Well he was in execute range and it was a crit, his bad for not using impen.
timidobserver wrote: »I guess it is time to end up with a broken/useless Radiant for another half a year once ZOS goes in and tries to nerf it and breaks it again.
timidobserver wrote: »I guess it is time to end up with a broken/useless Radiant for another half a year once ZOS goes in and tries to nerf it and breaks it again.
Well he was in execute range and it was a crit, his bad for not using impen.
Edit: I have seen far more op things like a crystal frag hitting for 23k in PvP
what're you doing!!!! your a templar, you can't say your own class is op, it's against the eso rules!
Well he was in execute range and it was a crit, his bad for not using impen.
Edit: I have seen far more op things like a crystal frag hitting for 23k in PvP
Neither of those things justify a 17k crit being balanced. It's a single tick. It's undodgeable, and it happens in like less than a second lol. As a magicka templar since summer 2014, I genuinely think it's broken OP
david.haypreub18_ESO wrote: »Wrobel: Templars don't need survivability or mobility or resources, we'll just give them moar DPS!
Players: Templar DPS is too high, please nerf it.
Wrobel: Ok, we'll nerf their DPS.
Templar players: So what about that survivability, mobility, and resources?
Wrobel: Sorry, can't help you anymore; your utter lack of survivability, mobility, and resources is now a feature!
It's not broken, if a player is on 1% health you do a full buffed execute that crits as well it's going to do an insane amount of damage for 1 tick that is pretty much very ineffective if the person is already on 1% health loltimidobserver wrote: »Well he was in execute range and it was a crit, his bad for not using impen.
Edit: I have seen far more op things like a crystal frag hitting for 23k in PvP
Neither of those things justify a 17k crit being balanced. It's a single tick. It's undodgeable, and it happens in like less than a second lol. As a magicka templar since summer 2014, I genuinely think it's broken OP
ZOS only has two speeds when it comes to Radiant Destruction.
1. Broken in our favor.
2. Broken not in our favor.
It has been either 1 or 2 since they introduced it. After dealing with number 2 for six months and while overload gets hotfixed in 24 hours, I'll take number 1 this time around.
It's not broken, if a player is on 1% health you do a full buffed execute that crits as well it's going to do an insane amount of damage for 1 tick that is pretty much very ineffective if the person is already on 1% health loltimidobserver wrote: »Well he was in execute range and it was a crit, his bad for not using impen.
Edit: I have seen far more op things like a crystal frag hitting for 23k in PvP
Neither of those things justify a 17k crit being balanced. It's a single tick. It's undodgeable, and it happens in like less than a second lol. As a magicka templar since summer 2014, I genuinely think it's broken OP
ZOS only has two speeds when it comes to Radiant Destruction.
1. Broken in our favor.
2. Broken not in our favor.
It has been either 1 or 2 since they introduced it. After dealing with number 2 for six months and while overload gets hotfixed in 24 hours, I'll take number 1 this time around.
Plus I've been doing that since last patch anyway I don't think its that common
SeptimusDova wrote: »How did that get missed in the PTS ?
you know this video isn't a great example blab, your radiant hit after your prox det did, meaning he was on 1% so he was taking an amazing amount of execute damage + your current max magic
you know this video isn't a great example blab, your radiant hit after your prox det did, meaning he was on 1% so he was taking an amazing amount of execute damage + your current max magic
It's sad that everybody is crying nerf already. RD has been this way. And only only does that kinda of damage on players with EXTREMELY low health. Such low health that anything would of killed them at that point. People are only looking at the fat 17k tick on somebody with 1% hp and disregarding everything else involved in such numbers.
you know this video isn't a great example blab, your radiant hit after your prox det did, meaning he was on 1% so he was taking an amazing amount of execute damage + your current max magic
It's sad that everybody is crying nerf already. RD has been this way. And only only does that kinda of damage on players with EXTREMELY low health. Such low health that anything would of killed them at that point. People are only looking at the fat 17k tick on somebody with 1% hp and disregarding everything else involved in such numbers.
This is ridiculous. 17K tick on a player, and I don't stack full damage. A friend of mine got a 19k tick. PER TICK? That's absurd, and it's like 1.6 all over again. Radiant destruction shouldn't be dodgeable, but the damage needs to be toned down FOR SURE.https://www.youtube.com/watch?v=kfGHuM3ZKoU