Not a fan of that personally. Though I would definitely support a means of an optional player debuff (like Battle Spirit in Cyrodiil except optional) to up the difficulty for those who want it, the increase in challenge should be its own reward. If you actually want to quest that way, as I do, it's not to get some advantage or to show off your e-peen. It's simply to enjoy the combat and be further engaged in the quests and the overworld/ delves as a whole.
Offering better loot or more experience unnecessarily complicates the matter and opens up the whole mechanic to exploitation. Nope. KISS - Keep It Simple Stupid. Just an optional debuff to make combat more engaging for those who want it. Then the experience remains the same for those who prefer it as it stands.
Well you could take away all your CP
You could not run crafted/upgraded gear
You could not eat food or drink.
You could just use hodgepodge gear and potions
Play in first person
There are about five built in difficulty sliders.
After saying that I could care less if they added a difficulty slider except for two reasons 1 - it takes away developmental time from fixes/balance/new content 2 - the next obvious thread after this one is I deserve better quest rewards then everyone else.
I'll than a pass
I'm going to try again, hoping that someone will read this. There is a simple solution!
Scale all zones and players to max level (just like Wrothgar DLC), and allow players to lower their scaling in exchange for higher drop rates.
This is good for a few reasons: The technology is already there, the environment stays constant, it's easy to implement, players have a choice of difficulty, players will get rewarded for playing at a higher difficulty setting.
Wow, this thread has spiralled into an absolute troll fest, discussing whether it is possible to one shot mobs or not. It's a premise with an obvious answer: Of course it's possible if the mobs are sufficiently low enough. No one of you has bothered to take this level difference into account when posting, and yet you waste each other's time talking about it.
By quoting myself, I am trying one last attempt to steer this thread into a more productive direction. I would gladly appreciate any criticism or feedback regarding my suggestion.
I think it's quite obvious that the OP's premise is valid (many polls and threads on the forum paint this picture), and the next thing to do is to suggest and discuss different ideas on HOW to implement a difficulty slider, so we can do some conceptual work to provide some inspiration for the game developers.
I appreciate your efforts, but unfortunately it is necessary to demonstrate to people like jkemmery that there is indeed a problem.
My video will demonstrate just how grave it is.
I understand your suggestion, but it seems to be overly drastic. My suggestion would be quite simple (an optional self-imposed debuff).
Great! Now we're finally talking concepts! :-)
I see the simplicity of your idea, and I like that part about it. But it feels like putting on a band aid. Let me elaborate.
In my opinion the problem goes far beyond the game just being too easy. Another big problem (that is related to the difficulty) is that the game locks you into a certain questing path, so it's not an open world game. It's not only that you are supposed to do zone 1 first then zone 2, etc. but that in order to not completely bored to death, you always need to do the lowest quest in your list first, in order to not be horribly over-leveled. So in effect, a player does NOT have the choice of which quest he wants to do, because the game (soft-)forces him to do those low level quests first. It's different if you go into a scaled zone like Wrothgar. All quests are at the same level, and you can actually choose which quest you want to do first.
My solution will solve all these problems. By scaling the zones and the players up to max level, the world is instantly open. From level 1 on you can do and go anywhere you want to, without out being level-locked out of high and low level zones. Every bit of the game will be accessible and fun.
In addition, I believe (and many others concur with me) that a higher difficulty should come with some kind of reward, in order to motivate players to try it, and make it a more natural and integral part of the game. Increasing drop rates and experience on higher difficulties will truly integrate the difficulty slider into the gameplay and make it intriguing to use. The developers could even hand out achievements for completing specific zones at specific difficulty settings.
I've got one more. This system would also make the normal and veteran dungeons interesting again. Currently running a v16 veteran dungeon at v16 is hilariously easy if you are a decent player. By allowing players to take the challenge of running the v16 dungeons at v10 or v5 (in exchange for higher drop rates on the monster helmets, for example) would makes these dungeons interesting again to endgame players.
