Honestly. It's way more unbalanced than just nords and Argonian. Why go anything other than redguard then orc for stam,high elf then breton for magica, imperial for tank.
The rest are just overshadowed by those.
EP must be real glad that any race, any alliance exists.
Honestly. It's way more unbalanced than just nords and Argonian. Why go anything other than redguard then orc for stam,high elf then breton for magica, imperial for tank.
The rest are just overshadowed by those.
EP must be real glad that any race, any alliance exists.
But Dunmer DK.
Since when have Argonians been so "magically attuned" ?
Since when have Nords been the best "sneaks" ? ( that is what Stam is for in E.S. games )
Nords should keep their health thing as this is a traditional racial of theirs, Argonians have and WILL always be the weakest, you decide to play with it stop asking for changes just because you want to have a scaly tail OP...
I have only once played a redguard and that was in Oblivion, I have also only once played a Khajiit & that was also in Oblivion...
However in this game I have at least 2 of each of those because I chose to play with the strongest race for my class / purpose not because I wanted to be "pretty" and knew I was going to complain on the forums everyday until I have my way.
( Not saying you are doing this everyday, but you guys pushing for Argonians to get Gift of Magnus is getting annoying )
You are NOT suppose to have it, I hope you never get it, hell if anything Argnonians should get stam buff instead of magicka buff...
They were not enslaved for centuries for no reason, they are weak OP.
I do like Argnonians but they are a useless race & that is balance.
Everything cannot be equal for if everything is equal there is no real balance. There will always be a stronger and a weaker element Polar opposites are true balance.
EDIT:
I did not read your last paragraph until I clicked comment, if however they add the + 10% stam or Magicka to every race I will agree to this, then it's fair but Argonians fall under the stam class...
However if you want traditional Elder Scrolls balance for attributes this is what the devs should have done because this is how the races work:
Magicka:Altmer Breton Dunmer
Stamina:Bosmer Khajiit Argonian
Health:Imperial Nord Orc
Honestly. It's way more unbalanced than just nords and Argonian. Why go anything other than redguard then orc for stam,high elf then breton for magica, imperial for tank.
The rest are just overshadowed by those.
EP must be real glad that any race, any alliance exists.
But Dunmer DK.
Less max magica than high elf.
Fire resist by all accords is based on old damage numbers so does little now. Plus CP... I'll take high elf regen all day.
Fire damage.. Without % I don't know if it's even better than high elf 10% extra elemental.
The 6% stam is OK I guess for a DK, but my dumner Dk really struggles for magica regen so will definitely switch it to high elf if race change comes. A lot play with like no regen on a DK and rely on battle roar, but me personally, I want to use my Ult at the right time to close kills, no frantically try to hit it as soon as it's earned to get magica back.
DisgracefulMind wrote: »Honestly. It's way more unbalanced than just nords and Argonian. Why go anything other than redguard then orc for stam,high elf then breton for magica, imperial for tank.
The rest are just overshadowed by those.
EP must be real glad that any race, any alliance exists.
But Dunmer DK.
Less max magica than high elf.
Fire resist by all accords is based on old damage numbers so does little now. Plus CP... I'll take high elf regen all day.
Fire damage.. Without % I don't know if it's even better than high elf 10% extra elemental.
The 6% stam is OK I guess for a DK, but my dumner Dk really struggles for magica regen so will definitely switch it to high elf if race change comes. A lot play with like no regen on a DK and rely on battle roar, but me personally, I want to use my Ult at the right time to close kills, no frantically try to hit it as soon as it's earned to get magica back.
High elf does NOT get 10% elemental damage, it's 4%.
Dunmer gets 7% increased flame damage. Dunmer IS superior for magicka DK. All of ESO knows this. It's not even something to argue because you'll always be wrong.
There, a dedicated healer race.
Bad_Company wrote: »Third, there is no such a thing as "some races overshadow the others". I mean, it's clear as day that some have less powerful perks, but it really comes to the build you have in mind and the fact that you might just want to play what you like best.
Since when have Argonians been so "magically attuned" ?
Since when have Nords been the best "sneaks" ? ( that is what Stam is for in E.S. games )
Nords should keep their health thing as this is a traditional racial of theirs, Argonians have and WILL always be the weakest, you decide to play with it stop asking for changes just because you want to have a scaly tail OP...
I have only once played a redguard and that was in Oblivion, I have also only once played a Khajiit & that was also in Oblivion...
However in this game I have at least 2 of each of those because I chose to play with the strongest race for my class / purpose not because I wanted to be "pretty" and knew I was going to complain on the forums everyday until I have my way.
( Not saying you are doing this everyday, but you guys pushing for Argonians to get Gift of Magnus is getting annoying )
You are NOT suppose to have it, I hope you never get it, hell if anything Argnonians should get stam buff instead of magicka buff...
They were not enslaved for centuries for no reason, they are weak OP.
