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Load screens are "Seamless transitions" ?

HoloYoitsu
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Matt Firor wrote:
I’m also extremely happy with how our technology works behind the scenes. We don’t get to talk about that enough, but we seamlessly hide server transitions and instancing
Finding this vid in my subs is actually what prompted me to make this thread. Hope you can agree with Matt on how seamless transitions are!
https://www.youtube.com/watch?v=gROWYzOAi9g

Here's the interview link.

Moderator edit - post edited to remove dev name from title
Edited by ZOS_MollyH on March 22, 2016 5:18PM
  • Lexxypwns
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    that looked totally seamless to me, what's your problem? ;)
  • HoloYoitsu
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    Lexxypwns wrote: »
    that looked totally seamless to me, what's your problem? ;)
    My problem is that He Man isn't part of the default load screen UI.
  • Zheg
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    If I could afford the performance loss to record pvp footage, I would have linked a video of me getting a loading screen just as my wrecking blow was about to connect mid-combat. "Seamless" oh ZOS...
  • Cody
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    It is clearly daedric magic at work.
  • Xsorus
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    Are you guys getting load screens still? Since that fix they did I don't really have an issue with it anymore
  • Zheg
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    Xsorus wrote: »
    Are you guys getting load screens still? Since that fix they did I don't really have an issue with it anymore

    I got a loading screen far away from any repaired breach on the outer wall this afternoon halfway through a wrecking blow animation mid-fight. Random load screens during combat still happen, load screens from repairs still happen, super long load screens via transitus still happen.
  • HoloYoitsu
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    Zheg wrote: »
    Xsorus wrote: »
    Are you guys getting load screens still? Since that fix they did I don't really have an issue with it anymore

    I got a loading screen far away from any repaired breach on the outer wall this afternoon halfway through a wrecking blow animation mid-fight. Random load screens during combat still happen, load screens from repairs still happen, super long load screens via transitus still happen.
    Imagine how much $ ZOS could make by selling ad space in their load screens.
  • Kilandros
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    MMO OF THE YEAR 2015
    Invictus
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    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • jamesharv2005ub17_ESO
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    Pretty sure hes talking about the different instances of the world on the megaserver. Everyone knows the travel between zones is not seamless.
  • redspecter23
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    Seamless transition to a loading screen, then 3 minutes later a seamless transition to gameplay. This looks like 2 seamless transitions for the price of one!
  • Lexxypwns
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    HoloYoitsu wrote: »
    Lexxypwns wrote: »
    that looked totally seamless to me, what's your problem? ;)
    My problem is that He Man isn't part of the default load screen UI.

    that's because you need to git gud scrub, l2p.

    so sick of you zerglings and your qq.

    your kind never would survive in band camp DAoC

    amidoinitrite?
    Edited by Lexxypwns on March 21, 2016 9:11PM
  • Rylana
    Rylana
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    MYAHHHHH
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  • Muizer
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    I'm waiting for the DLC where we have to save Darien, who, I firmly believe, is also stuck in a loading screen.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Yolokin_Swagonborn
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    Even better when one of these happens in the middle of a keep battle when the flags flip. When it ends, you get to find out what killed you.

    The Best MMO of 2015 keeps getting better.
  • HoloYoitsu
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    Interesting, Matt Firor's name has been moderated out of the thread title.
    Moderator edit - post edited to remove dev name from title
    Edited by ZOS_MollyH on March 22, 2016 10:18AM

    Dear ZOS_MollyH may I ask why Matt's name is taboo? I mentioned his name because I am specifically referencing a quote of a statement that he made. The quote is in the OP and the interview that quote is from is linked as well, there is no way you could have missed it. Am I to understand that the moderation is because you view the use of that quote as out of context? His own words were "seamlessly hide server transitions", as far as I can tell, going through a load screen from transiting in Cyrodiil constitutes a 'server transition'.
  • Satiar
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    Wow that's lame. Why remove his name?
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  • ZOS_MollyH
    Just to clarify, this is per the Code of Conduct
    Names in Thread Titles: Please refrain from placing the names of ZeniMax Online Studios employees or ESO community members in your thread titles. Directing a thread at a specific individual, or otherwise using a thread to call someone out, is not considered constructive. If you need to get a hold of a specific community member, please send them a private message.

    Discussion of interviews, etc is fine - but please do not use dev names in thread titles.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Satiar
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    Odd, but so it is written I guess. Oh wells.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • starlizard70ub17_ESO
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    How about the 3 load screens it takes to get from the wayshrine to the bank in Abah's Landing. One hits just before the gate, the 2nd about 20 feet after the city gate, and the third is about where you make the turn off to the Den from the main road.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Zheg
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    ZOS_MollyH wrote: »
    Just to clarify, this is per the Code of Conduct
    Names in Thread Titles: Please refrain from placing the names of ZeniMax Online Studios employees or ESO community members in your thread titles. Directing a thread at a specific individual, or otherwise using a thread to call someone out, is not considered constructive. If you need to get a hold of a specific community member, please send them a private message.