All in all, this system would allow the developers, to turn old content into something challenging and interesting again.
And don't forget that the technology is already in place. They just need to apply the same system they used on Wrothgar.
I find your idea very interesting but perhaps too complicated. It would definitely be a step in the right direction, but it still does not account for varying degrees of experience or skill in the player base.
A very experienced MMO player would still have a very easy time with these new rebalanced zones, whereas newer (i.e. bad) players would probably complain.
Also, as soon as you start mentioning things like additional rewards and loot in an MMO you're opening the floodgates to massive complaints and arguments.
Personally I don't care about loot or shiny pets or achievements anymore. I just want a fun experience.
Maybe you misunderstood my suggestion. Scaling the zones and the player is just part of it. Adjusting a difficulty slider would translate into adjusting the scaling of your character.
An example: Currently all DLC zones are at v16 and players are scaled up to v15 (I believe). What I am suggesting is that players get the option to go into their settings and manually set the level they are scaled up to. By default you go in as a v15, if that is too easy for you, you can set it down to v14 or v11, whatever fits your bill.
That's why I am saying this system would fix many problems with one throw.
The drop rate and experience rewards would solve another problem as well: grinding. Most players grind their way up to v16, because it is the fastest way to play at endgame. Me personally (and many others) hate grinding. With the reward system I am proposing, players could set their difficulty level so high, that the xp reward is comparable to grinding. So instead of grinding for one hour, they could do a single really, really hard quest to get the same xp and thus level up as quickly.
Well you could take away all your CP
You could not run crafted/upgraded gear
You could not eat food or drink.
You could just use hodgepodge gear and potions
Play in first person
There are about five built in difficulty sliders.
After saying that I could care less if they added a difficulty slider except for two reasons 1 - it takes away developmental time from fixes/balance/new content 2 - the next obvious thread after this one is I deserve better quest rewards then everyone else.
I'll than a pass
I'm going to try again, hoping that someone will read this. There is a simple solution!
Scale all zones and players to max level (just like Wrothgar DLC), and allow players to lower their scaling in exchange for higher drop rates.
This is good for a few reasons: The technology is already there, the environment stays constant, it's easy to implement, players have a choice of difficulty, players will get rewarded for playing at a higher difficulty setting.
Wow, this thread has spiralled into an absolute troll fest, discussing whether it is possible to one shot mobs or not. It's a premise with an obvious answer: Of course it's possible if the mobs are sufficiently low enough. No one of you has bothered to take this level difference into account when posting, and yet you waste each other's time talking about it.
By quoting myself, I am trying one last attempt to steer this thread into a more productive direction. I would gladly appreciate any criticism or feedback regarding my suggestion.
I think it's quite obvious that the OP's premise is valid (many polls and threads on the forum paint this picture), and the next thing to do is to suggest and discuss different ideas on HOW to implement a difficulty slider, so we can do some conceptual work to provide some inspiration for the game developers.
I appreciate your efforts, but unfortunately it is necessary to demonstrate to people like jkemmery that there is indeed a problem.
My video will demonstrate just how grave it is.
I understand your suggestion, but it seems to be overly drastic. My suggestion would be quite simple (an optional self-imposed debuff).
Great! Now we're finally talking concepts! :-)
I see the simplicity of your idea, and I like that part about it. But it feels like putting on a band aid. Let me elaborate.
In my opinion the problem goes far beyond the game just being too easy. Another big problem (that is related to the difficulty) is that the game locks you into a certain questing path, so it's not an open world game. It's not only that you are supposed to do zone 1 first then zone 2, etc. but that in order to not completely bored to death, you always need to do the lowest quest in your list first, in order to not be horribly over-leveled. So in effect, a player does NOT have the choice of which quest he wants to do, because the game (soft-)forces him to do those low level quests first. It's different if you go into a scaled zone like Wrothgar. All quests are at the same level, and you can actually choose which quest you want to do first.
