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Vicious Death - Something Isn't Right

  • Septimus_Magna
    Septimus_Magna
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    This happened to me yesterday, I attacked a single guy and saw a 14k VD hit appear on the AUI combat text.
    However, the killing blow on my KillCounter was not listed as VD explosion.

    As far as I know this didnt happen on PTS (which only had the no-CP campaign) so maybe it has something to do with the CP system and the way dmg is mitigated/increased.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Rohaus
    Rohaus
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    Either way, people are paying mad money for this set!
    YouTube channel Rohaus Lives!
    Daggerfall Covenant
    VR16 DragonKnight
  • Septimus_Magna
    Septimus_Magna
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    Rohaus wrote: »
    Either way, people are paying mad money for this set!

    I got impenetrable belt, gloves and breaches for 9-15-20k gold haha.
    Sharpened sword cost me 60k, which is a fair price this early in the patch.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Rohaus
    Rohaus
    ✭✭✭✭✭
    I sold a purple ring of this set for 500K. Pay day!
    YouTube channel Rohaus Lives!
    Daggerfall Covenant
    VR16 DragonKnight
  • Ampnode
    Ampnode
    ✭✭✭✭
    Rohaus wrote: »
    Either way, people are paying mad money for this set!

    For once, I'll accept the meta. They earn me decent gold :#
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • Alcast
    Alcast
    Class Representative
    danno8 wrote: »
    Maybe ZoS has to kill all the squirrels in Cyrodiil.

    VD turns them into furry hand grenades.

    hahahahahha xd
    https://alcasthq.com - Alcasthq.com Builds & Guides
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  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    Sharee wrote: »
    Ampnode wrote: »
    Something odd is going on with Vicious Death, possibly.

    d086e67909.png

    I was alone when this gank happened. It could be that my recap and damage logs are just putting the damages in there somehow, but I doubt that because VD shows before the Prox Det. The damage in total, without VD, adds up to 19,029. My total health is 19,951. The Prox Det wouldn't have been the final blow; however, VD added in an extra 11.6K damage out of nowhere making it the kill. After talking about it in zone chat, others have also been experiencing Vicious Death being shown on their recaps/damage logs even though they were alone or not close to someone. Has anyone here also experienced this?

    I noticed this too. VD is proccing as normal rotational damage when no one else dies around you. Everyone is running VD now. Its ridiculously OP. The tool tip says, (5 items) When you kill a player they violently explode for x Flame Damage. Its suppose to explode after you die and cause an AOE to players around you. Not cause damage as part of the rotation to a single player. This is some F---ED up stuff ZOS.

    Check 4 posts up the thread. It is only an UI issue. The explosion happens after death, it does not damage the player who explodes, only the UI shows it (incorrectly) that way.

    Yeah not true. I'm blowing up when no one else is around me. And in those instances The blow up is Causing my death not afterwards.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Derra
    Derra
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    Set is bugged with desynced HP (every cast/channeled ability desyncs your HP so there is no way to circumvent it - lag makes it worse).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Sharee
    Sharee
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    ✭✭✭✭✭
    Sharee wrote: »
    Ampnode wrote: »
    Something odd is going on with Vicious Death, possibly.

    d086e67909.png

    I was alone when this gank happened. It could be that my recap and damage logs are just putting the damages in there somehow, but I doubt that because VD shows before the Prox Det. The damage in total, without VD, adds up to 19,029. My total health is 19,951. The Prox Det wouldn't have been the final blow; however, VD added in an extra 11.6K damage out of nowhere making it the kill. After talking about it in zone chat, others have also been experiencing Vicious Death being shown on their recaps/damage logs even though they were alone or not close to someone. Has anyone here also experienced this?

    I noticed this too. VD is proccing as normal rotational damage when no one else dies around you. Everyone is running VD now. Its ridiculously OP. The tool tip says, (5 items) When you kill a player they violently explode for x Flame Damage. Its suppose to explode after you die and cause an AOE to players around you. Not cause damage as part of the rotation to a single player. This is some F---ED up stuff ZOS.

    Check 4 posts up the thread. It is only an UI issue. The explosion happens after death, it does not damage the player who explodes, only the UI shows it (incorrectly) that way.

    Yeah not true. I'm blowing up when no one else is around me. And in those instances The blow up is Causing my death not afterwards.

