bikerangelo wrote: »Just to reiterate, Repentance is probably one of the greatest abilities in the game and should be left alone.
But luuuuminous shaaaards. Make them useful for Stamplars or tankplars.
I honestly agree with or being one of the best skills in the game. It's crazy strong. Potentially unlimited recourse and healing. For a free cast. Plus 10% regen across-the-board board for being slotted.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
bikerangelo wrote: »Just to reiterate, Repentance is probably one of the greatest abilities in the game and should be left alone.
But luuuuminous shaaaards. Make them useful for Stamplars or tankplars.
I honestly agree with or being one of the best skills in the game. It's crazy strong. Potentially unlimited recourse and healing. For a free cast. Plus 10% regen across-the-board board for being slotted.
I agree it's very useful but I don't think it's "crazy" strong. The stamina/health recovery isn't THAT much for 1 body and in PVP bodies are unreliable, plus you can only harvest each body once. You can use engine guardian to supplement it but not everyone wants to run with that.
they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.
Tonnopesceb16_ESO wrote: »WHY????
I believe that repentance is the best designed skill that templars have...
As I have mentioned above it is a great skill that I love, however it's use in pvp is so situational because of the requirement for dead bodies. Also it could just replace Radiant Aura since everyone loves Repentance in PVE so much.
Tonnopesceb16_ESO wrote: »Tonnopesceb16_ESO wrote: »WHY????
I believe that repentance is the best designed skill that templars have...
As I have mentioned above it is a great skill that I love, however it's use in pvp is so situational because of the requirement for dead bodies. Also it could just replace Radiant Aura since everyone loves Repentance in PVE so much.
If you know how to use it, in PVP is not situational and in IC is awesome.
In PVE is just a free heal + free stamina for all your group and while doing trash mobs is "THE BEST"
Change the title in "Idea to update RADIANT AURA" and leave repentance alone
Also another idea: instead of working on corpses make it like sap essence/deep breath - 8m aoe that absorb stamina from alive people round, and additional stamina return for each target, don't deal damage. Visually with green rays, like dk Deap Breath.
they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.
they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.
That would be awesome but then Restoring Focus would have the bonus +8% healing over Channeled Focus yes? Something would have to be added to CF to balance them.
Also another idea: instead of working on corpses make it like sap essence/deep breath - 8m aoe that absorb stamina from alive people round, and additional stamina return for each target, don't deal damage. Visually with green rays, like dk Deap Breath.
This could be REALLY interesting! I think it should function as-is on corpses, but adding a small AoE stamina absorb from living enemies would be really fun and help a ton with the resource problem. Of course it would need to come in the form of a DoT/HoT so that you can't just spam drain all of your target's stamina, lol.
they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.
So then a stamplar would have a rune to regen and repentence. It's too much.
Repentence is probably the best recourse returning skill in the game. Even 1vs1 you get 10% all regen. Plus bodies added in.
Werewolf gives 15% stam regen while slotted.
Deadric summoning gives 20% stam and health regen.
Green dragon blood... lol
Not sure the figure for the magica retuning rune, but it doesn't seem like a huge amount.
Relentless Focus I'm not sure of off top of my head, 12% regen?
Vamp skill slotted gives 10% stam and magica regen.
Siphoning strikes is good too. Not used it much though so unsure just how good it is. I don't use it in pvp and only done like 3 dungeons on my magica NB. Then I was weaving Swallow soul with destro and proccing assassin's will, which is hardly taxing on magica.
Have I missed any out?
they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.
So then a stamplar would have a rune to regen and repentence. It's too much.
Repentence is probably the best recourse returning skill in the game. Even 1vs1 you get 10% all regen. Plus bodies added in.
Werewolf gives 15% stam regen while slotted.
Deadric summoning gives 20% stam and health regen.
Green dragon blood... lol
Not sure the figure for the magica retuning rune, but it doesn't seem like a huge amount.
Relentless Focus I'm not sure of off top of my head, 12% regen?
Vamp skill slotted gives 10% stam and magica regen.
Siphoning strikes is good too. Not used it much though so unsure just how good it is. I don't use it in pvp and only done like 3 dungeons on my magica NB. Then I was weaving Swallow soul with destro and proccing assassin's will, which is hardly taxing on magica.
Have I missed any out?
