Uhh..Radiant Destruction NEEDS TO BE TONED DOWN

  • dimensional
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    blabafat wrote: »

    Everyone has a subjective point of view. Majority of templars will defend it. Majority of non templars will argue against it

    What about people who play more than one class? Which I suspect is well over 50% of the players in this game.

    [snip]

    [Edited for flame]
    Edited by ZOS_CoriJ on March 9, 2016 5:19PM
  • Yolokin_Swagonborn
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    Sooo. Time to bring back blinding flashes? What helps you defend your house better? An AOE tanking ability or a 28m execute?
  • THEDKEXPERIENCE
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    Reb wrote: »
    Can someone please clear something up for me? Is this rant about the PTS, the PC or the consoles as well?

    I'm on console. I haven't noticed any difference lately. My VR16 all gold equipment character still has lower tool tip numbers than he did as a VR10 a few months ago.

    Can someone please clarify this? Thanks

    its due to the changes in the latest DLC ..which wont hit console for a couple of weeks yet ....

    Really? That's fantastic! OP or not, I'm ready for a patch where Templars get some love for once. My RO tool tip value is just under 9K already. There are some Sorcs on PVP who will be getting their comeuppance! Eternal glory awaits!
  • AfkNinja
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    blabafat wrote: »
    Idinuse wrote: »
    blabafat wrote: »
    Right right right

    You guys are right. I was at a fully buffed radiant with the amount of magicka I had, and it's at execute range. Just like @eserras7b16_ESO stated, it doesn't matter how much the tick was at that point.

    Agreed. My mistake.

    Yet, providing no constructive criticism on my opinion and simply saying "seriously blab?" or "stfu blab" doesn't progress the conversation.

    You guys are right about it not mattering how much it hit for if the person is at execute range. However, I still believe that the damage this skill does while not on execute range is too high. Other executioner abilities(I'm comparing because everyone else did) don't hit nearly as hard when used at full health. I realize this is a channeled, so it will naturally do more damage to make up for the cast time. However, if it's appropriate to compare my radiant tick to an executioner, then it's appropriate to compare the full health damage of each ability.

    Having one OP ability doesn't make a class balanced. To balance a class, you don't make 1 thing OP and say that it's leveled now.

    Funny thing blaba, I've never ever seen you call for any sort of bug fix or point at broken and non synergizing passives for Templars. Just that your Templar is strong, Templars are doing fine and nerf heals (later tuned to be a LoS fix call for BoL in particular) and now a nerf (call it toning down as much as you want) to the only execute mag Templars have, which for everyone else that isn't you does pretty much what a channeled execute is expected to do. Execute.

    I'm glad that your particular build works so good for you with your CPs, just don't ruin it for the rest of us that are not quite there yet, and may even strive for another build that isn't yours exactly.

    Numerous posts I've given suggestions as to what should be changed. I've talked about synergy from our passives on multiple posts.

    @Dredlord
    Everyone here has a bias. A lot of the people arguing against me are magicka templars. I'm arguing against radiant as a magicka templar, and then there are players in this thread who don't play magicka templar and think the skull is op.

    Everyone has a subjective point of view. Majority of templars will defend it. Majority of non templars will argue against it

    As a Stamplar I would rather have blinding flashes :D
  • Khaos_Bane
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    blabafat wrote: »
    Right right right

    You guys are right. I was at a fully buffed radiant with the amount of magicka I had, and it's at execute range. Just like @eserras7b16_ESO stated, it doesn't matter how much the tick was at that point.

    Agreed. My mistake.

    Yet, providing no constructive criticism on my opinion and simply saying "seriously blab?" or "stfu blab" doesn't progress the conversation.

    You guys are right about it not mattering how much it hit for if the person is at execute range. However, I still believe that the damage this skill does while not on execute range is too high. Other executioner abilities(I'm comparing because everyone else did) don't hit nearly as hard when used at full health. I realize this is a channeled, so it will naturally do more damage to make up for the cast time. However, if it's appropriate to compare my radiant tick to an executioner, then it's appropriate to compare the full health damage of each ability.

