Then do it like me - I am role playing an undercover agent, who has to howl with the wolves (thief's guild) to find out more about the guild - and so I have to blend in and do stuff like them, to gain their trust - if you do it like that, you can play the good guy still.
It's complicated.
You do not target innocent people in any of the main quests or heists (you do in some of the repeatable quests, which are entirely optional as there are other repeatable quests), and you can help people recover the trinkets that have emotional value to them (some other repeatable quests).
So I would say that this DLC is for a character that is somehow heroic but don't mind committing a little crime here and there to reach his heroic goal (say, a "neutral good" character, who breaks the law if it results on a greater good than following it would?). It is not a good DLC for a completely heartless criminal, unless you ignore all the people you help.
SamRothstein wrote: »
Question, is all of the thieves guild content pretty much mean you "have to be a bad guy" to enjoy it? I guess it doesn't really matter that much, I guess i've just always looked at my character as a good guy, not a bad guy.
Then do it like me - I am role playing an undercover agent, who has to howl with the wolves (thief's guild) to find out more about the guild - and so I have to blend in and do stuff like them, to gain their trust - if you do it like that, you can play the good guy still.
Then do it like me - I am role playing an undercover agent, who has to howl with the wolves (thief's guild) to find out more about the guild - and so I have to blend in and do stuff like them, to gain their trust - if you do it like that, you can play the good guy still.
The sad thing is, the content should have been designed with this option. We should have been the option to work undercover for the iron wheel. Stealing things trolls and turning them into the Iron Wheel instead of the fence... it wouldn't have been that much more content to produce.
Then do it like me - I am role playing an undercover agent, who has to howl with the wolves (thief's guild) to find out more about the guild - and so I have to blend in and do stuff like them, to gain their trust - if you do it like that, you can play the good guy still.
The sad thing is, the content should have been designed with this option. We should have been the option to work undercover for the iron wheel. Stealing things trolls and turning them into the Iron Wheel instead of the fence... it wouldn't have been that much more content to produce.
Thieves in Elder Scrolls have never been really evil.
staracino_ESO wrote: »Outside of the tip board repeatable quests, you really do not have to actually steal much, and the stuff you do steal is from bad people. I do not want to spoil but if you stick to the main quest line you only have to steal like 2 things from people that aren't inherently evil.
Heists are a perfect example. Any place you go to for a heist there are literally evil mobs guarding the treasures. I personally think that was a bad idea because that is not really thieving, it is just more dungeon delving with stealth. Heists should have you stealing from big mansions and such, and from people who have done nothing wrong outside of accumulate wealth.
jamesharv2005ub17_ESO wrote: »Then do it like me - I am role playing an undercover agent, who has to howl with the wolves (thief's guild) to find out more about the guild - and so I have to blend in and do stuff like them, to gain their trust - if you do it like that, you can play the good guy still.
The sad thing is, the content should have been designed with this option. We should have been the option to work undercover for the iron wheel. Stealing things trolls and turning them into the Iron Wheel instead of the fence... it wouldn't have been that much more content to produce.
I dont know I think developing an entirely new "iron wheel" passive skill line and separate fences, quests and all might have been a lot more content to produce.
jamesharv2005ub17_ESO wrote: »Then do it like me - I am role playing an undercover agent, who has to howl with the wolves (thief's guild) to find out more about the guild - and so I have to blend in and do stuff like them, to gain their trust - if you do it like that, you can play the good guy still.
The sad thing is, the content should have been designed with this option. We should have been the option to work undercover for the iron wheel. Stealing things trolls and turning them into the Iron Wheel instead of the fence... it wouldn't have been that much more content to produce.
I dont know I think developing an entirely new "iron wheel" passive skill line and separate fences, quests and all might have been a lot more content to produce.
jamesharv2005ub17_ESO wrote: »Then do it like me - I am role playing an undercover agent, who has to howl with the wolves (thief's guild) to find out more about the guild - and so I have to blend in and do stuff like them, to gain their trust - if you do it like that, you can play the good guy still.
The sad thing is, the content should have been designed with this option. We should have been the option to work undercover for the iron wheel. Stealing things trolls and turning them into the Iron Wheel instead of the fence... it wouldn't have been that much more content to produce.