My solution will solve all these problems. By scaling the zones and the players up to max level, the world is instantly open. From level 1 on you can do and go anywhere you want to, without out being level-locked out of high and low level zones. Every bit of the game will be accessible and fun.
In addition, I believe (and many others concur with me) that a higher difficulty should come with some kind of reward, in order to motivate players to try it, and make it a more natural and integral part of the game. Increasing drop rates and experience on higher difficulties will truly integrate the difficulty slider into the gameplay and make it intriguing to use. The developers could even hand out achievements for completing specific zones at specific difficulty settings.
I've got one more. This system would also make the normal and veteran dungeons interesting again. Currently running a v16 veteran dungeon at v16 is hilariously easy if you are a decent player. By allowing players to take the challenge of running the v16 dungeons at v10 or v5 (in exchange for higher drop rates on the monster helmets, for example) would makes these dungeons interesting again to endgame players.
All in all, this system would allow the developers, to turn old content into something challenging and interesting again.
And don't forget that the technology is already in place. They just need to apply the same system they used on Wrothgar.
I find your idea very interesting but perhaps too complicated. It would definitely be a step in the right direction, but it still does not account for varying degrees of experience or skill in the player base.
A very experienced MMO player would still have a very easy time with these new rebalanced zones, whereas newer (i.e. bad) players would probably complain.
Also, as soon as you start mentioning things like additional rewards and loot in an MMO you're opening the floodgates to massive complaints and arguments.
Personally I don't care about loot or shiny pets or achievements anymore. I just want a fun experience.
Maybe you misunderstood my suggestion. Scaling the zones and the player is just part of it. Adjusting a difficulty slider would translate into adjusting the scaling of your character.
An example: Currently all DLC zones are at v16 and players are scaled up to v15 (I believe). What I am suggesting is that players get the option to go into their settings and manually set the level they are scaled up to. By default you go in as a v15, if that is too easy for you, you can set it down to v14 or v11, whatever fits your bill.
That's why I am saying this system would fix many problems with one throw.
The drop rate and experience rewards would solve another problem as well: grinding. Most players grind their way up to v16, because it is the fastest way to play at endgame. Me personally (and many others) hate grinding. With the reward system I am proposing, players could set their difficulty level so high, that the xp reward is comparable to grinding. So instead of grinding for one hour, they could do a single really, really hard quest to get the same xp and thus level up as quickly.
Ah, okay. I think that would also work, in terms of difficulty.
But like I said, when you start screwing around with the rewards, things get complicated very quickly. Never underestimate the carebear MMO players' penchant for drowning devs with their tears as soon as their shinies get taken away or - just as bad, if not worse - they think that other players are being unfairy rewarded.
("Why should that guy get all that xp when I have to grind for it?" The answer is obvious - he is more skilled than you and deserves it - but this perceived injustice just opens up pandora's box for whiners.)
Also, your system (I believe) would take far more resources on ZoS's end to implement and balance... especially (as I said) when you start messing around with balancing the rewards.
I'm not saying your system wouldn't work - in fact if they did this today I'd be happily logging into my toons tomorrow to give it a whirl - I'm just saying that mine is simpler and would have a FAR less drastic impact (indeed no impact at all) for players who already enjoy the game as it is.
My "band-aid" (as you call it) is 100% non-intrusive. Especially if they were to implement it as something purchasable in the Crown Store, and not even visible to people playing the current game.
Indeed if I were the lead dev this is EXACTLY what I'd do - just make a nerfbat costume available for 1000 crowns in the Crown Store. 4 different versions of the costume, for 4 different additional difficulty levels. Simple, not intrusive for players who don't care, and a way to make a quick buck for the studio to boot. No balancing to do at all.
I do this as well.I make my own hard mode Augustus used level 28 armour ( crafted white ) that was broken ( to make the game harder ) up until VR1... So yeah you want HM DIY Hardmode baby!!
Or slot some *#!%y skills and try and play the game as you normally would ( just for fun obviously ) when you do actual things like dungeons, IC, PvP you should have level appropriate, fully repaired armour and good skills slotted...
