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Uhh..Radiant Destruction NEEDS TO BE TONED DOWN

  • Nifty2g
    Nifty2g
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    Mr_Nobody wrote: »
    The high damage ticks only happen when the receiving end is *very* low hp, meaning there is no real difference if the hit was 5k or 20k.

    If you start channeling on a person below 50%, lets say that's 13k hp, ticks usually go like 4k, 6k and then boom whatever insane amount. The guy may see huge numbers in his death recap.

    If a person is not blocking, 1 darkflare into jesus beam usually does it. This is what was in 1.6 also.

    I like it ~
    Contrary to popular belief, empower doesn't work on DoTs or channels
    #MOREORBS
  • olsborg
    olsborg
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    olsborg wrote: »
    Agree with OP, radiant destruction is too much, its unblockable, undodgeable and it hits like 5x endless fury's at once.

    V16 Altmer Sorceror, magicka.
    V16 Imperial Nightblade, stamina

    Where's the LOL button?

    So since I dont have a veteran templar character I shouldnt air my opinions on a forum? Good job. Rly.

    PC EU
    PvP only
  • Jhunn
    Jhunn
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    Just f*ck this ability off and bring back blinding flashes.

    No more pew pew and templars get their best tanking ability back <3
    Gave up.
  • cazlonb16_ESO
    cazlonb16_ESO
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    Well, this is exactly the scenario quite a few Templar players on the PTS were predicting, although I personally expected Dark Flare to be first in line for the nerf calls.

    Magicka Templar damage in ideal conditions was perfectly sufficient and didn't need any buffs. The issue is the narrowness of these conditions. Basically you need all of:

    1. low lag environment because of everything being channels and casts
    2. no disruptions because crappy CC, no mobility and mostly reactive rather than proactive defenses
    3. no reflect on the target
    4. target distracted or you'll never land a Dark Flare

    Magicka Templars are now artillery batteries rather helpless without divisions of tanks and infantry around them ( ok, maybe not Baba ), while those tanks and infantry would do just peachy without artillery support anyway.

    And we all know how ZOS will go about "fixing" this...
  • Reb
    Reb
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    No it doesn't. It only ticked that high because your opponent had less than 2% health.

    Look at your video.

    After your last biting jabs hit, Crypta had 9837 health.

    Then your prox det exploded.

    For 9391 damage.

    Which meant Crypta had 446 health. 446 out of 24000. That's 1.8%.

    You never liked this skill and always claimed it was OP before ZoS bugged it out. This video is confirmation bias. This is not a fair representation of what it does when fights are in the balance. Youare selectively picking the absolute best possible circumstance and equating it as a common standard.

    Edit: See others have pointed this out. Didn't mean to pile on but I do wish people would in general be more cognizant of mitigating factors in the videos/screenshots they post when they ask ZoS to nerf something.


    this sums it up pretty well ...
  • Tankqull
    Tankqull
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    problem is easily soelved - change the dmg displayed(death recap, flyingtextsa) to the dmg actually done. and the thread turns into a buff RD because it does laughable dmg :mrgreen:

    and btw nerf proxy 9k+ dmg on a pbae with only one opponent is far to much - only castet singletarget abilitys regularily get there...
    Edited by Tankqull on March 9, 2016 11:06AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Mr_Nobody
    Mr_Nobody
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    Nifty2g wrote: »
    Mr_Nobody wrote: »
    The high damage ticks only happen when the receiving end is *very* low hp, meaning there is no real difference if the hit was 5k or 20k.

    If you start channeling on a person below 50%, lets say that's 13k hp, ticks usually go like 4k, 6k and then boom whatever insane amount. The guy may see huge numbers in his death recap.

    If a person is not blocking, 1 darkflare into jesus beam usually does it. This is what was in 1.6 also.