    You have no way to know whether the blow up came before your death or after except the order they are listed in deathrecap/addons, and those two are bugged, as per the dev post. Which means you have no way to know whether the blow up is causing your death, period. And the devs say it doesn't.
  • RAGUNAnoOne
    RAGUNAnoOne
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    Sharee wrote: »
    Sharee wrote: »
    Ampnode wrote: »
    Something odd is going on with Vicious Death, possibly.

    d086e67909.png

    I was alone when this gank happened. It could be that my recap and damage logs are just putting the damages in there somehow, but I doubt that because VD shows before the Prox Det. The damage in total, without VD, adds up to 19,029. My total health is 19,951. The Prox Det wouldn't have been the final blow; however, VD added in an extra 11.6K damage out of nowhere making it the kill. After talking about it in zone chat, others have also been experiencing Vicious Death being shown on their recaps/damage logs even though they were alone or not close to someone. Has anyone here also experienced this?

    I noticed this too. VD is proccing as normal rotational damage when no one else dies around you. Everyone is running VD now. Its ridiculously OP. The tool tip says, (5 items) When you kill a player they violently explode for x Flame Damage. Its suppose to explode after you die and cause an AOE to players around you. Not cause damage as part of the rotation to a single player. This is some F---ED up stuff ZOS.

    Check 4 posts up the thread. It is only an UI issue. The explosion happens after death, it does not damage the player who explodes, only the UI shows it (incorrectly) that way.

    Yeah not true. I'm blowing up when no one else is around me. And in those instances The blow up is Causing my death not afterwards.

    You have no way to know whether the blow up came before your death or after except the order they are listed in deathrecap/addons, and those two are bugged, as per the dev post. Which means you have no way to know whether the blow up is causing your death, period. And the devs say it doesn't.

    Isn't there a skull or something on the killing blow on your vanilla death recap?
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • LegacyDM
    LegacyDM
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    Sharee wrote: »
    Sharee wrote: »
    Ampnode wrote: »
    Something odd is going on with Vicious Death, possibly.

    d086e67909.png

    I was alone when this gank happened. It could be that my recap and damage logs are just putting the damages in there somehow, but I doubt that because VD shows before the Prox Det. The damage in total, without VD, adds up to 19,029. My total health is 19,951. The Prox Det wouldn't have been the final blow; however, VD added in an extra 11.6K damage out of nowhere making it the kill. After talking about it in zone chat, others have also been experiencing Vicious Death being shown on their recaps/damage logs even though they were alone or not close to someone. Has anyone here also experienced this?

    I noticed this too. VD is proccing as normal rotational damage when no one else dies around you. Everyone is running VD now. Its ridiculously OP. The tool tip says, (5 items) When you kill a player they violently explode for x Flame Damage. Its suppose to explode after you die and cause an AOE to players around you. Not cause damage as part of the rotation to a single player. This is some F---ED up stuff ZOS.

    Check 4 posts up the thread. It is only an UI issue. The explosion happens after death, it does not damage the player who explodes, only the UI shows it (incorrectly) that way.

    Yeah not true. I'm blowing up when no one else is around me. And in those instances The blow up is Causing my death not afterwards.

    You have no way to know whether the blow up came before your death or after except the order they are listed in deathrecap/addons, and those two are bugged, as per the dev post. Which means you have no way to know whether the blow up is causing your death, period. And the devs say it doesn't.

    There's s video in another thread showing it blowing up in slow motion when the guy had half health. People I play with are all noticing it proccing before dying. And yeah it's not a health dsynch issue as some would leave u to believe.

    I'm not sure why you defend this garbage. Is it beyond reason that zos made an error? Since launch you've done nothing but defend zos and their code. Smoke and mirrors nothing to see here folks. are you a dev in disguise?
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    [nevermind]
    Edited by Sharee on March 19, 2016 8:39PM
  • danno8
    danno8
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    Sharee wrote: »
    Sharee wrote: »
    Ampnode wrote: »
    Something odd is going on with Vicious Death, possibly.

    d086e67909.png

    I was alone when this gank happened. It could be that my recap and damage logs are just putting the damages in there somehow, but I doubt that because VD shows before the Prox Det. The damage in total, without VD, adds up to 19,029. My total health is 19,951. The Prox Det wouldn't have been the final blow; however, VD added in an extra 11.6K damage out of nowhere making it the kill. After talking about it in zone chat, others have also been experiencing Vicious Death being shown on their recaps/damage logs even though they were alone or not close to someone. Has anyone here also experienced this?

    I noticed this too. VD is proccing as normal rotational damage when no one else dies around you. Everyone is running VD now. Its ridiculously OP. The tool tip says, (5 items) When you kill a player they violently explode for x Flame Damage. Its suppose to explode after you die and cause an AOE to players around you. Not cause damage as part of the rotation to a single player. This is some F---ED up stuff ZOS.

