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Rate your PvP experience after the Thieves Guild update

Lava_Croft
Lava_Croft
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Anonymous voting because this reflects ZOS company policy of secrecy.

1 to 10, worst to best.
Edited by Lava_Croft on March 13, 2016 11:14PM

Rate your PvP experience after the Thieves Guild update 345 votes

1
24% 84 votes
2
10% 35 votes
3
14% 51 votes
4
5% 18 votes
5
11% 40 votes
6
5% 18 votes
7
9% 33 votes
8
8% 31 votes
9
3% 11 votes
10
6% 24 votes
  • Wollust
    Wollust
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    I don't know why but I like it better than last patch. Needless to say it's still pretty bad though regarding bugs and performance.
    Susano'o

    Zerg Squad
  • HoloYoitsu
    HoloYoitsu
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    Why does the scale not go into the negative?
  • Mojmir
    Mojmir
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    not enough campaigns
  • Master_Kas
    Master_Kas
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    Very bad, to many bugs and stupid changes (imo)

    There are some things I like, the forward camps, the ap changes and the new sets looks interesting.

    Dislike: Magicka build meta, elder snares online: roots unlimited, rapid manouvers change, performance issues (FPS and Lag worse than ever for me), the no-sound bug, and the stealthnerf/bug to normal and mounted movement speed.
    Edited by Master_Kas on March 14, 2016 12:41AM
    EU | PC
  • KenaPKK
    KenaPKK
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    Need another cp-enabled vet campaign, less lag, and balance sorc shields. Also finish the Imp City DLC with significant PvP objectives... Then I'm happy. Overall it feels better to me than last patch.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • driosketch
    driosketch
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    I can't put my finger on it, but I actually feel stronger in this update than before. My AP gains are also more than the double increase they added. While the sound issue is annoying, lag has been less cumbersome.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Bugs are way more annoying than before the patch. Most frustrating is when you report bugs on pts and they still make it onto the live server.
  • Eirella
    Eirella
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    Awful.
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • ChrisXO
    ChrisXO
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    Lovin' it
    - ad scrub -
  • Ffastyl
    Ffastyl
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    The no CP fights have been amazing, but AD heavily outnumbers people all the time. #PopulationImbalanceIsBack
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
    Daggerfall Covenant

    Ffastyl - Level 50 Templar
    Arturus Amitis - Level 50 Nightblade
    Sulac the Wanderer - Level 50 Dragonknight
    Arcturus Leland - Level 50 Sorcerer
    Azrog rus-Oliphet - Level 50 Templar
    Tienc - Level 50 Warden
    Aldmeri Dominion
    Ashen Willow Knight - Level 50 Templar
    Champion Rank 938

    Check out:
    Old vs New Intro Cinematics


    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • Poxheart
    Poxheart
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    Haven't patched & probably won't based on comments I've seen here.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • zyk
    zyk
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    It's too early to tell how the gameplay changes will work out. We won't know the true results until we've adapted to the new gameplay.

    Most have not yet adapted. It's an ongoing process that never ends really, but obviously the rate of change is faster during the first few weeks of a new patch. It is possible this is a bumpy path to something better.

    For example, most groups are in the process of learning how to play without stacking. Those that haven't begun to adapt have suffered via proxy det. They will eventually adapt. The same is true of intelligent use of rapids and purge.

    I enjoyed most of Saturday and Sunday on NA TF. The largest flaw in the game remains server performance. Non-stop bombing is fun for now, but will soon grow old.

    I hope groups adapt to the proxy changes by shrinking in size and spreading out. I know some 24 player groups have been successful, but I wonder if the work is still worth the results. Time will tell.
    Edited by zyk on March 14, 2016 6:08AM
  • Zheg
    Zheg
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    The pvp meta is the least enjoyable for me across all play styles. Even when I'm solo, I tend to prefer going to large keep battles and usually spend most of my combat time snared or rooted - and that's WITH purify being used. The siege is also moronic. There is simply too much siege at large fights because it's too easy. It's a nuisance, I just want to fight people and use my skills for something other than purify/heal/mist form. Yesterday I stood on the wall of BRK with a cold fire ballista and the AP just rolled in, I didn't have to do jack squat and was in zero danger. Everybody that died just rezzed up with a forward camp, and it seemed like the fight only ended because people were getting tired of dying and rezzing.

