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Simple ideas for balancing the races

  • Tdroid
    Tdroid
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    Coping my post from another thread:

    All races will get bonus for training that fit the lore, but once you train that skill to max, all races are the same. Each race will get 1 unique bonus, for example:
    Altmer: - incomming magika damage
    Bosmer: + dodge chance
    Khajiit: + crit chance (both phys and mag)
    Breton: - skills cost (both stam and mag)
    Redguard: + all recovery
    Orc: + heal and heal regen
    Nord: - incomming phys damage
    Dummer: + crit damage (both phys and mag)
    Argonian: + heal received, potion effects, crit resistance
    Imperial: + max stam and magicka

    These unique bonus can work for both stam and mag build, and somewhat fit the lore.

    Just caught this: When did the Altmer become the magic tank race? In TES, they are typically weak to elemental damage, not resistant to it. The Bretons are the ones resistant to it.
  • Strider_Roshin
    Strider_Roshin
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    I would prefer us being able to choose our own racial passives; making racial choices purely based on aesthetics.
  • Tdroid
    Tdroid
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    I would prefer us being able to choose our own racial passives; making racial choices purely based on aesthetics.

    I agree. Well, with the races being aesthetic and being next to without impact on gameplay at all. However, given that they have gone in the direction of buffing races rather than nerfing them up until now, I made these ideas with that in mind.
  • Kattemynte
    Kattemynte
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    I would prefer us being able to choose our own racial passives; making racial choices purely based on aesthetics.

    Because of the Champion Points system we get to modify our character in a way we want. Instead of picking our racial passives why not just give us one or two "fluff" passives that fit with the lore like the original games.

    Nords would get something like 5% frost resist and two handed weapon skill line xp boost.
    Altmer would get 5% magicka regen and destruction staff skill line xp boost.

    This way we already have our own customization with the CP so that if we want to be a magicka dd, invest in reduced magicka costs and magicka damage trees. The idea behind the game was play what you want and not be punished for it. Class balance between the factions was supposed to be even but as many has posted, right now a good majority of magicka DK are Dunmer and Sorcs are Altmer all because that race has the best bonus to that class. Take away the racial passives and people will more likely pick the race they prefer instead of what is best for the class.
  • Callous2208
    Callous2208
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    I have said it many times and I'll say it again. In the single player titles, racial passives were both lore friendly and minor enough that they had little affect on gameplay. They should have went the same route here, as it is even more important in an mmo setting. It doesn't make sense that some races are the best option for multiple classes and build options, while a few others struggle to be the third or fourth best option for one unique build. Anyone who says that these passive bonuses have little impact on gameplay, does not pvp or do any end game level pve. Soft caps are long gone and probably not coming back, it's time to rethink this racial passive mess.
  • Samadhi
    Samadhi
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    Bring back/add racial ultimates.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • TheShadowScout
    TheShadowScout
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    I would prefer us being able to choose our own racial passives; making racial choices purely based on aesthetics.
    I disagree. One of the things I always liked about TES games were the racial differences... and I would not want to miss them. They'd have to remove the Elder Scrolls from the title for that, and I only ever came to this game for the elder scrolls lore...
    And letting people cherry-pick their preferred passives to super-effectiveness is something I really could not support...
    Because of the Champion Points system we get to modify our character in a way we want. Instead of picking our racial passives why not just give us one or two "fluff" passives that fit with the lore like the original games...
    ...that one is a option I for one would support. Make the racial passives -mean- less, to have them more "flavor only" and less "must have" (not that I for one go with that, as my dunmer nightblade, orc templar, argonian dragonknight or nord sorceror could attest to) add more customization to the champion system... I wouldn't mind that one.
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