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Molag Kena and Nerien’eth

Asayre
Asayre
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In this post, I’ll demonstrate how to compare Molag Kena to Nerien’eth on a single target. I'll provide an example using my magicka sorcerer.
51745b00e9d25ae967e6af384c879ab7.png0ec8951c920931204c9e9750e772835d.png
The image for Nerien’eth was taken without CP. The tooltip is increased by both Elemental Expert and Thaumathurge.
My Max Magicka and Spell Damage with Nerien’eth is 43486 and 3189, respectively. The spell damage is with Major Sorcery and 3 Sorcerer abilities slotted. Molag Kena provides 129 Spell Damage and an additional 516 Spell Damage when proc’ed. I estimate a maximum uptime of Molag Kena at 86% (6/7 as you cannot re-proc it when it is active). This means that the maximum Spell Damage from Molag Kena is
c8737a1ef76049810d16fc2e67e1c6fb.png
This is increased to 722 Spell Damage after taking into account Major Sorcery and 3 Sorcerer abilities (6% increased Spell Damage from Expert Mage passive). Based on my Max Magicka and Spell Damage, this corresponds to an increase of ability tooltips by ~9.8%
406434a5b7484e6175c0be7729bb8379.png
So we can roughly say that we would expect a DPS increase of ~9.8% with Molag Kena. This is an approximation since Light Attacks depend more on Spell Damage than abilities so will be increased by more than 9.8%.
There are two ways to determine the contribution of Nerien’eth. One way is to look at a parse. In the example parse below, we can estimate the DPS increase of Nerien’eth by dividing the total damage contribution of Lich Crystal by the total damage dealt less the damage done by Lich Crystal. For the example parse below it turns out to be ~9.8%, similar to the estimated upper bound DPS increase with Molag Kena.
1fadf00f2cab5bc35f05b7815c7943ff.png
03728b91b444b5a5aee5326f5eab3d35.png
The method above does depend on the RNG or a particular parse so a theoretical approach would be beneficial. The DPS contribution of Nerien’eth can be modelled by first modelling the number of attacks required proc Nerien’eth with a geometric distribution and then we will be able to obtain the uptime of Nerien’eth and finally estimate the DPS from the uptime.
I first tested the validity of a geometric distribution with in-game testing. I counted the number of attacks required to proc Nerien’eth and made the following image
3993ed88b8b263545bf487f4200b291b.png
The median number of attacks required to proc Nerien’eth is
733b8efb9fb4b271cf5bf692f6f4f31a.png
which means that the median amount of time required to proc Nerien’eth is
f6f27bb264fb434cbb5d49b071628c70.png
Since you cannot have two Lich crystals at once, the internal cooldown of Nerien’eth is estimated to be 3 seconds. Thus, I would expect one Lich crystal every
2bd5faede6423ce4dd0eaeb01494eb52.png
From my parse above, I did 84 non-DoT attacks over 35.5 seconds which means the number of non-DoT attacks that could proc Nerien’eth is 2.37. So I would expect one Lich crystal every
ebb9410f4990265279431636928ff6ab.png
The average damage for each Lich Crystal is
9d760160a21b4057fa19f5f9d31708ea.png
Let’s say I have 100 in Elemental Exper (25%) and 2 in Thaumathurge (1.6%) and my spell critical is 71.2% and my critical modifier 0.62 then the average damage for each of my Lich Crystal is
3e7495c85f1c7b6043961c0b981bd5df.png
So my expected DPS with Nerien’eth is 2319 (13385/5.77) which was reasonably close to the example parse. Based on this, I conclude that Nerien’eth is comparable to Molag Kena for the rotation shown in the parse.
Additional note: I considered making a comparison between Molag Kena, Nerien’eth and Skoria but there is something very peculiar about Skoria. It appears that DoTs must be running for some period of time before it can actually proc. I counted the number of Puncturing Sweep hits required to proc Skoria and found that for the first few hits Skoria will never proc. This is shown in the image below. A similar result can be obtained when using Elemental Blockade (data not shown)
077b32051fa6c58cda73e308f6a3c0eb.png
Edited by Asayre on March 17, 2016 6:50PM
Reference for any calculation I make Introduction to PvE Damage Calculation
  • code65536
    code65536
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    Awesome as usual. Thank you.

