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Ideas to update Radiant Aura

  • dodgehopper_ESO
    dodgehopper_ESO
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    Brrrofski wrote: »
    Brrrofski wrote: »
    Cinbri wrote: »
    they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.

    So then a stamplar would have a rune to regen and repentence. It's too much.

    Repentence is probably the best recourse returning skill in the game. Even 1vs1 you get 10% all regen. Plus bodies added in.

    Werewolf gives 15% stam regen while slotted.

    Deadric summoning gives 20% stam and health regen.

    Green dragon blood... lol

    Not sure the figure for the magica retuning rune, but it doesn't seem like a huge amount.

    Relentless Focus I'm not sure of off top of my head, 12% regen?

    Vamp skill slotted gives 10% stam and magica regen.

    Siphoning strikes is good too. Not used it much though so unsure just how good it is. I don't use it in pvp and only done like 3 dungeons on my magica NB. Then I was weaving Swallow soul with destro and proccing assassin's will, which is hardly taxing on magica.

    Have I missed any out?

    Except those passives are not part of major/minors. There are other passives you missed from various classes but either way, Templar is the only class whose Regeneration is based on the major/minor system. This is why on my Temp I do not use Tri Pots generally. You missed the shadow passive for nightblade "Refreshing Shadows" which grants a flat 15% regeneration to health, magicka and stamina. The Nightblade class also gets armor/sr buffs every time they attack with shadow skills. They get more health for using shadow skills, and honestly better crits than Templars and cloak. Now that they have more or less ruined Templar Tanking in this game I find myself in the odd position of wishing my Tanklar-turned-Stamplar were a Nightblade. At any regard there are a lot more regen passives than the ones listed. The way the game works now Repentance is the only useful version.

    The Nightblade one doesn't require a skill slotted though. I was comparing skills. Gdb is a major as well, so not exclusive to templar. Passives are another issue altogether, especially nb ones (ridiculously eclipse the other classes).

    Plus the thread is about repentance which stacks with pots and gives a burst of stamina back.

    That's the point I'm making though. Other classes get those resource returns without having to worry so much about what to slot. They get genuine choices, and to add insult to injury the Templars version of recovery actually requires that you slot an active skill that applies a major/minor buff thereby vastly lowering the value of a whole array of potions and buffs. I definitely feel that GDB gets doubly screwed for similar reasons, and the battle spirit debuffs really hurt both classes significantly. The Stamina Regeneration 0% while Blocking and 4 seconds thereafter thing is another major debuff that very directly harms the two classes built and balanced with passives meant to be good at blocking. What I'm arguing here is that the Templar toolkit is inferior and far more confining. Repentance is great against npc's, but really pathetic in massive pvp scenarios or small scale.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Khaos_Bane
    Khaos_Bane
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    Destyran wrote: »
    No get out.

    Spoken like a true Templar !!! GET OUT OF MY HOUSE !!!!!!

  • AfkNinja
    AfkNinja
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    Brrrofski wrote: »
    Brrrofski wrote: »
    Cinbri wrote: »
    they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.

    So then a stamplar would have a rune to regen and repentence. It's too much.

    Repentence is probably the best recourse returning skill in the game. Even 1vs1 you get 10% all regen. Plus bodies added in.

    Werewolf gives 15% stam regen while slotted.

    Deadric summoning gives 20% stam and health regen.

    Green dragon blood... lol

    Not sure the figure for the magica retuning rune, but it doesn't seem like a huge amount.

    Relentless Focus I'm not sure of off top of my head, 12% regen?

    Vamp skill slotted gives 10% stam and magica regen.

    Siphoning strikes is good too. Not used it much though so unsure just how good it is. I don't use it in pvp and only done like 3 dungeons on my magica NB. Then I was weaving Swallow soul with destro and proccing assassin's will, which is hardly taxing on magica.

    Have I missed any out?