I do like Argnonians but they are a useless race & that is balance.
Everything cannot be equal for if everything is equal there is no real balance. There will always be a stronger and a weaker element Polar opposites are true balance.
EDIT:
I did not read your last paragraph until I clicked comment, if however they add the + 10% stam or Magicka to every race I will agree to this, then it's fair but Argonians fall under the stam class...
However if you want traditional Elder Scrolls balance for attributes this is what the devs should have done because this is how the races work:
Magicka:Altmer Breton Dunmer
Stamina:Bosmer Khajiit Argonian
Health:Imperial Nord Orc
Kippesnikke wrote: »DUIIIWEEELL!!!!!!!
but tbh man stamina is for warriors and sneak. so will do for both. actually not a bad idea to change it to stamina.
Honestly. It's way more unbalanced than just nords and Argonian. Why go anything other than redguard then orc for stam,high elf then breton for magica, imperial for tank.
The rest are just overshadowed by those.
EP must be real glad that any race, any alliance exists.
But Dunmer DK.
Less max magica than high elf.
Fire resist by all accords is based on old damage numbers so does little now. Plus CP... I'll take high elf regen all day.
Fire damage.. Without % I don't know if it's even better than high elf 10% extra elemental.
The 6% stam is OK I guess for a DK, but my dumner Dk really struggles for magica regen so will definitely switch it to high elf if race change comes. A lot play with like no regen on a DK and rely on battle roar, but me personally, I want to use my Ult at the right time to close kills, no frantically try to hit it as soon as it's earned to get magica back.
There, a dedicated healer race.
Stopped reading here. This exactly something you DONT want to do in your game. Thats the exact reason race passives in ESO were a terrible idea.
Simple idea to balancing them out would be deleting ALL the combat relevant passives. Leaving only flavour stuff like faster leveling of a skill line and adding some more flavor stuff instead of stats. 50% swim speed, even though is laughable currently, is a good example of what race passives should have been.
Bad_Company wrote: »I don't think, in my humble opinion, that races need to be reworked and changed like this, just to get a max magicka/stamina on your race of choice. First of all, the bonuses races provide you with should be lore-based.
Second, if ZOS were to add, let's say, magicka to Argonians people playing stamina-based Argonians would go "Why max magicka?! It could/should have been max stamina!". Because let's face it, people just want their character to be the best-looking and most efficient character of all time.
Third, there is no such a thing as "some races overshadow the others". I mean, it's clear as day that some have less powerful perks, but it really comes to the build you have in mind and the fact that you might just want to play what you like best.
Also, one could say that races are not balanced and they should be reviewed, meaning their perks should be tweaked if necessary. You can't dramatically change one race's perks just for the sake of power playing/endgame.
EDIT: I wrote "classes" instead of "races" by the end.
Since when have Argonians been so "magically attuned" ?
EDIT:
I did not read your last paragraph until I clicked comment, if however they add the + 10% stam or Magicka to every race I will agree to this, then it's fair but Argonians fall under the stam class...
However if you want traditional Elder Scrolls balance for attributes this is what the devs should have done because this is how the races work:
Magicka:Altmer Breton Dunmer
Stamina:Bosmer Khajiit Argonian
Health:Imperial Nord Orc
TheShadowScout wrote: »Eh. The current ones are fine, we don't need a magica/stamina split rewriting the TES raical lore. Altmer have always been better ar casting spells then, say, argonians. Nords have always been tough, while redguards have always been good with weapons. Bretons have always been magica-friendly, and bosmer have always been arrowhappy hunters. Dunmer have always been prettiest!Et cetera.
Want balanced argonians? Make some region where the added swimming spped actually -means- something. Where everyone else is cursing the argonians for breezing through while they struggle...
Kinda wish ESO -had- underwater exploration, where argonians would really come into their own for not having to surface to gasp for air all the time...
Argonians and Khajiit... be happy you get to wear boots and helmets!
TheDarkShadow wrote: »Coping my post from another thread:
All races will get bonus for training that fit the lore, but once you train that skill to max, all races are the same. Each race will get 1 unique bonus, for example:
Altmer: - incomming magika damage
Bosmer: + dodge chance
Khajiit: + crit chance (both phys and mag)
Breton: - skills cost (both stam and mag)
Redguard: + all recovery
Orc: + heal and heal regen
Nord: - incomming phys damage
Dummer: + crit damage (both phys and mag)
Argonian: + heal received, potion effects, crit resistance
Imperial: + max stam and magicka
These unique bonus can work for both stam and mag build, and somewhat fit the lore.
Since when have Argonians been so "magically attuned" ?
Since when have Nords been the best "sneaks" ? ( that is what Stam is for in E.S. games )
Nords should keep their health thing as this is a traditional racial of theirs, Argonians have and WILL always be the weakest, you decide to play with it stop asking for changes just because you want to have a scaly tail OP...
I have only once played a redguard and that was in Oblivion, I have also only once played a Khajiit & that was also in Oblivion...