    Check 4 posts up the thread. It is only an UI issue. The explosion happens after death, it does not damage the player who explodes, only the UI shows it (incorrectly) that way.

    Yeah not true. I'm blowing up when no one else is around me. And in those instances The blow up is Causing my death not afterwards.

    You have no way to know whether the blow up came before your death or after except the order they are listed in deathrecap/addons, and those two are bugged, as per the dev post. Which means you have no way to know whether the blow up is causing your death, period. And the devs say it doesn't.

    There's s video in another thread showing it blowing up in slow motion when the guy had half health. People I play with are all noticing it proccing before dying. And yeah it's not a health dsynch issue as some would leave u to believe.

    I'm not sure why you defend this garbage. Is it beyond reason that zos made an error? Since launch you've done nothing but defend zos and their code. Smoke and mirrors nothing to see here folks. are you a dev in disguise?

    Uhhh, in that thread myself and another guy showed exactly where and by how much his health bar desynced by just adding up the damage and healing from his addon.

    I totally thought the same as you until I actually broke out a calculator and did the math myself.
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    danno8 wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Ampnode wrote: »
    Something odd is going on with Vicious Death, possibly.

    d086e67909.png

    I was alone when this gank happened. It could be that my recap and damage logs are just putting the damages in there somehow, but I doubt that because VD shows before the Prox Det. The damage in total, without VD, adds up to 19,029. My total health is 19,951. The Prox Det wouldn't have been the final blow; however, VD added in an extra 11.6K damage out of nowhere making it the kill. After talking about it in zone chat, others have also been experiencing Vicious Death being shown on their recaps/damage logs even though they were alone or not close to someone. Has anyone here also experienced this?

    I noticed this too. VD is proccing as normal rotational damage when no one else dies around you. Everyone is running VD now. Its ridiculously OP. The tool tip says, (5 items) When you kill a player they violently explode for x Flame Damage. Its suppose to explode after you die and cause an AOE to players around you. Not cause damage as part of the rotation to a single player. This is some F---ED up stuff ZOS.

    Check 4 posts up the thread. It is only an UI issue. The explosion happens after death, it does not damage the player who explodes, only the UI shows it (incorrectly) that way.

    Yeah not true. I'm blowing up when no one else is around me. And in those instances The blow up is Causing my death not afterwards.

    You have no way to know whether the blow up came before your death or after except the order they are listed in deathrecap/addons, and those two are bugged, as per the dev post. Which means you have no way to know whether the blow up is causing your death, period. And the devs say it doesn't.

    There's s video in another thread showing it blowing up in slow motion when the guy had half health. People I play with are all noticing it proccing before dying. And yeah it's not a health dsynch issue as some would leave u to believe.

    I'm not sure why you defend this garbage. Is it beyond reason that zos made an error? Since launch you've done nothing but defend zos and their code. Smoke and mirrors nothing to see here folks. are you a dev in disguise?

    Uhhh, in that thread myself and another guy showed exactly where and by how much his health bar desynced by just adding up the damage and healing from his addon.

    I totally thought the same as you until I actually broke out a calculator and did the math myself.

    Either way it's still broke. Health dsynch or not. Defending the way a skill works is counter productive. Either zos fix health dysnc or they fix vicious death so it's not affected by dysnc issues.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Sharee
    Sharee
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    ✭✭✭✭✭
    danno8 wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Ampnode wrote: »
    Something odd is going on with Vicious Death, possibly.

    d086e67909.png

    I was alone when this gank happened. It could be that my recap and damage logs are just putting the damages in there somehow, but I doubt that because VD shows before the Prox Det. The damage in total, without VD, adds up to 19,029. My total health is 19,951. The Prox Det wouldn't have been the final blow; however, VD added in an extra 11.6K damage out of nowhere making it the kill. After talking about it in zone chat, others have also been experiencing Vicious Death being shown on their recaps/damage logs even though they were alone or not close to someone. Has anyone here also experienced this?

    I noticed this too. VD is proccing as normal rotational damage when no one else dies around you. Everyone is running VD now. Its ridiculously OP. The tool tip says, (5 items) When you kill a player they violently explode for x Flame Damage. Its suppose to explode after you die and cause an AOE to players around you. Not cause damage as part of the rotation to a single player. This is some F---ED up stuff ZOS.

    Check 4 posts up the thread. It is only an UI issue. The explosion happens after death, it does not damage the player who explodes, only the UI shows it (incorrectly) that way.

