https://www.youtube.com/watch?v=em46ajNfuTU
To put it into perspective:
Executioner: 11 hits from full health
Killers Blade: 11 hits from full health
Endless Fury: 14 hits from full health
Radiant Destruction: 6 ticks from full health.
It scales differently. Jbeam has 2 execute mechanics. The lower health the more damage, and the more magicka the user has the more damage.
Were all of those buffed with Weap/Spelldmg buff or only the RD one? Also...RD is interruptable, others are not.
Interruptable basicly only in melee. All other executes are blockable and dodgeable.
LF> Execute for magicka dk. Igneous weapons sucks and when tg hits ps4, it wont be a heavy attack execute anymore -cry- Also, takes 2 seconds to cast wrecking blow, 2.9 for RD. 2.5 seconds for crit rush to land. Only ones i've tested so far since i am a stam dk.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Enraged_Tiki_Torch wrote: »
Those are great pots. Shame your post was toxic.
Sorry Minno, my honest apologies. Didn't mean to be an *** to you, it is just when the 2 words Templar and mobility are in the same sentence. It touches a nerve, but my intention was to point that out.phillyboy7897 wrote: »Tiki will go rounds with you for 5 hours he does not care at all.
You must be old friend from years ago.
https://www.youtube.com/watch?v=em46ajNfuTU
To put it into perspective:
Executioner: 11 hits from full health
Killers Blade: 11 hits from full health
Endless Fury: 14 hits from full health
Radiant Destruction: 6 ticks from full health.
It scales differently. Jbeam has 2 execute mechanics. The lower health the more damage, and the more magicka the user has the more damage.
Were all of those buffed with Weap/Spelldmg buff or only the RD one? Also...RD is interruptable, others are not.
Interruptable basicly only in melee. All other executes are blockable and dodgeable.
LF> Execute for magicka dk. Igneous weapons sucks and when tg hits ps4, it wont be a heavy attack execute anymore -cry- Also, takes 2 seconds to cast wrecking blow, 2.9 for RD. 2.5 seconds for crit rush to land. Only ones i've tested so far since i am a stam dk.
if your crit rush took 2,5 sec to connect just make one step backwards and you are out of his RD range...
It's more efficient than whining anywayHoloYoitsu wrote: »Fix'dSugaroverdose wrote: »
I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?
I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?
Block.
Voila. No longer 'vulnerable'.
I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?
Block.
Voila. No longer 'vulnerable'.
Purge Jooooooools. Voila.
I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?
Block.
Voila. No longer 'vulnerable'.
Purge Jooooooools. Voila.
And as a stam build?
I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?
Block.
Voila. No longer 'vulnerable'.
I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?
Block.
Voila. No longer 'vulnerable'.
Above 35% it does lower da
mage compared to many templar skills/rotations etc. Below it yea... still not as good as the NB execute until under 25% or lower. Fair trade for not being able to block while casting like other executes or being vulnerable to interrupts.
The Sorc Overload does the same damage starting from 100% not 30%.... why are you not complaining about that? Are you a sorc?
I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?
Block.
Voila. No longer 'vulnerable'.
Purge Jooooooools. Voila.
And as a stam build?
With ~14k Magicka using tri food you should be able to purge twice without problem, in that time you should have stunned/gap closed the baddie.
I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?
Block.
Voila. No longer 'vulnerable'.
Purge Jooooooools. Voila.
And as a stam build?
With ~14k Magicka using tri food you should be able to purge twice without problem, in that time you should have stunned/gap closed the baddie.
I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?
Block.
Voila. No longer 'vulnerable'.
Purge Jooooooools. Voila.
And as a stam build?
With ~14k Magicka using tri food you should be able to purge twice without problem, in that time you should have stunned/gap closed the baddie.
1vs1 or the typical 20 vs 1 while multiple templars spam RD at 100% ?
Wake up!!!
LAG LAG LAG LAG LAG

I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?
Block.
Voila. No longer 'vulnerable'.
Purge Jooooooools. Voila.
And as a stam build?
With ~14k Magicka using tri food you should be able to purge twice without problem, in that time you should have stunned/gap closed the baddie.
Did you really just advocate for putting purge on your bar as a stam class in order to counter this? And somehow nothing seems wrong with that layout to you? I can't even. I know you're smarter than that Elongo. I'm done.
Yes, he did, and i did the same earlier: for some f* reason i use evasion on my magicka templar even reapply it in battle, so why do you think that your stamina build cannot run with magicka skill?I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?
Block.
Voila. No longer 'vulnerable'.
Purge Jooooooools. Voila.
And as a stam build?
With ~14k Magicka using tri food you should be able to purge twice without problem, in that time you should have stunned/gap closed the baddie.
Did you really just advocate for putting purge on your bar as a stam class in order to counter this? And somehow nothing seems wrong with that layout to you? I can't even. I know you're smarter than that Elongo. I'm done.
I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?
Block.
Voila. No longer 'vulnerable'.
Purge Jooooooools. Voila.
And as a stam build?
With ~14k Magicka using tri food you should be able to purge twice without problem, in that time you should have stunned/gap closed the baddie.
Did you really just advocate for putting purge on your bar as a stam class in order to counter this? And somehow nothing seems wrong with that layout to you? I can't even. I know you're smarter than that Elongo. I'm done.
Most games are built on the premise of Rock Scissors Paper. You can't win all the fights unless you're prepared to sacrifice something in return.
You need to adapt, find a counter, play with it.
In any event, you play a Stamplar mainly, you should have purify on your build, it's cheap, effective, helps the hots.
I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?
Block.
Voila. No longer 'vulnerable'.
Purge Jooooooools. Voila.
And as a stam build?
I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?
Block.
Voila. No longer 'vulnerable'.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?
Block.
Voila. No longer 'vulnerable'.
you cant block and channel simultaniously...