    There are a few other things that I take into account when choosing between the three..
    • The health bonus from Skoria/Nerien'eth in cases where you have a certain target health that you are trying to reach. For example, since nightblades have no ward, I try to have >18K health for vMA. I can do this either by changing one of my sources of max magicka into max health (attributes, enchantments, or jewelry trait), which is a DPS loss, or I can equip Nerien'eth and get that nice 1p health bonus.
    • Kena's sustain.
    • Nerien'eth, unfortunately, isn't very good in mobile fights (e.g., vICP final boss, or certain fights in vMA where I'm kiting) due to the 3-second delay in the crystal's damage. I really like that Skoria's meteor tracks and always hits the enemy. Nerien'eth is very good in static fights, though, and extremely good when AoEing trash.

    As for Skoria's proc, I don't think I've encountered what you described, though all my experience with Skoria is with a mag DK, and I haven't tested it in a controlled setting. In my experience running it on my DK, I have seen it proc at the very start. There is a delay of one to two seconds between when it procs (when you hear the Skoria meteor sound effect) and when the meteor actually appears and hits.
    Edited by code65536 on March 17, 2016 7:13PM
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  • Asayre
    Asayre
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    @code65536, those are all very good points for helping in choosing between Kena and Nerien'eth. Yes, the thing with Skoria seems very odd to me. It seems like when you first engage a target you cannot proc it for the first 5 seconds. The figure below summarises my testing on Skoria that lead me to this conclusion. I counted the number of Elemental Blockade hits required to proc Skoria on a fresh target and then the amount of hits required to get the second proc on the same target. From the figure, it seems you need at least 4 hits with Elemental Blockade to proc the first Skoria which is very similar to the minium of 5 hits required to proc the second Skoria. ZOS has said that the internal cooldown of Skoria is 5 seconds so the minimum of 5 hits with Elemental Blockade (~5s) to proc the second meteor seems reasonable but I would have thought that it is possible to proc Skoria on the first DoT on a fresh target when Skoria doesn't have an internal cooldown but my testing shows that it is extremely unlikely. You are most likely right that the Skoria proc should be counted from the moment I first hear the meteor sound effect rather than the when my combat log records the meteor damage. But the delay between sound and meteor is about a second and it would be roughly equivalent to shifting the graph to the left. It still doesn't quite explain the lack of procs on the first three hits of Elemental Blockade and I don't know why I observe a peak at around 7 hits.

    a939008e8a5f2ea61d485a76ebbd4be5.png
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Destruent
    Destruent
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    Great tests and great maths as always, thx for this information.
    I haven't done any maths about it, but i tried to compare this 3 sets in a 6 mins fights in terms of sustain and dps on my magicka-templar.
    For this tests i used the never-dying-mob in rivenspire.

    Gear-setup: 5 Julianos (all divines), 2pc-monsterset (all divines), arcane willpower jewelry (spelldmg), maelstrom-destro frontbar and torugs pakt dual wield offbar/execute bar. 5 light, 1 medium, 1 heavy for undaunted
    Mundus: thief

    Support from guildmate: ele-drain, siphon spirit all the time

    Rotation::
    - starting with proxy-detonation, shoting star
    - first 5 minutes: medium weaving puncturing while keeping up: wall of elements, purifying light, vamps bane, rearming trap, ultimate when ready
    - last minute: radiant spam while keeping up rearming trap

    Note: with 2pc kena i light attacked when reapplying wall of elements and purifying light

    Results:

    Molag Kena: ~29k DPS (around 26k before executing), nearly 0% magicka at the end, ~48k radiant crits at maximum

    Valkyn Skoria: ~31.5k DPS (around 27k before executing), ~80% magicka at the end, ~58k radiant crits at maximum, ~1.3k set-DPS

    Nerieneth: ~31k DPS (around 27k before executing), ~80% magicka at the end, ~58k radiant crits at maximum, ~700 set-DPS

    Note, that Valkyn skoria will be the only set which will procc during exeute and we will usually execute more than only ~17% of the whole fight (i usually start at 30%...35%, sometimes 40%). This will favor Skoria on templars even further when contributing in long fights.

    Conclusion:

    Whereas all other classes are fine as long as they have at least enough magicka to cast the next skill, templars should try to start executing with full magicka. So in longer fights sustain issues lower the DPS a lot, but Skoria and Kena were pretty equal in short fights (~1 minute)
    Shame on my, i didn't take screenshots of FTC loggs ofter the tests and only noted down the numbers... :(
    But i could provide screenshots for those two one minute parses.