    As far as group play goes, you cannot push objectives with a single group any more if it's well defended. The siege damage does not allow for it because frankly, healing is absolute garbage in this patch with the amount of damage going out and the amount of heal debuffs going out (and more to come with fasalla's guile). I anticipate an even further devolution into toxicity between the playerbase as alliances end up stacking to go assault keeps.

    The most enjoyable fights are out in the middle of the field while solo or in a small man, the least enjoyable (even when we win) are the keep fights. Bravo WW2, your balance, foresight, and judgment live up to the acronym I've started referring to you by.
    Edited by Zheg on March 14, 2016 1:57PM
  • Rylana
    Rylana
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    Zheg wrote: »
    The pvp meta is the least enjoyable for me across all play styles. Even when I'm solo, I tend to prefer going to large keep battles and usually spend most of my combat time snared or rooted - and that's WITH purify being used. The siege is also moronic. There is simply too much siege at large fights because it's too easy. It's a nuisance, I just want to fight people and use my skills for something other than purify/heal/mist form. Yesterday I stood on the wall of BRK with a cold fire ballista and the AP just rolled in, I didn't have to do jack squat and was in zero danger. Everybody that died just rezzed up with a forward camp, and it seemed like the fight only ended because people were getting tired of dying and rezzing.

    As far as group play goes, you cannot push objectives with a single group any more if it's well defended. The siege damage does not allow for it because frankly, healing is absolute garbage in this patch with the amount of damage going out and the amount of heal debuffs going out (and more to come with fasalla's guile). I anticipate an even further devolution into toxicity between the playerbase as alliances end up stacking to go assault keeps.

    The most enjoyable fights are out in the middle of the field while solo or in a small man, the least enjoyable (even when we win) are the keep fights. Bravo WW2, your balance, foresight, and judgment live up to the acronym I've started referring to you by.

    Pretty much this, I was on my AD magicka DK the other day zergdiving your raid to test my new survival build (great success may i add, you guys have the worst luck with the dolmen outside of nikel), and noticed you guys had given up trying to take keeps after that fiasco in BRK (when id switched to my sorc and kept detting your from mah epic ledge of safety) where it was basically a stair/backflag fight for 20 straight minutes of AD just throwing bodies into your group until someone pithy threw about six trebs on the wall and that was the end of it, cause you got trebbed on the ring and rekt.

    By all rights you should have had that keep, but new meta (siege + camps) pretty much made that impossible, and ive seen it too, taking a keep for DR has been a crapshoot if numbers approach even + siege. Its just crazy how much the siege affects the fight. Even counter siege doesnt do much to help unless the opponents get caught or a lucky shot takes down a crown or clutch healer somehow.

    Its just.... i dont even know right now. I cant stand objective fighting right now. Open field is really the only good fight, and theres no tick for that so its crap for AP as well once camps get involved and people lose value from deaths. Had an excellent fight with Khole and some AD guilds outside of Sej today on Haderus, and that one fight alone (30 or so minutes in the ruins west of sej, 20 of us vs about 10 Khole and 20-30 AD fighting us both) was the only time group movement and coordination wasnt trumped by the inability to purge/rapids or heal through a hailstorm of death at a breach.

    Depending on toon, what im doing, and where I am fighting im rating the current PvP meta 3-5 (three if its a keep fight, 5 if its open field with camps, but its still down sharply from just a couple weeks ago) The nightblade/DK detsquads are borderline silly right now.

    Also on a sidenote, as I was leading the DR group tonight for the first time since patch - that soundless lag crap is truly the most distracting thing I have ever experienced in a video game. That by itself pretty much makes laggy keep fights 10 times worse than before TG.
    Edited by Rylana on March 15, 2016 7:01AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Satiar
    Satiar
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    Rylana wrote: »
    Zheg wrote: »
    The pvp meta is the least enjoyable for me across all play styles. Even when I'm solo, I tend to prefer going to large keep battles and usually spend most of my combat time snared or rooted - and that's WITH purify being used. The siege is also moronic. There is simply too much siege at large fights because it's too easy. It's a nuisance, I just want to fight people and use my skills for something other than purify/heal/mist form. Yesterday I stood on the wall of BRK with a cold fire ballista and the AP just rolled in, I didn't have to do jack squat and was in zero danger. Everybody that died just rezzed up with a forward camp, and it seemed like the fight only ended because people were getting tired of dying and rezzing.

