ZOS_GinaBruno wrote: »I haven't tested yet, what's the problem exactly ? The pathfinding bug (not able to launch the gap closer), the little cooldown (impossible to use the gapcloser a second time in a short period of time) or the huge lockdown (impossible to do something except move and drink a potion during ten to twenty second) ?
If it's the second point, that's the best change in this entire maj !
Yes, this is information we need. If someone could either detail out exactly what the issue is, or post a video, that would help a lot in identifying what may be potentially broken. Thanks!
ZOS_GinaBruno wrote: »Thanks for the extra details, guys. We'll get this one checked out and will let you know if we need any additional info.
Fixed an issue where charge abilities could still damage enemies at vastly different high elevations.
ZOS_GinaBruno wrote: »Thanks for the extra details, guys. We'll get this one checked out and will let you know if we need any additional info.
OneWhomWaits wrote: »Templar gap closers were not fine before the change.
Ours won't go if there is a speck of dirt difference in elevation. My husband laughed at me last night watching my Templar flail.
OneWhomWaits wrote: »Templar gap closers were not fine before the change.
Ours won't go if there is a speck of dirt difference in elevation. My husband laughed at me last night watching my Templar flail.
Worst of all.. it does use up your magicka while you don't move an inch... haven't checked if the bugged stamina charges now also have this behaviour.
RinaldoGandolphi wrote: »I don't think its a bug.....
I finally am no longer mini-negated, unable to weapon swap and perma stunned by gap closer spam anymore....
Gap closers were far too much of a DPS ability and thats not what they were designed for, they were designed to close distance.
Considering Stampede gets a Snare, Crit Rush more damage, and Toppling Charge an guaranteed knockdown and stun, it makes sense for these skills to have a small cooldown window on them. When you compare Gap closers vs Streak, Streak has a stacking 50% cost increase and it only ports like 8 meters compared to gap closers reaching 22m...it was so horribly unbalanced and lopsided before.
Simply put, you will no longer be able to spam gap closers on someone as a main form of DPS and lock them out of their bars. This is a welcome change. Look at Templar's like Blabafat, he uses Toppling Charge + Sweeps to wreck people all the time, even with the delay on Charge its still fully viable. Being able to weave Suprise Attack or other such skills right after a Crit rush with no delay on top of the target being mini-negated, rooted, it was simply unfair.
I was one of the biggest people on here complaining about this nonsense and gave a lot of feedback about this issue along with guys like Sypher and others...99% of the community was sick of this gap closer nonsense...this is the 1 thing ZOS has actually gotten right.....there should be a small delay after landing a gap closer, your still get a huge snare and hindering your targets ability to move...it has to be balanced.
If Templars like Blab and others can make Toppling Charge + Sweeps work as well as they do, the other gap closers with this change can work too, it will just take some time to get used to a small delay which actually makes them balanced.
Umm ...so if I hit my button to gap close and nothing happens it's not broken? Last night 25%-50% of time my gap closer was unreliable... This is broke... sorry...
bikerangelo wrote: »
You're literally waiting an hour between posts. Try waiting for months without a fix and then say you're being patient.
Broken in PVE? Will be fixed next weeks patch!
Just watched video... looks strange.
Anyway - i hope that ZOS will fix this quick... and dont put DLC on consoles with those confirmed bugs.
It's still not completely fixed? Does that mean that it's actually partially fixed? It's been months since I've used it, and I just assumed it was staying fully broken forever...Wreuntzylla wrote: »Just watched video... looks strange.
Anyway - i hope that ZOS will fix this quick... and dont put DLC on consoles with those confirmed bugs.
Over a YEAR! That's right, it took over a year to get toppling charge looked at and it still is not completely fixed.
So settle in for the long haul...
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I don't think it's just the elevation check, because since the patch I've had gap closers bug out on me on perfectly level ground and refuse to fire off. I think it's an elevation and pathing check, where if there's any piece of terrain (including small rocks, backpacks, etc) even very slightly obscuring a straight-line path from you to the target, it fails.DisgracefulMind wrote: »It's definitely something with the elevation check, as @Yolokin_Swagonborn said. I've also noticed my Sorc will get stuck if the terrain is uneven and won't streak, but magicka consumed.
So here we have toppling (PLEASE FIX Q_Q), crit rush, and streak. ):
y zos.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |