Jesus Beam vs. Other Executes

  • Tankqull
    Tankqull
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    Parafrost wrote: »
    olsborg wrote: »
    Alcast wrote: »
    Jules wrote: »
    https://www.youtube.com/watch?v=em46ajNfuTU


    To put it into perspective:
    Executioner: 11 hits from full health
    Killers Blade: 11 hits from full health
    Endless Fury: 14 hits from full health
    Radiant Destruction: 6 ticks from full health.

    It scales differently. Jbeam has 2 execute mechanics. The lower health the more damage, and the more magicka the user has the more damage.

    Were all of those buffed with Weap/Spelldmg buff or only the RD one? Also...RD is interruptable, others are not.

    Interruptable basicly only in melee. All other executes are blockable and dodgeable.

    LF> Execute for magicka dk. Igneous weapons sucks and when tg hits ps4, it wont be a heavy attack execute anymore -cry- Also, takes 2 seconds to cast wrecking blow, 2.9 for RD. 2.5 seconds for crit rush to land. Only ones i've tested so far since i am a stam dk.

    if your crit rush took 2,5 sec to connect just make one step backwards and you are out of his RD range...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Minno
    Minno
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    Minno wrote: »

    Those are great pots. Shame your post was toxic.

    Sorry Minno, my honest apologies. Didn't mean to be an *** to you, it is just when the 2 words Templar and mobility are in the same sentence. It touches a nerve, but my intention was to point that out.
    Tiki will go rounds with you for 5 hours he does not care at all.

    You must be old friend from years ago.

    It's OK but you could have worded it differently to sound less combative; especially towards a Templar of 2 years addicted to namairas rot out of necessity.
    Edited by Minno on March 18, 2016 5:53PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • leepalmer95
    leepalmer95
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    Tankqull wrote: »
    Parafrost wrote: »
    olsborg wrote: »
    Alcast wrote: »
    Jules wrote: »
    https://www.youtube.com/watch?v=em46ajNfuTU


    To put it into perspective:
    Executioner: 11 hits from full health
    Killers Blade: 11 hits from full health
    Endless Fury: 14 hits from full health
    Radiant Destruction: 6 ticks from full health.

    It scales differently. Jbeam has 2 execute mechanics. The lower health the more damage, and the more magicka the user has the more damage.

    Were all of those buffed with Weap/Spelldmg buff or only the RD one? Also...RD is interruptable, others are not.

    Interruptable basicly only in melee. All other executes are blockable and dodgeable.

    LF> Execute for magicka dk. Igneous weapons sucks and when tg hits ps4, it wont be a heavy attack execute anymore -cry- Also, takes 2 seconds to cast wrecking blow, 2.9 for RD. 2.5 seconds for crit rush to land. Only ones i've tested so far since i am a stam dk.

    if your crit rush took 2,5 sec to connect just make one step backwards and you are out of his RD range...

    Haha, good joke there, acting like wb actually has a range and keeps to it...
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sugaroverdose
    Sugaroverdose
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    Ghostbane wrote: »
    Ghosts guide to avoiding RD


    Chapter 1 : Magicka Builds

    Spam Harness.


    Chapter 2 : Stamina Builds

    Don't log in.

    Chapter 3 : anyone

    Efficient purge.
  • HoloYoitsu
    HoloYoitsu
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    Ghostbane wrote: »
    Ghosts guide to avoiding RD


    Chapter 1 : Magicka Builds

    Spam Harness.


    Chapter 2 : Stamina Builds

    Don't log in.

    Chapter 3 : anyone

    Inefficient purge.
    Fix'd
  • Sugaroverdose
    Sugaroverdose
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    HoloYoitsu wrote: »
    Ghostbane wrote: »
    Ghosts guide to avoiding RD


    Chapter 1 : Magicka Builds

    Spam Harness.


    Chapter 2 : Stamina Builds

    Don't log in.

    Chapter 3 : anyone

    Inefficient purge.
    Fix'd
    It's more efficient than whining anyway :smile:
    Edited by Sugaroverdose on March 19, 2016 12:13AM
  • Wreuntzylla
    Wreuntzylla
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    I'm running efficient purge on every class now because if it's not one thing it's another. Heal debuff from reverberating bash on high damage LA/pierce armor/bash build. Stack of DoTs. Talons. etc.