It won't be too much as stamplars are worst stamina class coz it only class without flat stamina returns
1. Repentance still works only on corpses - almost zero usability when you 1v1/1vX
2. Restoring Focus will be like Channeled Focus - 5-6m aoe ground buff. You can restore magicka only when inisde this small area and 8 sec after leaving it, so it force you either stand inside your house or reapply Rune by spamming it evey 8 seconds while you move. Same limitations will work for RF with stamina restore.
they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.
So then a stamplar would have a rune to regen and repentence. It's too much.
Repentence is probably the best recourse returning skill in the game. Even 1vs1 you get 10% all regen. Plus bodies added in.
Werewolf gives 15% stam regen while slotted.
Deadric summoning gives 20% stam and health regen.
Green dragon blood... lol
Not sure the figure for the magica retuning rune, but it doesn't seem like a huge amount.
Relentless Focus I'm not sure of off top of my head, 12% regen?
Vamp skill slotted gives 10% stam and magica regen.
Siphoning strikes is good too. Not used it much though so unsure just how good it is. I don't use it in pvp and only done like 3 dungeons on my magica NB. Then I was weaving Swallow soul with destro and proccing assassin's will, which is hardly taxing on magica.
Have I missed any out?
It won't be too much as stamplars are worst stamina class coz it only class without flat stamina returns
1. Repentance still works only on corpses - almost zero usability when you 1v1/1vX
2. Restoring Focus will be like Channeled Focus - 5-6m aoe ground buff. You can restore magicka only when inisde this small area and 8 sec after leaving it, so it force you either stand inside your house or reapply Rune by spamming it evey 8 seconds while you move. Same limitations will work for RF with stamina restore. And every templar know how serious this limitation.
Previously i suggested to add minor protection. But now after it was implemented i still see how weak Restoring Focus even with those buffs, simply coz templar sustain is worth in game and choosing RF over CF is uncovered this problem even more. Stamplars still wont use RF coz Purifying Ritual much more usefull for them.
they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.
So then a stamplar would have a rune to regen and repentence. It's too much.
Repentence is probably the best recourse returning skill in the game. Even 1vs1 you get 10% all regen. Plus bodies added in.
Werewolf gives 15% stam regen while slotted.
Deadric summoning gives 20% stam and health regen.
Green dragon blood... lol
Not sure the figure for the magica retuning rune, but it doesn't seem like a huge amount.
Relentless Focus I'm not sure of off top of my head, 12% regen?
Vamp skill slotted gives 10% stam and magica regen.
Siphoning strikes is good too. Not used it much though so unsure just how good it is. I don't use it in pvp and only done like 3 dungeons on my magica NB. Then I was weaving Swallow soul with destro and proccing assassin's will, which is hardly taxing on magica.
Have I missed any out?
It won't be too much as stamplars are worst stamina class coz it only class without flat stamina returns
1. Repentance still works only on corpses - almost zero usability when you 1v1/1vX
2. Restoring Focus will be like Channeled Focus - 5-6m aoe ground buff. You can restore magicka only when inisde this small area and 8 sec after leaving it, so it force you either stand inside your house or reapply Rune by spamming it evey 8 seconds while you move. Same limitations will work for RF with stamina restore. And every templar know how serious this limitation.
Previously i suggested to add minor protection. But now after it was implemented i still see how weak Restoring Focus even with those buffs, simply coz templar sustain is worth in game and choosing RF over CF is uncovered this problem even more. Stamplars still wont use RF coz Purifying Ritual much more usefull for them.
It still gives you 10% regen and every x you kill you can use it on.
You couldn't have that rune abd repentence. Way too much sustain. I mean, i'd love it on my stamplar. But it would be too much.
What if instead of replacing Repentance Second wind became a skill for Dark Brotherhood's world line? Would that be too OP on other stamina classes?
Refuse2GrowUp wrote: »What if instead of replacing Repentance Second wind became a skill for Dark Brotherhood's world line? Would that be too OP on other stamina classes?
Doubt devs will add skills that buff combat builds since the player base would claim it provides an unfair advantage for those who got the DLC vs those who didn't.
Do not f*cking touch repentance!
Why so angry? The idea is to give you the same total stamina but in a more reliable way that doesn't require bodies. Also as someone else mentioned we could always just replace Restoring Aura with this morph. Either way it's unlikely the devs will even care about this post. It's just supposed to be a discussion on an idea good sir.