    Discussion of interviews, etc is fine - but please do not use dev names in thread titles.
    If only the developers were as quick and well informed in their work as the forum moderators are ... and as well staffed.
  • jamesharv2005ub17_ESO
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    Again they arent talking about Cyrodill because there is no phasing in cyrodill. Also he isnt talking about when you travel from one zone to another. Cyrodill is unique as it doesnt have multiple layers. It just has one. So technically you are taking his quote of of context because he wasnt talking about cyrodill. Hes talking about the megaserver spawning instances when the original instance gets too full. obviously this isnt possible in cyrodill and part of the reason for the high latency during peak hours there.
    Edited by jamesharv2005ub17_ESO on March 22, 2016 8:42PM
  • vamp_emily
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    I never had a problem with load screens until the most recent DLC. Might not be DLC related maybe its just because I am grouping more.

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Yolokin_Swagonborn
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    Zheg wrote: »
    ZOS_MollyH wrote: »
    Just to clarify, this is per the Code of Conduct
    Names in Thread Titles: Please refrain from placing the names of ZeniMax Online Studios employees or ESO community members in your thread titles. Directing a thread at a specific individual, or otherwise using a thread to call someone out, is not considered constructive. If you need to get a hold of a specific community member, please send them a private message.

    Discussion of interviews, etc is fine - but please do not use dev names in thread titles.
    If only the developers were as quick and well informed in their work as the forum moderators are ... and as well staffed.

    Yeah is there a rule somewhere for the Devs that bugs should be fixed within a certain time of discovery? Or that tooltips should be edited to reflect what a skill actually does or doesn't do? Or are we the only ones that have to follow rules?
  • Lava_Croft
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    I feel there are too many forum moderators and too little engineers at ZOS.

    Either that or the forum moderators do their job while the engineers don't.
    Edited by Lava_Croft on March 22, 2016 9:16PM
  • GRxKnight
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    Lava_Croft wrote: »
    I feel there are too many forum moderators and too little engineers at ZOS.

    Either that or the forum moderators do their job while the engineers don't.

    probably the latter
    Edited by GRxKnight on March 22, 2016 9:18PM
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  • jamesharv2005ub17_ESO
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    Lava_Croft wrote: »
    I feel there are too many forum moderators and too little engineers at ZOS.

    Either that or the forum moderators do their job while the engineers don't.

    Yes because fixing code is the same thing as writing a short paragraph describing the rules.
  • Ghost-Shot
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    Lava_Croft wrote: »
    I feel there are too many forum moderators and too little engineers at ZOS.

    Either that or the forum moderators do their job while the engineers don't.

    Yes because fixing code is the same thing as writing a short paragraph describing the rules.

    That's exactly what he's saying, clearly they have too many forum mods and those resources should go to additional/more competent engineers.
  • jamesharv2005ub17_ESO
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    Ghost-Shot wrote: »
    Lava_Croft wrote: »
    I feel there are too many forum moderators and too little engineers at ZOS.

    Either that or the forum moderators do their job while the engineers don't.

    Yes because fixing code is the same thing as writing a short paragraph describing the rules.

    That's exactly what he's saying, clearly they have too many forum mods and those resources should go to additional/more competent engineers.

    Im wondering if you understand that forum mods have far less of a salary than engineers. Most likely for every one engineer's salary they can hire 10 forum moderators. Also fixing problems isnt sometimes as easy as people think. Finding the problem is the easy part 99% of the time. Limited budgets mean things get prioritized.

    In a world with unlimited budgets you might be right. That isnt reality tho. The only unrestrained spending is at the government level.
  • Lava_Croft
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    Ghost-Shot wrote: »
    Lava_Croft wrote: »
    I feel there are too many forum moderators and too little engineers at ZOS.

    Either that or the forum moderators do their job while the engineers don't.

    Yes because fixing code is the same thing as writing a short paragraph describing the rules.

    That's exactly what he's saying, clearly they have too many forum mods and those resources should go to additional/more competent engineers.

    Im wondering if you understand that forum mods have far less of a salary than engineers. Most likely for every one engineer's salary they can hire 10 forum moderators. Also fixing problems isnt sometimes as easy as people think. Finding the problem is the easy part 99% of the time. Limited budgets mean things get prioritized.

    In a world with unlimited budgets you might be right. That isnt reality tho. The only unrestrained spending is at the government level.
    Poor ZOS the indie developer with their low-budget indie MMO that was created in a few years of time.
  • jamesharv2005ub17_ESO
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    Lava_Croft wrote: »
    Ghost-Shot wrote: »
    Lava_Croft wrote: »
    I feel there are too many forum moderators and too little engineers at ZOS.

    Either that or the forum moderators do their job while the engineers don't.

    Yes because fixing code is the same thing as writing a short paragraph describing the rules.

    That's exactly what he's saying, clearly they have too many forum mods and those resources should go to additional/more competent engineers.

    Im wondering if you understand that forum mods have far less of a salary than engineers. Most likely for every one engineer's salary they can hire 10 forum moderators. Also fixing problems isnt sometimes as easy as people think. Finding the problem is the easy part 99% of the time. Limited budgets mean things get prioritized.

    In a world with unlimited budgets you might be right. That isnt reality tho. The only unrestrained spending is at the government level.
    Poor ZOS the indie developer with their low-budget indie MMO that was created in a few years of time.

    Noone says they have an indie type budget. Its not an unlimited budget tho.
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