You know, OP is exactly right about how easy it would be to implement a difficulty slider based on multiple damage calculations. As it is, whenever a mob hits you there are several damage modifier calculations done - multiple armour pieces and types, whether you are affected by a potion, etc, etc, etc. Just adding a slider that adds 2x or 3x damage is a very minor change in comparison.
notimetocare wrote: »Easy fix that does not waste dev time: Use lvl 1 white, nonset gear. Challenge obtained.
notimetocare wrote: »Easy fix that does not waste dev time: Use lvl 1 white, nonset gear. Challenge obtained.
https://www.youtube.com/watch?v=MOSzX09QX-gJoy_Division wrote: »Somewhere between what the default difficulty during Beta (Remember Gutripper from the Mage's Guild quest line) and this:https://www.youtube.com/watch?v=MOSzX09QX-g
is a happy medium that is not too unreasonable and prompt people to devote a little time to improving their gameplay.
cosmic_niklas_93b16_ESO wrote: »Can't you essentially nerf yourself by wearing lvl 3 armor and using lvl 3 weapons?
It seems to me the people who often say the game is too easy or boring are the same one's who grind to max CP and and run trial after trial to get that end level gear.
If you want a difficulty slider, there it is. Go back to using low level weapons and armor.
Or, check out dome different MMOs. There are a few out there, where you will be griefer bait for the first, oh, two or three years until you can build up your own "skills" ... I mean stats.
Yet the OP said he's running a lvl 6 green bow and no armor except for the starter pants, no set items. He can't really do it less than that, yet still kills everything super fast.
I was actually replying to a different post than the OP, I should have quoted it. If someone has a low level char like that and are one-shotting things, then they probably have a ton of CP.
Again, it's normally the folks who grind out max CP who come back and complain the game is too easy.
There's a free market, and it's full of MMO's where you can be griefed constantly by higher stat players, if you find that sort of thing "challenging". None have the player base of quality of content that ESO has, granted.
Going back to the OP, remove your CP, then tell us you can one shot anything with your bow.
I don't have any CP. My only other character is level 40-something. The only skills I have are level 1 un-morphed skills, and I am not even using them.
@Dahveed
Please post a video of you doing it. Then I'll buy it. Since I have never been able to do this on any of my toons of any class or race, I honestly emphatically do not believe that you or anyone else is doing it. I invite you to prove me wrong, and then show me what I'm doing wrong in order to accomplish it. Until then, I call B.S.
cosmic_niklas_93b16_ESO wrote: »Can't you essentially nerf yourself by wearing lvl 3 armor and using lvl 3 weapons?
It seems to me the people who often say the game is too easy or boring are the same one's who grind to max CP and and run trial after trial to get that end level gear.
If you want a difficulty slider, there it is. Go back to using low level weapons and armor.
Or, check out dome different MMOs. There are a few out there, where you will be griefer bait for the first, oh, two or three years until you can build up your own "skills" ... I mean stats.
Yet the OP said he's running a lvl 6 green bow and no armor except for the starter pants, no set items. He can't really do it less than that, yet still kills everything super fast.
I was actually replying to a different post than the OP, I should have quoted it. If someone has a low level char like that and are one-shotting things, then they probably have a ton of CP.
Again, it's normally the folks who grind out max CP who come back and complain the game is too easy.
There's a free market, and it's full of MMO's where you can be griefed constantly by higher stat players, if you find that sort of thing "challenging". None have the player base of quality of content that ESO has, granted.
Going back to the OP, remove your CP, then tell us you can one shot anything with your bow.
I don't have any CP. My only other character is level 40-something. The only skills I have are level 1 un-morphed skills, and I am not even using them.
@Dahveed
Please post a video of you doing it. Then I'll buy it. Since I have never been able to do this on any of my toons of any class or race, I honestly emphatically do not believe that you or anyone else is doing it. I invite you to prove me wrong, and then show me what I'm doing wrong in order to accomplish it. Until then, I call B.S.