However in this game I have at least 2 of each of those because I chose to play with the strongest race for my class / purpose not because I wanted to be "pretty" and knew I was going to complain on the forums everyday until I have my way.
( Not saying you are doing this everyday, but you guys pushing for Argonians to get Gift of Magnus is getting annoying )
You are NOT suppose to have it, I hope you never get it, hell if anything Argnonians should get stam buff instead of magicka buff...
They were not enslaved for centuries for no reason, they are weak OP.
I do like Argnonians but they are a useless race & that is balance.
Everything cannot be equal for if everything is equal there is no real balance. There will always be a stronger and a weaker element Polar opposites are true balance.
EDIT:
I did not read your last paragraph until I clicked comment, if however they add the + 10% stam or Magicka to every race I will agree to this, then it's fair but Argonians fall under the stam class...
However if you want traditional Elder Scrolls balance for attributes this is what the devs should have done because this is how the races work:
Magicka:Altmer Breton Dunmer
Stamina:Bosmer Khajiit Argonian
Health:Imperial Nord Orc
you forgot redguard[/
I think they also should have an stamina enhancement.
TheDarkShadow wrote: »Coping my post from another thread:
All races will get bonus for training that fit the lore, but once you train that skill to max, all races are the same. Each race will get 1 unique bonus, for example:
Altmer: - incomming magika damage
Bosmer: + dodge chance
Khajiit: + crit chance (both phys and mag)
Breton: - skills cost (both stam and mag)
Redguard: + all recovery
Orc: + heal and heal regen
Nord: - incomming phys damage
Dummer: + crit damage (both phys and mag)
Argonian: + heal received, potion effects, crit resistance
Imperial: + max stam and magicka
These unique bonus can work for both stam and mag build, and somewhat fit the lore.
You need to switch out the Imperial passives here, I think. Since, which is the root of a lot of the racial imbalance in my view, the max magicka and stamina stats affect ability usefulness. In this proposition, you're effectively setting up the Imperials to the race to play for.
Elektrakosh wrote: »Some folks cannot play as an Imperial unless they get digital upgrade or disc.
The passives and racials are weak in one faction namely: Ebonheart Pact. Nords and Argonians have a glaring weakness but Lizard folk are the Krillin of this game.
Argonian Swim speed does not apply in this game as there are no way of diving/ staying submerged under water. Yes in lore they are super swimmers and in those games I imagine you were able to dive under the water. In this game they are making a guerilla race into a bunch of healers who need potions and have mediocre restoration staff skills. Kwama? No I'd like to be an effective killing lizard who uses her inbuilt hist ability than to chug potions all the time.
My restoration Argonian cannot get past vet 2 because she can't cut it in dungeons by herself. Yes maybe I did choose the wrong abilities due to not knowing a darn thing. I had to invest in vampire due to needing to heal and restoration due to needing to heal.
As a first play I'm astounded on how she barely beat the main story, lots of deaths and misfire of spells ,cc, errant pets I relied on restoration because my Lizard gal seemed too frail even with wards and armour before becoming a vampire. Being a vampire made her real flammable but health drain helped a lot.
There, a dedicated healer race.
Stopped reading here. This exactly something you DONT want to do in your game. Thats the exact reason race passives in ESO were a terrible idea.
Simple idea to balancing them out would be deleting ALL the combat relevant passives. Leaving only flavour stuff like faster leveling of a skill line and adding some more flavor stuff instead of stats. 50% swim speed, even though is laughable currently, is a good example of what race passives should have been.
PriorityBalle wrote: »I think the races are pretty balanced, i play Argonian on all my characters.
WillhelmBlack wrote: »Or just bring back softcaps and fix/balance the entire game? Nah
Travestynox wrote: »There, a dedicated healer race.
Stopped reading here. This exactly something you DONT want to do in your game. Thats the exact reason race passives in ESO were a terrible idea.
Simple idea to balancing them out would be deleting ALL the combat relevant passives. Leaving only flavour stuff like faster leveling of a skill line and adding some more flavor stuff instead of stats. 50% swim speed, even though is laughable currently, is a good example of what race passives should have been.
Yup, I agree with this, racial passives should be more like racial traits, rather than bonus to combat stats.
TheDarkShadow wrote: »Coping my post from another thread:
All races will get bonus for training that fit the lore, but once you train that skill to max, all races are the same. Each race will get 1 unique bonus, for example:
Altmer: - incomming magika damage
Bosmer: + dodge chance
Khajiit: + crit chance (both phys and mag)
Breton: - skills cost (both stam and mag)
Redguard: + all recovery
Orc: + heal and heal regen
Nord: - incomming phys damage
Dummer: + crit damage (both phys and mag)
Argonian: + heal received, potion effects, crit resistance
Imperial: + max stam and magicka
These unique bonus can work for both stam and mag build, and somewhat fit the lore.