    As far as group play goes, you cannot push objectives with a single group any more if it's well defended. The siege damage does not allow for it because frankly, healing is absolute garbage in this patch with the amount of damage going out and the amount of heal debuffs going out (and more to come with fasalla's guile). I anticipate an even further devolution into toxicity between the playerbase as alliances end up stacking to go assault keeps.

    The most enjoyable fights are out in the middle of the field while solo or in a small man, the least enjoyable (even when we win) are the keep fights. Bravo WW2, your balance, foresight, and judgment live up to the acronym I've started referring to you by.

    Pretty much this, I was on my AD magicka DK the other day zergdiving your raid to test my new survival build (great success may i add, you guys have the worst luck with the dolmen outside of nikel), and noticed you guys had given up trying to take keeps after that fiasco in BRK (when id switched to my sorc and kept detting your from mah epic ledge of safety) where it was basically a stair/backflag fight for 20 straight minutes of AD just throwing bodies into your group until someone pithy threw about six trebs on the wall and that was the end of it, cause you got trebbed on the ring and rekt.

    By all rights you should have had that keep, but new meta (siege + camps) pretty much made that impossible, and ive seen it too, taking a keep for DR has been a crapshoot if numbers approach even + siege. Its just crazy how much the siege affects the fight. Even counter siege doesnt do much to help unless the opponents get caught or a lucky shot takes down a crown or clutch healer somehow.

    Its just.... i dont even know right now. I cant stand objective fighting right now. Open field is really the only good fight, and theres no tick for that so its crap for AP as well once camps get involved and people lose value from deaths. Had an excellent fight with Khole and some AD guilds outside of Sej today on Haderus, and that one fight alone (30 or so minutes in the ruins west of sej, 20 of us vs about 10 Khole and 20-30 AD fighting us both) was the only time group movement and coordination wasnt trumped by the inability to purge/rapids or heal through a hailstorm of death at a breach.

    Depending on toon, what im doing, and where I am fighting im rating the current PvP meta 3-5 (three if its a keep fight, 5 if its open field with camps, but its still down sharply from just a couple weeks ago) The nightblade/DK detsquads are borderline silly right now.

    Also on a sidenote, as I was leading the DR group tonight for the first time since patch - that soundless lag crap is truly the most distracting thing I have ever experienced in a video game. That by itself pretty much makes laggy keep fights 10 times worse than before TG.

    That dolmen had 20 siege on it I swear to Akatosh. Why AD expected us to keep pushing Nickel instead of coming to Ash with that horde i shall never know.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Iyas
    Iyas
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    Only problem is still the lag on EU primetime servers. Except that I love the game.
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Rylana
    Rylana
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    Iyas wrote: »
    Only problem is still the lag on EU primetime servers. Except that I love the game.

    The lag is just as bad on NA, I am sure. From 6pm - 10pm local, Trueflame is almost unplayable
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • mchermie
    mchermie
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    Elder slows online
    Retired
    NA DC
    K-Hole
    McHermie NB - AR 42
    McHermes DK - AR 18
    Lord Typh Templar - AR 11
  • Zheg
    Zheg
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    Rylana wrote: »
    Zheg wrote: »
    The pvp meta is the least enjoyable for me across all play styles. Even when I'm solo, I tend to prefer going to large keep battles and usually spend most of my combat time snared or rooted - and that's WITH purify being used. The siege is also moronic. There is simply too much siege at large fights because it's too easy. It's a nuisance, I just want to fight people and use my skills for something other than purify/heal/mist form. Yesterday I stood on the wall of BRK with a cold fire ballista and the AP just rolled in, I didn't have to do jack squat and was in zero danger. Everybody that died just rezzed up with a forward camp, and it seemed like the fight only ended because people were getting tired of dying and rezzing.

    As far as group play goes, you cannot push objectives with a single group any more if it's well defended. The siege damage does not allow for it because frankly, healing is absolute garbage in this patch with the amount of damage going out and the amount of heal debuffs going out (and more to come with fasalla's guile). I anticipate an even further devolution into toxicity between the playerbase as alliances end up stacking to go assault keeps.

    The most enjoyable fights are out in the middle of the field while solo or in a small man, the least enjoyable (even when we win) are the keep fights. Bravo WW2, your balance, foresight, and judgment live up to the acronym I've started referring to you by.

    Pretty much this, I was on my AD magicka DK the other day zergdiving your raid to test my new survival build (great success may i add, you guys have the worst luck with the dolmen outside of nikel), and noticed you guys had given up trying to take keeps after that fiasco in BRK (when id switched to my sorc and kept detting your from mah epic ledge of safety) where it was basically a stair/backflag fight for 20 straight minutes of AD just throwing bodies into your group until someone pithy threw about six trebs on the wall and that was the end of it, cause you got trebbed on the ring and rekt.

    By all rights you should have had that keep, but new meta (siege + camps) pretty much made that impossible, and ive seen it too, taking a keep for DR has been a crapshoot if numbers approach even + siege. Its just crazy how much the siege affects the fight. Even counter siege doesnt do much to help unless the opponents get caught or a lucky shot takes down a crown or clutch healer somehow.

    Its just.... i dont even know right now. I cant stand objective fighting right now. Open field is really the only good fight, and theres no tick for that so its crap for AP as well once camps get involved and people lose value from deaths. Had an excellent fight with Khole and some AD guilds outside of Sej today on Haderus, and that one fight alone (30 or so minutes in the ruins west of sej, 20 of us vs about 10 Khole and 20-30 AD fighting us both) was the only time group movement and coordination wasnt trumped by the inability to purge/rapids or heal through a hailstorm of death at a breach.

    Depending on toon, what im doing, and where I am fighting im rating the current PvP meta 3-5 (three if its a keep fight, 5 if its open field with camps, but its still down sharply from just a couple weeks ago) The nightblade/DK detsquads are borderline silly right now.

    Also on a sidenote, as I was leading the DR group tonight for the first time since patch - that soundless lag crap is truly the most distracting thing I have ever experienced in a video game. That by itself pretty much makes laggy keep fights 10 times worse than before TG.

    I'm already bored/frustrated with pvp and it's been a week. Objective play is broken as eff right now, but most of the people championing this patch never had anything to do with objectives in the first place. I don't even enjoy playing solo on my templar any more, #wrobelbalance insisted that my templar wanted to be played as a glass cannon DF/jesus beamer to sit back and play like the sniper bowtards of yesteryears. I'm moving this week and will be upgrading to 1G internet; if the FPS and ping are still absolute garbage and stop me from being able to weapon swap and react the way I'm reacting IRL, I may not even last the few remaining months/weeks until I can start playing CU. At this point, I find the pvp in Skyrim to be more enjoyable than pvp in ESO. #thanksWW2
    Edited by Zheg on March 15, 2016 2:28PM
  • Durham
    Durham
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    -Detonation (red circles everywhere)
    - Ranged Executes are everywhere now.... I never liked Executes in PVP especially executes at start to scale at 50% ... no execute should start before 25% ever its not an execute at that point....
    - Shield PVP stronger shields then ever
    - No low populated server , people can no longer get away from the zerging ... OLD trueflame ran mostly smaller groups
    - Pink Tree's Pink Rocks, Pink walls
    - Gap closers do not work in some situations
    - Dragon Leap bugs out now at times
    - OLD bugs are back again
    - Incredibly high latency and low frame-rate spikes ( This is disaster for small mans and solo and Melee builds)
    -The amount of CC seems more then ever now...
    - Game feels different now characters feel slower less responsive at times
    - Cant see group mates at times
    - Ultimate's being unbalanced
    - over use of AOE in the game ... unless people ball then they should be hit for 70893209483290482034823

    This is what I see ....

    I do like seeing the ball groups blowing up now tho ... That is fun to watch :)


    PVP DEADWAIT
    PVP The Unguildables
  • Sallington
    Sallington
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    I canceled my sub the second I realized they somehow brought the no sound bug back.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Cody
    Cody
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    I have not touched it for almost 2 weeks now. The snare/root issue has killed PvP for me. I can deal with lag, but not being almost stuck in place most of the time. I am having fun in civ beyond earth, destroying any civ that decides to go against my awesome Harmony (ironic, as later on today I plan to play a Purity game:D)

    if another MP games come out that i find decent, I will leave ESO. I will not spend what little free time I have being frustrated and almost unable to do anything due to lag and what are in my opinion poor design choices.
    Edited by Cody on March 15, 2016 8:02PM
  • Lava_Croft
    Lava_Croft
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    What's most baffling is the consistent decrease of the game's performance without anything to show for it. No improved graphics, not a more stable game, not less lag. All that happens is that what used to run great runs worse and worse the more the people who ZOS thinks are engineers touch the code.
  • Duiwel
    Duiwel
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    I love the fact that you can gain AP faster it's really a good move, removing 2 servers though ( AS should not have been made non CP they should have added a new one ) was not such a good choice, it caused too much migration at once, which apparently caused lag ( just my assumption the lag can be caused by something else ).

