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Radiant Destruction

  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Parafrost wrote: »
    Minno wrote: »
    Parafrost wrote: »
    Ampnode wrote: »
    Elong wrote: »
    Ampnode wrote: »
    danno8 wrote: »
    Ampnode wrote: »
    Jules wrote: »

    Jules, I love you.

    These templars see proof of it and are literally still defending it. "Oh, must be his super high stats, yeah!" "Staged fight!!" You know, you guys aren't making too good of a name for yourselves with the elitist attitudes.

    So let's see.

    Fight took 6 seconds. Total health was 21,754. That would be 21754/6 = 3625 DPS.

    So spamming RD from full health will net you 3625 dps. Or around 7000 dps in PvE?

    Thanks for proving that only terrible players will spam RD from 100% health.

    Honestly, if you can't be bothered to read previous posts then I wouldn't be posting anything else. My problem is multiple radiants at once. Take that video with blab and Jules, for example. Now multiply how fast Jules died by 2 or maybe even 3. You have no chance whatsoever. One on one radiant isn't a problem(kinda like WB), which I've stated multiple times in my previous posts if you cared enough. Obviously you do care enough, because you decided to refute my statement without prior knowledge of what I'm on about.

    The same is true of multiple people targeting you with any skill, snipe, WB, ambush spam etc.

    In the words of The Emperor, "You will die".

    Except I have a chance by dodging/reflecting them.
    Ampnode wrote: »
    Elong wrote: »
    Ampnode wrote: »
    danno8 wrote: »
    Ampnode wrote: »
    Jules wrote: »

    Jules, I love you.

    These templars see proof of it and are literally still defending it. "Oh, must be his super high stats, yeah!" "Staged fight!!" You know, you guys aren't making too good of a name for yourselves with the elitist attitudes.

    So let's see.

    Fight took 6 seconds. Total health was 21,754. That would be 21754/6 = 3625 DPS.

    So spamming RD from full health will net you 3625 dps. Or around 7000 dps in PvE?

    Thanks for proving that only terrible players will spam RD from 100% health.

    Honestly, if you can't be bothered to read previous posts then I wouldn't be posting anything else. My problem is multiple radiants at once. Take that video with blab and Jules, for example. Now multiply how fast Jules died by 2 or maybe even 3. You have no chance whatsoever. One on one radiant isn't a problem(kinda like WB), which I've stated multiple times in my previous posts if you cared enough. Obviously you do care enough, because you decided to refute my statement without prior knowledge of what I'm on about.

    The same is true of multiple people targeting you with any skill, snipe, WB, ambush spam etc.

    In the words of The Emperor, "You will die".

    Except I have a chance by dodging/reflecting them.

    You can be a templar and purge the skill. Which is what everyone who is defending radiant oppression is saying to do. Be a templar or die. GREAT sense of balancing from this community. And the vet6 who doesn't know anything is the reason why the game isn't balanced FeelsGoodMan

    Or use the other 15+ counters.

    Enlighten me on the 15+ counters, if you do not mind. I'm a v6 templar. I don't know what i am talking about. Enlighten me oh great master of every class and their abilities.

    http://elderscrollsonline.wiki.fextralife.com/Templar
    http://elderscrollsonline.wiki.fextralife.com/Nightblade
    http://elderscrollsonline.wiki.fextralife.com/Sorcerer
    http://elderscrollsonline.wiki.fextralife.com/Dragonknight

    Find them.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Parafrost wrote: »
    Cool story, you got a lot more ap on me even though i've played since December of last year. Kudos to you.

    So you've been playing 3 1/2 months?
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Parafrost
    Parafrost
    ✭✭✭
    Parafrost wrote: »
    Cool story, you got a lot more ap on me even though i've played since December of last year. Kudos to you.

    So you've been playing 3 1/2 months?

    Yep. 3 and a half months Rank 22 in pvp atm. Kind of slacking on my pvp game trying to level my templar.
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Parafrost wrote: »
    Parafrost wrote: »
    Cool story, you got a lot more ap on me even though i've played since December of last year. Kudos to you.

    So you've been playing 3 1/2 months?

    Yep. 3 and a half months Rank 22 in pvp atm. Kind of slacking on my pvp game trying to level my templar.

    lol
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    Parafrost wrote: »
    danno8 wrote: »
    Parafrost wrote: »
    Ampnode wrote: »
    Elong wrote: »
    Ampnode wrote: »
    danno8 wrote: »
    Ampnode wrote: »
    Jules wrote: »

    Jules, I love you.

    These templars see proof of it and are literally still defending it. "Oh, must be his super high stats, yeah!" "Staged fight!!" You know, you guys aren't making too good of a name for yourselves with the elitist attitudes.

    So let's see.

    Fight took 6 seconds. Total health was 21,754. That would be 21754/6 = 3625 DPS.

    So spamming RD from full health will net you 3625 dps. Or around 7000 dps in PvE?

    Thanks for proving that only terrible players will spam RD from 100% health.

