dimensional wrote: »Why? They should be allowed to make any character they want, whenever they want. I guarantee you the people writing the lore and characters at ZOS have a far greater feel for TES than any of us do. I for one am glad they introduce characters like this, it is boring to see every race always behave in a cookie cutter fashion.
because making Khajiit talking in 1st person will make the race like anything race in any given video game. Why make TES games flat in terms of one of kind races? How many other video games that have a race that talks in 3rd person as part of lore? Why lose that?
OK, so what makes something in a game (or any other fictional universe) lore-breaking?True, I agree with you about RL examples, but I still a problem how Khajiits are being treated in ESO. This is a game / player POV, what I love TES games and about the Khajiit race is how they talk. I hate to lose that cool aspect. Even if it not that realistic, I still very, very, very, much prefer that still talk in 3rd person. If they talk 1st person like all other races, they will lose some of their special uniqueness.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
OK, so what makes something in a game (or any other fictional universe) lore-breaking?True, I agree with you about RL examples, but I still a problem how Khajiits are being treated in ESO. This is a game / player POV, what I love TES games and about the Khajiit race is how they talk. I hate to lose that cool aspect. Even if it not that realistic, I still very, very, very, much prefer that still talk in 3rd person. If they talk 1st person like all other races, they will lose some of their special uniqueness.
It's when something is:
A. Directly contradicted by an established in-universe fact (note: this is only when the established fact does not rely on a fallible in-universe source as so much of Elder Scrolls lore does)
AND/OR
B. Not internally consistent (this tends to overlap with A, but not always)
AND/OR
C. Not plausible in the context of the fictional universe.
Having all Khajiit throughout Tamriel speak in the third person and only be referred to by traditional Khajiit names would be lore-breaking because it fits criteria C: it's simply not plausible in the context of the Elder Scrolls universe. If the context was that Khajiit are an isolated race that rarely deals with the other races then it would be plausible. But they're not, and it's simply not plausible.
By the same token, it would be lore-breaking if the majority of Khajiit across Tamriel did not follow traditional Khajiit naming conventions and speech patterns, because that would fit both criteria B (not internally consistent) and criteria C (not plausible considering that the majority of Khajiit come from traditional Khajiit society).
So essentially you're saying that you really don't care about the lore, you just want all Khajiit to talk a certain way and have names that fit a certain pattern simply because you like it.
Yes, might be an extreme example, but the point is that ZOS will get carry away with making too many Khajiits to talk in 1st person, not 3rd person. That just my fear, may be not every single one, but just to many of them will do that and make the Khajiit race flat.
OK, so what makes something in a game (or any other fictional universe) lore-breaking?True, I agree with you about RL examples, but I still a problem how Khajiits are being treated in ESO. This is a game / player POV, what I love TES games and about the Khajiit race is how they talk. I hate to lose that cool aspect. Even if it not that realistic, I still very, very, very, much prefer that still talk in 3rd person. If they talk 1st person like all other races, they will lose some of their special uniqueness.
It's when something is:
A. Directly contradicted by an established in-universe fact (note: this is only when the established fact does not rely on a fallible in-universe source as so much of Elder Scrolls lore does)
AND/OR
B. Not internally consistent (this tends to overlap with A, but not always)
AND/OR
C. Not plausible in the context of the fictional universe.
Having all Khajiit throughout Tamriel speak in the third person and only be referred to by traditional Khajiit names would be lore-breaking because it fits criteria C: it's simply not plausible in the context of the Elder Scrolls universe. If the context was that Khajiit are an isolated race that rarely deals with the other races then it would be plausible. But they're not, and it's simply not plausible.
By the same token, it would be lore-breaking if the majority of Khajiit across Tamriel did not follow traditional Khajiit naming conventions and speech patterns, because that would fit both criteria B (not internally consistent) and criteria C (not plausible considering that the majority of Khajiit come from traditional Khajiit society).
So essentially you're saying that you really don't care about the lore, you just want all Khajiit to talk a certain way and have names that fit a certain pattern simply because you like it.
dimensional wrote: »Yes, might be an extreme example, but the point is that ZOS will get carry away with making too many Khajiits to talk in 1st person, not 3rd person. That just my fear, may be not every single one, but just to many of them will do that and make the Khajiit race flat.
And what do you base this fear on? Maybe 2 or 3 current existing characters that are like this? Do you always become fearful of a huge change in something anytime you see the most minor and insignificant departures from the norm?
