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Game sorely needs a difficulty slider, it's just too damn boring to quest.

  • Dahveed
    Dahveed
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    Shunravi wrote: »
    im not on yet, but i need to double check if the cp xp bar appears on my lower characters

    Well it probably would for you, since (I am guessing) you already have a vet character.

    I dunno, I've heard about this cp system and how it looks pretty cool (kinda like Skyrim's) but I have yet to ever see it. I imagine once I get my first CP some kind of tooltip will appear telling me how to access it now that it's available.

    ...But then again, as jkemmery has pointed out numerous times, this entire thread is all just one elaborate troll thread to bamboozle the ZoS sheep into self-destructing MWAHAHAHAHAHAHA I secretly use all my cps and various cheats just so I can one-shot everything so that EVERYONE ELSE SHALL SUFFER MWAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!

    I am such an amazing troll! /sarcasm
  • Shunravi
    Shunravi
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    ✭✭
    Dahveed wrote: »
    Shunravi wrote: »
    im not on yet, but i need to double check if the cp xp bar appears on my lower characters

    Well it probably would for you, since (I am guessing) you already have a vet character.

    I dunno, I've heard about this cp system and how it looks pretty cool (kinda like Skyrim's) but I have yet to ever see it. I imagine once I get my first CP some kind of tooltip will appear telling me how to access it now that it's available.

    ...But then again, as jkemmery has pointed out numerous times, this entire thread is all just one elaborate troll thread to bamboozle the ZoS sheep into self-destructing MWAHAHAHAHAHAHA I secretly use all my cps and various cheats just so I can one-shot everything so that EVERYONE ELSE SHALL SUFFER MWAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!

    I am such an amazing troll! /sarcasm

    well, if it does show up, then thats an indicator. as i dont see it in your vid. so proof.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Dahveed
    Dahveed
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    I mean seriously jkemmery... why would I waste two full days and hours of my time typing, making videos, arguing with people like you, just to be a troll? What ulterior motive would I have, to suggest something that I (supposedly) know is unnecessary?

    Seriously give me one reason why I'd waste all my time doing this?
    ...
    ...
    ...


    Here's MY answer:

    Maybe it's because I really love Elder Scrolls games, and I want ESO to succeed? Maybe it's because I love video games, and I love playing the stories, but get bored by the complete lack of challenge to be found ANYWHERE in what I've done so far in the game?

    When I first got this I was going to make a new alt for each faction so I could truly experience each storyline in each faction in a new, interesting and fun way, with a different playstyle, different challengings, different things to learn.

    Instead, it's just been the exact same gameplay each time: Walk up to the npc, press one or two buttons, and watch it instantly die. Rinse and repeat LITERALLY HUNDREDS OF TIMES for about an hour or so, depending on the quests you're doing.

    It's awful, and ought to be easy to fix.
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    Over the course of the discussion, we've seen quite a bit of back and forth between the members of this thread. We would like to request that everyone remain civil with one another and remain constructive to the discussion. For continuation of the discussion, we ask that you please keep the Forum Rules in mind.

    Thank you for understanding.
    Staff Post
  • Dahveed
    Dahveed
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    Hello everyone,

    Over the course of the discussion, we've seen quite a bit of back and forth between the members of this thread. We would like to request that everyone remain civil with one another and remain constructive to the discussion. For continuation of the discussion, we ask that you please keep the Forum Rules in mind.

    Thank you for understanding.

    Sorry, I can admit to being somewhat guilty. Some of my frustration is showing, especially when I quite blatantly get accused of lying, trolling, etc.

    Hopefully now that the video is posted, people can focus on the issue instead of trying to "call me out" or something.

    I think the video clearly demonstrates the point I'm trying to make.
  • Curtdogg47
    Curtdogg47
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    There isn't enough people left that want hard challenging games anymore. To make producing those games profitable. Which sucks!
    Edited by Curtdogg47 on March 9, 2016 12:19AM
  • JD2013
    JD2013
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    We get your point, dude. We do.

    Have you tried levelling in WoW lately? Cakewalk.
    Skyrim? Easy.
    GW2? Simple.

    1 - 50 is the player's way in.

    Way back in beta, things were more difficult. Anyone remember Doshia? Mannimarco in the early days of the game?

    People complained. Stuff got nerfed. Is it fair to those who like a challenge? No, probably not. But wait until you get to Veteran Maelstrom and Veteran Maw of Lorkhaj. The difficulty is there. It's just at higher levels.

    Another problem is battle levelling. Since levels past 50 are due to go in the Dark Brotherhood DLC everyone will get battle levelled to new zones. Again, is it fair to those who like a challenge? No, likely not. But no Elder Scrolls game is a challenge, (well, Morriwind could be when it first came) and it doesn't promote itself as a hardcore experience.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
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    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Alphashado
    Alphashado
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    Lyrebon wrote: »
    And how exactly would a difficulty slider be implemented into a persistent world shared by everyone that plays?
    Humatiel wrote: »
    we tried hard mode, carebears raged to the skies until the skies fell on us all.

    elder scrolls online: casuals unlimited.

