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Ideas to update Radiant Aura

AfkNinja
AfkNinja
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I am a Stamina Templar, one of the class issues discussed in our feedback thread was poor resource regeneration. As a Stamplar I use Repentance a lot to get back stamina in PVE however in PVP it is much too unreliable. So I was trying to think of a way to give us stamina regain without needing bodies and I came up with an idea based on Rally (which is a great skill that I love.) Another complaint some Templar have is that we have no in-class access to Major Brutality limiting our build choices. (I like S/b + Bow).

Here is my idea for a change to repentance Radiant Aura:

Repentance Radiant Aura morph is changed to "Second Wind"

Second Wind -
magicka cost equal to Restoring Aura

Focus your will to gain Major Brutality, increasing your weapon damage by 20%.
Also restores X stamina for you and grouped allies every 2 seconds and an additional X when the effect ends.
Secondary stamina gain is increased in proportion to the length of time Second Wind has been active.

Basically it's a Stamina "Rally", Radiant Aura will remain as is or perhaps add Major Sorcery to it?

I would appreciate feedback, please respond with more than a "no" and explain your reasons for any changes you feel would make this balanced.

Keep it civil and thank you for reading.
Edited by AfkNinja on March 11, 2016 9:52PM
  • Panth141
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    I'm no templar, but I do understand the desire to have access to major brutality without using particular weapons for that sole reason. However, the problem I expect here is this will effectively be a nerf to templar healers, as they will no longer have free use repentance for their group in dungeons.
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  • OdinForge
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    lol
    The Age of Wrobel.
  • AfkNinja
    AfkNinja
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    Panth141 wrote: »
    I'm no templar, but I do understand the desire to have access to major brutality without using particular weapons for that sole reason. However, the problem I expect here is this will effectively be a nerf to templar healers, as they will no longer have free use repentance for their group in dungeons.

    Handn't considered that, thank you for the feedback. Perhaps it could be a group effect. Group only of course, but when you pop it the secondary stamina is aoe?
  • timidobserver
    timidobserver
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    I vote hands off of repentance. This skill works fine. There is plenty of other skills that actually need to be changed.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Brrrofski
    Brrrofski
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    It's absolutely fine as it is. All regen bonuses while slotted and a potential infinite amount of resource and health back.

    Of all things for stamplar, I've never found this lacking.
  • bikerangelo
    bikerangelo
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    Just let Templars synergize off their own Blazing Spear, or turn Luminous Shards into something useful that gives stam regen or brutality.

    Don't touch my repentance.
  • Inarre
    Inarre
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    I thought luminous shards DID give stam regen
  • Ra'Shtar
    Ra'Shtar
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    They could make Radiant Aura work like that since you know its useless right now and they could give major sorcery too!!
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  • AfkNinja
    AfkNinja
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    Inarre wrote: »
    I thought luminous shards DID give stam regen

    A burst of stamina and magicka to the group only.

    I can understand reluctance to change it, but if the overall stamina regain is the same why not? Is it mostly the free cost? or 10% all regen?
  • Dagoth_Rac
    Dagoth_Rac
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    They just need to make the regen from Radiant Aura be a flat amount and not the major buff. Everyone already has the major buff from potions, so casting Radiant Aura is generally exchanging magicka for nothing. If Radiant Aura gave you a flat 20% extra stamina regen that could stack with the major buff from potions, it would be a reliable way to boost stamina regen without needing bodies.
  • AfkNinja
    AfkNinja
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    Ra'Shtar wrote: »
    They could make Radiant Aura work like that since you know its useless right now and they could give major sorcery too!!

    Free stamina from dead bodies + regen

    or

    Second wind (stamina rally). Interesting. Would you add major sorcery to Radiant?
  • timidobserver
    timidobserver
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    AfkNinja wrote: »
    Inarre wrote: »
    I thought luminous shards DID give stam regen

    A burst of stamina and magicka to the group only.

    I can understand reluctance to change it, but if the overall stamina regain is the same why not? Is it mostly the free cost? or 10% all regen?

    a44ec1a2be19c33d1f936f27c9b436e8.jpg
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • AfkNinja
    AfkNinja
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    AfkNinja wrote: »
    Inarre wrote: »
    I thought luminous shards DID give stam regen

    A burst of stamina and magicka to the group only.

    I can understand reluctance to change it, but if the overall stamina regain is the same why not? Is it mostly the free cost? or 10% all regen?

    a44ec1a2be19c33d1f936f27c9b436e8.jpg

    Great feedback, thanks for adding to the discussion.
  • Jhunn
    Jhunn
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    Do not f*cking touch repentance!
    Gave up.
  • AfkNinja
    AfkNinja
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    Jhunn wrote: »
    Do not f*cking touch repentance!

