Doncellius wrote: »@zyk
Netcode = How the Client-side (you) and Server-side (ZOS) communicate with each other.
It used to be perfectly fine, allowing huge battles and everything to happen without gamebreaking lag and a lot of bugs. When that patch came out performance totally died, and most agree the Netcode has been tampered with in a really sloppy manner.
Reworking netcode to communicate efficiently is the only way Cyrodiil server can improve. Going back to working efficiently, which it no longer can.
Taking down the servers would allow ZOS to solely work on Cyrodill Performance aka netcode (like a 14-day maintenance) and fix it.
Doncellius wrote: »Not sure why you wouldn't like ZOS to take down the servers for a bit so they can put other things aside and focus on this problem. I'm confident they can make this happen.
https://www.youtube.com/watch?v=Csj7vMKy4EI ZOS_PaulSage wrote: »Hello everyone,
Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.
@Valkas
@Judas Helviaryn
I just make sure that people are aware if this that was all
Honestly it is sad that ESO do have this problems for game is really nice to bad people cant enjoy game for those problem ESO have