    Jump into White Gold Tower and say that.

    I had to read this thread until page 4 before I finally found someone that nailed it.

    Every time I see someone complaining about how easy this game is, they are almost always complaining about low level zones (1-50). Due to the sheer amount of content in this game and the way that vet levels are currently structured, the 1-50 content is literally a drop in the pan. It is a very tiny fraction of the game content. It gets significantly more challenging as you progress to V16, and at every step along the way there are challenging things to do such as hard mode dungeons, trials, etc.

    There is content in this game that is so challenging it can make a casual player want to tear out their eyeballs in frustration.

    Bottom line is there is plenty of easy content and plenty of challenging content if you actually set out to find either one. It makes zero sense to step into easy content and complain about how easy it is while intentionally refusing to engage in the difficult content.

    As a perfect, yet one of many examples, get to V1 and go try veteran Maelstrom arena if you want challenging solo content, or try a hard mode group dungeon. All of this complaining about how easy 1-50 is by people that could clearly get to V1 in a day, or maybe a couple days tops.

    Someone who admits their highest level character is 40 something coming here complaining about how easy (the game) is will never be taken seriously, because level 40 is 1% of (the game). Stop complaining, grind your way through this content you find so easy and boring and actually expose yourself to the content that is designed to be challenging before judging the entire game.



    Edited by Alphashado on March 9, 2016 12:18AM
  • Shunravi
    Shunravi
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    Alphashado wrote: »
    Lyrebon wrote: »
    And how exactly would a difficulty slider be implemented into a persistent world shared by everyone that plays?
    Humatiel wrote: »
    we tried hard mode, carebears raged to the skies until the skies fell on us all.

    elder scrolls online: casuals unlimited.

    Jump into White Gold Tower and say that.

    I had to read this thread until page 4 before I finally found someone that nailed it.

    Every time I see someone complaining about how easy this game is, they are almost always complaining about low level zones (1-50). Due to the sheer amount of content in this game and the way that vet levels are currently structured, the 1-50 content is literally a drop in the pan. It is a very tiny fraction of the game content. It gets significantly more challenging as you progress to V16, and at every step along the way there are challenging things to do such as hard mode dungeons, trials, etc.

    There is content in this game that is so challenging it can make a casual player want to tear out their eyeballs in frustration.

    Bottom line is there is plenty of easy content and plenty of challenging content if you actually set out to find either one. It makes zero sense to step into easy content and complain about how easy it is while intentionally refusing to engage in the difficult content.



    he cant even get to that content yet
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Dahveed
    Dahveed
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    Alphashado wrote: »
    Lyrebon wrote: »
    And how exactly would a difficulty slider be implemented into a persistent world shared by everyone that plays?
    Humatiel wrote: »
    we tried hard mode, carebears raged to the skies until the skies fell on us all.

    elder scrolls online: casuals unlimited.

    Jump into White Gold Tower and say that.

    I had to read this thread until page 4 before I finally found someone that nailed it.

    Every time I see someone complaining about how easy this game is, they are almost always complaining about low level zones (1-50). Due to the sheer amount of content in this game and the way that vet levels are currently structured, the 1-50 content is literally a drop in the pan. It is a very tiny fraction of the game content. It gets significantly more challenging as you progress to V16, and at every step along the way there are challenging things to do such as hard mode dungeons, trials, etc.

    There is content in this game that is so challenging it can make a casual player want to tear out their eyeballs in frustration.

    Bottom line is there is plenty of easy content and plenty of challenging content if you actually set out to find either one. It makes zero sense to step into easy content and complain about how easy it is while intentionally refusing to engage in the difficult content.



    I appreciate your point, but MY point is that I shouldn't have to wade through hundreds of hours of easy and boring stuff to get to the harder stuff.

    My proposed fix would be very easy to implement.

    Also it would make running alts way more fun.
  • Shunravi
    Shunravi
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    @Dahveed, you see the bar at the top when you open a menu? explore that.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Dahveed
    Dahveed
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    JD2013 wrote: »
    We get your point, dude. We do.

    Have you tried levelling in WoW lately? Cakewalk.
    Skyrim? Easy.
    GW2? Simple.

    1 - 50 is the player's way in.

    Way back in beta, things were more difficult. Anyone remember Doshia? Mannimarco in the early days of the game?

    People complained. Stuff got nerfed. Is it fair to those who like a challenge? No, probably not. But wait until you get to Veteran Maelstrom and Veteran Maw of Lorkhaj. The difficulty is there. It's just at higher levels.

