TheDarkShadow wrote: »Coping my post from another thread:
All races will get bonus for training that fit the lore, but once you train that skill to max, all races are the same. Each race will get 1 unique bonus, for example:
Altmer: - incomming magika damage
Bosmer: + dodge chance
Khajiit: + crit chance (both phys and mag)
Breton: - skills cost (both stam and mag)
Redguard: + all recovery
Orc: + heal and heal regen
Nord: - incomming phys damage
Dummer: + crit damage (both phys and mag)
Argonian: + heal received, potion effects, crit resistance
Imperial: + max stam and magicka
These unique bonus can work for both stam and mag build, and somewhat fit the lore.
Strider_Roshin wrote: »I would prefer us being able to choose our own racial passives; making racial choices purely based on aesthetics.
Strider_Roshin wrote: »I would prefer us being able to choose our own racial passives; making racial choices purely based on aesthetics.
I disagree. One of the things I always liked about TES games were the racial differences... and I would not want to miss them. They'd have to remove the Elder Scrolls from the title for that, and I only ever came to this game for the elder scrolls lore...Strider_Roshin wrote: »I would prefer us being able to choose our own racial passives; making racial choices purely based on aesthetics.
...that one is a option I for one would support. Make the racial passives -mean- less, to have them more "flavor only" and less "must have" (not that I for one go with that, as my dunmer nightblade, orc templar, argonian dragonknight or nord sorceror could attest to) add more customization to the champion system... I wouldn't mind that one.dtsv217_ESO wrote: »Because of the Champion Points system we get to modify our character in a way we want. Instead of picking our racial passives why not just give us one or two "fluff" passives that fit with the lore like the original games...