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Jesus Beam vs. Other Executes

  • Zheg
    Zheg
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    revonine wrote: »
    Jules wrote: »
    Xsorus wrote: »
    Also...how in the hell do you have 46k Magicka...

    Mean while i'm stuck with 34k.....Man being Argonian sucks ass

    ;)

    buffed stats:

    04poIBt.jpg

    ... i want my nb to be like that

    *goes back to grinding*

    Seriously wtf are you wearing?

    Seconded. How the hell are her stats that high, I know she popped a pot but still that max magicka....

    Lich, at least for the regen most likely. In TG patch they made it a guaranteed drop of the unique weapon/armor if one of the named bosses spawns so it's much easier to farm than back in the day, and they've finally stopped raising vet cap so you don't have to worry about your farmed gear being outdated in a few months like all of the old v10/12/14 pieces were. I do dolmens when pvp is too laggy for this, siege, and cyro maps for motifs.

    I do find it ironic that we're supposedly so concerned with balance though, stats like that aside, but only when it comes to templars having a well performing skill :lol:
    Edited by Zheg on March 15, 2016 3:52AM
  • revonine
    revonine
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    Jules wrote: »
    revonine wrote: »
    Jules wrote: »
    Xsorus wrote: »
    Also...how in the hell do you have 46k Magicka...

    Mean while i'm stuck with 34k.....Man being Argonian sucks ass

    ;)

    buffed stats:

    04poIBt.jpg

    ... i want my nb to be like that

    *goes back to grinding*

    Seriously wtf are you wearing?

    Seconded. How the hell are her stats that high, I know she popped a pot but still that max magicka....

    I did not pop a pot.

    o_0

    EDIT:
    Zheg wrote: »
    revonine wrote: »
    Jules wrote: »
    Xsorus wrote: »
    Also...how in the hell do you have 46k Magicka...

    Mean while i'm stuck with 34k.....Man being Argonian sucks ass

    ;)

    buffed stats:

    04poIBt.jpg

    ... i want my nb to be like that

    *goes back to grinding*

    Seriously wtf are you wearing?

    Seconded. How the hell are her stats that high, I know she popped a pot but still that max magicka....

    Lich, at least for the regen most likely. In TG patch they made it a guaranteed drop of the unique weapon/armor if one of the named bosses spawns so it's much easier to farm than back in the day, and they've finally stopped raising vet cap so you don't have to worry about your farmed gear being outdated in a few months like all of the old v10/12/14 pieces were. I do dolmens when pvp is too laggy for this, siege, and cyro maps for motifs.

    I do find it ironic that we're supposedly so concerned with balance though, stats like that aside, but only when it comes to templars having a well performing skill :lol:

    Ah Lich! I may get farming then.

    Yanno this kinda reminds of of the time of when cloak actually got fixed and then everyone got annoyed with how "broken" it was. They were very happy leaving nightblades with a skill that wouldn't work half the time.

    This time around it's funny because the skill itself wasn't changed at all damage wise. It was only fixed to be not dodgeable and just so happens to double dip into CP's. Everyone's beef is really with CP not with this skill, some just don't realize it.
    Edited by revonine on March 15, 2016 3:58AM
  • Karamis_Vimardon
    Karamis_Vimardon
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    Executioner: Block or dodge
    Killers Blade: Block(?) or dodge
    Endless Fury: Purge
    Radiant Destruction: Break line of sight, block, purge, interrupt caster, or hard CC caster

    Locked in channel for duration as opposed to instant cast.

    5 ways to counter/mitigate as opposed to 1 or 2.

    Until TG update you could dodge RD for no damage.

    #MyHouseHasDefenceLazerz
    PC NA

    Karamis Vimardon, DC Templar (Magplar)
    Netara, DC Nightblade (Stamblade)
    Karamis, DC Sorc (Magicka)
    Hãderus, EP Templar (Healbot)
    Mr Twinkle-Toes, DC DK (Tank)

    game
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    2. an activity that one engages in for amusement.
  • RinaldoGandolphi
    RinaldoGandolphi
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    Many folks miss the point

    Radiant Destruction IS INTENDED to do moderate DPS at high health it is NOT an execute it is a DPS skill WITH AN EXECUTE MECHANIC.

    It's intended to do good damage to higher health targets because it was a cord dps skill given to Templars to replace losing the defense of Blinding Flashes and to throw Templar support players in PVP and Templar Healers in PVE a bone.

    What little good balance the Templar does have and believe me Templars are overall the weakest class, if they even touch RD Templars are dead in PVE and PVP.