    Another problem is battle levelling. Since levels past 50 are due to go in the Dark Brotherhood DLC everyone will get battle levelled to new zones. Again, is it fair to those who like a challenge? No, likely not. But no Elder Scrolls game is a challenge, (well, Morriwind could be when it first came) and it doesn't promote itself as a hardcore experience.

    I have tried WoW lately, I have since quit WoW for the same reasons. Vanilla WoW used to have some challenging leveling, it kept you on your toes. Not perfect, mind you, but there was danger around every corner if you weren't ready for it (and many times even if you were).

    GW2 I've never played... Can't say.

    Skyrim can be VERY difficult. If you play at master difficulty (I still do) and have even just a couple of the right mods, nordic tombs are freaking SCARY.

    Obviously we can't really mod the core gameplay mechanics of ESO (I use addons to remove interface cues, play w/o combat cues etc), but with a very easy tweak to numbers (giving a self-imposed optional nerf to the player) then ESO's excellent combat system would be astronomically more engaging.
  • Alphashado
    Alphashado
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    Dahveed wrote: »
    Alphashado wrote: »
    Lyrebon wrote: »
    And how exactly would a difficulty slider be implemented into a persistent world shared by everyone that plays?
    Humatiel wrote: »
    we tried hard mode, carebears raged to the skies until the skies fell on us all.

    elder scrolls online: casuals unlimited.

    Jump into White Gold Tower and say that.

    I had to read this thread until page 4 before I finally found someone that nailed it.

    Every time I see someone complaining about how easy this game is, they are almost always complaining about low level zones (1-50). Due to the sheer amount of content in this game and the way that vet levels are currently structured, the 1-50 content is literally a drop in the pan. It is a very tiny fraction of the game content. It gets significantly more challenging as you progress to V16, and at every step along the way there are challenging things to do such as hard mode dungeons, trials, etc.

    There is content in this game that is so challenging it can make a casual player want to tear out their eyeballs in frustration.

    Bottom line is there is plenty of easy content and plenty of challenging content if you actually set out to find either one. It makes zero sense to step into easy content and complain about how easy it is while intentionally refusing to engage in the difficult content.



    I appreciate your point, but MY point is that I shouldn't have to wade through hundreds of hours of easy and boring stuff to get to the harder stuff.

    My proposed fix would be very easy to implement.

    Also it would make running alts way more fun.

    It isn't hundreds of hours. It takes one or two days to get to V1, especially if you find it mind-numbningly easy.

    Get to V1, head to Maelstrom arena vet mode. Or que for hard mode dungeons. You might even be able to do it sooner, I'm not sure. Point is that there is clearly more challenging content that would be very easy for you to get to if you would actually try instead of dwelling in content that is intentionally easy and then complaining about how easy it is.
  • Dahveed
    Dahveed
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    Shunravi wrote: »
    @Dahveed, you see the bar at the top when you open a menu? explore that.

    This is the only thing in-game I could find relating to CP:

    http://imgur.com/QK1toiY

    I think your "skills" icon is replaced by the circle-shaped "champion" icon once you unlock them. I still don't have a lvl 50 yet so I don't have access to the menu.

    I thought we had put this issue to rest?
  • Shunravi
    Shunravi
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    Dahveed wrote: »
    Shunravi wrote: »
    @Dahveed, you see the bar at the top when you open a menu? explore that.

    This is the only thing in-game I could find relating to CP:

    http://imgur.com/QK1toiY

    I think your "skills" icon is replaced by the circle-shaped "champion" icon once you unlock them. I still don't have a lvl 50 yet so I don't have access to the menu.

    I thought we had put this issue to rest?

    absolute proof. i have a complex :)

    And, yes, that would be it
    Edited by Shunravi on March 9, 2016 12:26AM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • spoqster
    spoqster
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    Alphashado wrote: »
    Lyrebon wrote: »
    And how exactly would a difficulty slider be implemented into a persistent world shared by everyone that plays?
    Humatiel wrote: »
    we tried hard mode, carebears raged to the skies until the skies fell on us all.

    elder scrolls online: casuals unlimited.

    Jump into White Gold Tower and say that.

    I had to read this thread until page 4 before I finally found someone that nailed it.

    Every time I see someone complaining about how easy this game is, they are almost always complaining about low level zones (1-50). Due to the sheer amount of content in this game and the way that vet levels are currently structured, the 1-50 content is literally a drop in the pan. It is a very tiny fraction of the game content. It gets significantly more challenging as you progress to V16, and at every step along the way there are challenging things to do such as hard mode dungeons, trials, etc.

    There is content in this game that is so challenging it can make a casual player want to tear out their eyeballs in frustration.

    Bottom line is there is plenty of easy content and plenty of challenging content if you actually set out to find either one. It makes zero sense to step into easy content and complain about how easy it is while intentionally refusing to engage in the difficult content.

