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Ideas to update Radiant Aura

  • Tankqull
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    Brrrofski wrote: »
    Just to reiterate, Repentance is probably one of the greatest abilities in the game and should be left alone.

    But luuuuminous shaaaards. Make them useful for Stamplars or tankplars.

    I honestly agree with or being one of the best skills in the game. It's crazy strong. Potentially unlimited recourse and healing. For a free cast. Plus 10% regen across-the-board board for being slotted.

    aint the regen bonus the gimmick of the other morph, and its base version?


    regarding shards:
    keep luminus the magica version and make the other morph a stamina pendant with reciproce effects.

    add to both morphs that the templar gets the synergy effect if he is within the impact zone. spamming the ability only resets the regen bonus duration and doesent grant the flat effect. (spear must have been despawned on its own)

    thus stamina temps get a nice group support tool by granting a magica %refill+regen on stam and magica while the magica temp keeps its stam refill + magica and stam regen.
    Edited by Tankqull on March 11, 2016 3:55PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Brrrofski
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    AfkNinja wrote: »
    Brrrofski wrote: »
    Just to reiterate, Repentance is probably one of the greatest abilities in the game and should be left alone.

    But luuuuminous shaaaards. Make them useful for Stamplars or tankplars.

    I honestly agree with or being one of the best skills in the game. It's crazy strong. Potentially unlimited recourse and healing. For a free cast. Plus 10% regen across-the-board board for being slotted.

    I agree it's very useful but I don't think it's "crazy" strong. The stamina/health recovery isn't THAT much for 1 body and in PVP bodies are unreliable, plus you can only harvest each body once. You can use engine guardian to supplement it but not everyone wants to run with that.

    Because it's potentially endless. And even repenting 1 body does make a difference. It's noticeable.
  • Cinbri
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    they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.
  • AfkNinja
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    Cinbri wrote: »
    they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.

    That would be awesome but then Restoring Focus would have the bonus +8% healing over Channeled Focus yes? Something would have to be added to CF to balance them.
  • Tonnopesce
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    AfkNinja wrote: »
    WHY????
    I believe that repentance is the best designed skill that templars have...

    As I have mentioned above it is a great skill that I love, however it's use in pvp is so situational because of the requirement for dead bodies. Also it could just replace Radiant Aura since everyone loves Repentance in PVE so much.

    If you know how to use it, in PVP is not situational and in IC is awesome.
    In PVE is just a free heal + free stamina for all your group and while doing trash mobs is "THE BEST"

    Change the title in "Idea to update RADIANT AURA" and leave repentance alone :p
    Signature


  • AfkNinja
    AfkNinja
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    AfkNinja wrote: »
    WHY????
    I believe that repentance is the best designed skill that templars have...

    As I have mentioned above it is a great skill that I love, however it's use in pvp is so situational because of the requirement for dead bodies. Also it could just replace Radiant Aura since everyone loves Repentance in PVE so much.

    If you know how to use it, in PVP is not situational and in IC is awesome.
    In PVE is just a free heal + free stamina for all your group and while doing trash mobs is "THE BEST"

    Change the title in "Idea to update RADIANT AURA" and leave repentance alone :p

    I probably should, you guys are way more attached to repentance than I expected. I should have just worded this thread as a throwaway ideas thread. :)
  • Solariken
    Solariken
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    Cinbri wrote: »
    Also another idea: instead of working on corpses make it like sap essence/deep breath - 8m aoe that absorb stamina from alive people round, and additional stamina return for each target, don't deal damage. Visually with green rays, like dk Deap Breath.

    This could be REALLY interesting! I think it should function as-is on corpses, but adding a small AoE stamina absorb from living enemies would be really fun and help a ton with the resource problem. Of course it would need to come in the form of a DoT/HoT so that you can't just spam drain all of your target's stamina, lol.
  • Brrrofski
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    Cinbri wrote: »
    they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.

    So then a stamplar would have a rune to regen and repentence. It's too much.

    Repentence is probably the best recourse returning skill in the game. Even 1vs1 you get 10% all regen. Plus bodies added in.

    Werewolf gives 15% stam regen while slotted.

    Deadric summoning gives 20% stam and health regen.

    Green dragon blood... lol

    Not sure the figure for the magica retuning rune, but it doesn't seem like a huge amount.

    Relentless Focus I'm not sure of off top of my head, 12% regen?

    Vamp skill slotted gives 10% stam and magica regen.

    Siphoning strikes is good too. Not used it much though so unsure just how good it is. I don't use it in pvp and only done like 3 dungeons on my magica NB. Then I was weaving Swallow soul with destro and proccing assassin's will, which is hardly taxing on magica.

    Have I missed any out?

  • Cinbri
    Cinbri
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    AfkNinja wrote: »
    Cinbri wrote: »
    they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.

    That would be awesome but then Restoring Focus would have the bonus +8% healing over Channeled Focus yes? Something would have to be added to CF to balance them.

    I mean remove all current buffs from RF and make work as CF but restore stamina. Minor Vitality+Minor Protection is far worse than simple mana restore from CF. Flat stamina restore will help not just stamina users but blocking users too.
    Edited by Cinbri on March 11, 2016 4:06PM
  • AfkNinja
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    Solariken wrote: »
    Cinbri wrote: »
    Also another idea: instead of working on corpses make it like sap essence/deep breath - 8m aoe that absorb stamina from alive people round, and additional stamina return for each target, don't deal damage. Visually with green rays, like dk Deap Breath.

    This could be REALLY interesting! I think it should function as-is on corpses, but adding a small AoE stamina absorb from living enemies would be really fun and help a ton with the resource problem. Of course it would need to come in the form of a DoT/HoT so that you can't just spam drain all of your target's stamina, lol.

    Very reasonable compromise, just add a small stamina hot the drain and stacks per person? How would you visualize your idea? How much stamina are you thinking?
  • Cinbri
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    Brrrofski wrote: »
    Cinbri wrote: »
    they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.

    So then a stamplar would have a rune to regen and repentence. It's too much.

    Repentence is probably the best recourse returning skill in the game. Even 1vs1 you get 10% all regen. Plus bodies added in.

    Werewolf gives 15% stam regen while slotted.

    Deadric summoning gives 20% stam and health regen.

    Green dragon blood... lol

    Not sure the figure for the magica retuning rune, but it doesn't seem like a huge amount.

    Relentless Focus I'm not sure of off top of my head, 12% regen?

    Vamp skill slotted gives 10% stam and magica regen.

    Siphoning strikes is good too. Not used it much though so unsure just how good it is. I don't use it in pvp and only done like 3 dungeons on my magica NB. Then I was weaving Swallow soul with destro and proccing assassin's will, which is hardly taxing on magica.

    Have I missed any out?

    It won't be too much as stamplars are worst stamina class coz it only class without flat stamina returns
    1. Repentance still works only on corpses - almost zero usability when you 1v1/1vX
    2. Restoring Focus will be like Channeled Focus - 5-6m aoe ground buff. You can restore magicka only when inisde this small area and 8 sec after leaving it, so it force you either stand inside your house or reapply Rune by spamming it evey 8 seconds while you move. Same limitations will work for RF with stamina restore. And every templar know how serious this limitation.
    Previously i suggested to add minor protection. But now after it was implemented i still see how weak Restoring Focus even with those buffs, simply coz templar sustain is worth in game and choosing RF over CF is uncovered this problem even more. Stamplars still wont use RF coz Purifying Ritual much more usefull for them.
    Edited by Cinbri on March 11, 2016 4:22PM
  • AfkNinja
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    Cinbri wrote: »
    Brrrofski wrote: »
    Cinbri wrote: »
    they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.

    So then a stamplar would have a rune to regen and repentence. It's too much.

    Repentence is probably the best recourse returning skill in the game. Even 1vs1 you get 10% all regen. Plus bodies added in.

    Werewolf gives 15% stam regen while slotted.

    Deadric summoning gives 20% stam and health regen.

    Green dragon blood... lol

    Not sure the figure for the magica retuning rune, but it doesn't seem like a huge amount.

    Relentless Focus I'm not sure of off top of my head, 12% regen?

    Vamp skill slotted gives 10% stam and magica regen.

    Siphoning strikes is good too. Not used it much though so unsure just how good it is. I don't use it in pvp and only done like 3 dungeons on my magica NB. Then I was weaving Swallow soul with destro and proccing assassin's will, which is hardly taxing on magica.

    Have I missed any out?

    It won't be too much as stamplars are worst stamina class coz it only class without flat stamina returns
    1. Repentance still works only on corpses - almost zero usability when you 1v1/1vX
    2. Restoring Focus will be like Channeled Focus - 5-6m aoe ground buff. You can restore magicka only when inisde this small area and 8 sec after leaving it, so it force you either stand inside your house or reapply Rune by spamming it evey 8 seconds while you move. Same limitations will work for RF with stamina restore.

    I like it.
  • Brrrofski
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    Cinbri wrote: »
    Brrrofski wrote: »
    Cinbri wrote: »
    they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.

    So then a stamplar would have a rune to regen and repentence. It's too much.

    Repentence is probably the best recourse returning skill in the game. Even 1vs1 you get 10% all regen. Plus bodies added in.

    Werewolf gives 15% stam regen while slotted.

    Deadric summoning gives 20% stam and health regen.

    Green dragon blood... lol

    Not sure the figure for the magica retuning rune, but it doesn't seem like a huge amount.

    Relentless Focus I'm not sure of off top of my head, 12% regen?

    Vamp skill slotted gives 10% stam and magica regen.

    Siphoning strikes is good too. Not used it much though so unsure just how good it is. I don't use it in pvp and only done like 3 dungeons on my magica NB. Then I was weaving Swallow soul with destro and proccing assassin's will, which is hardly taxing on magica.

    Have I missed any out?

    It won't be too much as stamplars are worst stamina class coz it only class without flat stamina returns
    1. Repentance still works only on corpses - almost zero usability when you 1v1/1vX
    2. Restoring Focus will be like Channeled Focus - 5-6m aoe ground buff. You can restore magicka only when inisde this small area and 8 sec after leaving it, so it force you either stand inside your house or reapply Rune by spamming it evey 8 seconds while you move. Same limitations will work for RF with stamina restore. And every templar know how serious this limitation.
    Previously i suggested to add minor protection. But now after it was implemented i still see how weak Restoring Focus even with those buffs, simply coz templar sustain is worth in game and choosing RF over CF is uncovered this problem even more. Stamplars still wont use RF coz Purifying Ritual much more usefull for them.

    It still gives you 10% regen and every x you kill you can use it on.

    You couldn't have that rune abd repentence. Way too much sustain. I mean, i'd love it on my stamplar. But it would be too much.
  • Refuse2GrowUp
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    I am leveling a stamplar now, and frankly, I do not see what the issue is. Stamplar feels the same as StamDK and Stam NB in terms of class skill cost and general stamina regen isues. But, Stamplar also has Repentance which is additional regen on the bar slotted, and both a burst heal and burst stam when you kill things around you. Yes, the burst is dependant upon killing things, but this is still more than Stam NBs and Stam DKs have. Seems fair that we stamplars have to use drinks and/or stack regen into our builds the same as other stam builds do. Sincere question since my Stamplar is only V12 and I am still learning and leveling it, but is there something I am missing? Is there something that puts us at a disadvantage vs other stam builds in terms of resource management? (Yes, I know DKs get resources back when using Ults, and 5% when using Igneous Shield).

    I have to say, aside from the aforementioned specific discussion, I have to agree with others. Repentance is powerful and perfect just the way it is. Recommend you focus on other less utilized skills in terms of discussing changes.

    I wholeheartedly agree it would be nice to have a class ability that gives Major Brutality. I personally use Flying Blade for it, and that is far from optimal. It would also be nice to give the team both minor brutality and minor sorcery (we already have Illuminate passive) when playing the Templar as a Support Healer. One thing I would offer up tho, as it is, I am stuck trying to slot too many skills. Please add the Major Brutality buff to something stamplars already use in their regular rotations.
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  • Cinbri
    Cinbri
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    Brrrofski wrote: »
    Cinbri wrote: »
    Brrrofski wrote: »
    Cinbri wrote: »
    they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.

    So then a stamplar would have a rune to regen and repentence. It's too much.

    Repentence is probably the best recourse returning skill in the game. Even 1vs1 you get 10% all regen. Plus bodies added in.

    Werewolf gives 15% stam regen while slotted.

    Deadric summoning gives 20% stam and health regen.

