Hello fellow-forumpeeps!
Recently I saw an interview with
@ZOS_RichLambert on Tales of Tamriel ep. 100 (a YT-podcast), in which the question was asked:
'Are there any more plans for sandbox-like features [...]?' Rich replied interestingly enough: 'Well, what would you like to see?' It ended up with the hosts spewing ideas and Rich not really commenting on any of them, but it's an interesting proposition.
Skip to end for discussion questions.Elder Scrolls and sandbox
TES games have always been praised for their sandboxy nature. Sure, they're RPGs, but their storytelling (from voice-acting, to plot development, to interacting with NPCs and choices you can make) has, in my opinion, been good but not outstanding, not the main charm of the games. The main charm of the games has been: going off the beaten track and messing around. Things will happen, things will go wrong, things will be discovered.
ESO, being an MMO, lacks some of that: because it's a persistent multiplayer world, it can't scale the world to the player, resulting in linear leveling and zone exploration; that same persistent multiplayer world prevents the allowance of actions that alter the world and the fate of its inhabitant (excluding limited phasing and instancing).
So ESO is more on rails, much of its content is delivered via set channels such as quests, dungeons etc. without much variation. One of the charms of sandbox and the single player TES games however is, that players can put their mark on the world, craft their own stories and experience emergent gameplay that is never the same.
Ideas for ESO?
ESO has systems that offer this. Justice and PvP are prime examples. It could be expanded however. Housing is another great incoming feature that allow players to be creative and put their mark on Tamriel (I assume, no details yet). However,
with the recent cancellation of EQ: Next, I was wondering if ZOS should take some of the ambitions of that game and put it in ESO. I'm particularly interested
in emergent AI.
ESO already does some random things with Dolmens and vignettes, but it's all very minor and static. I'd personally love to see some more dynamism in Tamriel, where NPCs just do stuff and you can respond, and the world changes, without there always being a questgiver tied to things.
Discussion?
For this discussion I'm really interested in your answer to Rich's questions as in the interview:
- Would you like more sandboxy features?
- If yes, what would you like to see?