    Having one OP ability doesn't make a class balanced. To balance a class, you don't make 1 thing OP and say that it's leveled now.

    You shouldn't compare it to executioner abilities, it stands on it's own and should. It's a channel. You highlighted one specific situation to imply the skill should be nerfed much like some other streamers. [snip]

    A lot of people play multiple classes and in a lot of cases probably have a character of each class like I do. So no it's not all Templars. What @Wrobel has done to Templars since game release is absolutely ridiculous. THIS IS MY HOUSE !!! GET OUT OF MY HOUSE !!!![snip]


    [edited to remove flame]
    Edited by ZOS_CoriJ on March 9, 2016 8:12PM
  • AfkNinja
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    @blabafat Admitted he made a mistake, can we all stop bashing him now?
  • Ishammael
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    @blabafat
    The responses to your OP are proof that this game will never be balanced. Part of that is fault of ZoS for leaving so much broken for so long. Part of it is the players who can't see past their own noses.

    Your posting history has been so reasonable that not much constructive will ever come of this thread. You admitted the mistake of the original video and people are still going crazy.

    I suggest you simply move on.
  • Xexpo
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    This not the time to divide ourselves my Templar brethren !
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    Macro and Cheese NA/PC
  • Yiko
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    Khaos_Bane wrote: »
    You shouldn't compare it to executioner abilities, it stands on it's own and should. It's a channel. You highlighted one specific situation to imply the skill should be nerfed much like some other streamers.

    A lot of people play multiple classes and in a lot of cases probably have a character of each class like I do. So no it's not all Templars. What @Wrobel has done to Templars since game release is absolutely ridiculous. THIS IS MY HOUSE !!! GET OUT OF MY HOUSE !!!!

    You're right, when discussing balancing, abilities, especially those with similar functions, shouldn't be compared to one another.
    Also, I agree that those streamers addressing concerns of BoL heals "smart" healing through line of sight were completely out of line. How dare they want people to actively recognize who they're healing and to at least have their "target" in their direct field of vision.
    Idinuse wrote: »
    I'm glad that your particular build works so good for you with your CPs, just don't ruin it for the rest of us that are not quite there yet, and may even strive for another build that isn't yours exactly.

    Translation: I have no idea what I'm doing, but please don't take away my crutches

    [minor edit to remove quote]
    Edited by ZOS_CoriJ on March 9, 2016 8:13PM
  • Cinbri
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    Jhunn wrote: »
    Just f*ck this ability off and bring back blinding flashes.

    No more pew pew and templars get their best tanking ability back <3

    I must agree with it. Or at least give on of morphs to work as Flashes while other is still RD, so pvp and pve will be happy.
  • pmn100b16_ESO
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    Thats nothing, wait until they get vicious death! All you'll see is Templars spamming jesus beam into groups, undodgable, unblockable, BOOM... onto guy next to him with 5k health left, 1 tick, BOOM... on and on. And all from the comfort of their house 28m away.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Thats nothing, wait until they get vicious death! All you'll see is Templars spamming jesus beam into groups, undodgable, unblockable, BOOM... onto guy next to him with 5k health left, 1 tick, BOOM... on and on. And all from the comfort of their house 28m away.

    It will be a thing of beauty. And since a good portion of the gap closers are broken you dont even have to worry about a gap close and a bash.

    Makes you wish you had a templar hiding behind a building spamming BoL doesnt it?
  • Teridaxus
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    Bash .... when recast .... bash again ....
  • Animal_Mother
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    We don't want to get too proficient at this tactic or the nerf bat will targ.... wait we're Templars. We're always getting nerfed.

    [minor edit to remove quote]
    Edited by ZOS_CoriJ on March 9, 2016 8:14PM
  • PainfulFAFA
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    Bash .... when recast .... bash again ....

    This.
    Jesus beam WILL HIT HARD if I'm using DW with Nirn on them and you're HP is low.
    Thats 18% spell penetration without considering the changes to CP.
    However, with jesus beam being interruptable and Magplars having no more then 15k stam (mine has 10k stam...)
    we have to be very careful when we want to CC break otherwise, we're locked in the ground.