It's like, you go to the post office every single week to pay your bills. You've been doing this for 10 years. But one day, your usual mail clerk isn't working that day so you just assume she died or quit? This is incredibly faulty reasoning, and similar to what you're doing right now with this whole Khajit thing.
If you did care about the lore then you would be more concerned if all of the Khajiit had traditional names and spoke using traditional Khajiit speech patterns. If you cared about the lore then you would want the vast majority of Khajiit to fit the traditional Khajiit mold, but you want there to be a handful who didn't because that's lore-friendly. What you're suggesting would be lore-breaking.OK, so what makes something in a game (or any other fictional universe) lore-breaking?True, I agree with you about RL examples, but I still a problem how Khajiits are being treated in ESO. This is a game / player POV, what I love TES games and about the Khajiit race is how they talk. I hate to lose that cool aspect. Even if it not that realistic, I still very, very, very, much prefer that still talk in 3rd person. If they talk 1st person like all other races, they will lose some of their special uniqueness.
It's when something is:
A. Directly contradicted by an established in-universe fact (note: this is only when the established fact does not rely on a fallible in-universe source as so much of Elder Scrolls lore does)
AND/OR
B. Not internally consistent (this tends to overlap with A, but not always)
AND/OR
C. Not plausible in the context of the fictional universe.
Having all Khajiit throughout Tamriel speak in the third person and only be referred to by traditional Khajiit names would be lore-breaking because it fits criteria C: it's simply not plausible in the context of the Elder Scrolls universe. If the context was that Khajiit are an isolated race that rarely deals with the other races then it would be plausible. But they're not, and it's simply not plausible.
By the same token, it would be lore-breaking if the majority of Khajiit across Tamriel did not follow traditional Khajiit naming conventions and speech patterns, because that would fit both criteria B (not internally consistent) and criteria C (not plausible considering that the majority of Khajiit come from traditional Khajiit society).
So essentially you're saying that you really don't care about the lore, you just want all Khajiit to talk a certain way and have names that fit a certain pattern simply because you like it.
I do care about lore, thus this topic. There are two reasons that I got in TES game (Oblivion): the music and how Khajiit talk.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
dimensional wrote: »It's not a habit. It was a specific, clearly chosen design decision when making an individual character. If anything, their "habit" (repeated behavior) is to design them as they usually are.
ok, it is a "design decision" and it should stop and that is the point I am trying to make.
IMO the lore was totally screwed up as soon as they brought in the every race can play any faction and the Cadwell quests. 50 Levels of serving the covenant and then 16 VR levels of killing Redguards, Bretons and Orcs Covenant soldiers.
IMO the lore was totally screwed up as soon as they brought in the every race can play any faction and the Cadwell quests. 50 Levels of serving the covenant and then 16 VR levels of killing Redguards, Bretons and Orcs Covenant soldiers.
notimetocare wrote: »Of all possible lorebreaking things in this game, this is what the OP is wondering about?
IMO the lore was totally screwed up as soon as they brought in the every race can play any faction and the Cadwell quests. 50 Levels of serving the covenant and then 16 VR levels of killing Redguards, Bretons and Orcs Covenant soldiers.
And yet in every game to date, members of each race have lived in whatever country the game is set in.
IMO the lore was totally screwed up as soon as they brought in the every race can play any faction and the Cadwell quests. 50 Levels of serving the covenant and then 16 VR levels of killing Redguards, Bretons and Orcs Covenant soldiers.
And yet in every game to date, members of each race have lived in whatever country the game is set in.
Because a lot of people played only Skyrim, I always like to remind them that an Imperial or an Altmer could join the Stormcloaks in Skyrim, and not be treated any differently by Ulfric (he asks why we are fighting for Skyrim, but he asks that to anyone that isn't a Nord as far as I'm aware).
IMO the lore was totally screwed up as soon as they brought in the every race can play any faction and the Cadwell quests. 50 Levels of serving the covenant and then 16 VR levels of killing Redguards, Bretons and Orcs Covenant soldiers.
And yet in every game to date, members of each race have lived in whatever country the game is set in.
We need humans who are raised by khajit and speak in third person!!!!
dimensional wrote: »That's a lore breaking as no toilets in tamriel, that is to say, not at all.
dimensional wrote: »That's a lore breaking as no toilets in tamriel, that is to say, not at all.
They use buckets for their number one and two....