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@DEVS-What Happened to Crit Rush? Why is it now Broken?

  • bikerangelo
    bikerangelo
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    RoyJade wrote: »
    I haven't tested yet, what's the problem exactly ? The pathfinding bug (not able to launch the gap closer), the little cooldown (impossible to use the gapcloser a second time in a short period of time) or the huge lockdown (impossible to do something except move and drink a potion during ten to twenty second) ?
    If it's the second point, that's the best change in this entire maj !

    Yes, this is information we need. If someone could either detail out exactly what the issue is, or post a video, that would help a lot in identifying what may be potentially broken. Thanks!

    You can "fix" the ability by consuming a potion, which allows the gap closer to function. Toppling Charge has had the exact same issue for ages.
  • Sallington
    Sallington
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    RoyJade wrote: »
    I haven't tested yet, what's the problem exactly ? The pathfinding bug (not able to launch the gap closer), the little cooldown (impossible to use the gapcloser a second time in a short period of time) or the huge lockdown (impossible to do something except move and drink a potion during ten to twenty second) ?
    If it's the second point, that's the best change in this entire maj !

    Yes, this is information we need. If someone could either detail out exactly what the issue is, or post a video, that would help a lot in identifying what may be potentially broken. Thanks!

    You can "fix" the ability by consuming a potion, which allows the gap closer to function. Toppling Charge has had the exact same issue for ages.

    Wow, seriously? TIL.
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  • Drishtan
    Drishtan
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    @ZOS_GinaBruno

    Here as requested! THIS is in PVE!!!!

    https://youtu.be/tOxcKcyzkC8
  • Durham
    Durham
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    Drishtan wrote: »
    RoyJade wrote: »
    I haven't tested yet, what's the problem exactly ? The pathfinding bug (not able to launch the gap closer), the little cooldown (impossible to use the gapcloser a second time in a short period of time) or the huge lockdown (impossible to do something except move and drink a potion during ten to twenty second) ?
    If it's the second point, that's the best change in this entire maj !

    Yes, this is information we need. If someone could either detail out exactly what the issue is, or post a video, that would help a lot in identifying what may be potentially broken. Thanks!

    Doing a video shortly willl post! TY Gina, damn its crazy not more ppl have reported this more.

    Detail of the problem hmmm I hit Crit Rush nothing happens ...
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  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    RoyJade wrote: »
    I haven't tested yet, what's the problem exactly ? The pathfinding bug (not able to launch the gap closer), the little cooldown (impossible to use the gapcloser a second time in a short period of time) or the huge lockdown (impossible to do something except move and drink a potion during ten to twenty second) ?
    If it's the second point, that's the best change in this entire maj !

    Yes, this is information we need. If someone could either detail out exactly what the issue is, or post a video, that would help a lot in identifying what may be potentially broken. Thanks!

    The issue is pathfinding. This is why ALL gap closers should be teleports / rapid jump animations. All that should be required is a LOS check. IF the line of sight is good, the player leaps / teleports to the target.

    Someone with a bit of clout needs to push this through.
  • Drishtan
    Drishtan
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    @ZOS_GinaBruno

    Here as requested. Please pass to your techs/coders!

    @ZOS_TristanK
    @ZOS_JanS
    @ZOS_GaryA
    @ZOS_KaiSchober

    Anyone else please pass this forward!
  • Durham
    Durham
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    I don't think its a bug.....

    I finally am no longer mini-negated, unable to weapon swap and perma stunned by gap closer spam anymore....

    Gap closers were far too much of a DPS ability and thats not what they were designed for, they were designed to close distance.

    Considering Stampede gets a Snare, Crit Rush more damage, and Toppling Charge an guaranteed knockdown and stun, it makes sense for these skills to have a small cooldown window on them. When you compare Gap closers vs Streak, Streak has a stacking 50% cost increase and it only ports like 8 meters compared to gap closers reaching 22m...it was so horribly unbalanced and lopsided before.

    Simply put, you will no longer be able to spam gap closers on someone as a main form of DPS and lock them out of their bars. This is a welcome change. Look at Templar's like Blabafat, he uses Toppling Charge + Sweeps to wreck people all the time, even with the delay on Charge its still fully viable. Being able to weave Suprise Attack or other such skills right after a Crit rush with no delay on top of the target being mini-negated, rooted, it was simply unfair.