    Why so angry? The idea is to give you the same total stamina but in a more reliable way that doesn't require bodies. Also as someone else mentioned we could always just replace Restoring Aura with this morph. Either way it's unlikely the devs will even care about this post. It's just supposed to be a discussion on an idea good sir.
  • bikerangelo
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    Just to reiterate, Repentance is probably one of the greatest abilities in the game and should be left alone.

    But luuuuminous shaaaards. Make them useful for Stamplars or tankplars.
  • Cinbri
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    Also another idea: instead of working on corpses make it like sap essence/deep breath - 8m aoe that absorb stamina from alive people round, and additional stamina return for each target, don't deal damage. Visually with green rays, like dk Deap Breath.
    Edited by Cinbri on March 11, 2016 3:29PM
  • Inarre
    Inarre
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    Luminous shards are a great skill idk why everyones hating on them. :cry:
  • AfkNinja
    AfkNinja
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    Cinbri wrote: »
    Also another idea: instead of working on corpses make it like sap essence/deep breath - 8m aoe that absorb stamina and health from alive people round, and additional stamina return for each target, don't deal damage. Visually with green rays, like dk Deap Breath.

    That's a good compromise! Thanks for sharing Cinbri!

    How would you balance that with a free cost however?
    Edited by AfkNinja on March 11, 2016 3:35PM
  • AfkNinja
    AfkNinja
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    Inarre wrote: »
    Luminous shards are a great skill idk why everyones hating on them. :cry:

    Not hating, just wishing we got the stamina/magicka too instead of only to our group.
  • SemiD4rkness
    SemiD4rkness
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    AfkNinja wrote: »
    I am a Stamina Templar, one of the class issues discussed in our feedback thread was poor resource regeneration. As a Stamplar I use Repentance a lot to get back stamina in PVE however in PVP it is much too unreliable. So I was trying to think of a way to give us stamina regain without needing bodies and I came up with an idea based on Rally (which is a great skill that I love.) Another complaint some Templar have is that we have no in-class access to Major Brutality limiting our build choices. (I like S/b + Bow).

    Here is my idea for a change to repentance:

    Repentance morph is changed to "Second Wind"

    Second Wind -
    magicka cost equal to Restoring Aura

    Focus your will to gain Major Brutality, increasing your weapon damage by 20%.
    Also restores X stamina for you every 2 seconds and an additional X when the effect ends.
    Secondary stamina gain is increased in proportion to the length of time Second Wind has been active.

    Basically it's a Stamina "Rally", Radiant Aura will remain as is or perhaps add Major Sorcery to it?

    I would appreciate feedback, please respond with more than a "no" and explain your reasons for any changes you feel would make this balanced.

    Keep it civil and thank you for reading.

    No no don't ruin my imba Engine's guardian strat D:
  • Inarre
    Inarre
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    I agree @AfkNinja, unfortunately this is the way of synergies :confused:
    Edited by Inarre on March 11, 2016 3:36PM
  • AfkNinja
    AfkNinja
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    AfkNinja wrote: »
    I am a Stamina Templar, one of the class issues discussed in our feedback thread was poor resource regeneration. As a Stamplar I use Repentance a lot to get back stamina in PVE however in PVP it is much too unreliable. So I was trying to think of a way to give us stamina regain without needing bodies and I came up with an idea based on Rally (which is a great skill that I love.) Another complaint some Templar have is that we have no in-class access to Major Brutality limiting our build choices. (I like S/b + Bow).

    Here is my idea for a change to repentance:

    Repentance morph is changed to "Second Wind"

    Second Wind -
    magicka cost equal to Restoring Aura

    Focus your will to gain Major Brutality, increasing your weapon damage by 20%.
    Also restores X stamina for you every 2 seconds and an additional X when the effect ends.
    Secondary stamina gain is increased in proportion to the length of time Second Wind has been active.

    Basically it's a Stamina "Rally", Radiant Aura will remain as is or perhaps add Major Sorcery to it?

    I would appreciate feedback, please respond with more than a "no" and explain your reasons for any changes you feel would make this balanced.

    Keep it civil and thank you for reading.

    No no don't ruin my imba Engine's guardian strat D:

    Don't panic, it's just a discussion :D.

    Just trying to think of a way to get stamina regen without having to have Engine Guardian for Repentance. Bodies are just so unreliable in PVP. ZOS seems to not want to give us a passive for resource regen so I was just brainstorming for fun.
  • SemiD4rkness
    SemiD4rkness
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    AfkNinja wrote: »
    AfkNinja wrote: »
    I am a Stamina Templar, one of the class issues discussed in our feedback thread was poor resource regeneration. As a Stamplar I use Repentance a lot to get back stamina in PVE however in PVP it is much too unreliable. So I was trying to think of a way to give us stamina regain without needing bodies and I came up with an idea based on Rally (which is a great skill that I love.) Another complaint some Templar have is that we have no in-class access to Major Brutality limiting our build choices. (I like S/b + Bow).

