Uhh..Radiant Destruction NEEDS TO BE TONED DOWN

  • blabafat
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    Right right right

    You guys are right. I was at a fully buffed radiant with the amount of magicka I had, and it's at execute range. Just like @eserras7b16_ESO stated, it doesn't matter how much the tick was at that point.

    Agreed. My mistake.

    Yet, providing no constructive criticism on my opinion and simply saying "seriously blab?" or "stfu blab" doesn't progress the conversation.

    You guys are right about it not mattering how much it hit for if the person is at execute range. However, I still believe that the damage this skill does while not on execute range is too high. Other executioner abilities(I'm comparing because everyone else did) don't hit nearly as hard when used at full health. I realize this is a channeled, so it will naturally do more damage to make up for the cast time. However, if it's appropriate to compare my radiant tick to an executioner, then it's appropriate to compare the full health damage of each ability.

    Having one OP ability doesn't make a class balanced. To balance a class, you don't make 1 thing OP and say that it's leveled now.
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  • blabafat
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    Anddd since this thread has become so awful over less than 24 hours, may I request it be taken down?
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  • bikerangelo
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    blabafat wrote: »
    Right right right

    You guys are right. I was at a fully buffed radiant with the amount of magicka I had, and it's at execute range. Just like @eserras7b16_ESO stated, it doesn't matter how much the tick was at that point.

    Agreed. My mistake.

    Yet, providing no constructive criticism on my opinion and simply saying "seriously blab?" or "stfu blab" doesn't progress the conversation.

    You guys are right about it not mattering how much it hit for if the person is at execute range. However, I still believe that the damage this skill does while not on execute range is too high. Other executioner abilities(I'm comparing because everyone else did) don't hit nearly as hard when used at full health. I realize this is a channeled, so it will naturally do more damage to make up for the cast time. However, if it's appropriate to compare my radiant tick to an executioner, then it's appropriate to compare the full health damage of each ability.

    Having one OP ability doesn't make a class balanced. To balance a class, you don't make 1 thing OP and say that it's leveled now.

    That was legitimately classy, good on you blab.

    My normal Radiant ticks (outside execute range) hit for 3k a piece. Under 50% they hit slightly higher, but below 10% they stack significantly. This does not make one skill OP, it makes an execute function as an execute.
  • puffy99
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    Well don't post crap and call for a nerf without doing your homework especially on a class that has already been kicked in the teeth..
  • THEDKEXPERIENCE
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    Can someone please clear something up for me? Is this rant about the PTS, the PC or the consoles as well?

    I'm on console. I haven't noticed any difference lately. My VR16 all gold equipment character still has lower tool tip numbers than he did as a VR10 a few months ago.
  • Shelgon
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    At 40% health radiant ticks on me for 11k damage, I'm wearing 4 impen and 27 points into resistant. I want someone to tell me that that is balanced, my executioner hits for 10k at like 20% health.

    Oh yeah, and radiant destruction has higher tooltip damage than my executioner, and I'm a stamina build. If I put all my points into elemental expert I'd be doing more execute damage than my Executioner on a stamina build.

    EDIT: Also, all you Templars, you guys are literally the whiniest people ive ever seen in my life. Really? "Other classes have OP stuff so let us have this OP thing."? Seriously? Have some god damn dignity.
    Edited by Shelgon on March 9, 2016 3:35PM
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  • Julianos
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    yes it does insane damage i always get 17 18k nothing hits me like that it needs to be nerfed or buff my mages wrath or executenier to 18k @ZOS
  • DaveMoeDee
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    Rudyard wrote: »
    The last glimpse of the enemy health bar prior to the proxy det is 9837 health. The proxy det hits for 9391, leaving him with 446 health when your radiant hits. And as others have pointed out, that's at max execute and is buffed by you having 90% magicka.

    So the actual damage was in effect only 446? OP!
  • blabafat
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    puffy99 wrote: »
    Well don't post crap and call for a nerf without doing your homework especially on a class that has already been kicked in the teeth..