    Just my 2 cents regarding those monstersets on magicka-templar :)

    Destruent
    Edited by Destruent on March 18, 2016 1:55PM
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  • Asayre
    Asayre
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    @Destruent, thank you for sharing your results. I like to use Skoria on my templar too. I'm just confused with the weird way Skoria works so didn't give a full reasoning on it.

    From your test, I came to the conclusion that before execution Kena does 26k DPS which is similar to Skoria/Nerien'eth before eexcute (27k dps less set-DPS so about 26k as well) which is a bit worrying as it would seem Kena is not doing anything.
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Destruent
    Destruent
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    Asayre wrote: »
    @Destruent, thank you for sharing your results. I like to use Skoria on my templar too. I'm just confused with the weird way Skoria works so didn't give a full reasoning on it.

    From your test, I came to the conclusion that before execution Kena does 26k DPS which is similar to Skoria/Nerien'eth before eexcute (27k dps less set-DPS so about 26k as well) which is a bit worrying as it would seem Kena is not doing anything.

    these were my thoughts too...maybe fights were too short and i had more critluck with skoria/nerieneth, and kena wasn't procced on cooldown. But i don't think so, my ressources said something different :lol:
    On the other side, i lose two medium attacks ever 7...8 seconds and my ultimate is delayed a bit bc of increased cost. But this shouldn't have that much of an impact... :/
    Noobplar
  • Panth141
    Panth141
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    @Asayre

    Have you tried running the Skoria test using DoTs that proc damage with different time signatures? As the tooltip (I know...) states 'when damaging an enemy with a DoT', would this not suggest that those with a shorter DoT tick have an increased rate of meteor proc.

    So if you ran a test with (say):

    Wall of Elements, which procs damage every 0.5 s

    then

    Biting Jabs, whose proc time I don't know, but would assume to be less than 0.5 s, given the 4 strikes in 1.1 s

    That data could then be used to ascertain whether the first Skoria proc was time locked or damage proc locked - i.e. if they both showed the spike at 7 seconds, you'd assume the first proc to have some kind of time marker after first DoT cast, however if jabs spiked a little sooner then you'd expect it to require a certain number of DoT ticks before first triggering.
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  • Asayre
    Asayre
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    @Panth141

    That's a very good idea. So for Puncturing Sweep (4 attacks in 1.1s) I get the following
    077b32051fa6c58cda73e308f6a3c0eb.png
    And for Elemental Blockade (1 tick every second) I got this
    a939008e8a5f2ea61d485a76ebbd4be5.png
    I know both are a bit low on trials but both peak at ~7 hits so it seems that for whatever reason the first 5'ish ticks of a DoT has an unreasonably low chance of procing Skoria. And this unusual behaviour is not related to time. Also I can't explain why the spike at 7 hits is so high. It's like the first 5 ticks is less than 6% chance to proc Skoria and then suddenly it goes really high.
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Panth141
    Panth141
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    @Asayre

    Hmmmm, that is strange.
    Asayre wrote: »
    And for Elemental Blockade (1 tick every second) I got this

    Does Elemental Blockade not have 2 ticks per second?

    I would be tempted to go through the (time consuming) process of proving a bias in the calculation algorithm:

    Cast the DoT and collect proc data only for the first 4 ticks - now for Puncturing Sweeps this would be 1.1 s - or one full animation, for Elemental Blockade (assuming 2 ticks per second - i.e. X damage every 0.5 s) this should be 2 s - but you could track this with damage numbers. Then reset the scenario and rerun exactly the same test.

    Now, if the data for these showed:

    Both trials with zero/negligible procs
    Then the Skoria proc must be locked behind a specific number of DoT ticks before proc

    Statistically significant difference in proc numbers between two trials
    Then Skoria proc must be locked behind a time from first damage, as the same number of DoT ticks have passed, but over different time periods

    Both trials with non-zero procs, but with a small progressive increase in proc rate with hits 1-4
    Then Skoria proc is not 'gated' by a number of DoT ticks, rather there is a probability curve that rises to the actual 6% at a certain number of DoT ticks

    Though I do have a PC account (and have since 2014) I play exclusively on console now to group with my friends, so I can't run these tests with any certainty - at least not until TG arrives!
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  • Gilliamtherogue
    Gilliamtherogue
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    Panth141 wrote: »
    @Asayre

    Hmmmm, that is strange.
    Asayre wrote: »
    And for Elemental Blockade (1 tick every second) I got this

    Does Elemental Blockade not have 2 ticks per second?