I dont know I think developing an entirely new "iron wheel" passive skill line and separate fences, quests and all might have been a lot more content to produce.
WalkingLegacy wrote: »I did the first entry mission and haven't been back. Meh
Why dont people talk about some of the other quests where you steal?
Like the one in Stone Falls where you steal some wine for a guy.Or "I need you to get me this or that,dont get caught". There are a lot of quests you should evaluate then if it bothers you guys about thievery or murder.
People go on about their morals being compromised,but they play a violent game with both thievery and killng.Not war either.
"This person upset me,kill them" Or "defeat so and so,who are just in their house minding their own business.
For the most part the quests in the game are about good,but there are those that arent too.
Dont get made at me for saying this,..but it's true.
To me having heard now that the TG has a "robin hood" approach to many things, will make it a very interesting time in the guild, because this is tempting me, to maybe even fall for this and getting corrupted. It will make it a lot more interesting, having to make a choice (in a role play like way, with no or not much impact on my actual game play) where my loyalties will be in the end. Will I be with the guild or will I stick to my undercover agency and be a traitor in regards to the TG.
To me having heard now that the TG has a "robin hood" approach to many things, will make it a very interesting time in the guild, because this is tempting me, to maybe even fall for this and getting corrupted. It will make it a lot more interesting, having to make a choice (in a role play like way, with no or not much impact on my actual game play) where my loyalties will be in the end. Will I be with the guild or will I stick to my undercover agency and be a traitor in regards to the TG.
Such an interesting line of thought. I would have a hard time being the traitor.I tend to be very loyal.So along those lines,I'd be a traitor either way.If I went with the Thieves Guild,Id be a traitor to my agency.And visa versa.
Hard moral issue.However,since I am only playing a game,I dont mind being a Thief.
To me having heard now that the TG has a "robin hood" approach to many things, will make it a very interesting time in the guild, because this is tempting me, to maybe even fall for this and getting corrupted. It will make it a lot more interesting, having to make a choice (in a role play like way, with no or not much impact on my actual game play) where my loyalties will be in the end. Will I be with the guild or will I stick to my undercover agency and be a traitor in regards to the TG.
Such an interesting line of thought. I would have a hard time being the traitor.I tend to be very loyal.So along those lines,I'd be a traitor either way.If I went with the Thieves Guild,Id be a traitor to my agency.And visa versa.
Hard moral issue.However,since I am only playing a game,I dont mind being a Thief.
Yeah, or think of Oblivion and the dark brotherhood - when you have done your first murder (accidently maybe even) and then you sleep and Lucian Lachance is visting you, embracing your art of death, soothing you into this family thing and the love of sithis and the night mother. Once you fall for this, your moral code is corrupted and you change, you might become lawful in the sense, that you are serving a higher being, where you think this is ok, because it is a higher being - and so you loose on the good-evil axis, become neutral there and in the course of being a member of the DB, you might even convert into an evil character. This is very interesting to experience, how this transition can happen - it is good to experience that in a game, so that you can avoid that in real life.
To me having heard now that the TG has a "robin hood" approach to many things, will make it a very interesting time in the guild, because this is tempting me, to maybe even fall for this and getting corrupted. It will make it a lot more interesting, having to make a choice (in a role play like way, with no or not much impact on my actual game play) where my loyalties will be in the end. Will I be with the guild or will I stick to my undercover agency and be a traitor in regards to the TG.
Such an interesting line of thought. I would have a hard time being the traitor.I tend to be very loyal.So along those lines,I'd be a traitor either way.If I went with the Thieves Guild,Id be a traitor to my agency.And visa versa.
Hard moral issue.However,since I am only playing a game,I dont mind being a Thief.
Yeah, or think of Oblivion and the dark brotherhood - when you have done your first murder (accidently maybe even) and then you sleep and Lucian Lachance is visting you, embracing your art of death, soothing you into this family thing and the love of sithis and the night mother. Once you fall for this, your moral code is corrupted and you change, you might become lawful in the sense, that you are serving a higher being, where you think this is ok, because it is a higher being - and so you loose on the good-evil axis, become neutral there and in the course of being a member of the DB, you might even convert into an evil character. This is very interesting to experience, how this transition can happen - it is good to experience that in a game, so that you can avoid that in real life.
yeah,but I would never take anything form a game into my real life though.These games arent meant to be real life inspirations,and if younger ones take the content in them to heart,it isnt a good thing.