  • Winnamine
    Winnamine
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    I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
    Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?
    Edited by Winnamine on March 19, 2016 6:19AM
    Winni
    ~
    VE
    Decibel
  •  Jules
    Jules
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    Winnamine wrote: »
    I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
    Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?

    Block.

    Voila. No longer 'vulnerable'.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Elong
    Elong
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    Jules wrote: »
    Winnamine wrote: »
    I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
    Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?

    Block.

    Voila. No longer 'vulnerable'.

    Purge Jooooooools. Voila.
  •  Jules
    Jules
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    Elong wrote: »
    Jules wrote: »
    Winnamine wrote: »
    I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
    Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?

    Block.

    Voila. No longer 'vulnerable'.

    Purge Jooooooools. Voila.

    And as a stam build?
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Elong
    Elong
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    Jules wrote: »
    Elong wrote: »
    Jules wrote: »
    Winnamine wrote: »
    I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
    Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?

    Block.

    Voila. No longer 'vulnerable'.

    Purge Jooooooools. Voila.

    And as a stam build?

    With ~14k Magicka using tri food you should be able to purge twice without problem, in that time you should have stunned/gap closed the baddie.
  • Elong
    Elong
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    Actually, as a Stamplar, you can purge/purify even more.
  • Joy_Division
    Joy_Division
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    Jules wrote: »
    Winnamine wrote: »
    I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
    Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?

    Block.

    Voila. No longer 'vulnerable'.

    I guess when you hate a skill, you just hate a skill. Do I even have to mention have useful being able to block cast a damage skill is in this game? I realize this is a thing templar aren't allowed to in their house, but let's not pretend the mechanic doesn't exist in this game. When your 50 some odd enemy horde rolls up to Arrius, the odds of actually blocking a random crushing shock or venom arrow when using this are dark flare is roughly the same as ZoS actually fixing the toppling charge bug.

    I know you referred to a previous comment I made about canceling this skill out. That was not to defend myself. I did it to stop wasting my magicka casting a sub-optimal spell.
    Edited by Joy_Division on March 19, 2016 6:45AM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Winnamine
    Winnamine
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    Jules wrote: »
    Winnamine wrote: »
    I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
    Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?

    Block.

    Voila. No longer 'vulnerable'.

    But if you block, you cancel the cast.... so you can either not be 'vulnerable' or cast your execute, not both.
    That was my point exactly.
    Edited by Winnamine on March 19, 2016 3:07PM
    Winni
    ~
    VE
    Decibel
  • Reykice
    Reykice
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    Above 35% it does lower damage compared to many templar skills/rotations etc. Below it yea... still not as good as the NB execute until under 25% or lower. Fair trade for not being able to block while casting like other executes or being vulnerable to interrupts.

    The Sorc Overload does the same damage starting from 100% not 30%.... why are you not complaining about that? Are you a sorc?
  • Tomato
    Tomato
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    Reykice wrote: »
    Above 35% it does lower da

    mage compared to many templar skills/rotations etc. Below it yea... still not as good as the NB execute until under 25% or lower. Fair trade for not being able to block while casting like other executes or being vulnerable to interrupts.

    The Sorc Overload does the same damage starting from 100% not 30%.... why are you not complaining about that? Are you a sorc?

    Wow just wow...

    Please stop responding to any post. You are crazy if you think RD is not an issue. Good luck on future fixes of templars!

    Nerf DK's


    [edited for spamming]
    Edited by ZOS_CoriJ on March 19, 2016 4:39PM
  •  Jules
    Jules
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    Elong wrote: »
    Jules wrote: »
    Elong wrote: »
    Jules wrote: »
    Winnamine wrote: »
    I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
    Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?

    Block.

    Voila. No longer 'vulnerable'.

    Purge Jooooooools. Voila.

    And as a stam build?

    With ~14k Magicka using tri food you should be able to purge twice without problem, in that time you should have stunned/gap closed the baddie.