    I would be tempted to go through the (time consuming) process of proving a bias in the calculation algorithm:

    Cast the DoT and collect proc data only for the first 4 ticks - now for Puncturing Sweeps this would be 1.1 s - or one full animation, for Elemental Blockade (assuming 2 ticks per second - i.e. X damage every 0.5 s) this should be 2 s - but you could track this with damage numbers. Then reset the scenario and rerun exactly the same test.

    Now, if the data for these showed:

    Both trials with zero/negligible procs
    Then the Skoria proc must be locked behind a specific number of DoT ticks before proc

    Statistically significant difference in proc numbers between two trials
    Then Skoria proc must be locked behind a time from first damage, as the same number of DoT ticks have passed, but over different time periods

    Both trials with non-zero procs, but with a small progressive increase in proc rate with hits 1-4
    Then Skoria proc is not 'gated' by a number of DoT ticks, rather there is a probability curve that rises to the actual 6% at a certain number of DoT ticks

    Though I do have a PC account (and have since 2014) I play exclusively on console now to group with my friends, so I can't run these tests with any certainty - at least not until TG arrives!

    Elemental Blockade was changed to tick only once per second as of the Thieves Guild. This is likely the cause of the confusion.
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  • Panth141
    Panth141
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    Panth141 wrote: »
    @Asayre
    Hmmmm, that is strange.
    Asayre wrote: »
    And for Elemental Blockade (1 tick every second) I got this

    Does Elemental Blockade not have 2 ticks per second?

    I would be tempted to go through the (time consuming) process of proving a bias in the calculation algorithm:

    Cast the DoT and collect proc data only for the first 4 ticks - now for Puncturing Sweeps this would be 1.1 s - or one full animation, for Elemental Blockade (assuming 2 ticks per second - i.e. X damage every 0.5 s) this should be 2 s - but you could track this with damage numbers. Then reset the scenario and rerun exactly the same test.

    Now, if the data for these showed:

    Both trials with zero/negligible procs
    Then the Skoria proc must be locked behind a specific number of DoT ticks before proc

    Statistically significant difference in proc numbers between two trials
    Then Skoria proc must be locked behind a time from first damage, as the same number of DoT ticks have passed, but over different time periods

    Both trials with non-zero procs, but with a small progressive increase in proc rate with hits 1-4
    Then Skoria proc is not 'gated' by a number of DoT ticks, rather there is a probability curve that rises to the actual 6% at a certain number of DoT ticks

    Though I do have a PC account (and have since 2014) I play exclusively on console now to group with my friends, so I can't run these tests with any certainty - at least not until TG arrives!

    Elemental Blockade was changed to tick only once per second as of the Thieves Guild. This is likely the cause of the confusion.

    @Gilliamtherogue

    Thanks - in that case I guess you would run Elemental Blockade for 4 seconds to force the four DoT ticks for comparison.
    PS4 EU - Panth141 | CP 630+
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  • Asayre
    Asayre
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    Yes, Elemental Blockade was changed to tick only once per second.

    @Panth141, your suggestion can be computed with my current data.

    For Puncturing Sweep, I observed 1 occurrence of a Skoria within 4 ticks in 50 trials. Thus the a 95% confidence interval of the estimated probability is 2 ± 3.88 %. (Damn frequentist statistics with impossible intervals).

    For Elemental blockade, I also observed 1 occurrence of Skoria within 4 ticks in 30 trials. The 95% confidence interval of the estimated probability is 3.33 ± 6.42 %.

    In contrast the theoretical probability of getting a Skoria proc within 4 ticks is
    0.06+0.06*0.94+0.06*0.94^2+0.06*0.94^3 = 0.219 = 21.9%
    

    Since 21.9% does not lie in either confidence interval I would say that there is something odd about the first 4 ticks of a DoT.
    Edited by Asayre on March 18, 2016 6:35PM
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Panth141
    Panth141
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    @Asayre

    I stared at the screen confused for a moment before your edit!

    There is definitely something strange going on - I am taking the uncertainties with a pinch of salt, knowing how they can be with a sample like this.

    I do find the 2% Puncturing Sweeps vs 3.33% Elemental Blockade particularly interesting - whether or not you view the difference as significant is debatable given the sample size, but if that is a true representation then it would seem to be worth investigating why the first 4 ticks of Elemental Blockade would have a different proc chance to the first 4 ticks of Biting Jabs.