    As a perfect, yet one of many examples, get to V1 and go try veteran Maelstrom arena if you want challenging solo content, or try a hard mode group dungeon. All of this complaining about how easy 1-50 is by people that could clearly get to V1 in a day, or maybe a couple days tops.

    Someone who admits their highest level character is 40 something coming here complaining about how easy (the game) is will never be taken seriously, because level 40 is 1% of (the game). Stop complaining, grind your way through this content you find so easy and boring and actually expose yourself to the content that is designed to be challenging before judging the entire game.



    You are right in saying that there is plenty of content at all difficulty levels. But I don't see why I should be locked out of a big portion of the game (the 15 leveling zones) only because I am not elderly or mentally or physically disabled. Taking into account how easy it would be to make this content playable, it almost feels like I am discriminated against.

    The designers did amazing jobs on creating hundreds of quests and a huge, beautiful world. In effect, players like me are limited to Orsinium and PvP, because everything else is so mind-numbingly boring, that I run the risk of committing suicide if I spend more than 5 minutes in a normal questing zone.
    Edited by spoqster on March 9, 2016 12:32AM
  • Dahveed
    Dahveed
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    Alphashado wrote: »
    Dahveed wrote: »
    Alphashado wrote: »
    Lyrebon wrote: »
    And how exactly would a difficulty slider be implemented into a persistent world shared by everyone that plays?
    Humatiel wrote: »
    we tried hard mode, carebears raged to the skies until the skies fell on us all.

    elder scrolls online: casuals unlimited.

    Jump into White Gold Tower and say that.

    I had to read this thread until page 4 before I finally found someone that nailed it.

    Every time I see someone complaining about how easy this game is, they are almost always complaining about low level zones (1-50). Due to the sheer amount of content in this game and the way that vet levels are currently structured, the 1-50 content is literally a drop in the pan. It is a very tiny fraction of the game content. It gets significantly more challenging as you progress to V16, and at every step along the way there are challenging things to do such as hard mode dungeons, trials, etc.

    There is content in this game that is so challenging it can make a casual player want to tear out their eyeballs in frustration.

    Bottom line is there is plenty of easy content and plenty of challenging content if you actually set out to find either one. It makes zero sense to step into easy content and complain about how easy it is while intentionally refusing to engage in the difficult content.



    I appreciate your point, but MY point is that I shouldn't have to wade through hundreds of hours of easy and boring stuff to get to the harder stuff.

    My proposed fix would be very easy to implement.

    Also it would make running alts way more fun.

    It isn't hundreds of hours. It takes one or two days to get to V1, especially if you find it mind-numbningly easy.

    Get to V1, head to Maelstrom arena vet mode. Or que for hard mode dungeons. You might even be able to do it sooner, I'm not sure. Point is that there is clearly more challenging content that would be very easy for you to get to if you would actually try instead of dwelling in content that is intentionally easy and then complaining about how easy it is.

    I have been playing for well over 100 hours and my main is still level 47.

    I guess it's because I don't have the patience to sit in front of my keyboard for hours on end repeating the same game mechanics over and over again.

    While I play my character, my goal isn't to just bolt to end game asap. Elder Scrolls games are about exploration, questing, interesting characters and reading books. I read everything I come across, and I listen to all quest dialogue to try to understand what I'm trying to accomplish.

    The base game is actually quite amazing. But the actual combat is completely horrid.

    I'm not here just to "complain", but to give my input. The only negativity that comes into this forum originates from people like you, who come here and tell me (basically) to shut up and just enjoy the game, because nothing is wrong with it.

    I'm telling you something IS wrong with it. It's the reason me, my friends and my family can't invest any more effort into it.

    I shouldn't have to just sit in front of my keyboard and GRIND through countless quests and dungeons, having no fun whatsoever, to get to later content that MIGHT be fun... and anyway according to a lot of the complaints I heard, there isn't much else to do at endgame other than repeat the same dungeons anyways.

    I'm trying to suggest a relatively simple solution ZoS could implement to make their game vastly more interesting for people like myself who absolutely love Elder Scrolls, love the overall feel of the game they've created, but who just can't bring themselves to get into it because the actual combat feels like a repetitive chore with no excitement.

    Maybe one day I'll roll up my sleeves and grind through the remaining few levels I need and have my socks blown off by vet content, but I'm not holding my breath.

    And even if I do, I know with 100% certainty that I will NEVER have any fun rolling a new alt character, which is something I was really looking forward to with the release of this game. My next character was supposed to be a breton mage, but if the combat is this boring, I doubt I'll ever get around to it.
  • spoqster
    spoqster
    ✭✭✭✭✭
    Alphashado wrote: »
    Lyrebon wrote: »
    And how exactly would a difficulty slider be implemented into a persistent world shared by everyone that plays?
    Humatiel wrote: »
    we tried hard mode, carebears raged to the skies until the skies fell on us all.

    elder scrolls online: casuals unlimited.