    Honestly, if you can't be bothered to read previous posts then I wouldn't be posting anything else. My problem is multiple radiants at once. Take that video with blab and Jules, for example. Now multiply how fast Jules died by 2 or maybe even 3. You have no chance whatsoever. One on one radiant isn't a problem(kinda like WB), which I've stated multiple times in my previous posts if you cared enough. Obviously you do care enough, because you decided to refute my statement without prior knowledge of what I'm on about.

    The same is true of multiple people targeting you with any skill, snipe, WB, ambush spam etc.

    In the words of The Emperor, "You will die".

    Except I have a chance by dodging/reflecting them.
    Ampnode wrote: »
    Elong wrote: »
    Ampnode wrote: »
    danno8 wrote: »
    Ampnode wrote: »
    Jules wrote: »

    Jules, I love you.

    These templars see proof of it and are literally still defending it. "Oh, must be his super high stats, yeah!" "Staged fight!!" You know, you guys aren't making too good of a name for yourselves with the elitist attitudes.

    So let's see.

    Fight took 6 seconds. Total health was 21,754. That would be 21754/6 = 3625 DPS.

    So spamming RD from full health will net you 3625 dps. Or around 7000 dps in PvE?

    Thanks for proving that only terrible players will spam RD from 100% health.

    Honestly, if you can't be bothered to read previous posts then I wouldn't be posting anything else. My problem is multiple radiants at once. Take that video with blab and Jules, for example. Now multiply how fast Jules died by 2 or maybe even 3. You have no chance whatsoever. One on one radiant isn't a problem(kinda like WB), which I've stated multiple times in my previous posts if you cared enough. Obviously you do care enough, because you decided to refute my statement without prior knowledge of what I'm on about.

    The same is true of multiple people targeting you with any skill, snipe, WB, ambush spam etc.

    In the words of The Emperor, "You will die".

    Except I have a chance by dodging/reflecting them.

    You can be a templar and purge the skill. Which is what everyone who is defending radiant oppression is saying to do. Be a templar or die. GREAT sense of balancing from this community. And the vet6 who doesn't know anything is the reason why the game isn't balanced FeelsGoodMan

    Actually I was fine with the RD ticks being dodgeable. The problem was that the Templar got locked into the channel cast for the full 3 second channel without doing any damage at all. That was lame.

    I am totally cool with being able to dodge 1 seconds worth of ticks by dodging. Timed right it could be 2/4 ticks dodged.

    That 20% chance to dodge 1 second of the 2.9 second duration wont really help, setting up a barrier or purge for a stam build is helpful but you will lose out on a necessary ability. Blocking helps but that reduces your stamina. Yes only terrible players use the skill at 100% hp. That is quite obvious. This is just giving terrible players the incentive to be able to kill with a execute ability. Do I want templars to be useless? No. All i'm trying to say is that if a skill is blatantly broken, then there should be some adjustments to it, whether it was reverted back to working as a execute or complete nerf of the ability. TBH, the skill did seem useless, only because some templars use it at 100% to I guess mark a target? Is whatever though, i'm have a v6 templar and a v16 stam dk, i don't know what i'm talking about it seems.

    I wasn't talking about Elude or any other "20% dodge chance" skill. I was talking about roll dodge.
  • Parafrost
    Parafrost
    ✭✭✭
    danno8 wrote: »
    Parafrost wrote: »
    danno8 wrote: »
    Parafrost wrote: »
    Ampnode wrote: »
    Elong wrote: »
    Ampnode wrote: »
    danno8 wrote: »
    Ampnode wrote: »
    Jules wrote: »

    Jules, I love you.

    These templars see proof of it and are literally still defending it. "Oh, must be his super high stats, yeah!" "Staged fight!!" You know, you guys aren't making too good of a name for yourselves with the elitist attitudes.

    So let's see.

    Fight took 6 seconds. Total health was 21,754. That would be 21754/6 = 3625 DPS.

    So spamming RD from full health will net you 3625 dps. Or around 7000 dps in PvE?

    Thanks for proving that only terrible players will spam RD from 100% health.

    Honestly, if you can't be bothered to read previous posts then I wouldn't be posting anything else. My problem is multiple radiants at once. Take that video with blab and Jules, for example. Now multiply how fast Jules died by 2 or maybe even 3. You have no chance whatsoever. One on one radiant isn't a problem(kinda like WB), which I've stated multiple times in my previous posts if you cared enough. Obviously you do care enough, because you decided to refute my statement without prior knowledge of what I'm on about.

    The same is true of multiple people targeting you with any skill, snipe, WB, ambush spam etc.

    In the words of The Emperor, "You will die".

    Except I have a chance by dodging/reflecting them.
    Ampnode wrote: »
    Elong wrote: »
    Ampnode wrote: »
    danno8 wrote: »
    Ampnode wrote: »
    Jules wrote: »

    Jules, I love you.

    These templars see proof of it and are literally still defending it. "Oh, must be his super high stats, yeah!" "Staged fight!!" You know, you guys aren't making too good of a name for yourselves with the elitist attitudes.

    So let's see.

    Fight took 6 seconds. Total health was 21,754. That would be 21754/6 = 3625 DPS.