    I would be particularly interested in data that showed the average number of procs at each numbered DoT tick from, say, tick 0 to tick n, averaged across a number of trials. Obviously, given the tooltip, you would expect this to be relatively flat line at y=(0.06)*n - but from your data this clearly isn't the case. So I wonder whether the plot of (number of procs) vs (tick number) would suddenly jump up to this expected (0.06)*n at or around the 4th tick, or whether it would increase to this value along some form of curve - if this is the case then producing a function of this curve would clarify the calculations taking place for those first few ticks.

    Comparison of a graph of this for Elemental Blockade (tick time 1 s) vs Puncturing Sweeps (4 ticks in 1.1 s) would hopefully go some way to explaining the 2-3.3% differences between the two - as they should theoretically be effectively superimposable on one another.
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  • mertusta
    mertusta
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    Thank you for the info
  • AtraisMachina
    AtraisMachina
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    Nerds
  • Asayre
    Asayre
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    @Panth141
    Sorry for the edits I forgot whether my software wanted the ratio as a percentage or a fraction.

    Your suggestion can be calculated with my current data set. So I did it with Nerien'eth first because it seems to be working as expected in that 10% of attacks will proc it. I can create the following graphs
    bc4037409a7d53892c060b645e4e4110.png
    4909de134d0f06f58277b7fa1a3d8607.png
    The first one is the number of procs for a particular attack number. As the attack number increases the number of trials naturally decreases because some earlier attacks will proc Nerien'eth. From this, I created the second graph which shows the probability of a proc for each attack with a 95% CI error shown. It roughly shows that you have a constant 10% chance to proc Nerien'eth. The error gets worse with increasing attack number since the number of trials decreases so I've chosen to arbitrarily show only the first 10 attacks.

    I did the same thing for my data for Puncturing sweep
    da1cb26458911ed995fef28c3a7babce.png
    5217f4f95b65c62620d724543693d5f7.png
    The second image suggest that until the 7th attack the probability of procing Skoria is lower than 6%. The error bars are still quite bad for a small sample size so I cannot conclusively say that the 7 and 8th attack have a much higher chance of procing Skoria. I suppose I'll need to get a larger sample size to conclude anything.

    Note: The red line in the second figure for Puncturing Sweep correspond to the 6%, the tooltip proc rate of Skoria.
    Edited by Asayre on March 19, 2016 2:35PM
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Panth141
    Panth141
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    @Asayre

    That last graph is brilliant in presenting the problem with Skoria - I will definitely be referencing that in any future discussions about its function. I'm away for a couple of weeks, but once TG (with damage numbers to view DoT ticks) has dropped on console I'll spend some time running trials to enhance the data set - though perhaps I should boot it up on PC and get grinding...

    Just wanted to take a moment to give you absolute credit for the time you put into all of this data analysis!

    One - final, I promise - request would be a reproduction of the final graph using the exact same format and method but for the same tests done with Elemental Blockade. I know, I know, it is likely to give no extra information - but it would just put to bed any link between DoT tick time and the rise of the proc chance to the 0.06 probability line.
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  • Asayre
    Asayre
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    @Panth141
    I tried the same method on my data for Elemental Blockade and it's really atrocious due to the small sample size. I don't think it'll add anything but here it is anyway

    a41bf3b01b06444fedb1683f1077dcb0.png
    7fecf0bbf653b8d646cc76233910f710.png
    Edited by Asayre on March 20, 2016 5:21PM
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Waffennacht
    Waffennacht
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    Lol you remind me of celebrity death match: Next up Volkyn vs Meredith! Lol
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  • Izaki
    Izaki
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    Sooo... What would you guys recommend for a magicka sorcerer ? Knowing that I'm running 4 DoTs (Elemental Blockade, Liquid Lightning, Boundless Storm and Rearming Trap) and the rest is Light/Medium Weaves with Force Pulse, Crystal Frags and Velocious Curse in trials (Endless Fury too, counts as 2 attacks I suppose). Looks like my damage output is evenly slip between DoTs and direct damage attacks.

    Because we are talking Trials here, Overload use is obviously out of question. I'm not too eager on using Molag Kena but if it is the best damage set-up I certainly will.