    Jump into White Gold Tower and say that.

    I had to read this thread until page 4 before I finally found someone that nailed it.

    Every time I see someone complaining about how easy this game is, they are almost always complaining about low level zones (1-50). Due to the sheer amount of content in this game and the way that vet levels are currently structured, the 1-50 content is literally a drop in the pan. It is a very tiny fraction of the game content. It gets significantly more challenging as you progress to V16, and at every step along the way there are challenging things to do such as hard mode dungeons, trials, etc.

    There is content in this game that is so challenging it can make a casual player want to tear out their eyeballs in frustration.

    Bottom line is there is plenty of easy content and plenty of challenging content if you actually set out to find either one. It makes zero sense to step into easy content and complain about how easy it is while intentionally refusing to engage in the difficult content.

    As a perfect, yet one of many examples, get to V1 and go try veteran Maelstrom arena if you want challenging solo content, or try a hard mode group dungeon. All of this complaining about how easy 1-50 is by people that could clearly get to V1 in a day, or maybe a couple days tops.

    Someone who admits their highest level character is 40 something coming here complaining about how easy (the game) is will never be taken seriously, because level 40 is 1% of (the game). Stop complaining, grind your way through this content you find so easy and boring and actually expose yourself to the content that is designed to be challenging before judging the entire game.



    If you had read one of my comments on the way to page 4 then you would have had your answer on how to add a difficulty slider in a persistent world shared by everyone that plays?.
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    spoqster wrote: »
    Alphashado wrote: »
    Lyrebon wrote: »
    And how exactly would a difficulty slider be implemented into a persistent world shared by everyone that plays?
    Humatiel wrote: »
    we tried hard mode, carebears raged to the skies until the skies fell on us all.

    elder scrolls online: casuals unlimited.

    Jump into White Gold Tower and say that.

    I had to read this thread until page 4 before I finally found someone that nailed it.

    Every time I see someone complaining about how easy this game is, they are almost always complaining about low level zones (1-50). Due to the sheer amount of content in this game and the way that vet levels are currently structured, the 1-50 content is literally a drop in the pan. It is a very tiny fraction of the game content. It gets significantly more challenging as you progress to V16, and at every step along the way there are challenging things to do such as hard mode dungeons, trials, etc.

    There is content in this game that is so challenging it can make a casual player want to tear out their eyeballs in frustration.

    Bottom line is there is plenty of easy content and plenty of challenging content if you actually set out to find either one. It makes zero sense to step into easy content and complain about how easy it is while intentionally refusing to engage in the difficult content.

    As a perfect, yet one of many examples, get to V1 and go try veteran Maelstrom arena if you want challenging solo content, or try a hard mode group dungeon. All of this complaining about how easy 1-50 is by people that could clearly get to V1 in a day, or maybe a couple days tops.

    Someone who admits their highest level character is 40 something coming here complaining about how easy (the game) is will never be taken seriously, because level 40 is 1% of (the game). Stop complaining, grind your way through this content you find so easy and boring and actually expose yourself to the content that is designed to be challenging before judging the entire game.



    You are right in saying that there is plenty of content at all difficulty levels. But I don't see why I should be locked out of a big portion of the game (the 15 leveling zones) only because I am not elderly or mentally or physically disabled. Taking into account how easy it would be to make this content playable, it almost feels like I am discriminated against.

    The designers did amazing jobs on creating hundreds of quests and a huge, beautiful world. In effect, players like me are limited to Orsinium and PvP, because everything else is so mind-numbingly boring, that I run the risk of committing suicide if I spend more than 5 minutes in a normal questing zone.

    /highfive

    Someone who understands me, thank you.

    I wanted to run alts to explore all the different zones and quests, but after maybe a half hour max my eyes feel heavy with boredom.
  • babedenny
    babedenny
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    Not a fan of changing difficulty. I want to know that when I accomplish something, that I did it at the same difficulty level as everyone else.
    Edited by babedenny on March 9, 2016 12:37AM
  • spoqster
    spoqster
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    babedenny wrote: »
    Not a fan of changing difficulty. I want to know that when I accomplish something, that I did it at the same difficulty level as everyone else.

    What if you got an achievement and better loot and more experience if you achieved the same content at a more difficult setting?
  • spoqster
    spoqster
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    Dahveed wrote: »
    spoqster wrote: »
    Alphashado wrote: »
    Lyrebon wrote: »
    And how exactly would a difficulty slider be implemented into a persistent world shared by everyone that plays?
    Humatiel wrote: »
    we tried hard mode, carebears raged to the skies until the skies fell on us all.

    elder scrolls online: casuals unlimited.

    Jump into White Gold Tower and say that.