    So spamming RD from full health will net you 3625 dps. Or around 7000 dps in PvE?

    Thanks for proving that only terrible players will spam RD from 100% health.

    Honestly, if you can't be bothered to read previous posts then I wouldn't be posting anything else. My problem is multiple radiants at once. Take that video with blab and Jules, for example. Now multiply how fast Jules died by 2 or maybe even 3. You have no chance whatsoever. One on one radiant isn't a problem(kinda like WB), which I've stated multiple times in my previous posts if you cared enough. Obviously you do care enough, because you decided to refute my statement without prior knowledge of what I'm on about.

    The same is true of multiple people targeting you with any skill, snipe, WB, ambush spam etc.

    In the words of The Emperor, "You will die".

    Except I have a chance by dodging/reflecting them.

    You can be a templar and purge the skill. Which is what everyone who is defending radiant oppression is saying to do. Be a templar or die. GREAT sense of balancing from this community. And the vet6 who doesn't know anything is the reason why the game isn't balanced FeelsGoodMan

    Actually I was fine with the RD ticks being dodgeable. The problem was that the Templar got locked into the channel cast for the full 3 second channel without doing any damage at all. That was lame.

    I am totally cool with being able to dodge 1 seconds worth of ticks by dodging. Timed right it could be 2/4 ticks dodged.

    That 20% chance to dodge 1 second of the 2.9 second duration wont really help, setting up a barrier or purge for a stam build is helpful but you will lose out on a necessary ability. Blocking helps but that reduces your stamina. Yes only terrible players use the skill at 100% hp. That is quite obvious. This is just giving terrible players the incentive to be able to kill with a execute ability. Do I want templars to be useless? No. All i'm trying to say is that if a skill is blatantly broken, then there should be some adjustments to it, whether it was reverted back to working as a execute or complete nerf of the ability. TBH, the skill did seem useless, only because some templars use it at 100% to I guess mark a target? Is whatever though, i'm have a v6 templar and a v16 stam dk, i don't know what i'm talking about it seems.

    I wasn't talking about Elude or any other "20% dodge chance" skill. I was talking about roll dodge.

    Oh ok.
  • KennanTheCold
    KennanTheCold
    ✭✭✭
    Magic, Stamina, Distance, and Close up ways to counter RD

    Bash
    Block
    Don't roll
    Don't mist form
    Stonefist
    Crushing Shock
    Deepbreath
    Flame Reach
    WB
    Magnum Shot
    Javelin
    Power Bash
    Cloak
    Purge
    Purify
    Crystal Frag
    Familiar Explosion
    Prison
    Silver Shards(if vamp)
    Dawnbreaker(if vamp)
    Turn Undead(if vamp)
    Fear
    Meteor
    Fire Rune
    Drain(vamp)
    LOS
    Howl(WW)
    Dragonleap
    Soul Tether
    Incapacitating Strike
    Agony
    Petrify
    Any Shield(Hardened, Rock, Blazing, Magic Harness, Healing Ward)
    Toppling(when it works)
    Luminous Shards
    Streak
    Venom Arrow

    #bringbackblindingflashes


    Not sure if anyone else said this, but you forgot one @Mrs_Quietus, Explosive charge is also an interrupt iirc.
    Overall good summary glad your on team templar.
    Kennan Freesword
    Adielle Freesword
    Kennan Freesword Jr
    Noble Freesword
    Tara Freesword
    Bruce Freesword
  • Parafrost
    Parafrost
    ✭✭✭
    Not many dk abilities there. Another imbalance.
  • myrrrorb14_ESO
    myrrrorb14_ESO
    ✭✭✭✭✭
    Parafrost wrote: »
    Minno wrote: »
    Parafrost wrote: »
    Ampnode wrote: »
    Elong wrote: »
    Ampnode wrote: »
    danno8 wrote: »
    Ampnode wrote: »
    Jules wrote: »

    Jules, I love you.

    These templars see proof of it and are literally still defending it. "Oh, must be his super high stats, yeah!" "Staged fight!!" You know, you guys aren't making too good of a name for yourselves with the elitist attitudes.

    So let's see.

    Fight took 6 seconds. Total health was 21,754. That would be 21754/6 = 3625 DPS.

    So spamming RD from full health will net you 3625 dps. Or around 7000 dps in PvE?

    Thanks for proving that only terrible players will spam RD from 100% health.

    Honestly, if you can't be bothered to read previous posts then I wouldn't be posting anything else. My problem is multiple radiants at once. Take that video with blab and Jules, for example. Now multiply how fast Jules died by 2 or maybe even 3. You have no chance whatsoever. One on one radiant isn't a problem(kinda like WB), which I've stated multiple times in my previous posts if you cared enough. Obviously you do care enough, because you decided to refute my statement without prior knowledge of what I'm on about.

    The same is true of multiple people targeting you with any skill, snipe, WB, ambush spam etc.

    In the words of The Emperor, "You will die".

    Except I have a chance by dodging/reflecting them.
    Ampnode wrote: »
    Elong wrote: »
    Ampnode wrote: »
    danno8 wrote: »
    Ampnode wrote: »
    Jules wrote: »

    Jules, I love you.