    Here is my idea for a change to repentance:

    Repentance morph is changed to "Second Wind"

    Second Wind -
    magicka cost equal to Restoring Aura

    Focus your will to gain Major Brutality, increasing your weapon damage by 20%.
    Also restores X stamina for you every 2 seconds and an additional X when the effect ends.
    Secondary stamina gain is increased in proportion to the length of time Second Wind has been active.

    Basically it's a Stamina "Rally", Radiant Aura will remain as is or perhaps add Major Sorcery to it?

    I would appreciate feedback, please respond with more than a "no" and explain your reasons for any changes you feel would make this balanced.

    Keep it civil and thank you for reading.

    No no don't ruin my imba Engine's guardian strat D:

    Don't panic, it's just a discussion :D.

    Just trying to think of a way to get stamina regen without having to have Engine Guardian for Repentance. Bodies are just so unreliable in PVP. ZOS seems to not want to give us a passive for resource regen so I was just brainstorming for fun.

    It could replace the other morph, the one nobody uses :p
  • AfkNinja
    AfkNinja
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    AfkNinja wrote: »
    AfkNinja wrote: »
    I am a Stamina Templar, one of the class issues discussed in our feedback thread was poor resource regeneration. As a Stamplar I use Repentance a lot to get back stamina in PVE however in PVP it is much too unreliable. So I was trying to think of a way to give us stamina regain without needing bodies and I came up with an idea based on Rally (which is a great skill that I love.) Another complaint some Templar have is that we have no in-class access to Major Brutality limiting our build choices. (I like S/b + Bow).

    Here is my idea for a change to repentance:

    Repentance morph is changed to "Second Wind"

    Second Wind -
    magicka cost equal to Restoring Aura

    Focus your will to gain Major Brutality, increasing your weapon damage by 20%.
    Also restores X stamina for you every 2 seconds and an additional X when the effect ends.
    Secondary stamina gain is increased in proportion to the length of time Second Wind has been active.

    Basically it's a Stamina "Rally", Radiant Aura will remain as is or perhaps add Major Sorcery to it?

    I would appreciate feedback, please respond with more than a "no" and explain your reasons for any changes you feel would make this balanced.

    Keep it civil and thank you for reading.

    No no don't ruin my imba Engine's guardian strat D:

    Don't panic, it's just a discussion :D.

    Just trying to think of a way to get stamina regen without having to have Engine Guardian for Repentance. Bodies are just so unreliable in PVP. ZOS seems to not want to give us a passive for resource regen so I was just brainstorming for fun.

    It could replace the other morph, the one nobody uses :p

    Agreed, I think that could be a fair compromise and I think it was mentioned earlier also.
  • Brrrofski
    Brrrofski
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    Just to reiterate, Repentance is probably one of the greatest abilities in the game and should be left alone.

    But luuuuminous shaaaards. Make them useful for Stamplars or tankplars.

    I honestly agree with or being one of the best skills in the game. It's crazy strong. Potentially unlimited recourse and healing. For a free cast. Plus 10% regen across-the-board board for being slotted.
  • Brrrofski
    Brrrofski
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    AfkNinja wrote: »
    Cinbri wrote: »
    Also another idea: instead of working on corpses make it like sap essence/deep breath - 8m aoe that absorb stamina and health from alive people round, and additional stamina return for each target, don't deal damage. Visually with green rays, like dk Deap Breath.

    That's a good compromise! Thanks for sharing Cinbri!

    How would you balance that with a free cost however?

    You can't lol. Flat out OP.
  • AfkNinja
    AfkNinja
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    Brrrofski wrote: »
    Just to reiterate, Repentance is probably one of the greatest abilities in the game and should be left alone.

    But luuuuminous shaaaards. Make them useful for Stamplars or tankplars.

    I honestly agree with or being one of the best skills in the game. It's crazy strong. Potentially unlimited recourse and healing. For a free cast. Plus 10% regen across-the-board board for being slotted.

    I agree it's very useful but I don't think it's "crazy" strong. The stamina/health recovery isn't THAT much for 1 body and in PVP bodies are unreliable, plus you can only harvest each body once. You can use engine guardian to supplement it but not everyone wants to run with that.
  • Tonnopesce
    Tonnopesce
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    WHY????
    I believe that repentance is the best designed skill that templars have...
    Signature


  • AfkNinja
    AfkNinja
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    WHY????
    I believe that repentance is the best designed skill that templars have...

    As I have mentioned above it is a great skill that I love, however it's use in pvp is so situational because of the requirement for dead bodies. Also it could just replace Radiant Aura since everyone loves Repentance in PVE so much.
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