    Green dragon blood... lol

    Not sure the figure for the magica retuning rune, but it doesn't seem like a huge amount.

    Relentless Focus I'm not sure of off top of my head, 12% regen?

    Vamp skill slotted gives 10% stam and magica regen.

    Siphoning strikes is good too. Not used it much though so unsure just how good it is. I don't use it in pvp and only done like 3 dungeons on my magica NB. Then I was weaving Swallow soul with destro and proccing assassin's will, which is hardly taxing on magica.

    Have I missed any out?

    It won't be too much as stamplars are worst stamina class coz it only class without flat stamina returns
    1. Repentance still works only on corpses - almost zero usability when you 1v1/1vX
    2. Restoring Focus will be like Channeled Focus - 5-6m aoe ground buff. You can restore magicka only when inisde this small area and 8 sec after leaving it, so it force you either stand inside your house or reapply Rune by spamming it evey 8 seconds while you move. Same limitations will work for RF with stamina restore. And every templar know how serious this limitation.
    Previously i suggested to add minor protection. But now after it was implemented i still see how weak Restoring Focus even with those buffs, simply coz templar sustain is worth in game and choosing RF over CF is uncovered this problem even more. Stamplars still wont use RF coz Purifying Ritual much more usefull for them.

    It still gives you 10% regen and every x you kill you can use it on.

    You couldn't have that rune abd repentence. Way too much sustain. I mean, i'd love it on my stamplar. But it would be too much.

    Dks have Battle Roar and Helping Hands, 2 most awesome sustain passives and they are not saying that this is too much coz this is what "tanking" classes must have.
  • AfkNinja
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    What if instead of replacing Repentance Second wind became a skill for Dark Brotherhood's world line? Would that be too OP on other stamina classes?
  • Refuse2GrowUp
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    AfkNinja wrote: »
    What if instead of replacing Repentance Second wind became a skill for Dark Brotherhood's world line? Would that be too OP on other stamina classes?

    Doubt devs will add skills that buff combat builds since the player base would claim it provides an unfair advantage for those who got the DLC vs those who didn't.
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  • AfkNinja
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    AfkNinja wrote: »
    What if instead of replacing Repentance Second wind became a skill for Dark Brotherhood's world line? Would that be too OP on other stamina classes?

    Doubt devs will add skills that buff combat builds since the player base would claim it provides an unfair advantage for those who got the DLC vs those who didn't.

    Valid point, thank you for your feedback. No pay to win, I have to agree with that. :/

    I guess I just got too excited for the idea of a stamina rally and didn't think about where it would really fit.
    Edited by AfkNinja on March 11, 2016 5:32PM
  • dodgehopper_ESO
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    AfkNinja wrote: »
    Jhunn wrote: »
    Do not f*cking touch repentance!

    Why so angry? The idea is to give you the same total stamina but in a more reliable way that doesn't require bodies. Also as someone else mentioned we could always just replace Restoring Aura with this morph. Either way it's unlikely the devs will even care about this post. It's just supposed to be a discussion on an idea good sir.

    I'd rather replace restoring aura with this morph. The Aura is still crap anyway. If they decouple the major buff from it, that would be a different story.

    I'd also rather your aoe stamina return idea on Luminous shards (no synergy, just give us the Stamina Recovery aoe at that location, its not like this skill is currently good for much of anything, and synergies are really wonky right now). Given that the skill is a crappy easily avoided single target cc with 0 damage output, why not let Luminous work this way?
    Edited by dodgehopper_ESO on March 11, 2016 5:54PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
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  • dodgehopper_ESO
    dodgehopper_ESO
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    Inarre wrote: »
    Luminous shards are a great skill idk why everyones hating on them. :cry:

    It could be better that's all.
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  • dodgehopper_ESO
    dodgehopper_ESO
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    AfkNinja wrote: »
    AfkNinja wrote: »
    I am a Stamina Templar, one of the class issues discussed in our feedback thread was poor resource regeneration. As a Stamplar I use Repentance a lot to get back stamina in PVE however in PVP it is much too unreliable. So I was trying to think of a way to give us stamina regain without needing bodies and I came up with an idea based on Rally (which is a great skill that I love.) Another complaint some Templar have is that we have no in-class access to Major Brutality limiting our build choices. (I like S/b + Bow).