    I had to read this thread until page 4 before I finally found someone that nailed it.

    Every time I see someone complaining about how easy this game is, they are almost always complaining about low level zones (1-50). Due to the sheer amount of content in this game and the way that vet levels are currently structured, the 1-50 content is literally a drop in the pan. It is a very tiny fraction of the game content. It gets significantly more challenging as you progress to V16, and at every step along the way there are challenging things to do such as hard mode dungeons, trials, etc.

    There is content in this game that is so challenging it can make a casual player want to tear out their eyeballs in frustration.

    Bottom line is there is plenty of easy content and plenty of challenging content if you actually set out to find either one. It makes zero sense to step into easy content and complain about how easy it is while intentionally refusing to engage in the difficult content.

    As a perfect, yet one of many examples, get to V1 and go try veteran Maelstrom arena if you want challenging solo content, or try a hard mode group dungeon. All of this complaining about how easy 1-50 is by people that could clearly get to V1 in a day, or maybe a couple days tops.

    Someone who admits their highest level character is 40 something coming here complaining about how easy (the game) is will never be taken seriously, because level 40 is 1% of (the game). Stop complaining, grind your way through this content you find so easy and boring and actually expose yourself to the content that is designed to be challenging before judging the entire game.



    You are right in saying that there is plenty of content at all difficulty levels. But I don't see why I should be locked out of a big portion of the game (the 15 leveling zones) only because I am not elderly or mentally or physically disabled. Taking into account how easy it would be to make this content playable, it almost feels like I am discriminated against.

    The designers did amazing jobs on creating hundreds of quests and a huge, beautiful world. In effect, players like me are limited to Orsinium and PvP, because everything else is so mind-numbingly boring, that I run the risk of committing suicide if I spend more than 5 minutes in a normal questing zone.

    /highfive

    Someone who understands me, thank you.

    I wanted to run alts to explore all the different zones and quests, but after maybe a half hour max my eyes feel heavy with boredom.

    Great! Now help me steer this thread in a more productive direction by discussing solutions.

    I replied to your criticism regarding my idea above, but you didn't reply to that yet.
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    babedenny wrote: »
    Not a fan of changing difficulty. I want to know that when I accomplish something, that I did it at the same difficulty level as everyone else.

    Nobody would be taking this away from you.

    The only difference (in my suggestion) would be that you now have the option of doing the exact same thing on a different character, but with a bit more challenge.

    Nobody would ever have the option of getting the same achievement you did on an easier difficulty, because the current level of difficulty would be the standard (i.e., easiest).
  • babedenny
    babedenny
    ✭✭✭✭
    spoqster wrote: »
    babedenny wrote: »
    Not a fan of changing difficulty. I want to know that when I accomplish something, that I did it at the same difficulty level as everyone else.

    What if you got an achievement and better loot and more experience if you achieved the same content at a more difficult setting?

    No, not even then. Personal preference.

    When I fail where others have succeeded, I will know it's my fault. When I succeed where others have failed, I will know it was my skill that made the difference.
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    spoqster wrote: »
    Dahveed wrote: »
    spoqster wrote: »
    spoqster wrote: »
    I'm going to try again, hoping that someone will read this. There is a simple solution!

    Scale all zones and players to max level (just like Wrothgar DLC), and allow players to lower their scaling in exchange for higher drop rates.

    This is good for a few reasons: The technology is already there, the environment stays constant, it's easy to implement, players have a choice of difficulty, players will get rewarded for playing at a higher difficulty setting.

    Wow, this thread has spiralled into an absolute troll fest, discussing whether it is possible to one shot mobs or not. It's a premise with an obvious answer: Of course it's possible if the mobs are sufficiently low enough. No one of you has bothered to take this level difference into account when posting, and yet you waste each other's time talking about it.

    By quoting myself, I am trying one last attempt to steer this thread into a more productive direction. I would gladly appreciate any criticism or feedback regarding my suggestion.

    I think it's quite obvious that the OP's premise is valid (many polls and threads on the forum paint this picture), and the next thing to do is to suggest and discuss different ideas on HOW to implement a difficulty slider, so we can do some conceptual work to provide some inspiration for the game developers.

    I appreciate your efforts, but unfortunately it is necessary to demonstrate to people like jkemmery that there is indeed a problem.

    My video will demonstrate just how grave it is.

    I understand your suggestion, but it seems to be overly drastic. My suggestion would be quite simple (an optional self-imposed debuff).

    Great! Now we're finally talking concepts! :-)

    I see the simplicity of your idea, and I like that part about it. But it feels like putting on a band aid. Let me elaborate.