    So in this scenario, should I use Valkyn Skoria or Nerien'eth ? Maybe Skoria for mobile fights and Nerien'eth for "stack and whack" ones ?
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  • Sedrethi
    Sedrethi
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    To be honest, I'm a little disappointed with using Nerien'eth. It's great on targets that are stationary or that the tank can hold in one place, but otherwise, eh.

    I find Valkyn Skoria to be much more reliable in its homing mechanic and the damage is comparable to Nerien'eth, especially being a Dunmer with Flame Talent/Destructive Ancestry. Also, with all the damage-over-time effects I'm running (Blockade of Fire, Refreshing Path*, Crippling Grasp, Degeneration**, Shooting Star/Veil of Blades), it fires off just about every time the cooldown resets.

    * I prefer Refreshing Path to Twisting Path, personally. I find the damage difference overall to be rather negligible, and I enjoy having a damage/heal-over-time that triggers Shadow Barrier that I can blanket over the boss and the tank. Not that I don't trust dedicated heals, but I like to throw passive healing of my own for peace of mind using this, Funnel Health, and Sap Essence.
    ** I prefer Degeneration over Structured Entropy as I don't enjoy my health dropping on bar swaps for not having it slotted on both bars. That, and with all the medium weaving, I'm bound to catch a few heals to top myself up if need be.
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  • Asayre
    Asayre
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    @IzakiBrotheSs, Molag Kena is the best on a single target but it can be a bit tricky to sustain it and not everyone seems to get very good uptimes on it. For a magicka sorcerer the difference between Nerien'eth and Skoria is quite small so I would just pick whichever you have divines in. I do agree with @Sedrethi that the homing nature of Skoria can be handy at times but most bosses are usually kept quite stationery so I can't say I have too much frustration with lich crystal positioning.

    For further comparisons between Molag Kena, Nerien'eth and Skoria for a magicka sorcerer consider looking at https://forums.elderscrollsonline.com/en/discussion/comment/3075145/#Comment_3075145
    or in particular
    9df8a71d2275bdabd333a10ef503edae.png
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Izaki
    Izaki
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    Asayre wrote: »
    @IzakiBrotheSs, Molag Kena is the best on a single target but it can be a bit tricky to sustain it and not everyone seems to get very good uptimes on it. For a magicka sorcerer the difference between Nerien'eth and Skoria is quite small so I would just pick whichever you have divines in. I do agree with @Sedrethi that the homing nature of Skoria can be handy at times but most bosses are usually kept quite stationery so I can't say I have too much frustration with lich crystal positioning.

    For further comparisons between Molag Kena, Nerien'eth and Skoria for a magicka sorcerer consider looking at https://forums.elderscrollsonline.com/en/discussion/comment/3075145/#Comment_3075145
    or in particular
    9df8a71d2275bdabd333a10ef503edae.png

    @Asayre Thank you very much. On my Magicka Nightblade I can Molag Kena up pretty much constantly, (86% is the maximum up-time if I recall correctly from your Arithmagic article) mostly because Swallow Soul/Funnel Health is so low-cost that Siphonning Attacks restore pretty much the whole magicka cost of that ability during LA weaves. In trials with Elemental Drain and Siphon Spirit up, my magicka pool actually recovers during the weave phases.
    However this is not the case with a sorcerer, even if both debuffs are running it seems like Liquid Lightning, Fire Blockade, Boundless Storm, Force Pulse and Light attacks are just not enough elemental damage to sustain the weaves, Frags and Curse and I often find myself having to fully charge heavy attacks to get some magicka back. To me only way Kena can be sustained reliably on a sorcerer is through the use of Overload which doesn't consume magicka at all, leaving a lot of ressources to recast the DoTs.
    Therefore I leaning towards trying out Nerien'eth or Valkyn Skoria on a sorcerer, especially on the type of build I plan to use, that way I would still be able to put out strong DPS.

    That being said, with the revamp of the Elegance set, along with Kena and TBS my Overload attacks could crit for 50k+ with TBS, Minor Force (Stalwart Guard) and Major Force (Warhorn). I shall do a DPS test on Blood Spawn to see how much DPS this set-up would do, as it might just be the best for DPS races (think Ozara in Sanctum) on a sorcerer. But then you would have to change the set-up for the rest of the trial. Testing required obviously...

    Also where can I find your Combat Simulator..? :blush:
    Edited by Izaki on July 30, 2016 6:33PM
    @ Izaki #PCEU
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