    Templar being nerfed prior to this is a poor justification
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  • timidobserver
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    Shelgon wrote: »
    .
    EDIT: Also, all you Templars, you guys are literally the whiniest people ive ever seen in my life. Really? "Other classes have OP stuff so let us have this OP thing."? Seriously? Have some god damn dignity.

    Says the person that is doing the whining......
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  • Animal_Mother
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    Shelgon wrote: »
    EDIT: Also, all you Templars, you guys are literally the whiniest people ive ever seen in my life. Really? "Other classes have OP stuff so let us have this OP thing."? Seriously? Have some god damn dignity.

    We have to, to survive. At launch, Temps and DKs were very complacent and it was NBs and Sorcs doing all the complaining - where are they (nbs and sorcs) now?
  • puffy99
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    blabafat wrote: »
    puffy99 wrote: »
    Well don't post crap and call for a nerf without doing your homework especially on a class that has already been kicked in the teeth..

    Templar being nerfed prior to this is a poor justification

    I nerf your ability to post after you yourself conclude you are wrong -
    You should submit future posts before a templar committee so we can see if you have anything correct to say.
    We meet 1-3 mtn time after our Templar siesta.
  • AriBoh
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    blabafat wrote: »
    puffy99 wrote: »
    Well don't post crap and call for a nerf without doing your homework especially on a class that has already been kicked in the teeth..

    Templar being nerfed prior to this is a poor justification

    Your OP was a poor justification for a nerf yet you posted it.
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  • Xsorus
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    Is there any reason this spell should be both unblock able and undodgable?
  • blabafat
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    puffy99 wrote: »
    blabafat wrote: »
    puffy99 wrote: »
    Well don't post crap and call for a nerf without doing your homework especially on a class that has already been kicked in the teeth..

    Templar being nerfed prior to this is a poor justification

    I nerf your ability to post after you yourself conclude you are wrong -
    You should submit future posts before a templar committee so we can see if you have anything correct to say.
    We meet 1-3 mtn time after our Templar siesta.

    You are using the fact that templar has been nerfed before as justification for radiant destruction? Yes I stated I'm wrong, however I only admitted that the 17k tick was a result of all the damage stacked up and the target being at super low health.

    My opinion is not wrong. Neither is yours. We just have different perspectives.

    You defend radiant destruction with the fact that templars have been nerfed before. I look at it without that lens
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  • Yiko
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    A lot of you are fixated on the notion that the execute damage is irrelevant because the target's health might be 1-5%, but wouldn't that damage indicate that the spell has potential to do high damage at maybe 20-40% too?

    Just a thought.

    Also, classifying it as an execute and using that to justify any amount of damage doesn't fly with me. We should be looking at spells with a little more focus than that.

    Executioner is classified as an execute, but it can be roll dodged and doesn't hit nearly as hard as radiant destruction. It also isn't ranged. Also, that radiant in the video was just ONE tick. How many does the whole spell have?

    I'm just saying you guys are too distracted with the definition of an execute in the context of this game than the actual mechanics and results of using the spell.
    Edited by Yiko on March 9, 2016 4:12PM
  • THEDKEXPERIENCE
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    Can someone please clear something up for me? Is this rant about the PTS, the PC or the consoles as well?

    I'm on console. I haven't noticed any difference lately. My VR16 all gold equipment character still has lower tool tip numbers than he did as a VR10 a few months ago.

    Can someone please clarify this? Thanks
  • Dredlord
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    This doesnt reflect well on you blab...

    Clearly you didnt think this out in an objective manner.
  • Reb
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    Shelgon wrote: »
    At 40% health radiant ticks on me for 11k damage, I'm wearing 4 impen and 27 points into resistant. I want someone to tell me that that is balanced, my executioner hits for 10k at like 20% health.

    Oh yeah, and radiant destruction has higher tooltip damage than my executioner, and I'm a stamina build. If I put all my points into elemental expert I'd be doing more execute damage than my Executioner on a stamina build.