    In my opinion the problem goes far beyond the game just being too easy. Another big problem (that is related to the difficulty) is that the game locks you into a certain questing path, so it's not an open world game. It's not only that you are supposed to do zone 1 first then zone 2, etc. but that in order to not completely bored to death, you always need to do the lowest quest in your list first, in order to not be horribly over-leveled. So in effect, a player does NOT have the choice of which quest he wants to do, because the game (soft-)forces him to do those low level quests first. It's different if you go into a scaled zone like Wrothgar. All quests are at the same level, and you can actually choose which quest you want to do first.

    My solution will solve all these problems. By scaling the zones and the players up to max level, the world is instantly open. From level 1 on you can do and go anywhere you want to, without out being level-locked out of high and low level zones. Every bit of the game will be accessible and fun.

    In addition, I believe (and many others concur with me) that a higher difficulty should come with some kind of reward, in order to motivate players to try it, and make it a more natural and integral part of the game. Increasing drop rates and experience on higher difficulties will truly integrate the difficulty slider into the gameplay and make it intriguing to use. The developers could even hand out achievements for completing specific zones at specific difficulty settings.

    I've got one more. This system would also make the normal and veteran dungeons interesting again. Currently running a v16 veteran dungeon at v16 is hilariously easy if you are a decent player. By allowing players to take the challenge of running the v16 dungeons at v10 or v5 (in exchange for higher drop rates on the monster helmets, for example) would makes these dungeons interesting again to endgame players.

    All in all, this system would allow the developers, to turn old content into something challenging and interesting again.

    And don't forget that the technology is already in place. They just need to apply the same system they used on Wrothgar.

    I find your idea very interesting but perhaps too complicated. It would definitely be a step in the right direction, but it still does not account for varying degrees of experience or skill in the player base.

    A very experienced MMO player would still have a very easy time with these new rebalanced zones, whereas newer (i.e. bad) players would probably complain.

    Also, as soon as you start mentioning things like additional rewards and loot in an MMO you're opening the floodgates to massive complaints and arguments.

    Personally I don't care about loot or shiny pets or achievements anymore. I just want a fun experience.
  • Mysteri0n
    Mysteri0n
    ✭✭✭
    To Zos if you would listen to us we wouldn't go back and forth,have you even been to the vet zone lately? Content is just so easy no one wants to quest. The experience in minimum takes 1 hour to do one quest. Those that grind can get 2 vet levels In a hour. Make questing worth it instead of 1 button combat.
    Lore Council Conclave of Shadows, Trade Council in Knights Arcanum
    Officer Celestials of Nirn, Proud Member of Enders Jeesh .Stam Sorc Since Beta 2014
    #ARGONIANMASTERRACE
  • nudel
    nudel
    ✭✭✭✭✭
    spoqster wrote: »
    babedenny wrote: »
    Not a fan of changing difficulty. I want to know that when I accomplish something, that I did it at the same difficulty level as everyone else.

    What if you got an achievement and better loot and more experience if you achieved the same content at a more difficult setting?

    Not a fan of that personally. Though I would definitely support a means of an optional player debuff (like Battle Spirit in Cyrodiil except optional) to up the difficulty for those who want it, the increase in challenge should be its own reward. If you actually want to quest that way, as I do, it's not to get some advantage or to show off your e-peen. It's simply to enjoy the combat and be further engaged in the quests and the overworld/ delves as a whole.

    Offering better loot or more experience unnecessarily complicates the matter and opens up the whole mechanic to exploitation. Nope. KISS - Keep It Simple Stupid. Just an optional debuff to make combat more engaging for those who want it. Then the experience remains the same for those who prefer it as it stands.
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    nudel wrote: »
    spoqster wrote: »
    babedenny wrote: »
    Not a fan of changing difficulty. I want to know that when I accomplish something, that I did it at the same difficulty level as everyone else.

    What if you got an achievement and better loot and more experience if you achieved the same content at a more difficult setting?

    Not a fan of that personally. Though I would definitely support a means of an optional player debuff (like Battle Spirit in Cyrodiil except optional) to up the difficulty for those who want it, the increase in challenge should be its own reward. If you actually want to quest that way, as I do, it's not to get some advantage or to show off your e-peen. It's simply to enjoy the combat and be further engaged in the quests and the overworld/ delves as a whole.

    Offering better loot or more experience unnecessarily complicates the matter and opens up the whole mechanic to exploitation. Nope. KISS - Keep It Simple Stupid. Just an optional debuff to make combat more engaging for those who want it. Then the experience remains the same for those who prefer it as it stands.

    EXACTLY!!!!!

    For the love of Talos, FINALLY SOMEONE UNDERSTANDS.

    I'm going to quote you word for word in my OP.
  • spoqster
    spoqster
    ✭✭✭✭✭
    Dahveed wrote: »
    spoqster wrote: »
    Dahveed wrote: »
    spoqster wrote: »
    spoqster wrote: »
    I'm going to try again, hoping that someone will read this. There is a simple solution!