    I like it ~
    Contrary to popular belief, empower doesn't work on DoTs or channels

    :smile: I meant in the 1shot-like scenario.
    ~ @Niekas ~




  • Reb
    Reb
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    Tankqull wrote: »
    problem is easily soelved - change the dmg displayed(death recap, flyingtextsa) to the dmg actually done. and the thread turns into a buff RD because it does laughable dmg :mrgreen:

    this would help a lot actually ...most of the 'nerf this' threads stem from dots appearing as a single amount in death recaps
  • SemiD4rkness
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    olsborg wrote: »
    olsborg wrote: »
    Agree with OP, radiant destruction is too much, its unblockable, undodgeable and it hits like 5x endless fury's at once.

    V16 Altmer Sorceror, magicka.
    V16 Imperial Nightblade, stamina

    Where's the LOL button?

    So since I dont have a veteran templar character I shouldnt air my opinions on a forum? Good job. Rly.

    You play the 2 most OP builds so no, you are not allowed to have an opinion regarding class balance for a class you don't play.
  • Yoyuyi999
    Yoyuyi999
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    haha this thread. 27k wb's? screenshots please? and was it this patch or last patch? because last patch is gone just an fyi

    and radiant, like any execute, SHOULD hit 17k for targets at very low health. But the fact that it does SO much damage even at 100% HP (Blab was ticking me for 6k-7k crits from full HP). The damage does need to be toned down in some sort of way, but still making it a viable execute. If it's going to be undodgable make the damage lower. I do realize the damage was nerfed in the past before, but that clearly was not enough.
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  • SemiD4rkness
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    Yoyuyi999 wrote: »
    haha this thread. 27k wb's? screenshots please? and was it this patch or last patch? because last patch is gone just an fyi

    and radiant, like any execute, SHOULD hit 17k for targets at very low health. But the fact that it does SO much damage even at 100% HP (Blab was ticking me for 6k-7k crits from full HP). The damage does need to be toned down in some sort of way, but still making it a viable execute. If it's going to be undodgable make the damage lower. I do realize the damage was nerfed in the past before, but that clearly was not enough.

    Oh nooooo finally templars have a way to defeat the fotm sword and board stam dk NERF PLIZZZZ
  • Mr_Nobody
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    @blabafat @Yoyuyi999 @all other competitive players I missed in this thread

    Current radiant destruction is possibly the only real tool to solo-roam on a magicka Templar at the moment. Stamina is superior in solo play, for players like me who play from EU on NA servers with constant 280+ ping - landing jabs is a test of luck meaning Radiant is a huge portion of damage I do in 1v1/x situations.

    * Please note that it is totally different scenario if you are in a smallman or bigger group. *

    Out of all the complains about RD I don't agree with most of them, but I personally see only one issue with...

    ...The fact that it can be preloaded. You can literally preload it into flares or whatever else incoming damage you or someone else may do, making the receiving end getting rekt super fast. I would totally agree with changing it into being used only below 50%.

    A short example of me and Yiko duo'ing a little yesterday. We encounter 3 or 4 guys, I start beaming the guy at 100%, yiko jumps on the same target and gets him to below 50% in a second, then boom the guy dies to the very same channel of radiant. That I agree is unfun on the receiving end.

    However, I personally have never had a single issue while getting RD'd, might be because of the purifying light, huehuehu.
    Edited by Mr_Nobody on March 9, 2016 12:11PM
    ~ @Niekas ~




  • WillhelmBlack
    WillhelmBlack
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    I don't get it, Proxy killed him whilst you had Jesus Beam ticking? I'm completely seeing this wrong aren't I? Your Jesus Beam could have hit for more than that before this patch in the same situation if you stacked more damage.
    Edited by WillhelmBlack on March 9, 2016 12:14PM
    PC EU
  • Maphusail
    Maphusail
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    It's because of such posts templar is still broken and unplayable.
  • Khaos_Bane
    Khaos_Bane
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    Here we go again. One perfectly recorded 6 second video where all conditions are perfect for a Templar doing high damage. Incoming nerf from @Wrobel . Maybe they should just tune it to do that kind of damage when targets are inside or 4 meter radius house lol. MY HOUSE !!!! GET OUT OF MY HOUSE!!!!