    PC NA
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  • Yiko
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    Puffy: Can you point out which calculations he made at all? Seriously. Point out where he was wrong in terms of calculations. The only "calculation" he did was rounding down the 17,851 tick to 17k.
    I agree that if he was going to propose a nerf to an ability he should have provided more data and context, but this was an extreme example intended to draw attention to an ability that he objectively thinks is overpowered.

    [snip]

    [edited to remove quote and reference to quote]
    Edited by ZOS_CoriJ on March 9, 2016 8:15PM
  • cazlonb16_ESO
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    AfkNinja wrote: »
    @blabafat Admitted he made a mistake, can we all stop bashing him now?

    Well props to him for doing so ( partially ). The nerf train has already left the station though and is gaining momentum. After the BoL fiasco with certain other streamers he should at least have spend the effort to provide a better reasoned argument.

    I actually share his sentiment that simply pumping up Templar damage is not solving the class' problems and is bad for the overall game. Instead the lack of mobility, poor CC, bugs, etc. should have been adressed. But that's just not how Wrobellogic works and changes like that won't be coming in the foreseeable future. Next DLC is stamina buffing time and who knows what we'll see in the fall.
    Edited by cazlonb16_ESO on March 9, 2016 7:16PM
  • Wreuntzylla
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    Just like overhealing is wasted healing, almost that entire tick was wasted damage. ZoS could improve the issue by always displaying the effective damage so that people that are ignorant of game mechanics don't post irrelevant videos.

    Does radiant destruction still tick every half second? If so, even 3k (in PvP) per tick is 2x too high for the non-execute range. I typically can do a bit more damage in 3sec by spamming executioner in execute range, but with a 5m tether I have much less time on target than with any of my casters.

    I do find it fairly funny that many of the people that were complaining about Templar healing (BoL) are now complaining about Templar DPS. People should be careful what they ask for...

  • Jhunn
    Jhunn
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    The level of dickishness in this thread is amazing. How about you calm your t*ts and stop being aggressive alpha males?

    People be crazy.
    Edited by Jhunn on March 9, 2016 7:17PM
    Gave up.
  • danno8
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    Templars are turning on their own now

    springfiled-mob.jpg]

    I think most Templars would give up RD if it were replaced with an equally good positional skill, defensive skill or something. But the idea needs to be fully formed before coming on this forum otherwise it is just asking for trouble, lol.

    Quit bashing blabafat!! He said he got it wrong. Move on now. Nothing to see here.
  • rokrdt05
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    @blabafat

    Given the state of PvP and how fast paced it can be, this skill IS a little OP. Undodgeable, Critable, Execute, and a Channeled DoT?

    There are counters such as Crushing Shock, Line of Sight, and Bashing... but lets be honest... who is going to have time for that if your health is low?

    NOW on the flip side of this... the damage makes Templars viable DPS (not that they weren't before), but more in balance with other classes in PvE. Nerf this in PvP and it will most assuredly be nerfed to the ground in PvE. So I would definetly be okay with some sort of nerf in PvP assuming they could not have it affect PvE... but with ZoS'es track record this is never the case.

    Nerfs are always a double-edged sword when it comes to the PvP community and PvE community. What effects one usually has unintended effects on the other and balance is once again thrown out of whack.
    Server: PC - North America - Daggerfall/Ebonheart

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  • Yiko
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    Just like overhealing is wasted healing, almost that entire tick was wasted damage. ZoS could improve the issue by always displaying the effective damage so that people that are ignorant of game mechanics don't post irrelevant videos.

    So if my executioner hit you while you were at 2% for 149,000 damage (500 effective damage), that wouldn't raise any concern out of you knowing that the ability scales in power starting at 50% health? You wouldn't think the scaling might be excessive from 50%-25% at all? Damage that high indicates high scaling/damage in general. [snip]


    [edited to remove bait]
    Edited by ZOS_CoriJ on March 9, 2016 7:59PM
  • Shelgon
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    Shelgon wrote: »
    .
    EDIT: Also, all you Templars, you guys are literally the whiniest people ive ever seen in my life. Really? "Other classes have OP stuff so let us have this OP thing."? Seriously? Have some god damn dignity.