    Yeah not true. I'm blowing up when no one else is around me. And in those instances The blow up is Causing my death not afterwards.

    You have no way to know whether the blow up came before your death or after except the order they are listed in deathrecap/addons, and those two are bugged, as per the dev post. Which means you have no way to know whether the blow up is causing your death, period. And the devs say it doesn't.

    There's s video in another thread showing it blowing up in slow motion when the guy had half health. People I play with are all noticing it proccing before dying. And yeah it's not a health dsynch issue as some would leave u to believe.

    I'm not sure why you defend this garbage. Is it beyond reason that zos made an error? Since launch you've done nothing but defend zos and their code. Smoke and mirrors nothing to see here folks. are you a dev in disguise?

    Uhhh, in that thread myself and another guy showed exactly where and by how much his health bar desynced by just adding up the damage and healing from his addon.

    I totally thought the same as you until I actually broke out a calculator and did the math myself.

    Either way it's still broke. Health dsynch or not. Defending the way a skill works is counter productive. Either zos fix health dysnc or they fix vicious death so it's not affected by dysnc issues.

    When you say "fix vicious death so it's not affected by health desync" it makes me think you do not understand what is happening.

    Vicious death is not "affected" by health desync. It works as it should. There is nothing to "fix". The health desync just causes the user interface to send incorrect information to you about how much health you have left. This makes it appear that vicious death procced while you still had half life left(when you really did not).

    Example:

    You have 20K max HP. You get hit by two 9.9K frags. First frag works normally(damages you and reduces your HP bar), but the second frag damages you, but causes a desync so the damage done does not make your health bar go down visually. Now you appear to be at ~half life when you actually only have 200 HP left.

    Now a light attack hits you, doing 300 damage. This will kill you, and proc vicious death after you died. From your point of view however, you will see yourself at ~50% hp, getting hit by a small attack followed by a huge explosion -> incorrect conclusion, "the huge explosion killed me because the light attack was too small to remove all my remaining HP"

    VD worked as it should, you just got wrong UI feedback about your real remaining health. Hope that clears it up.
    Edited by Sharee on March 20, 2016 8:33AM
  • imredneckson
    imredneckson
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    Ampnode wrote: »
    Something odd is going on with Vicious Death, possibly.

    d086e67909.png

    I was alone when this gank happened. It could be that my recap and damage logs are just putting the damages in there somehow, but I doubt that because VD shows before the Prox Det. The damage in total, without VD, adds up to 19,029. My total health is 19,951. The Prox Det wouldn't have been the final blow; however, VD added in an extra 11.6K damage out of nowhere making it the kill. After talking about it in zone chat, others have also been experiencing Vicious Death being shown on their recaps/damage logs even though they were alone or not close to someone. Has anyone here also experienced this?

    Yes I got stream rolled by a group of 15 EP at bleakers no other DC around me and I die to a VD proc followed by a proxy det. I think either the proc is happening earlier before the player dies in a sense killing the player with their own VD explosion or the game isn't reading the damage right.
    Legions of Mordor Guild Officer
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    Dunmer NB - Merser Frey (DC)
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  • JaJaLuka
    JaJaLuka
    ✭✭✭✭
    Yeah, I've noticed it too. I noticed it once on my death recap a couple of days ago.
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • olsborg
    olsborg
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    This game is in such a good state..

    PC EU
    PvP only
  • danno8
    danno8
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    danno8 wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Ampnode wrote: »
    Something odd is going on with Vicious Death, possibly.

    d086e67909.png

    I was alone when this gank happened. It could be that my recap and damage logs are just putting the damages in there somehow, but I doubt that because VD shows before the Prox Det. The damage in total, without VD, adds up to 19,029. My total health is 19,951. The Prox Det wouldn't have been the final blow; however, VD added in an extra 11.6K damage out of nowhere making it the kill. After talking about it in zone chat, others have also been experiencing Vicious Death being shown on their recaps/damage logs even though they were alone or not close to someone. Has anyone here also experienced this?

    I noticed this too. VD is proccing as normal rotational damage when no one else dies around you. Everyone is running VD now. Its ridiculously OP. The tool tip says, (5 items) When you kill a player they violently explode for x Flame Damage. Its suppose to explode after you die and cause an AOE to players around you. Not cause damage as part of the rotation to a single player. This is some F---ED up stuff ZOS.

    Check 4 posts up the thread. It is only an UI issue. The explosion happens after death, it does not damage the player who explodes, only the UI shows it (incorrectly) that way.