    I was one of the biggest people on here complaining about this nonsense and gave a lot of feedback about this issue along with guys like Sypher and others...99% of the community was sick of this gap closer nonsense...this is the 1 thing ZOS has actually gotten right.....there should be a small delay after landing a gap closer, your still get a huge snare and hindering your targets ability to move...it has to be balanced.

    If Templars like Blab and others can make Toppling Charge + Sweeps work as well as they do, the other gap closers with this change can work too, it will just take some time to get used to a small delay which actually makes them balanced.

    Umm ...so if I hit my button to gap close and nothing happens it's not broken? Last night 25%-50% of time my gap closer was unreliable... This is broke... sorry...
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  • Inarre
    Inarre
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    Im so happy. Maybe now they will fix the templar gap closer. Or... Too much to hope for?

    Used it the other day on an opponent downhill from me and clear los and got the same cut off. :cry:

    If they finally fixed gap closing id be so happy.
    Edited by Inarre on March 9, 2016 2:45PM
  • Taryf
    Taryf
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    Just watched video... looks strange.
    Anyway - i hope that ZOS will fix this quick... and dont put DLC on consoles with those confirmed bugs.
    Edited by Taryf on March 9, 2016 4:06PM
    PS4
    EU
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  • Drishtan
    Drishtan
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    Any word @ZOS_GinaBruno ?

    I showed you my video!

    Here it is again!

    https://youtu.be/tOxcKcyzkC8
  • Turelus
    Turelus
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    Has anyone else had wider LoS issues than just the charge attacks?

    I have found that both destruction stave heavy attacks and meteor ultimate will not lunch correctly up/down slopes/stairs now. I will fire the attacks, or consume the ultimate and the animation/sounds will start then just cut as if the attack was cancelled.

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  • Drishtan
    Drishtan
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    Turelus wrote: »
    Has anyone else had wider LoS issues than just the charge attacks?

    I have found that both destruction stave heavy attacks and meteor ultimate will not lunch correctly up/down slopes/stairs now. I will fire the attacks, or consume the ultimate and the animation/sounds will start then just cut as if the attack was cancelled.

    Confirmed too this does happen!!!!

    Will post a video if i can!
  • ThatGuyCameron
    ThatGuyCameron
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    ayy lmao
    Ebonheart EU Xbox One
  • GreenSoup2HoT
    GreenSoup2HoT
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    Well... Zos did kinda warn us that changing this "mini-stun" could result in missing enemy player's..... did we have it coming?
    PS4 NA DC
  • Drishtan
    Drishtan
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    Any word?
  • Moglijuana
    Moglijuana
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    Drishtan wrote: »
    Any word?

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  • Essiaga
    Essiaga
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    Cinbri wrote: »
    RoyJade wrote: »
    I haven't tested yet, what's the problem exactly ? The pathfinding bug (not able to launch the gap closer), the little cooldown (impossible to use the gapcloser a second time in a short period of time) or the huge lockdown (impossible to do something except move and drink a potion during ten to twenty second) ?
    If it's the second point, that's the best change in this entire maj !

    Yes, this is information we need. If someone could either detail out exactly what the issue is, or post a video, that would help a lot in identifying what may be potentially broken. Thanks!

    Can't post video but with 2h and snb gap-closers now happening same what with templar charge on pts that i showed. It auto-cancelling.
    https://www.youtube.com/watch?v=p_a9gKVP3UE

    This bug is so annoying. I was next to player that Crit Rushed an enemy while I just did that until he killed them and then I caught up. I don't see how his elevation was any different then mine. We were on the same surface which was flat (walk ways inside a keep walls.)