    Says the person that is doing the whining......

    HEY, I'm a templar too, I didnt say I wasn't included.
    V16 Templar - Shelgon - DC
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  • AfkNinja
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    They've wasted over a year trying to find a balanced place for Radiant Destruction but it's clear it doesn't work. Either it's too weak or it's too strong. Why not just give us back our AOE CC blinding flashes and let us have dmg somewhere else. We NEED a AOE CC, badly!
  • Lorkhan
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    #NERFSORCSTEMPLARSANDDKS #BUFFNBS
  • Shelgon
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    AfkNinja wrote: »
    They've wasted over a year trying to find a balanced place for Radiant Destruction but it's clear it doesn't work. Either it's too weak or it's too strong. Why not just give us back our AOE CC blinding flashes and let us have dmg somewhere else. We NEED a AOE CC, badly!
    I agree with this, there just isn't a balance point for that ability, and I would love for blinding flashes to come back, also 80% health and stam regen from radiant aura low key.
    V16 Templar - Shelgon - DC
    V16 Dragonknight - The Secutor - DC
  • avelopolcakb14a_ESO
    Blaba: except that your opinion comes to line at the foot of a major balance patch WHICH DID NOT AFFECT RADIANT'S DAMAGE. [snip]

    Yes they made it undodgeable. Yes, the CP change allowed for two passives to scale it. THAT'S IT. None of those use cases were under demonstration in that video. The skill can still be countered in the usual ways. If you want to argue about anything, bring up the fact that you have a *** of CP and that this throws off game balance for EVERY SKILL. OR join the no CP campaign and make another video proving that the skill itself is the problem

    [edited to remove bait]
    Edited by ZOS_CoriJ on March 9, 2016 8:05PM
  • THEDKEXPERIENCE
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    I'll take the win here. Seriously, Templars have been underpowered for, what, 6 straight months? Completing the kill 20
    Templars can take a few days (weeks?) while kill 20 anything else can take under 10 minutes.

    Personally other than my 2 month Stamplar experiment (caused by the original RO nerf breaking my build) I've been a magicka Templar the whole time. If now my style of sitting in the 2nd row of a PVP battle spamming RO becomes the FOTM than so be it. I've been hit with enough wrecking blows, fears, and crystal frags in Cyrodiil to last a lifetime. I'll take the win and enjoy my time in Tamriel at the OP'd class while I can.

    With that said, can someone please explain HOW it was buffed? If my console Templar currently does 9k (it's like 8894 but I'm not in front of my tv) base damage, what will that number look like? A few months back it was way over 10k ... might have even been 12k ... as a VR10 before getting nerfed down to the 6k tickle range.

    The answer to this question will probably let you know if it's actually OP'd or not.
  • AriBoh
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    One thing we can all agree on. ZoS are ***.
    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

    ZOS_AmeliaR admin
    Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    tinythinker
    "I used to be a healer once, but then I took a Wrobel to the knee"
  • avelopolcakb14a_ESO
    I'll take the win here. Seriously, Templars have been underpowered for, what, 6 straight months? Completing the kill 20
    Templars can take a few days (weeks?) while kill 20 anything else can take under 10 minutes.

    Personally other than my 2 month Stamplar experiment (caused by the original RO nerf breaking my build) I've been a magicka Templar the whole time. If now my style of sitting in the 2nd row of a PVP battle spamming RO becomes the FOTM than so be it. I've been hit with enough wrecking blows, fears, and crystal frags in Cyrodiil to last a lifetime. I'll take the win and enjoy my time in Tamriel at the OP'd class while I can.

    With that said, can someone please explain HOW it was buffed? If my console Templar currently does 9k (it's like 8894 but I'm not in front of my tv) base damage, what will that number look like? A few months back it was way over 10k ... might have even been 12k ... as a VR10 before getting nerfed down to the 6k tickle range.

    The answer to this question will probably let you know if it's actually OP'd or not.

    Theres maybe, MAYBE a 10-15% damage buff given the additional CP available between thaumateurge and elementalist. If you have maxed out CP
This discussion has been closed.