    These templars see proof of it and are literally still defending it. "Oh, must be his super high stats, yeah!" "Staged fight!!" You know, you guys aren't making too good of a name for yourselves with the elitist attitudes.

    So let's see.

    Fight took 6 seconds. Total health was 21,754. That would be 21754/6 = 3625 DPS.

    So spamming RD from full health will net you 3625 dps. Or around 7000 dps in PvE?

    Thanks for proving that only terrible players will spam RD from 100% health.

    Honestly, if you can't be bothered to read previous posts then I wouldn't be posting anything else. My problem is multiple radiants at once. Take that video with blab and Jules, for example. Now multiply how fast Jules died by 2 or maybe even 3. You have no chance whatsoever. One on one radiant isn't a problem(kinda like WB), which I've stated multiple times in my previous posts if you cared enough. Obviously you do care enough, because you decided to refute my statement without prior knowledge of what I'm on about.

    The same is true of multiple people targeting you with any skill, snipe, WB, ambush spam etc.

    In the words of The Emperor, "You will die".

    Except I have a chance by dodging/reflecting them.

    You can be a templar and purge the skill. Which is what everyone who is defending radiant oppression is saying to do. Be a templar or die. GREAT sense of balancing from this community. And the vet6 who doesn't know anything is the reason why the game isn't balanced FeelsGoodMan

    Or use the other 15+ counters.

    Enlighten me on the 15+ counters, if you do not mind. I'm a v6 templar. I don't know what i am talking about. Enlighten me oh great master of every class and their abilities.

    I pretty sure you're trolling at this point. But, I'll feed the troll.

    Just scroll up dude. 15+ counters was listed as while back.
  • Parafrost
    Parafrost
    ✭✭✭
    Parafrost wrote: »
    Minno wrote: »
    Parafrost wrote: »
    Ampnode wrote: »
    Elong wrote: »
    Ampnode wrote: »
    danno8 wrote: »
    Ampnode wrote: »
    Jules wrote: »

    Jules, I love you.

    These templars see proof of it and are literally still defending it. "Oh, must be his super high stats, yeah!" "Staged fight!!" You know, you guys aren't making too good of a name for yourselves with the elitist attitudes.

    So let's see.

    Fight took 6 seconds. Total health was 21,754. That would be 21754/6 = 3625 DPS.

    So spamming RD from full health will net you 3625 dps. Or around 7000 dps in PvE?

    Thanks for proving that only terrible players will spam RD from 100% health.

    Honestly, if you can't be bothered to read previous posts then I wouldn't be posting anything else. My problem is multiple radiants at once. Take that video with blab and Jules, for example. Now multiply how fast Jules died by 2 or maybe even 3. You have no chance whatsoever. One on one radiant isn't a problem(kinda like WB), which I've stated multiple times in my previous posts if you cared enough. Obviously you do care enough, because you decided to refute my statement without prior knowledge of what I'm on about.

    The same is true of multiple people targeting you with any skill, snipe, WB, ambush spam etc.

    In the words of The Emperor, "You will die".

    Except I have a chance by dodging/reflecting them.
    Ampnode wrote: »
    Elong wrote: »
    Ampnode wrote: »
    danno8 wrote: »
    Ampnode wrote: »
    Jules wrote: »

    Jules, I love you.

    These templars see proof of it and are literally still defending it. "Oh, must be his super high stats, yeah!" "Staged fight!!" You know, you guys aren't making too good of a name for yourselves with the elitist attitudes.

    So let's see.

    Fight took 6 seconds. Total health was 21,754. That would be 21754/6 = 3625 DPS.

    So spamming RD from full health will net you 3625 dps. Or around 7000 dps in PvE?

    Thanks for proving that only terrible players will spam RD from 100% health.

    Honestly, if you can't be bothered to read previous posts then I wouldn't be posting anything else. My problem is multiple radiants at once. Take that video with blab and Jules, for example. Now multiply how fast Jules died by 2 or maybe even 3. You have no chance whatsoever. One on one radiant isn't a problem(kinda like WB), which I've stated multiple times in my previous posts if you cared enough. Obviously you do care enough, because you decided to refute my statement without prior knowledge of what I'm on about.

    The same is true of multiple people targeting you with any skill, snipe, WB, ambush spam etc.

    In the words of The Emperor, "You will die".

    Except I have a chance by dodging/reflecting them.

    You can be a templar and purge the skill. Which is what everyone who is defending radiant oppression is saying to do. Be a templar or die. GREAT sense of balancing from this community. And the vet6 who doesn't know anything is the reason why the game isn't balanced FeelsGoodMan

    Or use the other 15+ counters.

    Enlighten me on the 15+ counters, if you do not mind. I'm a v6 templar. I don't know what i am talking about. Enlighten me oh great master of every class and their abilities.

    I pretty sure you're trolling at this point. But, I'll feed the troll.

    Just scroll up dude. 15+ counters was listed as while back.