    Get out of here with your videos and streaming blaba !!!
  • BlackEar
    BlackEar
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    I think this is clear to all of us that this calls for a sorc nerf.
    Bjorn Blackbear - Master Angler - Collector - Black Market Mogul - Ebonheart Pact - Exterminatus - EU.

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  • WillhelmBlack
    WillhelmBlack
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    BlackEar wrote: »
    I think this is clear to all of us that this calls for a sorc nerf.

    totes
    PC EU
  • donJay
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    Nah, radiant destruction is fine. OP is salt
    ANIMOSITY BEST GUILD NA + EU
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  • mtwiggz
    mtwiggz
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    Looks like Templars finally finished construction.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Templars have exactly 1 hard hitting skill, and it only hits hard in certain circumstances. Leave us alone.

  • Asmael
    Asmael
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    @blabafat would like to answer to this thread, but the little devil has made 666 comments so far on the forums.

    #TruthHurts
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  • Ishammael
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    What I saw is a PBAOE (8m range) skill hit for 9k on a single target. Prox Det OP, not radiant.
  • timidobserver
    timidobserver
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    Well, this is exactly the scenario quite a few Templar players on the PTS were predicting, although I personally expected Dark Flare to be first in line for the nerf calls.

    Magicka Templar damage in ideal conditions was perfectly sufficient and didn't need any buffs. The issue is the narrowness of these conditions. Basically you need all of:

    1. low lag environment because of everything being channels and casts
    2. no disruptions because crappy CC, no mobility and mostly reactive rather than proactive defenses
    3. no reflect on the target
    4. target distracted or you'll never land a Dark Flare

    Magicka Templars are now artillery batteries rather helpless without divisions of tanks and infantry around them ( ok, maybe not Baba ), while those tanks and infantry would do just peachy without artillery support anyway.

    And we all know how ZOS will go about "fixing" this...

    I expected it to be first. The ability completely wrecks most roll dodge spammers, so obviously they are going to complain. On the other hand, Dark Flare is relatively easy to avoid.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Polysemy
    Polysemy
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    danno8 wrote: »
    Major Sorcery, Minor Sorcery, 1% health, execute skill.

    It damn well should hit for 17k.

    edit: crit. perfectly acceptable.

    Grade A ***
  • Tomato
    Tomato
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    Everyone spam radiant destruction at 90%, the other people actually do damage against them, and then poof you just instant die from a 20k radiant destruction.
  • eserras7b16_ESO
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    It's an execute, you're at 20% or lower, they execute you, you die. It's plain and simple.

    Doesn't matter if it's 19k, 30k or 100k hit.

    Probably the guy is running with a high damage build, and his/her sustain/survavility is low.
    Edited by eserras7b16_ESO on March 9, 2016 2:12PM
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • Tomato
    Tomato
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    SirDopey wrote: »
    Well, first, lets address the issue of my Stam NB being able to do 27K Wrecking Blows on players with 100% health. Once we've dealt with that issue, then let us tone down radiant.....

    You must be running light armor and missed spamming shields for half a second.
  • puffy99
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    Yeah before coffee you get these two yo-yo's crying about RD being OP. Sheez, nice way to start a day in my house.
  • Egonieser
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    So a skill that is finally somewhat fixed for a class that underperforms in almost every way is now the main issue? *** OP, it's a damn executioner, and it was used on VERY LOW health, it works perfectly as intended, any other executioner would've done similar numbers at that health, but hey, soon you will be asking to nerf them too?

    Why don't you complain about things that are actually broken instead of complaining about skills that finally work and are fixed?
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
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    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • Inarre
    Inarre
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    I tested my radiant last night and its still the same brand of okay damage execute for me (im not op) just not dodgeable :) not op yet though ... Maybe in 200 more cp.
    Edited by Inarre on March 9, 2016 2:52PM
This discussion has been closed.