Ah, here's the quote. I wanted to find the specific quote in which he called me out.
I've posted the video. What is your response, jkemmery? Not going to call me a troll again?
Lolcosmic_niklas_93b16_ESO wrote: »Can't you essentially nerf yourself by wearing lvl 3 armor and using lvl 3 weapons?
It seems to me the people who often say the game is too easy or boring are the same one's who grind to max CP and and run trial after trial to get that end level gear.
If you want a difficulty slider, there it is. Go back to using low level weapons and armor.
Or, check out dome different MMOs. There are a few out there, where you will be griefer bait for the first, oh, two or three years until you can build up your own "skills" ... I mean stats.
Yet the OP said he's running a lvl 6 green bow and no armor except for the starter pants, no set items. He can't really do it less than that, yet still kills everything super fast.
I was actually replying to a different post than the OP, I should have quoted it. If someone has a low level char like that and are one-shotting things, then they probably have a ton of CP.
Again, it's normally the folks who grind out max CP who come back and complain the game is too easy.
There's a free market, and it's full of MMO's where you can be griefed constantly by higher stat players, if you find that sort of thing "challenging". None have the player base of quality of content that ESO has, granted.
Going back to the OP, remove your CP, then tell us you can one shot anything with your bow.
I don't have any CP. My only other character is level 40-something. The only skills I have are level 1 un-morphed skills, and I am not even using them.
@Dahveed
Please post a video of you doing it. Then I'll buy it. Since I have never been able to do this on any of my toons of any class or race, I honestly emphatically do not believe that you or anyone else is doing it. I invite you to prove me wrong, and then show me what I'm doing wrong in order to accomplish it. Until then, I call B.S.
Ah, here's the quote. I wanted to find the specific quote in which he called me out.
I've posted the video. What is your response, jkemmery? Not going to call me a troll again?
I leveled up a nightblade last night. Did not apply my CP, never one shot anything. I applied my CP and guess what? You could do it. I think that is all the proof I need.
I am level 7 with no gear, 1-shotting level 8, level 9, level 10, and at one point even a level 12 NPC. I provided video proof of this, and also image proof (it's in the video too if you're paying attention) that I have no cp.
dimensional wrote: »Go play Dark Souls
cosmic_niklas_93b16_ESO wrote: »Can't you essentially nerf yourself by wearing lvl 3 armor and using lvl 3 weapons?
It seems to me the people who often say the game is too easy or boring are the same one's who grind to max CP and and run trial after trial to get that end level gear.
If you want a difficulty slider, there it is. Go back to using low level weapons and armor.
Or, check out dome different MMOs. There are a few out there, where you will be griefer bait for the first, oh, two or three years until you can build up your own "skills" ... I mean stats.
Yet the OP said he's running a lvl 6 green bow and no armor except for the starter pants, no set items. He can't really do it less than that, yet still kills everything super fast.
I was actually replying to a different post than the OP, I should have quoted it. If someone has a low level char like that and are one-shotting things, then they probably have a ton of CP.
Again, it's normally the folks who grind out max CP who come back and complain the game is too easy.
There's a free market, and it's full of MMO's where you can be griefed constantly by higher stat players, if you find that sort of thing "challenging". None have the player base of quality of content that ESO has, granted.
Going back to the OP, remove your CP, then tell us you can one shot anything with your bow.
I don't have any CP. My only other character is level 40-something. The only skills I have are level 1 un-morphed skills, and I am not even using them.
@Dahveed
Please post a video of you doing it. Then I'll buy it. Since I have never been able to do this on any of my toons of any class or race, I honestly emphatically do not believe that you or anyone else is doing it. I invite you to prove me wrong, and then show me what I'm doing wrong in order to accomplish it. Until then, I call B.S.
Ah, here's the quote. I wanted to find the specific quote in which he called me out.
I've posted the video. What is your response, jkemmery? Not going to call me a troll again?
