dodgehopper_ESO wrote: »they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.
So then a stamplar would have a rune to regen and repentence. It's too much.
Repentence is probably the best recourse returning skill in the game. Even 1vs1 you get 10% all regen. Plus bodies added in.
Werewolf gives 15% stam regen while slotted.
Deadric summoning gives 20% stam and health regen.
Green dragon blood... lol
Not sure the figure for the magica retuning rune, but it doesn't seem like a huge amount.
Relentless Focus I'm not sure of off top of my head, 12% regen?
Vamp skill slotted gives 10% stam and magica regen.
Siphoning strikes is good too. Not used it much though so unsure just how good it is. I don't use it in pvp and only done like 3 dungeons on my magica NB. Then I was weaving Swallow soul with destro and proccing assassin's will, which is hardly taxing on magica.
Have I missed any out?
Except those passives are not part of major/minors. There are other passives you missed from various classes but either way, Templar is the only class whose Regeneration is based on the major/minor system. This is why on my Temp I do not use Tri Pots generally. You missed the shadow passive for nightblade "Refreshing Shadows" which grants a flat 15% regeneration to health, magicka and stamina. The Nightblade class also gets armor/sr buffs every time they attack with shadow skills. They get more health for using shadow skills, and honestly better crits than Templars and cloak. Now that they have more or less ruined Templar Tanking in this game I find myself in the odd position of wishing my Tanklar-turned-Stamplar were a Nightblade. At any regard there are a lot more regen passives than the ones listed. The way the game works now Repentance is the only useful version.
The Nightblade one doesn't require a skill slotted though. I was comparing skills. Gdb is a major as well, so not exclusive to templar. Passives are another issue altogether, especially nb ones (ridiculously eclipse the other classes).
Plus the thread is about repentance which stacks with pots and gives a burst of stamina back.
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.
So then a stamplar would have a rune to regen and repentence. It's too much.
Repentence is probably the best recourse returning skill in the game. Even 1vs1 you get 10% all regen. Plus bodies added in.
Werewolf gives 15% stam regen while slotted.
Deadric summoning gives 20% stam and health regen.
Green dragon blood... lol
Not sure the figure for the magica retuning rune, but it doesn't seem like a huge amount.
Relentless Focus I'm not sure of off top of my head, 12% regen?
Vamp skill slotted gives 10% stam and magica regen.
Siphoning strikes is good too. Not used it much though so unsure just how good it is. I don't use it in pvp and only done like 3 dungeons on my magica NB. Then I was weaving Swallow soul with destro and proccing assassin's will, which is hardly taxing on magica.
Have I missed any out?
Except those passives are not part of major/minors. There are other passives you missed from various classes but either way, Templar is the only class whose Regeneration is based on the major/minor system. This is why on my Temp I do not use Tri Pots generally. You missed the shadow passive for nightblade "Refreshing Shadows" which grants a flat 15% regeneration to health, magicka and stamina. The Nightblade class also gets armor/sr buffs every time they attack with shadow skills. They get more health for using shadow skills, and honestly better crits than Templars and cloak. Now that they have more or less ruined Templar Tanking in this game I find myself in the odd position of wishing my Tanklar-turned-Stamplar were a Nightblade. At any regard there are a lot more regen passives than the ones listed. The way the game works now Repentance is the only useful version.
The Nightblade one doesn't require a skill slotted though. I was comparing skills. Gdb is a major as well, so not exclusive to templar. Passives are another issue altogether, especially nb ones (ridiculously eclipse the other classes).
Plus the thread is about repentance which stacks with pots and gives a burst of stamina back.
That's the point I'm making though. Other classes get those resource returns without having to worry so much about what to slot. They get genuine choices, and to add insult to injury the Templars version of recovery actually requires that you slot an active skill that applies a major/minor buff thereby vastly lowering the value of a whole array of potions and buffs. I definitely feel that GDB gets doubly screwed for similar reasons, and the battle spirit debuffs really hurt both classes significantly. The Stamina Regeneration 0% while Blocking and 4 seconds thereafter thing is another major debuff that very directly harms the two classes built and balanced with passives meant to be good at blocking. What I'm arguing here is that the Templar toolkit is inferior and far more confining. Repentance is great against npc's, but really pathetic in massive pvp scenarios or small scale.
Giles.floydub17_ESO wrote: »I play a stam Templar and disagree with the changes suggested. First, major brutality is provided by 2 weapon lines, once of which the OP mentions. No reason to duplicate this. Second, we have a choice between radiant aura morphs with one duplicating the stam regen from pots and the other one providing a heal and instant stam.