Luminous shards are a great skill idk why everyones hating on them.
SemiD4rkness wrote: »I am a Stamina Templar, one of the class issues discussed in our feedback thread was poor resource regeneration. As a Stamplar I use Repentance a lot to get back stamina in PVE however in PVP it is much too unreliable. So I was trying to think of a way to give us stamina regain without needing bodies and I came up with an idea based on Rally (which is a great skill that I love.) Another complaint some Templar have is that we have no in-class access to Major Brutality limiting our build choices. (I like S/b + Bow).
Here is my idea for a change to repentance:
Repentance morph is changed to "Second Wind"
Second Wind -
magicka cost equal to Restoring Aura
Focus your will to gain Major Brutality, increasing your weapon damage by 20%.
Also restores X stamina for you every 2 seconds and an additional X when the effect ends.
Secondary stamina gain is increased in proportion to the length of time Second Wind has been active.
Basically it's a Stamina "Rally", Radiant Aura will remain as is or perhaps add Major Sorcery to it?
I would appreciate feedback, please respond with more than a "no" and explain your reasons for any changes you feel would make this balanced.
Keep it civil and thank you for reading.
No no don't ruin my imba Engine's guardian strat
Don't panic, it's just a discussion.
Just trying to think of a way to get stamina regen without having to have Engine Guardian for Repentance. Bodies are just so unreliable in PVP. ZOS seems to not want to give us a passive for resource regen so I was just brainstorming for fun.
they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.
So then a stamplar would have a rune to regen and repentence. It's too much.
Repentence is probably the best recourse returning skill in the game. Even 1vs1 you get 10% all regen. Plus bodies added in.
Werewolf gives 15% stam regen while slotted.
Deadric summoning gives 20% stam and health regen.
Green dragon blood... lol
Not sure the figure for the magica retuning rune, but it doesn't seem like a huge amount.
Relentless Focus I'm not sure of off top of my head, 12% regen?
Vamp skill slotted gives 10% stam and magica regen.
Siphoning strikes is good too. Not used it much though so unsure just how good it is. I don't use it in pvp and only done like 3 dungeons on my magica NB. Then I was weaving Swallow soul with destro and proccing assassin's will, which is hardly taxing on magica.
Have I missed any out?
Thanks for the feedback @dodgehopper_ESO
I agree that we all don't wanna wear a robot head. Getting major brutality from a class skill would be cool though so I could roll S/B and Bow without burning through brutality pots.
dodgehopper_ESO wrote: »they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.
So then a stamplar would have a rune to regen and repentence. It's too much.
Repentence is probably the best recourse returning skill in the game. Even 1vs1 you get 10% all regen. Plus bodies added in.
Werewolf gives 15% stam regen while slotted.
Deadric summoning gives 20% stam and health regen.
Green dragon blood... lol
Not sure the figure for the magica retuning rune, but it doesn't seem like a huge amount.
Relentless Focus I'm not sure of off top of my head, 12% regen?
Vamp skill slotted gives 10% stam and magica regen.
Siphoning strikes is good too. Not used it much though so unsure just how good it is. I don't use it in pvp and only done like 3 dungeons on my magica NB. Then I was weaving Swallow soul with destro and proccing assassin's will, which is hardly taxing on magica.
Have I missed any out?
Except those passives are not part of major/minors. There are other passives you missed from various classes but either way, Templar is the only class whose Regeneration is based on the major/minor system. This is why on my Temp I do not use Tri Pots generally. You missed the shadow passive for nightblade "Refreshing Shadows" which grants a flat 15% regeneration to health, magicka and stamina. The Nightblade class also gets armor/sr buffs every time they attack with shadow skills. They get more health for using shadow skills, and honestly better crits than Templars and cloak. Now that they have more or less ruined Templar Tanking in this game I find myself in the odd position of wishing my Tanklar-turned-Stamplar were a Nightblade. At any regard there are a lot more regen passives than the ones listed. The way the game works now Repentance is the only useful version.
Giles.floydub17_ESO wrote: »I play a stam Templar and disagree with the changes suggested. First, major brutality is provided by 2 weapon lines, once of which the OP mentions. No reason to duplicate this. Second, we have a choice between radiant aura morphs with one duplicating the stam regen from pots and the other one providing a heal and instant stam.
No reason to change the best skill a stam Templar has. None at all.