    Except those passives are not part of major/minors. There are other passives you missed from various classes but either way, Templar is the only class whose Regeneration is based on the major/minor system. This is why on my Temp I do not use Tri Pots generally. You missed the shadow passive for nightblade "Refreshing Shadows" which grants a flat 15% regeneration to health, magicka and stamina. The Nightblade class also gets armor/sr buffs every time they attack with shadow skills. They get more health for using shadow skills, and honestly better crits than Templars and cloak. Now that they have more or less ruined Templar Tanking in this game I find myself in the odd position of wishing my Tanklar-turned-Stamplar were a Nightblade. At any regard there are a lot more regen passives than the ones listed. The way the game works now Repentance is the only useful version.

    The Nightblade one doesn't require a skill slotted though. I was comparing skills. Gdb is a major as well, so not exclusive to templar. Passives are another issue altogether, especially nb ones (ridiculously eclipse the other classes).

    Plus the thread is about repentance which stacks with pots and gives a burst of stamina back.

    That's the point I'm making though. Other classes get those resource returns without having to worry so much about what to slot. They get genuine choices, and to add insult to injury the Templars version of recovery actually requires that you slot an active skill that applies a major/minor buff thereby vastly lowering the value of a whole array of potions and buffs. I definitely feel that GDB gets doubly screwed for similar reasons, and the battle spirit debuffs really hurt both classes significantly. The Stamina Regeneration 0% while Blocking and 4 seconds thereafter thing is another major debuff that very directly harms the two classes built and balanced with passives meant to be good at blocking. What I'm arguing here is that the Templar toolkit is inferior and far more confining. Repentance is great against npc's, but really pathetic in massive pvp scenarios or small scale.

    This. As stated earlier it's probly best to consider "Second Wind" replacing Radiant Aura instead since PVEr's are really attached to repentance.
    Edited by AfkNinja on March 11, 2016 7:40PM
  • idk
    idk
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    AfkNinja wrote: »
    I play a stam Templar and disagree with the changes suggested. First, major brutality is provided by 2 weapon lines, once of which the OP mentions. No reason to duplicate this. Second, we have a choice between radiant aura morphs with one duplicating the stam regen from pots and the other one providing a heal and instant stam.

    No reason to change the best skill a stam Templar has. None at all.

    Except for the reason I pointed out, which is in PVP repentance isn't as useful. I get your point though. My primary reason for wanting brutality somewhere in our kit is just so all templar are not limited to only 2hand and Dual Wield and not require us to spam brutality pots. But w/e it is what it is.

    And you missed my point that I don't want Templars made worse than they already are. This would happen with absolute certainty with your change.

    At that, with the exception of a Templar rank in PvP which major brutality is not primary, any stam Templar would have either 2h or DW even if they carry a bow. I cannot think of any other weapon choices.
  • AfkNinja
    AfkNinja
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    AfkNinja wrote: »
    I play a stam Templar and disagree with the changes suggested. First, major brutality is provided by 2 weapon lines, once of which the OP mentions. No reason to duplicate this. Second, we have a choice between radiant aura morphs with one duplicating the stam regen from pots and the other one providing a heal and instant stam.

    No reason to change the best skill a stam Templar has. None at all.

    Except for the reason I pointed out, which is in PVP repentance isn't as useful. I get your point though. My primary reason for wanting brutality somewhere in our kit is just so all templar are not limited to only 2hand and Dual Wield and not require us to spam brutality pots. But w/e it is what it is.

    And you missed my point that I don't want Templars made worse than they already are. This would happen with absolute certainty with your change.

    At that, with the exception of a Templar rank in PvP which major brutality is not primary, any stam Templar would have either 2h or DW even if they carry a bow. I cannot think of any other weapon choices.

    Changing Radiant Aura to my suggestion of a group aoe Stamina Rally would not make Templar worse, especially as pretty much NO ONE USES RADIANT AURA. Also if it replaced Radiant Aura this would be a great skill for you in PVP where bodies are unreliable but you would still have repentance for PVE etc.