    Burning Embers is a better self heal now then anything Templars have and it does damage to boot.

    with the current state of the Magic Templar,ZOS can't really touch the skill without butchering the class all together.

    Every class and every spec has access to a ranged knockdown or stun.

    Templars- Javelin
    DK- Stone Fist
    Sorc- Crystal Frag/Crushing Shock
    Magic Nightblade- Crushing Shock if they choose to use it
    Stam blade- venom arrow

    If you use dual wield as a magic build then ya gotta live with the disadvantage of utility loss for not using destro you give that up for spell damage

    As a Stam build if you choose not to use a bow then that's a weakness in your class.

    I really don't want a game where one size fits all, choices of weapons, skills, etc should be meaningful.

    RD was designed to be a decent damage dealer with an execute function, comparing it to skills that are purely executes such as mages fury is not looking at the whole picture of how the skill was designed and what it's intended use is.



    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
    RinaldoGandolphi
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    PS:

    Mages Fury a Bolt of Lighting can be dodged. I mean a Bolt of Lighting travels at the speed of light 186,000 miles per second, it's faster then a bullet for petes sake! Yet every vestige in ESO is faster then the Flash from DC comics and can dodge lighting bolts but not a channel beam...the irony

    If anything Mages Fury should undodgeable on the grounds of it being too fast even comic book superheroes are not dodging bolts of lighting for pity sake!
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Joy_Division
    Joy_Division
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    Why does this video not weave attacks in for the instant-cast execute skills? It is intentionally taking a key weakness of Radiant Destruction - it's inability to weave -and placing it on other skills that do not have this weakness.

    Why do people keep screaming "it's an execute" without considering the possibility that ZoS intended it to also do mediocre to OKish DPS outside it's execute range? I'd say it's more than a possibility since ZoS published the skill a year ago, has heard this complaint for a year, and have just confirmed in another thread that the skill is working as intended. Yes, it is an execute. But maybe it was intended to be something more.

    All the good Templar DPS skills are notoriously difficult to actually put on a target actively defending itself. Maybe ZoS intended this to be an "easy" option to get mediocre-Okish DPS. Or, perhaps more likely, since Templars a re considered the "healer" and likely will only have 1 DPS skill on their bar, this is the perfect thing for them: mediocre DPS but with the ability to actually contribute during an execute phase. The skill helps healers a lot to actually contribute DPS to a team. Maybe ZoS recognized that it's channeled nature puts the caster in an extremely vulnerable position so figured their should be some payoff for taking that risk. There are plausible reasons why the DPS outside the execute range is OKish. As for why the other executes don;t share this, why would they? A NB decision to use all their skill is instantaneous...why would they pass over the instant-cast surprise attack for an instant cast Killer's Blade that does less damage? It would be utterly pointless. since a tempalr's decision is not instantaneous - indeed they are locked into a 3 second channel - it's much more ambiguous and thus another reason why the "execute" is different.

    None of this is going to convince the people who hate the spell otherwise. I stopped caring at this point. They only care that their uninterruptible wrecking blows stay uninterruptible, their 10K pre-cast hardened wards stay 10K, their unblockable AoE fears that still screw you over after the spell ends stay unblockable. I think all the sh*t they do "overperforms" so I glad they think mine does too. Keep posting those screenshots comparing a 3 second - 7 tick spell with instant-cast DPS skills without even accounting for the free weave you get from using those instant-casts. Keep deriding all those so called "casuals" and "baddies" for coming onto these forums and crying for nerfs. I get it: they are just too dumb to clearly see that your OP crap is a L2P issue but this skill is somehow different and needs immediate attention and a justified nerf.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Zheg
    Zheg
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    Why does this video not weave attacks in for the instant-cast execute skills? It is intentionally taking a key weakness of Radiant Destruction - it's inability to weave -and placing it on other skills that do not have this weakness.

    Why do people keep screaming "it's an execute" without considering the possibility that ZoS intended it to also do mediocre to OKish DPS outside it's execute range? I'd say it's more than a possibility since ZoS published the skill a year ago, has heard this complaint for a year, and have just confirmed in another thread that the skill is working as intended. Yes, it is an execute. But maybe it was intended to be something more.

    All the good Templar DPS skills are notoriously difficult to actually put on a target actively defending itself. Maybe ZoS intended this to be an "easy" option to get mediocre-Okish DPS. Or, perhaps more likely, since Templars a re considered the "healer" and likely will only have 1 DPS skill on their bar, this is the perfect thing for them: mediocre DPS but with the ability to actually contribute during an execute phase. The skill helps healers a lot to actually contribute DPS to a team. Maybe ZoS recognized that it's channeled nature puts the caster in an extremely vulnerable position so figured their should be some payoff for taking that risk. There are plausible reasons why the DPS outside the execute range is OKish. As for why the other executes don;t share this, why would they? A NB decision to use all their skill is instantaneous...why would they pass over the instant-cast surprise attack for an instant cast Killer's Blade that does less damage? It would be utterly pointless. since a tempalr's decision is not instantaneous - indeed they are locked into a 3 second channel - it's much more ambiguous and thus another reason why the "execute" is different.

    None of this is going to convince the people who hate the spell otherwise. I stopped caring at this point. They only care that their uninterruptible wrecking blows stay uninterruptible, their 10K pre-cast hardened wards stay 10K, their unblockable AoE fears that still screw you over after the spell ends stay unblockable. I think all the sh*t they do "overperforms" so I glad they think mine does too. Keep posting those screenshots comparing a 3 second - 7 tick spell with instant-cast DPS skills without even accounting for the free weave you get from using those instant-casts. Keep deriding all those so called "casuals" and "baddies" for coming onto these forums and crying for nerfs. I get it: they are just too dumb to clearly see that your OP crap is a L2P issue but this skill is somehow different and needs immediate attention and a justified nerf.

    Q.E.D. - for the mathematically inclined.
  • Lexxypwns
    Lexxypwns
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    Elong wrote: »
    Parafrost wrote: »
    OdinForge wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Also i dont use tri stat potions. I should probably get to using those. Weapon damage on snb 3.5k 2h 4.1k w/ just rally and no earthen heart damage buff
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you

    3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc

    No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.

    That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.

    Once again, l2p

    original.jpg
    #spidermanthread

    Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.

    If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player

    or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?

    What class are you playing? I realize I'm not being overly kind to you, maybe message me your build and I'll teach you not to die to that. You shouldn't be getting hit by dark flare in a 1v1 anyway

    He ran into blab and died.

    Im on ps4 lol Also i dont have maelstrom 2h. 23k hp 37k stam 1785 stam regen on food buffs. v16 purple hundings set bloodspawn helm kena shoulder both impen. infused chest and legs rest impen. Agility 2h and 1h endurance shield, endurance necklace 2 agility rings for the weapon damage. Weapon damage enchants on all of them. Im a redguard.

    just reflect dark flare, block toppling charge, dodge roll through templar, wb, leap, execute

    that is exactly what i do, but when i am about to wb, they hit the javelin or sweeps on me.

    You been playing for like 3 months, cool off your guns cowboy.

    20130529-031126.jpg

    IKR lol. But its cool. Im actually trying to learn from him right now. I dont have much experience.

    If you need any other advise feel free to message me on the forums too, I'm on PC but happy to help.

    same offer, its probably a better place to discuss than this thread
  • phillyboy7897
    phillyboy7897
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    You have full templar aggro. Have your trigger fingers rdy to AC harness ward. It won't be enough tho.
  • Xsorus
    Xsorus
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    Zheg wrote: »
    revonine wrote: »
    Jules wrote: »
    Xsorus wrote: »
    Also...how in the hell do you have 46k Magicka...

    Mean while i'm stuck with 34k.....Man being Argonian sucks ass

    ;)

    buffed stats:

    04poIBt.jpg

    ... i want my nb to be like that

    *goes back to grinding*

    Seriously wtf are you wearing?

    Seconded. How the hell are her stats that high, I know she popped a pot but still that max magicka....

    Lich, at least for the regen most likely. In TG patch they made it a guaranteed drop of the unique weapon/armor if one of the named bosses spawns so it's much easier to farm than back in the day, and they've finally stopped raising vet cap so you don't have to worry about your farmed gear being outdated in a few months like all of the old v10/12/14 pieces were. I do dolmens when pvp is too laggy for this, siege, and cyro maps for motifs.

    I do find it ironic that we're supposedly so concerned with balance though, stats like that aside, but only when it comes to templars having a well performing skill :lol:

    I should farm lich; don't really need it on my nb but it might be fun on my dk...
  • Mumyo
    Mumyo
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    zyk wrote: »
    Thanks for sharing your research. You may wish to consider using Recount so we all have a better view of the numbers.