    Yeah not true. I'm blowing up when no one else is around me. And in those instances The blow up is Causing my death not afterwards.

    You have no way to know whether the blow up came before your death or after except the order they are listed in deathrecap/addons, and those two are bugged, as per the dev post. Which means you have no way to know whether the blow up is causing your death, period. And the devs say it doesn't.

    There's s video in another thread showing it blowing up in slow motion when the guy had half health. People I play with are all noticing it proccing before dying. And yeah it's not a health dsynch issue as some would leave u to believe.

    I'm not sure why you defend this garbage. Is it beyond reason that zos made an error? Since launch you've done nothing but defend zos and their code. Smoke and mirrors nothing to see here folks. are you a dev in disguise?

    Uhhh, in that thread myself and another guy showed exactly where and by how much his health bar desynced by just adding up the damage and healing from his addon.

    I totally thought the same as you until I actually broke out a calculator and did the math myself.

    Either way it's still broke. Health dsynch or not. Defending the way a skill works is counter productive. Either zos fix health dysnc or they fix vicious death so it's not affected by dysnc issues.

    Health bar de-sync happens regardless of Vicious Death.

    People are getting confused because it shows up in the death recap even if you are the source. Add in a general health de-sync and people are getting extra confused.

    Point is, like the set or not, it does appear to be working properly.
  • danno8
    danno8
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    Ampnode wrote: »
    Something odd is going on with Vicious Death, possibly.

    d086e67909.png

    I was alone when this gank happened. It could be that my recap and damage logs are just putting the damages in there somehow, but I doubt that because VD shows before the Prox Det. The damage in total, without VD, adds up to 19,029. My total health is 19,951. The Prox Det wouldn't have been the final blow; however, VD added in an extra 11.6K damage out of nowhere making it the kill. After talking about it in zone chat, others have also been experiencing Vicious Death being shown on their recaps/damage logs even though they were alone or not close to someone. Has anyone here also experienced this?

    Yes I got stream rolled by a group of 15 EP at bleakers no other DC around me and I die to a VD proc followed by a proxy det. I think either the proc is happening earlier before the player dies in a sense killing the player with their own VD explosion or the game isn't reading the damage right.

    Or the game receives the hit that kills you, calculates that you are dead because the KB player was wearing VD set, so it sends out the VD instruction a millisecond before the KB instruction so VD shows on your death recap .001 seconds before the final KB does. Perhaps a person needs to be "alive" or the explosion can't happen, who knows.

    All they have to do is fix the bug where the combat log/death recap shows the VD proc, and all this confusion would die out.

    And fix general health de-syncs also.
  • aLi3nZ
    aLi3nZ
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    Rohaus wrote: »
    I sold a purple ring of this set for 500K. Pay day!
    Wow! Vd is damn expensive arm. Lucky I don't care about gold but I've almost had to make a million in 1 week for this set along with 3x transmutation set peices. 200k blue rings. 160k neck. 60k per peice and then all the dreugh wax and Kuta.
  • Trashkan
    Trashkan
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    If it works as intended how come in a 1v1 with no one around you can see the visual for the VD go off an yes I have health left and everytime I die from it in a 1v1 battle I can tell you before looking at recap because you can see yourself explode for 12k dmg. Working as intended my ass just like Jesus beam is working as intended.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Trashkan wrote: »
    If it works as intended how come in a 1v1 with no one around you can see the visual for the VD go off an yes I have health left and everytime I die from it in a 1v1 battle I can tell you before looking at recap because you can see yourself explode for 12k dmg. Working as intended my ass just like Jesus beam is working as intended.

    1: Vicious Death effects appears when you die.
    2: Death recaps are broken and currently replacing whatever killed you will Vicious Death.
    PS4 NA DC
  • Cronopoly
    Cronopoly
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    MMO mechanics. Probably the way it was coded. Some MMO programmers program AOE, as coming from the player hit. In this case of VD you die and you explode as well and is captured in your log after the fact where it should be suppressed, but where's the fun in that, why not add another proximity check to the server to lag things out when not needed.
  • Waffennacht
    Waffennacht
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    Hey guys, I got some peices, including a sharpened fire destro, can anyone help me decide what I should sell it for? If I decide to sell it that is.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • PainfulFAFA
    PainfulFAFA
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    Not sure if thats a UI/Visual Error, or if its actually proccing at 1%.
    What i find incredibly dumb is wrobel's genius idea of Prox Det doing 9k on a single target.
    Great zerg buster skill right there man!
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

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