    Scale all zones and players to max level (just like Wrothgar DLC), and allow players to lower their scaling in exchange for higher drop rates.

    This is good for a few reasons: The technology is already there, the environment stays constant, it's easy to implement, players have a choice of difficulty, players will get rewarded for playing at a higher difficulty setting.

    Wow, this thread has spiralled into an absolute troll fest, discussing whether it is possible to one shot mobs or not. It's a premise with an obvious answer: Of course it's possible if the mobs are sufficiently low enough. No one of you has bothered to take this level difference into account when posting, and yet you waste each other's time talking about it.

    By quoting myself, I am trying one last attempt to steer this thread into a more productive direction. I would gladly appreciate any criticism or feedback regarding my suggestion.

    I think it's quite obvious that the OP's premise is valid (many polls and threads on the forum paint this picture), and the next thing to do is to suggest and discuss different ideas on HOW to implement a difficulty slider, so we can do some conceptual work to provide some inspiration for the game developers.

    I appreciate your efforts, but unfortunately it is necessary to demonstrate to people like jkemmery that there is indeed a problem.

    My video will demonstrate just how grave it is.

    I understand your suggestion, but it seems to be overly drastic. My suggestion would be quite simple (an optional self-imposed debuff).

    Great! Now we're finally talking concepts! :-)

    I see the simplicity of your idea, and I like that part about it. But it feels like putting on a band aid. Let me elaborate.

    In my opinion the problem goes far beyond the game just being too easy. Another big problem (that is related to the difficulty) is that the game locks you into a certain questing path, so it's not an open world game. It's not only that you are supposed to do zone 1 first then zone 2, etc. but that in order to not completely bored to death, you always need to do the lowest quest in your list first, in order to not be horribly over-leveled. So in effect, a player does NOT have the choice of which quest he wants to do, because the game (soft-)forces him to do those low level quests first. It's different if you go into a scaled zone like Wrothgar. All quests are at the same level, and you can actually choose which quest you want to do first.

    My solution will solve all these problems. By scaling the zones and the players up to max level, the world is instantly open. From level 1 on you can do and go anywhere you want to, without out being level-locked out of high and low level zones. Every bit of the game will be accessible and fun.

    In addition, I believe (and many others concur with me) that a higher difficulty should come with some kind of reward, in order to motivate players to try it, and make it a more natural and integral part of the game. Increasing drop rates and experience on higher difficulties will truly integrate the difficulty slider into the gameplay and make it intriguing to use. The developers could even hand out achievements for completing specific zones at specific difficulty settings.

    I've got one more. This system would also make the normal and veteran dungeons interesting again. Currently running a v16 veteran dungeon at v16 is hilariously easy if you are a decent player. By allowing players to take the challenge of running the v16 dungeons at v10 or v5 (in exchange for higher drop rates on the monster helmets, for example) would makes these dungeons interesting again to endgame players.

    All in all, this system would allow the developers, to turn old content into something challenging and interesting again.

    And don't forget that the technology is already in place. They just need to apply the same system they used on Wrothgar.

    I find your idea very interesting but perhaps too complicated. It would definitely be a step in the right direction, but it still does not account for varying degrees of experience or skill in the player base.

    A very experienced MMO player would still have a very easy time with these new rebalanced zones, whereas newer (i.e. bad) players would probably complain.

    Also, as soon as you start mentioning things like additional rewards and loot in an MMO you're opening the floodgates to massive complaints and arguments.

    Personally I don't care about loot or shiny pets or achievements anymore. I just want a fun experience.

    Maybe you misunderstood my suggestion. Scaling the zones and the player is just part of it. Adjusting a difficulty slider would translate into adjusting the scaling of your character.

    An example: Currently all DLC zones are at v16 and players are scaled up to v15 (I believe). What I am suggesting is that players get the option to go into their settings and manually set the level they are scaled up to. By default you go in as a v15, if that is too easy for you, you can set it down to v14 or v11, whatever fits your bill.

    That's why I am saying this system would fix many problems with one throw.

    The drop rate and experience rewards would solve another problem as well: grinding. Most players grind their way up to v16, because it is the fastest way to play at endgame. Me personally (and many others) hate grinding. With the reward system I am proposing, players could set their difficulty level so high, that the xp reward is comparable to grinding. So instead of grinding for one hour, they could do a single really, really hard quest to get the same xp and thus level up as quickly.
  • acw37162
    acw37162
    ✭✭✭✭✭
    Well you could take away all your CP

    You could not run crafted/upgraded gear

    You could not eat food or drink.

    You could just use hodgepodge gear and potions

    Play in first person

    There are about five built in difficulty sliders.

    After saying that I could care less if they added a difficulty slider except for two reasons 1 - it takes away developmental time from fixes/balance/new content 2 - the next obvious thread after this one is I deserve better quest rewards then everyone else.

    I'll than a pass
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