    Here is my idea for a change to repentance:

    Repentance morph is changed to "Second Wind"

    Second Wind -
    magicka cost equal to Restoring Aura

    Focus your will to gain Major Brutality, increasing your weapon damage by 20%.
    Also restores X stamina for you every 2 seconds and an additional X when the effect ends.
    Secondary stamina gain is increased in proportion to the length of time Second Wind has been active.

    Basically it's a Stamina "Rally", Radiant Aura will remain as is or perhaps add Major Sorcery to it?

    I would appreciate feedback, please respond with more than a "no" and explain your reasons for any changes you feel would make this balanced.

    Keep it civil and thank you for reading.

    No no don't ruin my imba Engine's guardian strat D:

    Don't panic, it's just a discussion :D.

    Just trying to think of a way to get stamina regen without having to have Engine Guardian for Repentance. Bodies are just so unreliable in PVP. ZOS seems to not want to give us a passive for resource regen so I was just brainstorming for fun.

    Not only that but it is really terrible design that all templars feel the need to wear a robot head. A class should not NEED any specific set to be competitive.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
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  • dodgehopper_ESO
    dodgehopper_ESO
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    Brrrofski wrote: »
    Cinbri wrote: »
    they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.

    So then a stamplar would have a rune to regen and repentence. It's too much.

    Repentence is probably the best recourse returning skill in the game. Even 1vs1 you get 10% all regen. Plus bodies added in.

    Werewolf gives 15% stam regen while slotted.

    Deadric summoning gives 20% stam and health regen.

    Green dragon blood... lol

    Not sure the figure for the magica retuning rune, but it doesn't seem like a huge amount.

    Relentless Focus I'm not sure of off top of my head, 12% regen?

    Vamp skill slotted gives 10% stam and magica regen.

    Siphoning strikes is good too. Not used it much though so unsure just how good it is. I don't use it in pvp and only done like 3 dungeons on my magica NB. Then I was weaving Swallow soul with destro and proccing assassin's will, which is hardly taxing on magica.

    Have I missed any out?

    Except those passives are not part of major/minors. There are other passives you missed from various classes but either way, Templar is the only class whose Regeneration is based on the major/minor system. This is why on my Temp I do not use Tri Pots generally. You missed the shadow passive for nightblade "Refreshing Shadows" which grants a flat 15% regeneration to health, magicka and stamina. The Nightblade class also gets armor/sr buffs every time they attack with shadow skills. They get more health for using shadow skills, and honestly better crits than Templars and cloak. Now that they have more or less ruined Templar Tanking in this game I find myself in the odd position of wishing my Tanklar-turned-Stamplar were a Nightblade. At any regard there are a lot more regen passives than the ones listed. The way the game works now Repentance is the only useful version.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • AfkNinja
    AfkNinja
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    Thanks for the feedback @dodgehopper_ESO

    I agree that we all don't wanna wear a robot head. Getting major brutality from a class skill would be cool though so I could roll S/B and Bow without burning through brutality pots.
  • Destyran
    Destyran
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    No get out.
  • AfkNinja
    AfkNinja
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    Destyran wrote: »
    No get out.

    LOL It's my thread. Don't have anything constructive to say there's the door.
  • Cinbri
    Cinbri
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    With using of Tava set stamknights can get double increase of ultimate gain = double increase effectiveness of Battle Roar. Thats what i call sustain.
  • dodgehopper_ESO
    dodgehopper_ESO
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    AfkNinja wrote: »
    Thanks for the feedback @dodgehopper_ESO

    I agree that we all don't wanna wear a robot head. Getting major brutality from a class skill would be cool though so I could roll S/B and Bow without burning through brutality pots.

    In spirit and style my Dodge Hopper character is supposed to be an Imperial Legionnaire. He's inspired by the virtues of the Legion which is why I had to go with Templar, its the one class thematically that fits the blessing of Stendarr. Stendarr is the patron Aedra of the Legion, representing honor, justice and mercy. It really fits the theme of the main story too because who else would get on Molag Bal's chopping block first but an Imperial who wouldn't tow the necromantic line. At any regard the weapons that most suit a proper Legionnaire to me are Sword and Shield, along with the Bow. I've actually mastered all but 2 skills/morphs in the game on this character but those two weapons are my favored theme as well, so I'm with you.