    The patch notes said something about fixing an issue with gap closers targeting on much high elevations ... maybe they broke it worse. I'm just going to play a NB to avoid these silly issues.
  • Essiaga
    Essiaga
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    UrQuan wrote: »
    RoyJade wrote: »
    I haven't tested yet, what's the problem exactly ? The pathfinding bug (not able to launch the gap closer), the little cooldown (impossible to use the gapcloser a second time in a short period of time) or the huge lockdown (impossible to do something except move and drink a potion during ten to twenty second) ?
    If it's the second point, that's the best change in this entire maj !
    I was experiencing both the pathfinding bug (can't launch the gap closer - note that this was on level ground and from a distance of just under the maximum range of the ability, with no intervening terrain), and the huge lockdown (impossible to do anything but move - I didn't try to drink a potion to see if I could do that, but I couldn't use any abilities or light or heavy attacks) when using the sword & shield gap closer on my DK tank on Monday night.

    They claim to have fixed this bug in Toppling Charge. Maybe the moved it. Mix it around a little. Nice.
  • UrQuan
    UrQuan
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    Turelus wrote: »
    Has anyone else had wider LoS issues than just the charge attacks?

    I have found that both destruction stave heavy attacks and meteor ultimate will not lunch correctly up/down slopes/stairs now. I will fire the attacks, or consume the ultimate and the animation/sounds will start then just cut as if the attack was cancelled.
    I noticed that happen with my meteor last night. It used up my ultimate, the animation & sound started, but it didn't go off. My target was uphill from me.
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  • Jade1986
    Jade1986
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    Clearly they only knew how to break gap closers, so they just gave them all the Templar treatment. :p
  • ginoboehm
    ginoboehm
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    toppling
    Essiaga wrote: »
    UrQuan wrote: »
    RoyJade wrote: »
    I haven't tested yet, what's the problem exactly ? The pathfinding bug (not able to launch the gap closer), the little cooldown (impossible to use the gapcloser a second time in a short period of time) or the huge lockdown (impossible to do something except move and drink a potion during ten to twenty second) ?
    If it's the second point, that's the best change in this entire maj !
    I was experiencing both the pathfinding bug (can't launch the gap closer - note that this was on level ground and from a distance of just under the maximum range of the ability, with no intervening terrain), and the huge lockdown (impossible to do anything but move - I didn't try to drink a potion to see if I could do that, but I couldn't use any abilities or light or heavy attacks) when using the sword & shield gap closer on my DK tank on Monday night.

    They claim to have fixed this bug in Toppling Charge. Maybe the moved it. Mix it around a little. Nice.

    toppling charge is even worse than it was before
  • Animal_Mother
    Animal_Mother
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    Ha ha, Templar treat for all!

    Though I imagine all the other gap closers will get fixed before Toppling Charge does.
  • Preyfar
    Preyfar
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    Essiaga wrote: »
    This bug is so annoying. I was next to player that Crit Rushed an enemy while I just did that until he killed them and then I caught up. I don't see how his elevation was any different then mine. We were on the same surface which was flat (walk ways inside a keep walls.)
    It behaves the exact same way as the Toppling Charge bug. When it happens, you can't use the skill again until you do a light/heavy attack on the enemy. For whatever reason, that seems to fix it short term. But yeah, now my Stamina Templar is just as broken as my Magicka Templar was before...

    I really just want to throw things. XD

  • Drishtan
    Drishtan
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    @ZOS_GinaBruno

    Hey, I am being nice and patient, Please Respond!
  • BalgusFlinn
    BalgusFlinn
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    Looks like alot more homes will be going up. Dk lfh(house)
  • Dagoth_Rac
    Dagoth_Rac
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    Gap closer? Why are you trying to leave your house? :-)
  • OneWhomWaits
    OneWhomWaits
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    This is hysterical.

    Welcome to the Templar world. How you like them apples?

    Broken gap closers are our way of life. Sucks doesn't it?

  • dimensional
    dimensional
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    Gap closers are for losers.
  • DRXHarbinger
    DRXHarbinger
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    Drishtan wrote: »
    Any word @ZOS_GinaBruno ?

    I showed you my video!

    Here it is again!

    https://youtu.be/tOxcKcyzkC8

    So I have tons to look forward to with my maelstrom maul in one vet levels time. Put in the extra hours to grind to use it for this. Epic.
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  • bikerangelo
    bikerangelo
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    Drishtan wrote: »
    @ZOS_GinaBruno

    Hey, I am being nice and patient, Please Respond!

    You're literally waiting an hour between posts. Try waiting for months without a fix and then say you're being patient.
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