    Didn't look that far back tbh.
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    Manoekin wrote: »
    AddictionX wrote: »
    No, i took it the way i took it ...but thanks for telling me how i took it?(which by the way was not the way i took it lol) I guess standing up for my opinion makes me a tough guy ok lol anyways back to the topic.



    Hell yea it's lol worthy :) and ill legit agree to it give those beams to everyone and the range for the same channeled time.

    I'm not upset about templars and their abilities, its one skill and it happens to belong to templars that is all... lets stop the false accusations and im not really upset about the skill either... but thanks again for telling me im upset! :D

    Glad to see the cp thing is being brought into it the thread peoples are making progress :)

    "literally any class can completely nullify the damage" ~Great I'll call your bluff please show it with viable photos, stats, and videos! Many thanks! :)

    Damage shield, Heal through it, Block, Purge it, Interrupt it.

    [snip]

    Take yourself up on your own challenge. If you want a ranged, undodgeable execute roll a Templar. I want to see your videos of how well you play it. I doubt it would go well, when you don't even understand the basics of the game claiming you can't counter such an ability.

    [edited for flamming]

    I think the people complaining mostly is because of those who hides in zergs with 3-4 templars spamming jesusbeam at max range, where you can't interupt it, or block (since then OOS) or dodgeroll it.

    Don't think anyone complains about it when there is equal numbers or 1v1's.

    Yes 3-4 snipes when you are outnumbered will kill you aswell, or 3 crystal frags. But atleast those you can dodge from range.
    EU | PC
  • Parafrost
    Parafrost
    ✭✭✭
    Master_Kas wrote: »
    Manoekin wrote: »
    AddictionX wrote: »
    No, i took it the way i took it ...but thanks for telling me how i took it?(which by the way was not the way i took it lol) I guess standing up for my opinion makes me a tough guy ok lol anyways back to the topic.



    Hell yea it's lol worthy :) and ill legit agree to it give those beams to everyone and the range for the same channeled time.

    I'm not upset about templars and their abilities, its one skill and it happens to belong to templars that is all... lets stop the false accusations and im not really upset about the skill either... but thanks again for telling me im upset! :D

    Glad to see the cp thing is being brought into it the thread peoples are making progress :)

    "literally any class can completely nullify the damage" ~Great I'll call your bluff please show it with viable photos, stats, and videos! Many thanks! :)

    Damage shield, Heal through it, Block, Purge it, Interrupt it.

    [snip]

    Take yourself up on your own challenge. If you want a ranged, undodgeable execute roll a Templar. I want to see your videos of how well you play it. I doubt it would go well, when you don't even understand the basics of the game claiming you can't counter such an ability.

    [edited for flamming]

    I think the people complaining mostly is because of those who hides in zergs with 3-4 templars spamming jesusbeam at max range, where you can't interupt it, or block (since then OOS) or dodgeroll it.

    Don't think anyone complains about it when there is equal numbers or 1v1's.

    Yes 3-4 snipes when you are outnumbered will kill you aswell, or 3 crystal frags. But atleast those you can dodge from range.

    Yes. It irritates me when I get Xv1ed and 2 templars are there spamming Radiant on me at 100%...
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Magic, Stamina, Distance, and Close up ways to counter RD

    Bash
    Block
    Don't roll
    Don't mist form
    Stonefist
    Crushing Shock
    Deepbreath
    Flame Reach
    WB
    Magnum Shot
    Javelin
    Power Bash
    Cloak
    Purge
    Purify
    Crystal Frag
    Familiar Explosion
    Prison
    Silver Shards(if vamp)
    Dawnbreaker(if vamp)
    Turn Undead(if vamp)
    Fear
    Meteor
    Fire Rune
    Drain(vamp)
    LOS
    Howl(WW)
    Dragonleap
    Soul Tether
    Incapacitating Strike
    Agony
    Petrify
    Any Shield(Hardened, Rock, Blazing, Magic Harness, Healing Ward)
    Toppling(when it works)
    Luminous Shards
    Streak
    Venom Arrow

    #bringbackblindingflashes


    Not sure if anyone else said this, but you forgot one @Mrs_Quietus, Explosive charge is also an interrupt iirc.
    Overall good summary glad your on team templar.

    Toppling charge is there. But explosive charge has an AOE interrupt ;).

    Shame it doesn't work...
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Parafrost
    Parafrost
    ✭✭✭
    Jules wrote: »

    damn. Seems like Radiant isn't broken i guess Kappa
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    Parafrost wrote: »
    Master_Kas wrote: »
    Manoekin wrote: »
    AddictionX wrote: »
    No, i took it the way i took it ...but thanks for telling me how i took it?(which by the way was not the way i took it lol) I guess standing up for my opinion makes me a tough guy ok lol anyways back to the topic.



    Hell yea it's lol worthy :) and ill legit agree to it give those beams to everyone and the range for the same channeled time.

    I'm not upset about templars and their abilities, its one skill and it happens to belong to templars that is all... lets stop the false accusations and im not really upset about the skill either... but thanks again for telling me im upset! :D

    Glad to see the cp thing is being brought into it the thread peoples are making progress :)

    "literally any class can completely nullify the damage" ~Great I'll call your bluff please show it with viable photos, stats, and videos! Many thanks! :)

    Damage shield, Heal through it, Block, Purge it, Interrupt it.

    [snip]

    Take yourself up on your own challenge. If you want a ranged, undodgeable execute roll a Templar. I want to see your videos of how well you play it. I doubt it would go well, when you don't even understand the basics of the game claiming you can't counter such an ability.

    [edited for flamming]

    I think the people complaining mostly is because of those who hides in zergs with 3-4 templars spamming jesusbeam at max range, where you can't interupt it, or block (since then OOS) or dodgeroll it.

    Don't think anyone complains about it when there is equal numbers or 1v1's.

    Yes 3-4 snipes when you are outnumbered will kill you aswell, or 3 crystal frags. But atleast those you can dodge from range.

    Yes. It irritates me when I get Xv1ed and 2 templars are there spamming Radiant on me at 100%...

    That's probably what most people are annoyed at. I rarley see peopel spam killersblade/executioner/mages fury when people are at almost or full health. Only jesusbeam :P
    EU | PC
  • Parafrost
    Parafrost
    ✭✭✭
    Master_Kas wrote: »
    Parafrost wrote: »
    Master_Kas wrote: »
    Manoekin wrote: »
    AddictionX wrote: »
    No, i took it the way i took it ...but thanks for telling me how i took it?(which by the way was not the way i took it lol) I guess standing up for my opinion makes me a tough guy ok lol anyways back to the topic.



    Hell yea it's lol worthy :) and ill legit agree to it give those beams to everyone and the range for the same channeled time.

    I'm not upset about templars and their abilities, its one skill and it happens to belong to templars that is all... lets stop the false accusations and im not really upset about the skill either... but thanks again for telling me im upset! :D

    Glad to see the cp thing is being brought into it the thread peoples are making progress :)

    "literally any class can completely nullify the damage" ~Great I'll call your bluff please show it with viable photos, stats, and videos! Many thanks! :)

    Damage shield, Heal through it, Block, Purge it, Interrupt it.

    [snip]

    Take yourself up on your own challenge. If you want a ranged, undodgeable execute roll a Templar. I want to see your videos of how well you play it. I doubt it would go well, when you don't even understand the basics of the game claiming you can't counter such an ability.

    [edited for flamming]

    I think the people complaining mostly is because of those who hides in zergs with 3-4 templars spamming jesusbeam at max range, where you can't interupt it, or block (since then OOS) or dodgeroll it.

    Don't think anyone complains about it when there is equal numbers or 1v1's.

    Yes 3-4 snipes when you are outnumbered will kill you aswell, or 3 crystal frags. But atleast those you can dodge from range.

    Yes. It irritates me when I get Xv1ed and 2 templars are there spamming Radiant on me at 100%...

    That's probably what most people are annoyed at. I rarley see peopel spam killersblade/executioner/mages fury when people are at almost or full health. Only jesusbeam :P

    And then they expect everyone to be a vampire/use support skills or block when fighting a group... or basically not be a dk at that point because wrecking blow has a instant cast against a 2.9 second radiant destruction and I'm not getting ganged by x number of ppl trying to kill the person that's using RD on me That *** has diminishing returns and isnt apart of my build that I want to run. No one even uses radiant(atleast for the 13 templar fights i was in). Its mostly proxy det, entropy, top charge then dawnbreaker and some jabs as a finisher added with Purifying light as a dot or start off with dark flare. Pre-fight, they spam Dark Flare.
  • Minno
    Minno
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    ✭✭✭✭✭
    Jules wrote: »

    More like it lol.

    Combat Time count in order of appearance:
    1) stamina classes: 11 seconds
    2) stamina nightblades:13 seconds
    3) magicka sorcs: 15 seconds
    4) magicka templar: 6-8 seconds (Rd beam for 6 and 8 for SE buff animation)


    Stats and gear for all parties?


    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • maxjapank
    maxjapank
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    ✭✭
    Thanks for your feedback on this ability, everyone. We did take a look at this ability just to make sure it was working properly and as intended, and it is. There are some circumstances where it can feasibly hit pretty hard, but that's ok in our eyes and we don't currently have plans to change its functionality. It's also worth noting that the way our Death Recap UI works is it combines all tickets of one channel together into one entry, so it may appear as though Radiant Destruction has some outrageous damage at first.

    For those who missed the memo, I thought I'd repost. This is from page 4 in this thread.
  • Parafrost
    Parafrost
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    Guess they want to lose more people.
  • staracino_ESO
    staracino_ESO
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    Jules wrote: »

    I know you are trying to prove a point here... but if you don't weave in any attacks with the others you are not comparing them properly. Radiant cannot weave anything in, while all of those others can, which greatly reduces their kill time.
  • AddictionX
    AddictionX
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    Jules wrote: »

    I know you are trying to prove a point here... but if you don't weave in any attacks with the others you are not comparing them properly. Radiant cannot weave anything in, while all of those others can, which greatly reduces their kill time.

    That would make sense if they started designing skills depending on how well you can weave them but they don't.... which i think is part of the problem with this balance thing across the board. The player also did cancel the said skill with a block in it so I don't see a problem with it, which is faster than if you weaved a light attack. Also its undodgable and has very generous range.

    It did not start hitting for 9k-ish until 9 percent hp- executioner.

    It did not start hitting for 9k-ish until 23 percent hp- killers blade.

    It did not start to hit for 6k-ish until 25 percent hp- mages fury.

    From the beginning RD hit for 2.6k and criting 3.8k ending with two ticks of 7k and 10k at low hp.

    Not to mention the amount of "hits" they took from each said skill.

    While weaving is here to stay they never said it was intended, thats why alot of skills perform the way they do cause it was not taken into consideration.... I think Darkbrother hood will better address it though as they look at the stamina skills
    Edited by AddictionX on March 15, 2016 11:57AM
  • staracino_ESO
    staracino_ESO
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    I am not 100% sure, we would need a green post to confirm it, but I think they ARE designing abilities with weaving in mind. Otherwise certain builds would be leagues ahead of others in terms of PvE dps when they incorporated weaving into their rotations.
    Canceling instant skills with quick animations versus weaving are two completely separate things, since one of them makes a fast skill slightly faster, while the other adds quite a bit of damage into the process.
  • Parafrost
    Parafrost
    ✭✭✭
    I am not 100% sure, we would need a green post to confirm it, but I think they ARE designing abilities with weaving in mind. Otherwise certain builds would be leagues ahead of others in terms of PvE dps when they incorporated weaving into their rotations.
    Canceling instant skills with quick animations versus weaving are two completely separate things, since one of them makes a fast skill slightly faster, while the other adds quite a bit of damage into the process.

    weaving is adding extra damage o.o. That might be false calculations too since you are using light attacks/medium attacks to count as the damage of executioner/killers blade/endless fury. I think jules intention was to test the raw damage of the skill without weaving but animation canceling. ani canceling actually cuts down the time of executioner by a considerable amount especially for me in pvp. by the time i do 1 regular executioner, i can do 2 with block canceling.
  • Hektik_V
    Hektik_V
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    Parafrost wrote: »
    I am not 100% sure, we would need a green post to confirm it, but I think they ARE designing abilities with weaving in mind. Otherwise certain builds would be leagues ahead of others in terms of PvE dps when they incorporated weaving into their rotations.
    Canceling instant skills with quick animations versus weaving are two completely separate things, since one of them makes a fast skill slightly faster, while the other adds quite a bit of damage into the process.

    weaving is adding extra damage o.o. That might be false calculations too since you are using light attacks/medium attacks to count as the damage of executioner/killers blade/endless fury. I think jules intention was to test the raw damage of the skill without weaving but animation canceling. ani canceling actually cuts down the time of executioner by a considerable amount especially for me in pvp. by the time i do 1 regular executioner, i can do 2 with block canceling.

    Go back to leveling young buck
    Das Hektik
    Hektik V
    Hektiksaurus
    Hekspawn

    @HEKT1K
  • Parafrost
    Parafrost
    ✭✭✭
    Hektik_V wrote: »
    Parafrost wrote: »
    I am not 100% sure, we would need a green post to confirm it, but I think they ARE designing abilities with weaving in mind. Otherwise certain builds would be leagues ahead of others in terms of PvE dps when they incorporated weaving into their rotations.
    Canceling instant skills with quick animations versus weaving are two completely separate things, since one of them makes a fast skill slightly faster, while the other adds quite a bit of damage into the process.

    weaving is adding extra damage o.o. That might be false calculations too since you are using light attacks/medium attacks to count as the damage of executioner/killers blade/endless fury. I think jules intention was to test the raw damage of the skill without weaving but animation canceling. ani canceling actually cuts down the time of executioner by a considerable amount especially for me in pvp. by the time i do 1 regular executioner, i can do 2 with block canceling.

    Go back to leveling young buck

    I have a v16 ._...
  • Zheg
    Zheg
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    ✭✭✭✭
    Minno wrote: »
    Jules wrote: »

    More like it lol.

    Combat Time count in order of appearance:
    1) stamina classes: 11 seconds
    2) stamina nightblades:13 seconds
    3) magicka sorcs: 15 seconds
    4) magicka templar: 6-8 seconds (Rd beam for 6 and 8 for SE buff animation)


    Stats and gear for all parties?


    Stats and gear would divulge that the test wasn't actually a test and artificially proved only the results she wanted to find. There's more accurate criticism in the thread she made, but a run down:
    • no LA weaves with the other executes, something you can't do with RD
    • no consideration of the easier and more abundant counters RD suffers from that the others do not

    She was looking for a nerf to the skill, and then posts a pic of her NB with ~4k mregen, ~47k magicka, ~3.5k spell damage, ~50% crit - because balance yo, it's what we're after :sunglasses: .
  • Minno
    Minno
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    ✭✭✭✭✭
    Zheg wrote: »
    Minno wrote: »
    Jules wrote: »

    More like it lol.

    Combat Time count in order of appearance:
    1) stamina classes: 11 seconds
    2) stamina nightblades:13 seconds
    3) magicka sorcs: 15 seconds
    4) magicka templar: 6-8 seconds (Rd beam for 6 and 8 for SE buff animation)


    Stats and gear for all parties?


    Stats and gear would divulge that the test wasn't actually a test and artificially proved only the results she wanted to find. There's more accurate criticism in the thread she made, but a run down:
    • no LA weaves with the other executes, something you can't do with RD
    • no consideration of the easier and more abundant counters RD suffers from that the others do not

    She was looking for a nerf to the skill, and then posts a pic of her NB with ~4k mregen, ~47k magicka, ~3.5k spell damage, ~50% crit - because balance yo, it's what we're after :sunglasses: .

    Partly why I keep pushing for that info.

    Maybe I'm just to used to seeing Asayre's threads with detailed stats, situations, mob defenses, etc in regards to skill assessment.

    But that's the way I want to see "nerf threads" resolved; match the numbers to the practicalities because the two are not separate from each other.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Mrs_Quietus
    Mrs_Quietus
    ✭✭✭
    Magic, Stamina, Distance, and Close up ways to counter RD

    Bash
    Block
    Don't roll
    Don't mist form
    Stonefist
    Crushing Shock
    Deepbreath
    Flame Reach
    WB
    Magnum Shot
    Javelin
    Power Bash
    Cloak
    Purge
    Purify
    Crystal Frag
    Familiar Explosion
    Prison
    Silver Shards(if vamp)
    Dawnbreaker(if vamp)
    Turn Undead(if vamp)
    Fear
    Meteor
    Fire Rune
    Drain(vamp)
    LOS
    Howl(WW)
    Dragonleap
    Soul Tether
    Incapacitating Strike
    Agony
    Petrify
    Any Shield(Hardened, Rock, Blazing, Magic Harness, Healing Ward)
    Toppling(when it works)
    Luminous Shards
    Streak
    Venom Arrow

    #bringbackblindingflashes


    Just reposting, looks like some didn't read the whole post....I do agree that it does too much dmg before execute range. This is for people saying there are no counters to it. I also agree that its nigh impossible to get away from when outnumbered.

    Believe me, I would rather have Blinding Flashes back, buff the damage(or add knock back) to Radial/Empowering/Cresent Sweep to compete with DB/DragonLeap/Meteor and not get hate whispers for "cheesing" or "exploiting" non Class ulitmates, and delete RD from the game.

    #bringbackblindingflashes
    Edited by Mrs_Quietus on March 15, 2016 4:22PM
    Aldmeri Dominion HeisenZerg & Fantasia
    Templar *Lyric Quietus*
    Night Blade *E'ryyn Quietus*
    Sorcerer *Kira Quietus*

    Daggerfall Covenant K Hole GM
    Templar Healer *Lyryc*
    Templar DPS *Lyrikida*
    Night Blade *Lyric Amaryllis*
    DragonKnight *Lyric Enya*

    #bringbackblindingflashes
    #AwaitingCU

    Youtube Channel:
    *Mr. & Mrs. Quietus*
    https://youtube.com/channel/UC-P7vLjk9QC8q98rWiSY-Rg
  • Mrs_Quietus
    Mrs_Quietus
    ✭✭✭
    Minno wrote: »
    Magic, Stamina, Distance, and Close up ways to counter RD

    Bash
    Block
    Don't roll
    Don't mist form
    Stonefist
    Crushing Shock
    Deepbreath
    Flame Reach
    WB
    Magnum Shot
    Javelin
    Power Bash
    Cloak
    Purge
    Purify
    Crystal Frag
    Familiar Explosion
    Prison
    Silver Shards(if vamp)
    Dawnbreaker(if vamp)
    Turn Undead(if vamp)
    Fear
    Meteor
    Fire Rune
    Drain(vamp)
    LOS
    Howl(WW)
    Dragonleap
    Soul Tether
    Incapacitating Strike
    Agony
    Petrify
    Any Shield(Hardened, Rock, Blazing, Magic Harness, Healing Ward)
    Toppling(when it works)
    Luminous Shards
    Streak
    Venom Arrow

    #bringbackblindingflashes


    Not sure if anyone else said this, but you forgot one @Mrs_Quietus, Explosive charge is also an interrupt iirc.
    Overall good summary glad your on team templar.

    Toppling charge is there. But explosive charge has an AOE interrupt ;).

    Shame it doesn't work...

    If my toppling/explosive was reliable, i wouldn't use RD to be honest.
    Aldmeri Dominion HeisenZerg & Fantasia
    Templar *Lyric Quietus*
    Night Blade *E'ryyn Quietus*
    Sorcerer *Kira Quietus*

    Daggerfall Covenant K Hole GM
    Templar Healer *Lyryc*
    Templar DPS *Lyrikida*
    Night Blade *Lyric Amaryllis*
    DragonKnight *Lyric Enya*

    #bringbackblindingflashes
    #AwaitingCU

    Youtube Channel:
    *Mr. & Mrs. Quietus*
    https://youtube.com/channel/UC-P7vLjk9QC8q98rWiSY-Rg
This discussion has been closed.