I leveled up a nightblade last night. Did not apply my CP, never one shot anything. I applied my CP and guess what? You could do it. I think that is all the proof I need.
cosmic_niklas_93b16_ESO wrote: »Can't you essentially nerf yourself by wearing lvl 3 armor and using lvl 3 weapons?
It seems to me the people who often say the game is too easy or boring are the same one's who grind to max CP and and run trial after trial to get that end level gear.
If you want a difficulty slider, there it is. Go back to using low level weapons and armor.
Or, check out dome different MMOs. There are a few out there, where you will be griefer bait for the first, oh, two or three years until you can build up your own "skills" ... I mean stats.
Yet the OP said he's running a lvl 6 green bow and no armor except for the starter pants, no set items. He can't really do it less than that, yet still kills everything super fast.
I was actually replying to a different post than the OP, I should have quoted it. If someone has a low level char like that and are one-shotting things, then they probably have a ton of CP.
Again, it's normally the folks who grind out max CP who come back and complain the game is too easy.
There's a free market, and it's full of MMO's where you can be griefed constantly by higher stat players, if you find that sort of thing "challenging". None have the player base of quality of content that ESO has, granted.
Going back to the OP, remove your CP, then tell us you can one shot anything with your bow.
I don't have any CP. My only other character is level 40-something. The only skills I have are level 1 un-morphed skills, and I am not even using them.
@Dahveed
Please post a video of you doing it. Then I'll buy it. Since I have never been able to do this on any of my toons of any class or race, I honestly emphatically do not believe that you or anyone else is doing it. I invite you to prove me wrong, and then show me what I'm doing wrong in order to accomplish it. Until then, I call B.S.
Ah, here's the quote. I wanted to find the specific quote in which he called me out.
I've posted the video. What is your response, jkemmery? Not going to call me a troll again?
I leveled up a nightblade last night. Did not apply my CP, never one shot anything. I applied my CP and guess what? You could do it. I think that is all the proof I need.
If I do, I press one button and I'm full HP again. It's sad.
......
The point is moot, I don't ever use healing on this character. It's a restriction I've self-imposed to add more challenge (to no avail).
This, ladies and gentlemen, is an example of how to troll. Contradict yourself in your feeble attempt to make your point.
I have a heal ability on my main, my Nord DK.
I do not have heal abilities on my alt, the NB.
It is not a contradiction. But you lack imagination, so we can forgive you.
So what is this magical one press and instantly heal yourself button then? Please let me know, I've never heard of it, and I'm all for anything that will improve my game play.
I can't remember what the ability is called, it's been too long since I've played my DK. I have it on my ability bar. It's an ability that heals me for a very good chunk of HP (like 40% of my bar or something) as well as giving me a shield. Heart of something-or-other? It's a Draconic ability, can't remember, sorry. But I can use it like 3 times in a row even though I haven't spent a single point in Magicka.
Any time I get in "trouble" (never happens) I just press this button. If for some reason my keyboard gets disconnected for a full minute against a quest mob and I lose even more hp, I just have to plug it back and and *gasp* press this button twice. Full HP.
Dragon Blood heals you for 1/3 of your missing health. Pressing it twice won't fully heal you. If you have the kind of stamina you would need to one shot kill mobs, then you probably don't even have enough magica to use it twice, or just barely since it costs a ton of magica to use it. I have zero points in magica, roughly 2/3rds in stamina and the other third in health, and at VR16 I can only use dragon blood once. It does not give a shield, but it does increase your health regeneration.
So up to now I've bitten the troll bait.
I'm done.
Okay do I have to upload another video for christ's sake. Jesus. Why would I lie about something like this?
Christ you're annoying.
Funny how you're "done" literally 3 minutes before my video is done processing, the vid that will prove everything I am saying.
I am a "troll", right. Pot calling the kettle black...
Curtdogg47 wrote: »There isn't enough people left that want hard challenging games anymore. To make producing those games profitable. Which sucks!