    Also the weapon combo I am referencing is Bow and Sword and Board (Dodgehopper and lots of people love this combo). If I want to go Bow/SnB I have to chug Major Brutality pots. I'd rather use invis pots so I can get away every once and awhile.
  • dodgehopper_ESO
    dodgehopper_ESO
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    AfkNinja wrote: »
    I play a stam Templar and disagree with the changes suggested. First, major brutality is provided by 2 weapon lines, once of which the OP mentions. No reason to duplicate this. Second, we have a choice between radiant aura morphs with one duplicating the stam regen from pots and the other one providing a heal and instant stam.

    No reason to change the best skill a stam Templar has. None at all.

    Except for the reason I pointed out, which is in PVP repentance isn't as useful. I get your point though. My primary reason for wanting brutality somewhere in our kit is just so all templar are not limited to only 2hand and Dual Wield and not require us to spam brutality pots. But w/e it is what it is.

    And you missed my point that I don't want Templars made worse than they already are. This would happen with absolute certainty with your change.

    At that, with the exception of a Templar rank in PvP which major brutality is not primary, any stam Templar would have either 2h or DW even if they carry a bow. I cannot think of any other weapon choices.

    I'd like to use my Sword and Shield again personally, but these days I feel better off with 2H or DW.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • AfkNinja
    AfkNinja
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    I can't get Major Fracture without Sword and Board. I can't get Major Brutality if I don't use 2hand/dual wield.

    If I could get Major Brutality from a class skill I could use SnB/bow for my Major/Minor fracture.

    Either give us major fracture on javelin or give me brutality on SOMETHING. I don't wanna reroll to Stamina DK to play the way I want too.

    I always imagined my Templar as a Sword and Shield/bow user and I hate the game practically forcing me into using 2 hand and Dual Wield.
  • dodgehopper_ESO
    dodgehopper_ESO
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    AfkNinja wrote: »
    I can't get Major Fracture without Sword and Board. I can't get Major Brutality if I don't use 2hand/dual wield.

    If I could get Major Brutality from a class skill I could use SnB/bow for my Major/Minor fracture.

    Either give us major fracture on javelin or give me brutality on SOMETHING. I don't wanna reroll to Stamina DK to play the way I want too.

    I always imagined my Templar as a Sword and Shield/bow user and I hate the game practically forcing me into using 2 hand and Dual Wield.

    or Staves.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • idk
    idk
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    AfkNinja wrote: »
    I can't get Major Fracture without Sword and Board. I can't get Major Brutality if I don't use 2hand/dual wield.

    If I could get Major Brutality from a class skill I could use SnB/bow for my Major/Minor fracture.

    Either give us major fracture on javelin or give me brutality on SOMETHING. I don't wanna reroll to Stamina DK to play the way I want too.

    I always imagined my Templar as a Sword and Shield/bow user and I hate the game practically forcing me into using 2 hand and Dual Wield.

    You can use S&B in your build. Templars do great with S&B. Obviously this is a line for reducing damage taken and less about inflicting damage. It is all about choices. we cannot expect (or logically should not expect) to be able to have everything we want regardless of our choices. The game has never been sold on that.

    If someone wants the major brutality buff there are many ways to get it without destroying the best skill a stam Templar has. Really a silly discussion.
  • AfkNinja
    AfkNinja
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    AfkNinja wrote: »
    I can't get Major Fracture without Sword and Board. I can't get Major Brutality if I don't use 2hand/dual wield.

    If I could get Major Brutality from a class skill I could use SnB/bow for my Major/Minor fracture.

    Either give us major fracture on javelin or give me brutality on SOMETHING. I don't wanna reroll to Stamina DK to play the way I want too.

    I always imagined my Templar as a Sword and Shield/bow user and I hate the game practically forcing me into using 2 hand and Dual Wield.

