It is so discouraging.
A lot of leads and officers in my guild, myself included, are pretty much here out of spite against the strongest anti-group patches in the history of the game. No one wants to call it quits because of a bad patch, part of being competitive is adapting. What we've found is not that we're not effective -- we get more kills and more AP than ever -- it's that the game just isn't fun.
You walk in snares 24-7. Constantly caltropped, rooted, bombarded, spammed by gap closers. Everything moves slow, it is infuriating to not have control of your character most of the time. Burst damage was massively upped, mitigation was shattered. My guild used to build for sustain fights, long battles you could win by out tanking, out sustaining. None of that now. I'm rolling around as a magica build with 1100 regen because it doesn't matter. The game is reduced to bomb bomb bomb.
If I didn't have a good group of friends I want to keep together to bring to another game, I wouldn't be playing this garbage. What a joke.
I only disagree with your last sentence, @Satiar , which is entirely the point.
When Cyrodiil works (i.e. no lag, competitive map, good opponents, etc.) it is almost a sublime experience. Cyrodiil is beautiful, fun, challenging, rewarding. Despite all the flaws at launch it was clear that this was the case. Review after review praised the AvA zone and content while disparaging the PvE content.
Yet we stand here two years later. Cyrodiil has almost been completely neglected in favor of PvE content. And the PvE content is still a joke! There is one trial. ONE! Everything except that trial, VMA, and ICP is face-to-keyboard easy, i.e. 99% of the PvE content. On the other hand, PvP players have amused themselves readily with no content additions which is a testament to how good Cyro PvP is at its core. In fact, we don't really ask for much except minor balance tweaks along the way and small content additions to go with (new outputs, capturable areas, etc.). Do you know how long it takes to finish Wrothgar zone? <10hrs. Thieves Guild? <10hrs. Then you're stuck with stupid repeatable fetch quests long abandoned in the 90s. If they added a new tower in between Roe and Brindle by god I would fight there all weekend! I would take the scroll there!
Sigh. The writing is on the wall, and has been for at least a year. Once CU beta drops we're all gone anyway. Hell, go watch the class description video released yesterday. Amazing.
To be clear, VD did not kill Alcast in that video. The proc displayed in Recount was cosmetic and incidental. Read his thread. It has been analyzed to death. When it appeared he was half health, he was actually closer to 30% health and Radiant Destruction killed him.
To be clear, VD did not kill Alcast in that video. The proc displayed in Recount was cosmetic and incidental. Read his thread. It has been analyzed to death. When it appeared he was half health, he was actually closer to 30% health and Radiant Destruction killed him.
I read the thread. Yes, its not VD. My point was the because health de-sync is still a problem, it doesn't matter from Alcasts PoV: he still died from seemingly nowhere.
1. Vicious Death (would be bad even if it didn't proc at half health)
2. Prox Det Buff (LOL)
3. Unreflectable Meteors (LOL)
4. Buffed Siege (fine by itself, but taken in context of other stuff... awful)
5. Wings reflection costs resources (game breaking, needs hotfix)
6. Templar House (four whole fried chickens and coke, dry white toast)
7. Nerfed movement speed (seriosuly, why?!)
A few NBs are gonna get some LOLs by running full burst mode with Alchemist and VD.
Templars are having fun with RD, but I'm sure they'd give that up to have BoL back and some actual defensive skills (cough *Bliding Flashes* cough).
Sorcs are bursting with the NBs.
Magicka DKs are... LOL
I'm only scratching the surface... but by god, this is probably the worst its been since 1.2.
Stampede: 60% Snare
Lotus Fan: Immobilize + 60% Snare
Low Slash: 60% Snare
Bombard: Immobilize + 40% Snare
Warmth Passive: 30% Snare
Rending Slashes: 50% Snare
Caltrops: 30% Snare
Webs: 40% Snare
Cripple: Immobilize + 40% Snare
ALL GAP CLOSERS
It's like they're TRYING to make the game as ANNOYING and UNRESPONSIVE as possible.
Yo dawg I heard you like unresponsive games so we keep you snared 60% 24/7 and CC your ass every 5 seconds while being Lotus Fan spammed at 300++ ping. Please enjoy your adventures in Cyrodiil.
I'd go as far as saying mobility for magicka classes are gimped even with steak and cloak given how annoying spam-bush and spam-pede are
I'd go as far as saying mobility for magicka classes are gimped even with steak and cloak given how annoying spam-bush and spam-pede are
DaveMoeDee wrote: »What is 'templar house'
dodgehopper_ESO wrote: »DaveMoeDee wrote: »What is 'templar house'
Nobody knows.
dodgehopper_ESO wrote: »DaveMoeDee wrote: »What is 'templar house'
Nobody knows.
We're on a mission from God.
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »DaveMoeDee wrote: »What is 'templar house'
Nobody knows.
We're on a mission from God.
Now I have the Blues Brothers theme music in my head, between that quote, and the 'two whole fried chickens and a coke'. Let me just add another favored quote:
'We're gettin' the band back together.'
Soloing is almost a thing of the past...
Stampede: 60% Snare
Lotus Fan: Immobilize + 60% Snare
Low Slash: 60% Snare
Bombard: Immobilize + 40% Snare
Warmth Passive: 30% Snare
Rending Slashes: 50% Snare
Caltrops: 30% Snare
Webs: 40% Snare
Cripple: Immobilize + 40% Snare
ALL GAP CLOSERS
It's like they're TRYING to make the game as ANNOYING and UNRESPONSIVE as possible.
Yo dawg we heard you like unresponsive games so we keep you snared 60% 24/7 and CC your ass every 5 seconds while you're being Lotus Fan spammed at 400++ ping. Please enjoy your adventures in Cyrodiil.
flying_ace2 wrote: »
I'd go as far as saying mobility for magicka classes are gimped even with steak and cloak given how annoying spam-bush and spam-pede are
Well they gave us steak to make up for the lack of mobility!
Seriously though, streak is next to worthless after this patch - hit the key, either nothing happens or it goes off anywhere between 5-10 seconds later and puts me some place I don't want to be. Rapids certainly don't help much anymore. So the last option is dodge-rolling, and, being a sorc and all, I can do 2 of those before my entire stam pool is gone.
Don't forget the most important step:Soloing is almost a thing of the past...
@KenaPKK Not quite..
5 x Vicious Death
5 x Julianos
2 x WillPower
Jewlery enchanted with Spell Damage
Gear Enchanted with Max Magicka
Weapons with Penetration or Nirn trait and enchanted with Disease
All Gold (except 1 WillPower neck in Purple and 2 Vicious Death rings in Blue) with Gold enchants
Run around spamming Inevitable Detonation whenever you see 5+ opponents. Make sure to keep Radiant MageLight for more Crit and the Empower buff (use it before each explosion). Keep continuous attacks up. Keep Spell Power 20% buff up. Keep whatever bonus damage buffs you have available up.
I freely admit it's boring as all hell after the first 30 minutes of excitement, but watch as the AP flows and the hate tells flood your chat window.
This is the new AP farmer's dream.
It takes no skill.
There is nothing to differentiate a good player from any random person who can do the above.
I hate it.