m0riarty23 wrote: »Four-Six person PvP MOBA style delves
A PvP / PvE base raiding match. It would play out like a MOBA style gameplay. Players could PvE enemies along the way earning bonuses, or capture smaller points of interests that would give a perk, all of which leads to the enemy player’s base. You could theme the these smaller battles to fit into the general Cyridill war.
m0riarty23 wrote: »The Infinite Dungeon
This is an idea of having an infinite and random(ish) dungeon that increases in difficulty as played.
1) The dungeon has multiple, infinite levels.
2) Each level is randomly generated with a number of “tile” pieces. The pieces come from a set of corridors, rooms, natural areas that are skinned with a certain look.
3) Each level has a small goal to unlock the entrance to the next level (ie. defeat a certain boss, find the key, collect 3 artifacts, flip 2 switches at the same time)
4) As the players descend to each level, the random building sets will be skinned differently. For example the first 5 levels might be set above ground in a jungle, the second 5 levels might look like active Dwemer structures, the next 5 levels might look like wrecked mines, the next 5 levels might look like natural caves, then molten caves, etc etc. The deeper you go the more ominous and frightening the level looks.
5) Each level the enemies get more difficult and the loot gets better.
6) Maybe a trophy given out for each 5 levels proving how far down the player has gotten.
7) New corridor, room sets could be added in future updates to keep the infinite dungeon fresh.
This one seems like a difficult thing to pull off but, things like this have been successful in other games (diablo, timespitters)
goatlyonesub17_ESO wrote: »Idea #1.
A jeweler crafting skill line, so we can make our own rings and necklaces at special-trait crafting stations.
Idea #2.
Make found clothing items (e.g. layered shirt, fingerless gloves) combinable into single-piece disguises, wearable in the disguise slot. They could be colored at a dye station prior to being stitched together at a clothing station. Once created, the disguise would be thereafter unalterable.
Idea #3.
A special trait that, when placed upon a weapon, will enable the said weapon to kill guards!
Guild management tools.
Please please please!
Let's explore how hard putting some extra guild banking controls or a guild calendar would be.
Guilds are in desperate need of ways to help recruit new members, run guild events, manage guild resources and build strong.
Guilds are essential to building a strong ESO community.
Please... to everyone who is reading this comment in the thread below.
Support your guild, help us get the guild tools we so desperately need!
http://forums.elderscrollsonline.com/en/discussion/145742/help-we-need-more-guild-management-tools#latest
m0riarty23 wrote: »well, i have a feeling this thread is dead, but I guess i just use this to get these ideas off my back.
Roaming Daily War Parties: To get some more life and action into the empty spaces of Cyrodiil, adding a daily war hunt. Each day, a new Daedric War Party will roam the Cyrodiil’s landscape. It might have one giant boss or a bunch of minions, or whatever fun combo Zenimax comes up with. No one knows where they will be and what path they will be taking, but collecting a trophy or key from this roaming group will give the players some type of reward.
This might spread people across the landscape more, and get smaller groups of “scouts” to run into each other more often.
Basic Combat changes:
- Mount while in combat but start with low stamina. Because healers are people too (See following video from 0:24 til 2 min mark).
https://www.youtube.com/watch?v=p4fgeBKRTb8&feature=youtu.be&t=24s