    Did you really just advocate for putting purge on your bar as a stam class in order to counter this? And somehow nothing seems wrong with that layout to you? I can't even. I know you're smarter than that Elongo. I'm done.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Tomato
    Tomato
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    Elong wrote: »
    Jules wrote: »
    Elong wrote: »
    Jules wrote: »
    Winnamine wrote: »
    I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
    Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?

    Block.

    Voila. No longer 'vulnerable'.

    Purge Jooooooools. Voila.

    And as a stam build?

    With ~14k Magicka using tri food you should be able to purge twice without problem, in that time you should have stunned/gap closed the baddie.

    1vs1 or the typical 20 vs 1 while multiple templars spam RD at 100% ?

    Wake up!!!

    LAG LAG LAG LAG LAG
  • Elong
    Elong
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    Tomato wrote: »
    Elong wrote: »
    Jules wrote: »
    Elong wrote: »
    Jules wrote: »
    Winnamine wrote: »
    I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
    Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?

    Block.

    Voila. No longer 'vulnerable'.

    Purge Jooooooools. Voila.

    And as a stam build?

    With ~14k Magicka using tri food you should be able to purge twice without problem, in that time you should have stunned/gap closed the baddie.

    1vs1 or the typical 20 vs 1 while multiple templars spam RD at 100% ?

    Wake up!!!

    LAG LAG LAG LAG LAG

    You're going to die 20 v 1 no matter what.
  • Akinos
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    People still whining about radiant? lol...just be happy templars can't do this:
    tumblr_m2dnw9CqGe1qzzmvco1_500.jpg
    Edited by Akinos on March 19, 2016 9:31AM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Elong
    Elong
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    Jules wrote: »
    Elong wrote: »
    Jules wrote: »
    Elong wrote: »
    Jules wrote: »
    Winnamine wrote: »
    I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
    Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?

    Block.

    Voila. No longer 'vulnerable'.

    Purge Jooooooools. Voila.

    And as a stam build?

    With ~14k Magicka using tri food you should be able to purge twice without problem, in that time you should have stunned/gap closed the baddie.

    Did you really just advocate for putting purge on your bar as a stam class in order to counter this? And somehow nothing seems wrong with that layout to you? I can't even. I know you're smarter than that Elongo. I'm done.

    Most games are built on the premise of Rock Scissors Paper. You can't win all the fights unless you're prepared to sacrifice something in return.

    You need to adapt, find a counter, play with it.

    In any event, you play a Stamplar mainly, you should have purify on your build, it's cheap, effective, helps the hots.
  • Sugaroverdose
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    Jules wrote: »
    Elong wrote: »
    Jules wrote: »
    Elong wrote: »
    Jules wrote: »
    Winnamine wrote: »
    I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
    Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?

    Block.

    Voila. No longer 'vulnerable'.

    Purge Jooooooools. Voila.

    And as a stam build?

    With ~14k Magicka using tri food you should be able to purge twice without problem, in that time you should have stunned/gap closed the baddie.

    Did you really just advocate for putting purge on your bar as a stam class in order to counter this? And somehow nothing seems wrong with that layout to you? I can't even. I know you're smarter than that Elongo. I'm done.
    Yes, he did, and i did the same earlier: for some f* reason i use evasion on my magicka templar even reapply it in battle, so why do you think that your stamina build cannot run with magicka skill?

    If you don't want to use counters - it's your problem, not skill OP'ness.
  • phillyboy7897
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    Lols @ that pic. I run evasion as well it's a great choice IMO.

    This thread is dead. It got knocked out like 3 pages ago. Let it die there's just a lot of bad feels here and I regret my part in that. There are some lols too I guess like the ball grouper playing a different game and the mag Sorc stamblade dude weighing in lmfao.

    Mag Sorc Mag NB. Those dudes know they need nerfs. Sorcs at least were setting up Pre-emtive anti nerf posts before the patch even hit.

    IMO any mag NB wearing VD Video is dude that's literally a nerf this video.

    It ain't takin em 5 secs to kill like the RD in this. It's about 1 second to drop 6 ppl.
  • yelloweyedemon
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    1437997928818.jpg
  • rfennell_ESO
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    All I saw in pvp recently was proxy det bombing with VD and templars hopping around spamming op heals or spamming radiant destruction blindly over and over if they didn't have to hop and heal.