    I think with Templar though I'd be fine with them going a different route and giving us something cool like Major Fracture + Breach. We don't have to have brutality if we can tear our enemies down in other ways. I would LOVE if we had a passive in the spear skill line that added fracture/breach to all of our spear skills. In fact I wish we just had a passive that ignored defenses innately. Our Piercing Spear passive could be that skill, but it is just 10% ignoring block which REALLY hurt us as a class when they nerfed Blocking into the dirt. Spear Wall is another passive that made our blocking more effective but in the current game rules this was forgotten and has left us weaker than we should be. I feel like I'm one of the few people that was upset about this, but I know I can't be the only one. DK's were also similarly effected with their Iron skin passive. In order for them to really make it fair for us again they need to fix the Blocking Issue among other things. I still think our skills just don't 'do as much' as other classes. If they could give us Major Fracture/Breach on all our Spear skills that would really make the whole skill line shine, and it would certainly move us toward being a lot more prickly again.
    Edited by dodgehopper_ESO on March 11, 2016 6:55PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Brrrofski
    Brrrofski
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    Brrrofski wrote: »
    Cinbri wrote: »
    they could make Luminous Shards to return stamina to caster too when inisde of 8m aoe. Or they could make Restoring Focus to restore stamina like CF restoring magicka, coz even buffed RF too pale in compare to CF. It would solve class stamina problem.

    So then a stamplar would have a rune to regen and repentence. It's too much.

    Repentence is probably the best recourse returning skill in the game. Even 1vs1 you get 10% all regen. Plus bodies added in.

    Werewolf gives 15% stam regen while slotted.

    Deadric summoning gives 20% stam and health regen.

    Green dragon blood... lol

    Not sure the figure for the magica retuning rune, but it doesn't seem like a huge amount.

    Relentless Focus I'm not sure of off top of my head, 12% regen?

    Vamp skill slotted gives 10% stam and magica regen.

    Siphoning strikes is good too. Not used it much though so unsure just how good it is. I don't use it in pvp and only done like 3 dungeons on my magica NB. Then I was weaving Swallow soul with destro and proccing assassin's will, which is hardly taxing on magica.

    Have I missed any out?

    Except those passives are not part of major/minors. There are other passives you missed from various classes but either way, Templar is the only class whose Regeneration is based on the major/minor system. This is why on my Temp I do not use Tri Pots generally. You missed the shadow passive for nightblade "Refreshing Shadows" which grants a flat 15% regeneration to health, magicka and stamina. The Nightblade class also gets armor/sr buffs every time they attack with shadow skills. They get more health for using shadow skills, and honestly better crits than Templars and cloak. Now that they have more or less ruined Templar Tanking in this game I find myself in the odd position of wishing my Tanklar-turned-Stamplar were a Nightblade. At any regard there are a lot more regen passives than the ones listed. The way the game works now Repentance is the only useful version.

    The Nightblade one doesn't require a skill slotted though. I was comparing skills. Gdb is a major as well, so not exclusive to templar. Passives are another issue altogether, especially nb ones (ridiculously eclipse the other classes).

    Plus the thread is about repentance which stacks with pots and gives a burst of stamina back.
  • idk
    idk
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    I play a stam Templar and disagree with the changes suggested. First, major brutality is provided by 2 weapon lines, once of which the OP mentions. No reason to duplicate this. Second, we have a choice between radiant aura morphs with one duplicating the stam regen from pots and the other one providing a heal and instant stam.

    No reason to change the best skill a stam Templar has. None at all.
  • AfkNinja
    AfkNinja
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    I play a stam Templar and disagree with the changes suggested. First, major brutality is provided by 2 weapon lines, once of which the OP mentions. No reason to duplicate this. Second, we have a choice between radiant aura morphs with one duplicating the stam regen from pots and the other one providing a heal and instant stam.

    No reason to change the best skill a stam Templar has. None at all.

    Except for the reason I pointed out, which is in PVP repentance isn't as useful. I get your point though. My primary reason for wanting brutality somewhere in our kit is just so all templar are not limited to only 2hand and Dual Wield and not require us to spam brutality pots. But w/e it is what it is.
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