their low-budget indie MMO that was created in a few years of time.jamesharv2005ub17_ESO wrote: »Ghost-Shot wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »I feel there are too many forum moderators and too little engineers at ZOS.
Either that or the forum moderators do their job while the engineers don't.
Yes because fixing code is the same thing as writing a short paragraph describing the rules.
That's exactly what he's saying, clearly they have too many forum mods and those resources should go to additional/more competent engineers.
Im wondering if you understand that forum mods have far less of a salary than engineers. Most likely for every one engineer's salary they can hire 10 forum moderators. Also fixing problems isnt sometimes as easy as people think. Finding the problem is the easy part 99% of the time. Limited budgets mean things get prioritized.
In a world with unlimited budgets you might be right. That isnt reality tho. The only unrestrained spending is at the government level.