    Worse thing about it is the channel doesn't break in lag, it follows you to the other side of the map (if you could get there, nowadays it would take you about half a day while snared 100% of the time).
  • Zheg
    Zheg
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    Elong wrote: »
    Jules wrote: »
    Elong wrote: »
    Jules wrote: »
    Elong wrote: »
    Jules wrote: »
    Winnamine wrote: »
    I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
    Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?

    Block.

    Voila. No longer 'vulnerable'.

    Purge Jooooooools. Voila.

    And as a stam build?

    With ~14k Magicka using tri food you should be able to purge twice without problem, in that time you should have stunned/gap closed the baddie.

    Did you really just advocate for putting purge on your bar as a stam class in order to counter this? And somehow nothing seems wrong with that layout to you? I can't even. I know you're smarter than that Elongo. I'm done.

    Most games are built on the premise of Rock Scissors Paper. You can't win all the fights unless you're prepared to sacrifice something in return.

    You need to adapt, find a counter, play with it.

    In any event, you play a Stamplar mainly, you should have purify on your build, it's cheap, effective, helps the hots.

    I think that's exactly it though. The only change this skill has seen is better CP potential and the bug fix for where you could dodge a channeled ability's damage (which functions in the game as a dot - should you be able to dodge burning ticks? /facepalm). Suddenly this skill is such a huge problem, I wonder why? Jules is talking like she wants to play a stam and doesn't want to have to build to counter this. She doesn't want to have to slot purge like I sometimes have to slot healing bubble on my magplar for WB cheese, or radiant magelight for camo cheese.

    Frankly, with this patch's stupid amount of siege and the stupid siege damage, I find it bizarre that a stam wouldn't consider putting purge on their bar. What do you do when you get hit by a cold fire ballista? Pop rally, vigor, and dodge roll a bunch to outheal the dot? That makes you incredibly vulnerable to a jesus be- ... oh. Oh my, a counter to the stam build that forces them to make a choice and potentially slot a skill that they have to remove another useful skill from their bar for. I think that's called balance.

    I've had to slot either shuffle or momentum on my magplar/healer's bar since the patch dropped, but Jules having to slot purge on a stam is unthinkable.

    At least jules said she was "done" in her last post to you, one can only hope - this thread has been absurd.
    Edited by Zheg on March 19, 2016 2:42PM
  • Darnathian
    Darnathian
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    Jules wrote: »
    Elong wrote: »
    Jules wrote: »
    Winnamine wrote: »
    I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
    Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?

    Block.

    Voila. No longer 'vulnerable'.

    Purge Jooooooools. Voila.

    And as a stam build?

    Sorry but you just confirmed tgere shouldnt be counters to different play styles.

    When there is no single build that can dominate classes we will have balance.

    RD is a great skill. But but not nearly as OP as WB SA or Shield stacking in my opinion.

    Those are way more OP still.
  • Tankqull
    Tankqull
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    Jules wrote: »
    Winnamine wrote: »
    I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
    Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?

    Block.

    Voila. No longer 'vulnerable'.

    you cant block and channel simultaniously...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • CyrusArya
    CyrusArya
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    Tankqull wrote: »
    Jules wrote: »
    Winnamine wrote: »
    I feel like...this is an apples and oranges type comparison, a channeled ability is obviously going to do more damage than an instant execute, but it also has the liabilities of being interruptable and leaves the caster vulnerable for the duration of the cast time, which is...3 seconds? I believe? That's a long time to be in an animation that impairs movement and defense.
    Edit: and I forgot to add, in the 3 seconds that a jesus beam takes to channel, how many of those other executes could you get off?

    Block.

    Voila. No longer 'vulnerable'.

    you cant block and channel simultaniously...

    Obviously. Her point is, templars often cite how using jesus beam leaves the user so vulnerable as if they are locked into the channel and at the mercy of their enemies while using this skill. In fact, its as simple as pressing block to cancel the channel and reposition if you feel vulnerable on a particular cast. Claiming the vulnerability of being locked into a channel as a shortcoming to this attack is a very weak argument. Besides, you shouldn't be channeling the skill for more than 2 or 3 ticks on purpose anyways unless you're cheesing the skill from inside a zerg, at which point the vulnerability is a non issue.
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