    EDIT: Also, all you Templars, you guys are literally the whiniest people ive ever seen in my life. Really? "Other classes have OP stuff so let us have this OP thing."? Seriously? Have some god damn dignity.

    radiant is spread over 3 seconds during which the caster can do nothing else....so i should damn well hope the tooltip is higher,
  • actosh
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    Problem is, there are a lot of things broken, u have no counter for armorpen/Spellpen (NONE).
    You can tune down crit dmg u take, but it was better when u completly could negate it, pre 1.6.
  • Reb
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    Can someone please clear something up for me? Is this rant about the PTS, the PC or the consoles as well?

    I'm on console. I haven't noticed any difference lately. My VR16 all gold equipment character still has lower tool tip numbers than he did as a VR10 a few months ago.

    Can someone please clarify this? Thanks

    its due to the changes in the latest DLC ..which wont hit console for a couple of weeks yet ....
  • CyrusArya
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    Honestly both sides of this argument seem valid. One the one hand, radiant is a ranged and undodgeable execute. These qualities make it extremely powerful. If you ever fall below execute range vs a templar running radiant- you're toast. But I have to lean with the it's not OP crowd. At the amount of health that dude had, it wouldn't matter if the tick was 17k or 7k. That being said, wether intentional or not, magicka DKs and Templars got a major major buff with the new CP system in that they can buff some of their bread and butter dps skills twice with the new thaumaturge. This is magnified by how they can now viably get the exploiter passive while Sorcs and NBs can't. So ya expect to see some hard hitting Templars and DKs in the coming weeks and months people.
    Edited by CyrusArya on March 9, 2016 4:32PM
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  • ThatGuyCameron
    ThatGuyCameron
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    Working as intended. Come into our house, you're gonna have a bad time.
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  • EgoRush
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    Working as intended. Come into our house, you're gonna have a bad time.

    Ignoring the fact Radiant Oppression has a 28 metre range...imagine it with Propelling Shield up? It's not so much a case of "Come into our house" as "I will Jesus Beam snipe you from the safety of my house" :P

    In defense of @blabafat the execute is doing a lot of damage in PvE pre-execute. I am getting 10K ticks against bosses in vMOL at full health. I think it's far too soon to call for a nerf as I want to see more data on its potency (especially in a PvP context), but it is exceptionally strong :)
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  • Idinuse
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    blabafat wrote: »
    Right right right

    You guys are right. I was at a fully buffed radiant with the amount of magicka I had, and it's at execute range. Just like @eserras7b16_ESO stated, it doesn't matter how much the tick was at that point.

    Agreed. My mistake.

    Yet, providing no constructive criticism on my opinion and simply saying "seriously blab?" or "stfu blab" doesn't progress the conversation.

    You guys are right about it not mattering how much it hit for if the person is at execute range. However, I still believe that the damage this skill does while not on execute range is too high. Other executioner abilities(I'm comparing because everyone else did) don't hit nearly as hard when used at full health. I realize this is a channeled, so it will naturally do more damage to make up for the cast time. However, if it's appropriate to compare my radiant tick to an executioner, then it's appropriate to compare the full health damage of each ability.

    Having one OP ability doesn't make a class balanced. To balance a class, you don't make 1 thing OP and say that it's leveled now.

    Funny thing blaba, I've never ever seen you call for any sort of bug fix or point at broken and non synergizing passives for Templars. Just that your Templar is strong, Templars are doing fine and nerf heals (later tuned to be a LoS fix call for BoL in particular) and now a nerf (call it toning down as much as you want) to the only execute mag Templars have, which for everyone else that isn't you does pretty much what a channeled execute is expected to do. Execute.

    I'm glad that your particular build works so good for you with your CPs, just don't ruin it for the rest of us that are not quite there yet, and may even strive for another build that isn't yours exactly.
    Edited by Idinuse on March 9, 2016 4:57PM
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  • dimensional
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    Yoyuyi999 wrote: »
    haha this thread. 27k wb's? screenshots please? and was it this patch or last patch? because last patch is gone just an fyi

    and radiant, like any execute, SHOULD hit 17k for targets at very low health. But the fact that it does SO much damage even at 100% HP (Blab was ticking me for 6k-7k crits from full HP). The damage does need to be toned down in some sort of way, but still making it a viable execute. If it's going to be undodgable make the damage lower. I do realize the damage was nerfed in the past before, but that clearly was not enough.

