Everyone has a subjective point of view. Majority of templars will defend it. Majority of non templars will argue against it
danielpatrickkeaneub17_ESO wrote: »danielpatrickkeaneub17_ESO wrote: »Can someone please clear something up for me? Is this rant about the PTS, the PC or the consoles as well?
I'm on console. I haven't noticed any difference lately. My VR16 all gold equipment character still has lower tool tip numbers than he did as a VR10 a few months ago.
Can someone please clarify this? Thanks
its due to the changes in the latest DLC ..which wont hit console for a couple of weeks yet ....
Right right right
You guys are right. I was at a fully buffed radiant with the amount of magicka I had, and it's at execute range. Just like @eserras7b16_ESO stated, it doesn't matter how much the tick was at that point.
Agreed. My mistake.
Yet, providing no constructive criticism on my opinion and simply saying "seriously blab?" or "stfu blab" doesn't progress the conversation.
You guys are right about it not mattering how much it hit for if the person is at execute range. However, I still believe that the damage this skill does while not on execute range is too high. Other executioner abilities(I'm comparing because everyone else did) don't hit nearly as hard when used at full health. I realize this is a channeled, so it will naturally do more damage to make up for the cast time. However, if it's appropriate to compare my radiant tick to an executioner, then it's appropriate to compare the full health damage of each ability.
Having one OP ability doesn't make a class balanced. To balance a class, you don't make 1 thing OP and say that it's leveled now.
Funny thing blaba, I've never ever seen you call for any sort of bug fix or point at broken and non synergizing passives for Templars. Just that your Templar is strong, Templars are doing fine and nerf heals (later tuned to be a LoS fix call for BoL in particular) and now a nerf (call it toning down as much as you want) to the only execute mag Templars have, which for everyone else that isn't you does pretty much what a channeled execute is expected to do. Execute.
I'm glad that your particular build works so good for you with your CPs, just don't ruin it for the rest of us that are not quite there yet, and may even strive for another build that isn't yours exactly.
Numerous posts I've given suggestions as to what should be changed. I've talked about synergy from our passives on multiple posts.
@Dredlord
Everyone here has a bias. A lot of the people arguing against me are magicka templars. I'm arguing against radiant as a magicka templar, and then there are players in this thread who don't play magicka templar and think the skull is op.
Everyone has a subjective point of view. Majority of templars will defend it. Majority of non templars will argue against it
Right right right
You guys are right. I was at a fully buffed radiant with the amount of magicka I had, and it's at execute range. Just like @eserras7b16_ESO stated, it doesn't matter how much the tick was at that point.
Agreed. My mistake.
Yet, providing no constructive criticism on my opinion and simply saying "seriously blab?" or "stfu blab" doesn't progress the conversation.
You guys are right about it not mattering how much it hit for if the person is at execute range. However, I still believe that the damage this skill does while not on execute range is too high. Other executioner abilities(I'm comparing because everyone else did) don't hit nearly as hard when used at full health. I realize this is a channeled, so it will naturally do more damage to make up for the cast time. However, if it's appropriate to compare my radiant tick to an executioner, then it's appropriate to compare the full health damage of each ability.
Having one OP ability doesn't make a class balanced. To balance a class, you don't make 1 thing OP and say that it's leveled now.
Khaos_Bane wrote: »You shouldn't compare it to executioner abilities, it stands on it's own and should. It's a channel. You highlighted one specific situation to imply the skill should be nerfed much like some other streamers.
A lot of people play multiple classes and in a lot of cases probably have a character of each class like I do. So no it's not all Templars. What @Wrobel has done to Templars since game release is absolutely ridiculous. THIS IS MY HOUSE !!! GET OUT OF MY HOUSE !!!!
I'm glad that your particular build works so good for you with your CPs, just don't ruin it for the rest of us that are not quite there yet, and may even strive for another build that isn't yours exactly.
pmn100b16_ESO wrote: »Thats nothing, wait until they get vicious death! All you'll see is Templars spamming jesus beam into groups, undodgable, unblockable, BOOM... onto guy next to him with 5k health left, 1 tick, BOOM... on and on. And all from the comfort of their house 28m away.
mzapkeneb18_ESO wrote: »Bash .... when recast .... bash again ....
@blabafat Admitted he made a mistake, can we all stop bashing him now?
Wreuntzylla wrote: »Just like overhealing is wasted healing, almost that entire tick was wasted damage. ZoS could improve the issue by always displaying the effective damage so that people that are ignorant of game mechanics don't post irrelevant videos.
timidobserver wrote: »
I agree with this, there just isn't a balance point for that ability, and I would love for blinding flashes to come back, also 80% health and stam regen from radiant aura low key.They've wasted over a year trying to find a balanced place for Radiant Destruction but it's clear it doesn't work. Either it's too weak or it's too strong. Why not just give us back our AOE CC blinding flashes and let us have dmg somewhere else. We NEED a AOE CC, badly!
danielpatrickkeaneub17_ESO wrote: »I'll take the win here. Seriously, Templars have been underpowered for, what, 6 straight months? Completing the kill 20
Templars can take a few days (weeks?) while kill 20 anything else can take under 10 minutes.
Personally other than my 2 month Stamplar experiment (caused by the original RO nerf breaking my build) I've been a magicka Templar the whole time. If now my style of sitting in the 2nd row of a PVP battle spamming RO becomes the FOTM than so be it. I've been hit with enough wrecking blows, fears, and crystal frags in Cyrodiil to last a lifetime. I'll take the win and enjoy my time in Tamriel at the OP'd class while I can.
With that said, can someone please explain HOW it was buffed? If my console Templar currently does 9k (it's like 8894 but I'm not in front of my tv) base damage, what will that number look like? A few months back it was way over 10k ... might have even been 12k ... as a VR10 before getting nerfed down to the 6k tickle range.
The answer to this question will probably let you know if it's actually OP'd or not.