    Research? I am sry but kindergarden kids can do better. this is computergame-fashism xD

    No la weave
    No bash weave
    no stats (not only stats of the one being killed, stam and mag users have to be compared)
    no cp
    using mag executioner not on magclass (killers blade is weirdly fail)
    using horribly bad clip to show anything (50% crit, seemingly without any crit mitigation)
    outcome faked by dot

    many more points in the thread... just pick any u want.
    Edited by Mumyo on March 15, 2016 5:47AM
  • MormondPayne_EP
    MormondPayne_EP
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    If you are still crying about Radiant Destruction... you are a ***... plain and simple.

    Stop crying and learn to use one or more of the multitude of counters.

    Last night as a v5 NB, I had this terribad Templar sit there spamming Radiant on me while his two buddies tried to kill me as his only attack while I proceeded to cloak it off then melt him first...

    It's really very simple.
  • Fellenore_Ewalion
    Fellenore_Ewalion
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    Well this is really funny for me!!!


    As in one of my very early encounters I met a DC stam DK and casted purifying light on him, and he told me "you jesusbeaming fvcker!" after he was defeated, I thought the ability in question is purifying light - until this very morning :D


    My Great House Telvanni did not join the Pact.
    But it does not mean I don't want to be Emperor.
  • Derra
    Derra
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    Parafrost wrote: »
    Derra wrote: »
    None are interruptable but cheesus beam.

    How about make RD a non-channeled ability and make it do the same damage as executioner? That seems fitting tbh.

    I think it would definetly be better for the game but also be a pve nerf for templars. Jesus beam is reaaaaally good and sadly on of the few things making them "competetive" ("" as they are not) in the dps department.
    <Noricum>
    I live. I die. I live again.

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    Derrah - EP - Sorc - AvA 50

  • revonine
    revonine
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    Alot of folks think "jesus beam op" when they look at their death recap. I'm not sure they realize that the death recap totals the damage from the full channel.
    Also if it's ticking that high on you your at very low health, any other execute would have also killed you.
  • Ishammael
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    I watched the video and was eagerly awaiting the demonstration of the DK execute...

    ... But there isn't one.
    :'(
  • Tankqull
    Tankqull
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    Alcast wrote: »
    Jules wrote: »
    https://www.youtube.com/watch?v=em46ajNfuTU


    To put it into perspective:
    Executioner: 11 hits from full health
    Killers Blade: 11 hits from full health
    Endless Fury: 14 hits from full health
    Radiant Destruction: 6 ticks from full health.

    It scales differently. Jbeam has 2 execute mechanics. The lower health the more damage, and the more magicka the user has the more damage.

    Were all of those buffed with Weap/Spelldmg buff or only the RD one? Also...RD is interruptable, others are not.

    the others are weaved in with atleast light attacks RD can not.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Shelgon
    Shelgon
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    revonine wrote: »
    Alot of folks think "jesus beam op" when they look at their death recap. I'm not sure they realize that the death recap totals the damage from the full channel.
    Also if it's ticking that high on you your at very low health, any other execute would have also killed you.


    I got hit by 1 tick for 11k at 40% health with 5 impen and 25 into resistant and it instantly killed me, I have to have 15% or less to possibly die by an executioner.
    V16 Templar - Shelgon - DC
    V16 Dragonknight - The Secutor - DC
  • EgoRush
    EgoRush
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    Not going to argue for or against Radiant Oppression, but if you're going to compare executes and challenge how one works you really need to use a more controlled environment. Same gear on characters (or a like-for-like stamina option for Executioner/Stam Morph of NB execute). Same available buffs. Same magicka level. Removal of all passives. Sorcerers can stack skills in their bar to boost Spell Damage in a way a Templar cannot (we get weapon damage as a passive instead). Therefore, what about a Templar with weapon damage bonuses using Executioner? This is a subpar comparison that shows little worth and knowledge of the game. Why call a skill out that hasn't even been tested in a fair environment?
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  • Bofrari
    Bofrari
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    Another one of these WHINE threads about Templars dude working as intended zos isn't going to change it adapt and move on.
  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
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    Shelgon wrote: »


    I got hit by 1 tick for 11k at 40% health with 5 impen and 25 into resistant and it instantly killed me, I have to have 15% or less to possibly die by an executioner.

    Yep. Unlike Executioner; RD starts at 50%, self-buffs itself, and double dips from CP. It can be buffed by ~440%. So a good geared Templar will have the tooltip damage around 12k. That is a lot of damage.

    Even though these numbers make it sound OP. It took 6 ticks to kill jules which was 6 seconds. In this meta, 2 Wrecking Blows will kill you in a third of the time, or 3 but that is still half the time and WB has a CC component to it. There are far quicker ways to kill people, channeling for 6 seconds is SLOW. It took 5 ticks plus entropy before she got into execute range. So it's effect is quiet weak outside of execute which again is 50%.

    So in the grand scheme of things, things are balanced.

    My solution to Champion Point System here
  • Minno
    Minno
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    Shelgon wrote: »


    I got hit by 1 tick for 11k at 40% health with 5 impen and 25 into resistant and it instantly killed me, I have to have 15% or less to possibly die by an executioner.

    Yep. Unlike Executioner; RD starts at 50%, self-buffs itself, and double dips from CP. It can be buffed by ~440%. So a good geared Templar will have the tooltip damage around 12k. That is a lot of damage.

    Even though these numbers make it sound OP. It took 6 ticks to kill jules which was 6 seconds. In this meta, 2 Wrecking Blows will kill you in a third of the time, or 3 but that is still half the time and WB has a CC component to it. There are far quicker ways to kill people, channeling for 6 seconds is SLOW. It took 5 ticks plus entropy before she got into execute range. So it's effect is quiet weak outside of execute which again is 50%.

    So in the grand scheme of things, things are balanced.

    And on AZ, there's no double dip, no mitigation aside from armor/health, no stat boost aside from core-stats and gear.

    On that campaign you have to drop dmg for sustain if you want a more overall class. Sure you can stack dmg like on TF, but you'll be a sand castle if used on AZ.

    And in closing, the few points by @RinaldoGandolphi and @Joy_Division alone are case in point why this skill is performing as designed.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Kilandros
    Kilandros
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    A channeled execute should hit harder than instant-cast executes.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • blabafat
    blabafat
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    @rokrdt05 I don't remember exactly, but they made it in relation to martial knowledge applying to DoTs.
    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


    Youtube:
    https://youtube.com/channel/UCFNmXCgmTVo-T-p1BIVLxbQ
  • Sugaroverdose
    Sugaroverdose
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    Jules wrote: »
    https://www.youtube.com/watch?v=em46ajNfuTU


    To put it into perspective:
    Executioner: 11 hits from full health
    Killers Blade: 11 hits from full health
    Endless Fury: 14 hits from full health
    Radiant Destruction: 6 ticks from full health.
    You channeling radiant destruction which mean:
    1. You cannot animation cancel it.
    2. You completely open for attack.
    3. You can be brought unbalanced from it by interruption.
    4. You have "channeling snare".
    5. It can be cleanced.

    It's not only have superior damage, but also most risky to use.
  • Shelgon
    Shelgon
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    Shelgon wrote: »


    I got hit by 1 tick for 11k at 40% health with 5 impen and 25 into resistant and it instantly killed me, I have to have 15% or less to possibly die by an executioner.

    Yep. Unlike Executioner; RD starts at 50%, self-buffs itself, and double dips from CP. It can be buffed by ~440%. So a good geared Templar will have the tooltip damage around 12k. That is a lot of damage.

    Even though these numbers make it sound OP. It took 6 ticks to kill jules which was 6 seconds. In this meta, 2 Wrecking Blows will kill you in a third of the time, or 3 but that is still half the time and WB has a CC component to it. There are far quicker ways to kill people, channeling for 6 seconds is SLOW. It took 5 ticks plus entropy before she got into execute range. So it's effect is quiet weak outside of execute which again is 50%.

    So in the grand scheme of things, things are balanced.
    ??? Executioner starts at 50% as well, and ive never hit an 11k one on someone at 40%
    V16 Templar - Shelgon - DC
    V16 Dragonknight - The Secutor - DC
  • Psilent
    Psilent
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    This skill doesn't need a nerf and would hurt PvE Templars.

    When I heal dungeons my rotation is Purifying Light, build my house, vampire's bane, then spam the living daylights out of Blazing spear, then when the tougher mobs get to 30% health I use Radiant Oppression. If spike damage occurs I use Breath of Life. However, due to the recent nerf I hate spamming Breath of Life.

    On bosses, once they reach 30% health I'm basically using only Purifying Light and Radiant Oppression unless spike damage occurs.

    I can say that nerfing this will hurt Templar DPS in PvE at least from a healing perspective.

    In PvP, the only time I was able to kill someone with Radiant Oppression was when the ability first came out and I would sit on keep walls using: Entropy, Dark Flare, Radiant Oppression. By the time the Dark Flare would land, the target would die.