They are only me ant to be distractions from boredom,and entertainment.Like movies.There is too much expectation about games and movies providing people with moral grounding.
We should be depending on our parents and ourselves for that.Not gamea or movies.
To me having heard now that the TG has a "robin hood" approach to many things, will make it a very interesting time in the guild, because this is tempting me, to maybe even fall for this and getting corrupted. It will make it a lot more interesting, having to make a choice (in a role play like way, with no or not much impact on my actual game play) where my loyalties will be in the end. Will I be with the guild or will I stick to my undercover agency and be a traitor in regards to the TG.
Such an interesting line of thought. I would have a hard time being the traitor.I tend to be very loyal.So along those lines,I'd be a traitor either way.If I went with the Thieves Guild,Id be a traitor to my agency.And visa versa.
Hard moral issue.However,since I am only playing a game,I dont mind being a Thief.
Yeah, or think of Oblivion and the dark brotherhood - when you have done your first murder (accidently maybe even) and then you sleep and Lucian Lachance is visting you, embracing your art of death, soothing you into this family thing and the love of sithis and the night mother. Once you fall for this, your moral code is corrupted and you change, you might become lawful in the sense, that you are serving a higher being, where you think this is ok, because it is a higher being - and so you loose on the good-evil axis, become neutral there and in the course of being a member of the DB, you might even convert into an evil character. This is very interesting to experience, how this transition can happen - it is good to experience that in a game, so that you can avoid that in real life.
yeah,but I would never take anything form a game into my real life though.These games arent meant to be real life inspirations,and if younger ones take the content in them to heart,it isnt a good thing.
They are only me ant to be distractions from boredom,and entertainment.Like movies.There is too much expectation about games and movies providing people with moral grounding.
We should be depending on our parents and ourselves for that.Not gamea or movies.
Did you watch "crimson tide" by any chance - this is such a choice to be made - do I follow the order on hand, despite that there is not enough information to make a wise decision, and be lawful and if I am not right i put the world into a nuclear war - or on the other hand, do I abandon the order on hand, and go against military rules and give common sense a chance, get the information required to make a wise choice, even it it would mean, that I risk the life of millions by simply being to late with the task on hand - this movie teaches a lot about such situation, where you have to make moral choices, which are not easy.
Crimsonwolf666 wrote: »I don't necessarily see the Thieves Guild as good or bad. Its always a matter of perspective. The characters of the TG seem very down to earth and kind, but they do steal. While lore wise the Thieves Guild has been known to give to the poor and take from the more well-to-do citizens or political officials, they also steal for their own comfort and prosperity. So I wouldn't sweat too much on the main story of TG as to whether that makes you a "bad guy" or "good guy". I just wouldn't do the dailies of the TG. The story doesn't place you in a bad or good light; if anything it puts you in more of a good light.
However, for the upcoming Dark Brotherhood....I have no answer to give as to whether your good character can go through that with a clean conscience lol.
Crimsonwolf666 wrote: »I don't necessarily see the Thieves Guild as good or bad. Its always a matter of perspective. The characters of the TG seem very down to earth and kind, but they do steal. While lore wise the Thieves Guild has been known to give to the poor and take from the more well-to-do citizens or political officials, they also steal for their own comfort and prosperity. So I wouldn't sweat too much on the main story of TG as to whether that makes you a "bad guy" or "good guy". I just wouldn't do the dailies of the TG. The story doesn't place you in a bad or good light; if anything it puts you in more of a good light.
However, for the upcoming Dark Brotherhood....I have no answer to give as to whether your good character can go through that with a clean conscience lol.
Dark brotherhood is much more easy to justify it - by the same reason atrocities of any kind were justified in history - to serve a supreme being and consider all what this being is demanding as "good" - just like all religions in this world are doing it. In DB you serve Sithis - you do not serve mortals, so the choice is easy for someone who thinks in a lawful way - godly law outweights mortal law - simple as that. At least that is what many might think - I question this position for example.