    Oh nooooo finally templars have a way to defeat the fotm sword and board stam dk NERF PLIZZZZ

    I've had a one hand and shield stam DK for over a year, you can f*ck off with that fotm BS.
  • nine9six
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    Shelgon wrote: »
    At 40% health radiant ticks on me for 11k damage, I'm wearing 4 impen and 27 points into resistant. I want someone to tell me that that is balanced, my executioner hits for 10k at like 20% health.

    Oh yeah, and radiant destruction has higher tooltip damage than my executioner, and I'm a stamina build. If I put all my points into elemental expert I'd be doing more execute damage than my Executioner on a stamina build.

    EDIT: Also, all you Templars, you guys are literally the whiniest people ive ever seen in my life. Really? "Other classes have OP stuff so let us have this OP thing."? Seriously? Have some god damn dignity.

    LOLOL
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  • timidobserver
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    EgoRush wrote: »
    Working as intended. Come into our house, you're gonna have a bad time.

    Ignoring the fact Radiant Oppression has a 28 metre range...imagine it with Propelling Shield up? It's not so much a case of "Come into our house" as "I will Jesus Beam snipe you from the safety of my house" :P

    In defense of @blabafat the execute is doing a lot of damage in PvE pre-execute. I am getting 10K ticks against bosses in vMOL at full health. I think it's far too soon to call for a nerf as I want to see more data on its potency (especially in a PvP context), but it is exceptionally strong :)

    That 10k tick in Maelstrom would translate to 5k in PvP and maybe less depending on the target's CP. Also, even with the 10k non-execute ticks, sorcs are still going to get much better Maelstrom scores.
    Edited by timidobserver on March 9, 2016 5:03PM
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  • Oreyn_Bearclaw
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    This is why we can't have nice things...
  • blabafat
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    Idinuse wrote: »
    blabafat wrote: »
    Right right right

    You guys are right. I was at a fully buffed radiant with the amount of magicka I had, and it's at execute range. Just like @eserras7b16_ESO stated, it doesn't matter how much the tick was at that point.

    Agreed. My mistake.

    Yet, providing no constructive criticism on my opinion and simply saying "seriously blab?" or "stfu blab" doesn't progress the conversation.

    You guys are right about it not mattering how much it hit for if the person is at execute range. However, I still believe that the damage this skill does while not on execute range is too high. Other executioner abilities(I'm comparing because everyone else did) don't hit nearly as hard when used at full health. I realize this is a channeled, so it will naturally do more damage to make up for the cast time. However, if it's appropriate to compare my radiant tick to an executioner, then it's appropriate to compare the full health damage of each ability.

    Having one OP ability doesn't make a class balanced. To balance a class, you don't make 1 thing OP and say that it's leveled now.

    Funny thing blaba, I've never ever seen you call for any sort of bug fix or point at broken and non synergizing passives for Templars. Just that your Templar is strong, Templars are doing fine and nerf heals (later tuned to be a LoS fix call for BoL in particular) and now a nerf (call it toning down as much as you want) to the only execute mag Templars have, which for everyone else that isn't you does pretty much what a channeled execute is expected to do. Execute.

    I'm glad that your particular build works so good for you with your CPs, just don't ruin it for the rest of us that are not quite there yet, and may even strive for another build that isn't yours exactly.

    Numerous posts I've given suggestions as to what should be changed. I've talked about synergy from our passives on multiple posts.

    @Dredlord
    Everyone here has a bias. A lot of the people arguing against me are magicka templars. I'm arguing against radiant as a magicka templar, and then there are players in this thread who don't play magicka templar and think the skull is op.

    Everyone has a subjective point of view. Majority of templars will defend it. Majority of non templars will argue against it
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