    The solution to this issue is simple, fix whatever you guys implemented to keep bots out ( it slowed the game tremendously ! )
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • frozywozy
    frozywozy
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    I really enjoy this new patch, especially the new performances and every single counter they brought to ballgroups. I would have gone for the total removal of AOE caps but I guess we're gonna have to deal with this for now.

    I would like to give a special shoutout to @ZOS_BrianWheeler , @Wrobel and their team for changing the purge, barrier, maneuver mechanisms, and to have brought tons of fixes to LoS checks and long range abilities/buffs. I can already notice positive performance impacts with multiple players on the screen and I am looking forward to more optimisation regarding aoe fights calculation. When large groups spam their AOEs on top of each other (24 VS 24), we still get major latency issues.

    My framerates also got much much better and now allow me to run the game with the 64bits client in high graphics instead of medium with no fps penality (30 during large fights and stable at 60 with vsync on the rest of the time) running in full 4k resolution.

    Overall, even though there are some annoying bugs, and some balance fixes that I don't specifically agree with, I'm very happy of the efforts of the development team.

    Keep up the good work!
    Edited by frozywozy on March 16, 2016 8:39PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    For some reason all my abilities lag even if there's only like 200 ping could understand if it showed 400+ but lag at 200 is just terrible for some reason.

    Perhaps the fix was just to change the numbers
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • TBois
    TBois
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    Moral of the story is that ZOS has never and doesn't have any plan in mind for what they would like pvp to be like. there is no goal for pvp. They just fix a few things every now and then. Even asking the devs, "what would you like to see eso pvp become?" Basically got crickets in a guild meeting months ago.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Lava_Croft
    Lava_Croft
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    For some reason all my abilities lag even if there's only like 200 ping could understand if it showed 400+ but lag at 200 is just terrible for some reason.

    Perhaps the fix was just to change the numbers
    Same here. FPS seems fine, ping seems fine, game feels like 10fps - 600ms. Combine this with the constant random frame rate dips that seems to occur for no real reason other than magic and that's my experience on a nearly empty Cyrodiil campaign.
  • HoloYoitsu
    HoloYoitsu
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    frozywozy wrote: »
    I really enjoy this new patch, especially the new performances and every single counter they brought to ballgroups. I would have gone for the total removal of AOE caps but I guess we're gonna have to deal with this for now.

    I would like to give a special shoutout to @ZOS_BrianWheeler , @Wrobel and their team for changing the purge, barrier, maneuver mechanisms, and to have brought tons of fixes to LoS checks and long range abilities/buffs. I can already notice positive performance impacts with multiple players on the screen and I am looking forward to more optimisation regarding aoe fights calculation. When large groups spam their AOEs on top of each other (24 VS 24), we still get major latency issues.

    My framerates also got much much better and now allow me to run the game with the 64bits client in high graphics instead of medium with no fps penality (30 during large fights and stable at 60 with vsync on the rest of the time) running in full 4k resolution.

    Overall, even though there are some annoying bugs, and some balance fixes that I don't specifically agree with, I'm very happy of the efforts of the development team.

    Keep up the good work!
    Dude, can you tell me what game you're playing now? Cuz it certainly isn't ESO. You are about literally the only person who's said this patch has had a positive improvement to to pvp performance wise.

    And just 'some annoying bugs'? I'm sorry, but things like Scales getting you killed with bugged resource drain instead of protecting you isn't just an annoyance.
  • Chingowey
    Chingowey
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    @frozywozy You must be playing in Azuras because everything you said is completely inaccurate with regards to Trueflame on PC/NA.
    PC//NA//AD
    Varomyr: v16 Sorcerer
    Lord Reek: v16 Nightblade
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