    When people just use Radiant Oppression from 100% health on me, I have more than enough time to shield up and vigor heal or get a heal from one of my guild mates. Only time I die to it is when I'm at sub 20% health.

    Hmm does give me an idea.

    I did hit Vortexman for 11k when he was at sub 10% health. :(
  • Ampnode
    Ampnode
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    Psilent wrote: »
    This skill doesn't need a nerf and would hurt PvE Templars.

    When I heal dungeons my rotation is Purifying Light, build my house, vampire's bane, then spam the living daylights out of Blazing spear, then when the tougher mobs get to 30% health I use Radiant Oppression. If spike damage occurs I use Breath of Life. However, due to the recent nerf I hate spamming Breath of Life.

    On bosses, once they reach 30% health I'm basically using only Purifying Light and Radiant Oppression unless spike damage occurs.

    I can say that nerfing this will hurt Templar DPS in PvE at least from a healing perspective.

    In PvP, the only time I was able to kill someone with Radiant Oppression was when the ability first came out and I would sit on keep walls using: Entropy, Dark Flare, Radiant Oppression. By the time the Dark Flare would land, the target would die.

    When people just use Radiant Oppression from 100% health on me, I have more than enough time to shield up and vigor heal or get a heal from one of my guild mates. Only time I die to it is when I'm at sub 20% health.

    Hmm does give me an idea.

    I did hit Vortexman for 11k when he was at sub 10% health. :(

    Wouldn't hurt PvE if they made it possible to dodge the ticks at the very least. Not cut the whole beam off, but simply dodge the tick(s) through dodge roll.
    Edited by Ampnode on March 15, 2016 4:16PM
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • bikerangelo
    bikerangelo
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    Ampnode wrote: »
    Wouldn't hurt PvE if they made it possible to dodge the ticks at the very least. Not cut the whole beam off, but simply dodge the tick(s) through dodge roll.

    That's how it was last patch and it was not intended. That would be reverting it back to absolute crap. At least last patch Templars could risk using Toppling Charge against perma-rollers, but not anymore. Radiant is a channel that locks the caster in a snared, defenseless state, and last patch was absolutely brutal if you used it too soon.

    That being said, this endless complaining is starting to hurt. The only acceptable change to this ability would be to reduce the execute window from 50% to 30% and no less.

    If you are run down in a 3v1 where 2 templars are spamming radiant and a nb is spamming ambush, get over it. If you don't know how to counter radiant in a 1v1, get over it. If you have no idea what an "interrupt" is (which stuns casters and leaves them vulnerable, btw), then please don't complain about having zero counters to this skill. The biggest problem with this ability is allowing small groups of players to run down 1 or 2 players while someone in the back of the group spams radiant on them. You are not allowed to say you are defenseless, nor are you allowed to call a foul when you die outnumbered with a 15k radiant death recap.

    I would be more than happy to give up this skill for some solid defense, like Blinding Flashes. I'll either slot radiant or proxy det depending on certain situations, and I can live without radiant as long as I have a good combo like Dark Flare, Toppling Charge (when it's functional), proxy and maybe a dawnbreaker. I absolutely hate channels, and Templars have too many of them, and I would much rather see radiant replaced with Blinding Flashes or a solid buff to Templar defenses rather than having another ability returned to a useless, nerfed into oblivion state. If this ability gets nerfed, that will kill pve players who rely on a solid, ranged execute. I'm not going to lie, I've had 40k ticks against dungeon bosses under 5% health, so it's a very powerful execute, in fact it's probably the strongest execute in the game right now, but I'm never going to advocate for more nerfs when there are so many readily available counters to this skill.

    However, I sincerely doubt any changes will happen, as ZOS has already stated they aren't planning on changing anything. This falls in line with all of their other changes from the most current patch by nerfing defensive abilities and buffing damage. Every single piece of content in this game has devolved into a dps race. It is no longer a resource battle, it is always who can burst down who quicker. Maybe this is one of ZOS' band-aid solutions to make fights end quickly to prevent the onslaught of intolerable lag in pvp? Just a guess, but it's not far off from their reputation towards balancing.

    What is going to change is the meta of stam builds, at least until the next DLC. S/B will become more prominent with the damage mitigation as opposed to roll dodging. Using radiant on a sorc still isn't an option, but giving magplars an advantage against stamblades and stam DKs will be a nice dynamic in the new meta.
  • Docmandu
    Docmandu
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    Would be interested to see the TTK when the sorc and NB actually light attack weave when using their finisher, since they're able to and would normally do so.
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