To be fair, I don't need rugs, my Templar house has hardwood floors - I splurged.cote-bmsb16_ESO wrote: »Instead of ripping the rug out from under templars, they should be doing incremental patches, smaller patches and updates, rather than shoving gigabits of changes down our throats every few months. They could tweak abilities, get feedback, and then keep making small adjustments. But nope, lets just *** off their paying customers at once.
I've read up to and including post #107 on page 4 and roughly another page of posts following my initial response.
Towards having more frequent balance/fix updates, the PTS could be utilized. The PTS can be updated frequently with incomplete or intermediary patch builds for player testing and feedback. Given it is also a confirmed Test environment, more bugs can be allowed into PTS builds for the sake of more frequent updates. This also means (for PC players) that we can log into the PTS whenever we want to see upcoming changes. Even prototypes that won't see Live for a year could be implemented in some PTS builds so it can receive early feedback.
Just by having the word Test in the name implies it is prone to change and not reflective of a final product so belly aching will be less with that understanding. For those without access to PTS, brief posts, or even unformatted PTS Patch Notes can be released with each build for a quick read and scope on the direction/progress of changes and fixes.
It's crowd sourcing Q&A in a sense.
The only caveat to this method is how much effort/time is required to prepare and update the PTS. The suggestion to just leave some bugs in exchange for faster build updates is to partially mitigate this unknown internal test/prep time.
The path forward is dev turnover which happens in all MMO's. I'm not asking for anyone to be fired, but when a lead dev in charge has come out and said that these abilities in game are 'his children' and it is clear that he does not have a clue about SO MANY vital game mechanics, we will not see any meaningful progress until a change is made. The combat team has spent countless hours creating these systems (aoe caps, abilities in general, ideas of resource sustain and max dmg) and they can't see the forest for the trees. New blood will come in eventually as profits wane or key members ask for higher salary and only then will we get innovative ideas. But what do I know, maybe the higher ups have come out and said, "balance this game around solo PVE at all costs," and then I can understand some of the changes and lack of changes.
Enraged_Tiki_Torch wrote: »Tankers got a nice buff in the other Rune Focus morph, Minor Protection. If a Templar tank wanted that, they had to use Circle of Protection which costed Stamina. Bad idea for a tank so this is a nice buff along with the Minor Mending.
Let's make sure we are on the same page here
You are the third dot from the 7,000,000,000 from the left. I think I see me over there on the right.
None of us have any idea of the big picture. We all see these little frames and compartments and think we can extrapolate that out to scale of the playerbase.
Know what, the most you can actively be a part of is 2,499 players. This is your community. 5 guilds, 500 people, minus yourself.
You could then take a strawpoll of those people and try to take some info from that, but its such a small sample size your data will be completely broken.
Remember that not everyone is the same as yourself, even though it feels that way.
They have access to the data. We don't. 100% of these posts and ideas are just that, ideas, conjecture, speculation.
Not to say I don't agree with the concept and the ideals behind it, but don't think that we can affect change by being on the forums.
Last maths were done someone figured out it was less than 1% of all players that visit these forums, so uh how can a vocal minority of super low % mean anything?
I take it you weren't playing in 1.5.xarguideb17_ESO wrote: »The game is now more balanced than ever.
Enraged_Tiki_Torch wrote: »@phillyboy7897
If you read English then why are you saying I said it was cool to nerf Templars? Just because I disagree with the doom crowd screaming Templars are crap now doesn't mean I am picking a fight. Your first post was not the reason I responded the way I did, it was your second where you got disrespectful so you got dealt it back.
Maybe on the console BoL isn't such a big deal, but on PC BoL was healing 3 people for almost 20k. That is an instant that heals 60k damage. It's OP bro especially considering you can be a zombie and heal through 90% of the content with this ability alone. In 4 man content, as long as people aren't stupid and a time comes when you need to use it; rarely ever does a 3rd person need the heal. So when you write half a post justifying the reason for nerfs, I would have thought you'd understand.
As far as the abilities you claim nobody uses. I know you have your favorite abilities but people do use javelin for example.
I agree Purifying Light sucks but the reason why is when you time it with Detonation and Dawnbreaker/Ice Comet damage, it 1 shot people at 100% health. Seeing that Ice Comet is unreflectable now, leaving Purifying Ritual like it was would of been OP as hell. You also forgot Radiant Oppression being undodgeable again which was a real PITA. Ritual nerfed? It was never meant to cancel projectiles like it did and the heal wasn't the reason to use it.
Sentences like that show you don't know as much about templars as you're trying to convince people you do. Breath hits 1 person for full, (and used to) then hit 2 others for half. That would be 20k + 10k + 10k = 40k.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I take it you weren't playing in 1.5.xarguideb17_ESO wrote: »The game is now more balanced than ever.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I'd just like to mention that I have made ONE post so far in the CU forums and it contains TWO responses from a lead developer, CSE is a company that is in the middle of crunch time on their way to beta release, which of course means they are working super hard. That was the same day I cancelled my ESO sub. I'll keep playing PvP in ESO, but only until CU drops, then I'll #seeyouwheniCU.
Enraged_Tiki_Torch wrote: »@phillyboy7897
If you read English then why are you saying I said it was cool to nerf Templars? Just because I disagree with the doom crowd screaming Templars are crap now doesn't mean I am picking a fight. Your first post was not the reason I responded the way I did, it was your second where you got disrespectful so you got dealt it back.
Maybe on the console BoL isn't such a big deal, but on PC BoL was healing 3 people for almost 20k. That is an instant that heals 60k damage. It's OP bro especially considering you can be a zombie and heal through 90% of the content with this ability alone. In 4 man content, as long as people aren't stupid and a time comes when you need to use it; rarely ever does a 3rd person need the heal. So when you write half a post justifying the reason for nerfs, I would have thought you'd understand.
As far as the abilities you claim nobody uses. I know you have your favorite abilities but people do use javelin for example.
I agree Purifying Light sucks but the reason why is when you time it with Detonation and Dawnbreaker/Ice Comet damage, it 1 shot people at 100% health. Seeing that Ice Comet is unreflectable now, leaving Purifying Ritual like it was would of been OP as hell. You also forgot Radiant Oppression being undodgeable again which was a real PITA. Ritual nerfed? It was never meant to cancel projectiles like it did and the heal wasn't the reason to use it.
GreenSoup2HoT wrote: »Can someone tell me what CU is?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
GreenSoup2HoT wrote: »Can someone tell me what CU is?
NoMoreChillies wrote: »when there is 8 different classes of players all asking for a nerf to the other class, who do the devs listen to?