No reason to change the best skill a stam Templar has. None at all.
Except for the reason I pointed out, which is in PVP repentance isn't as useful. I get your point though. My primary reason for wanting brutality somewhere in our kit is just so all templar are not limited to only 2hand and Dual Wield and not require us to spam brutality pots. But w/e it is what it is.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »I play a stam Templar and disagree with the changes suggested. First, major brutality is provided by 2 weapon lines, once of which the OP mentions. No reason to duplicate this. Second, we have a choice between radiant aura morphs with one duplicating the stam regen from pots and the other one providing a heal and instant stam.
No reason to change the best skill a stam Templar has. None at all.
Except for the reason I pointed out, which is in PVP repentance isn't as useful. I get your point though. My primary reason for wanting brutality somewhere in our kit is just so all templar are not limited to only 2hand and Dual Wield and not require us to spam brutality pots. But w/e it is what it is.
And you missed my point that I don't want Templars made worse than they already are. This would happen with absolute certainty with your change.
At that, with the exception of a Templar rank in PvP which major brutality is not primary, any stam Templar would have either 2h or DW even if they carry a bow. I cannot think of any other weapon choices.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »I play a stam Templar and disagree with the changes suggested. First, major brutality is provided by 2 weapon lines, once of which the OP mentions. No reason to duplicate this. Second, we have a choice between radiant aura morphs with one duplicating the stam regen from pots and the other one providing a heal and instant stam.
No reason to change the best skill a stam Templar has. None at all.
Except for the reason I pointed out, which is in PVP repentance isn't as useful. I get your point though. My primary reason for wanting brutality somewhere in our kit is just so all templar are not limited to only 2hand and Dual Wield and not require us to spam brutality pots. But w/e it is what it is.
And you missed my point that I don't want Templars made worse than they already are. This would happen with absolute certainty with your change.
At that, with the exception of a Templar rank in PvP which major brutality is not primary, any stam Templar would have either 2h or DW even if they carry a bow. I cannot think of any other weapon choices.
I can't get Major Fracture without Sword and Board. I can't get Major Brutality if I don't use 2hand/dual wield.
If I could get Major Brutality from a class skill I could use SnB/bow for my Major/Minor fracture.
Either give us major fracture on javelin or give me brutality on SOMETHING. I don't wanna reroll to Stamina DK to play the way I want too.
I always imagined my Templar as a Sword and Shield/bow user and I hate the game practically forcing me into using 2 hand and Dual Wield.
I can't get Major Fracture without Sword and Board. I can't get Major Brutality if I don't use 2hand/dual wield.
If I could get Major Brutality from a class skill I could use SnB/bow for my Major/Minor fracture.
Either give us major fracture on javelin or give me brutality on SOMETHING. I don't wanna reroll to Stamina DK to play the way I want too.
I always imagined my Templar as a Sword and Shield/bow user and I hate the game practically forcing me into using 2 hand and Dual Wield.
Giles.floydub17_ESO wrote: »I can't get Major Fracture without Sword and Board. I can't get Major Brutality if I don't use 2hand/dual wield.
If I could get Major Brutality from a class skill I could use SnB/bow for my Major/Minor fracture.
Either give us major fracture on javelin or give me brutality on SOMETHING. I don't wanna reroll to Stamina DK to play the way I want too.
I always imagined my Templar as a Sword and Shield/bow user and I hate the game practically forcing me into using 2 hand and Dual Wield.
You can use S&B in your build. Templars do great with S&B. Obviously this is a line for reducing damage taken and less about inflicting damage. It is all about choices. we cannot expect (or logically should not expect) to be able to have everything we want regardless of our choices. The game has never been sold on that.
If someone wants the major brutality buff there are many ways to get it without destroying the best skill a stam Templar has. Really a silly discussion.
Giles.floydub17_ESO wrote: »it really sounds like you want to pick and choose benefits of other classes and weapon lines all into the class skills to create the master class.
Fortunately, back to the topic, the change listed in the OP is not going to happen. Main reason why, it is a heavily used skill and by far the preceded morph. The last patch buffed the other morph because it is rarely chosen.
Tonnopesceb16_ESO wrote: »WHY????
I believe that repentance is the best designed skill that templars have...
Tonnopesceb16_ESO wrote: »WHY????
I believe that repentance is the best designed skill that templars have...
Leave repentance alone...