    You can use S&B in your build. Templars do great with S&B. Obviously this is a line for reducing damage taken and less about inflicting damage. It is all about choices. we cannot expect (or logically should not expect) to be able to have everything we want regardless of our choices. The game has never been sold on that.

    If someone wants the major brutality buff there are many ways to get it without destroying the best skill a stam Templar has. Really a silly discussion.

    Are you even reading my replies? Seriously, who thinks Radiant Aura is one of the best skills in the game? You completely skipped my point too. DK has Brutality and Major fracture in class. NB has them in class. Sorc has brutality but idk about breach.

    As I stated above, if you read it, is that to get Fracture I HAVE to use Sword/board. To get brutality I HAVE to use 2hand/DW. I am literally forced into picking those three options.

    Also as I have stated multiple times this is just a discussion thread about templar class ideas. You don't support my ideas, I get that. If you have a better suggestion of how to solve the dilemma of wanting to use Bow/snb but not having access to fracture and brutality I'm all ears.

    Stam Sorc, Stam NB and Stam DK all have in class Major Brutality so they can use whatever weapons they want. NB and DK also have Fracture/breach. Templar does not have that luxury.

    To play the way I want, SnB/Bow, with M.Fracture and M.Brutality I have to spam brutality pots preventing me from using a better pot. Or I have to reroll NB or DK, I just feel that refusing to either give us fracture or brutality is very punitive and unfair.

    Edit: I just hate being forced into picking if I want to use SnB for fracture or 2hand for brutality and then being forced to use pots to provide the other buff. Bow is staying on my bar cause it's redic fun to use.
    Edited by AfkNinja on March 11, 2016 8:49PM
  • idk
    idk
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    it really sounds like you want to pick and choose benefits of other classes and weapon lines all into the class skills to create the master class.

    Fortunately, back to the topic, the change listed in the OP is not going to happen. Main reason why, it is a heavily used skill and by far the two morph. The last patch buffed the other morph because it is rarely chosen.
    Edited by idk on March 11, 2016 9:19PM
  • AfkNinja
    AfkNinja
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    it really sounds like you want to pick and choose benefits of other classes and weapon lines all into the class skills to create the master class.

    Fortunately, back to the topic, the change listed in the OP is not going to happen. Main reason why, it is a heavily used skill and by far the preceded morph. The last patch buffed the other morph because it is rarely chosen.

    Why are you so against changing a useless skill, Radiant Aura, out for a useful one for pvp?

    And it will still be rarely chosen because Radiant Aura is terrible. Which is why I changed my stance to trade Radiant Aura for Second Wind. And once again, for the last time. I know ZOS isn't going to look at this and wouldn't take my changes. This was a thread for IDEAS, that's all man. If you have an IDEA of how to make Stamina and resource regen on Templar in general better in PVP I would love to hear it.

    No need to keep repeating your stance against my idea, I have already accepted that you don't like it and no amount of me debating with you is going to change your mind as you aren't even reading what I'm writing.

    I was just trying to start a discussion.....


    Edit: This is why I rarely post discussion topics. Most people strait up ignore everything in the discussion except the subject line then come in and immediately post in full on attack mode. I'm NOT doing anything to your Repentance, I'm not a DEV at ZOS lol.
    Edited by AfkNinja on March 11, 2016 9:23PM
  • Troneon
    Troneon
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    WHY????
    I believe that repentance is the best designed skill that templars have...

    Leave repentance alone...
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • AfkNinja
    AfkNinja
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    Troneon wrote: »
    WHY????
    I believe that repentance is the best designed skill that templars have...

    Leave repentance alone...

    Please read the thread before commenting. Pretty please.
  • MacCait
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    No, please No, lol. Repentance is great. I love Repentance. It really doesn't need changing it works perfectly well
  • AfkNinja
    AfkNinja
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    I have changed the subject to Update for Radiant Aura because reading is hard.
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