im not on yet, but i need to double check if the cp xp bar appears on my lower characters
im not on yet, but i need to double check if the cp xp bar appears on my lower characters
Well it probably would for you, since (I am guessing) you already have a vet character.
I dunno, I've heard about this cp system and how it looks pretty cool (kinda like Skyrim's) but I have yet to ever see it. I imagine once I get my first CP some kind of tooltip will appear telling me how to access it now that it's available.
...But then again, as jkemmery has pointed out numerous times, this entire thread is all just one elaborate troll thread to bamboozle the ZoS sheep into self-destructing MWAHAHAHAHAHAHA I secretly use all my cps and various cheats just so I can one-shot everything so that EVERYONE ELSE SHALL SUFFER MWAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!
I am such an amazing troll! /sarcasm
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Alphashado wrote: »
I had to read this thread until page 4 before I finally found someone that nailed it.
Every time I see someone complaining about how easy this game is, they are almost always complaining about low level zones (1-50). Due to the sheer amount of content in this game and the way that vet levels are currently structured, the 1-50 content is literally a drop in the pan. It is a very tiny fraction of the game content. It gets significantly more challenging as you progress to V16, and at every step along the way there are challenging things to do such as hard mode dungeons, trials, etc.
There is content in this game that is so challenging it can make a casual player want to tear out their eyeballs in frustration.
Bottom line is there is plenty of easy content and plenty of challenging content if you actually set out to find either one. It makes zero sense to step into easy content and complain about how easy it is while intentionally refusing to engage in the difficult content.
Alphashado wrote: »
I had to read this thread until page 4 before I finally found someone that nailed it.
Every time I see someone complaining about how easy this game is, they are almost always complaining about low level zones (1-50). Due to the sheer amount of content in this game and the way that vet levels are currently structured, the 1-50 content is literally a drop in the pan. It is a very tiny fraction of the game content. It gets significantly more challenging as you progress to V16, and at every step along the way there are challenging things to do such as hard mode dungeons, trials, etc.
There is content in this game that is so challenging it can make a casual player want to tear out their eyeballs in frustration.
Bottom line is there is plenty of easy content and plenty of challenging content if you actually set out to find either one. It makes zero sense to step into easy content and complain about how easy it is while intentionally refusing to engage in the difficult content.
We get your point, dude. We do.
Have you tried levelling in WoW lately? Cakewalk.
Skyrim? Easy.
GW2? Simple.
1 - 50 is the player's way in.
Way back in beta, things were more difficult. Anyone remember Doshia? Mannimarco in the early days of the game?
People complained. Stuff got nerfed. Is it fair to those who like a challenge? No, probably not. But wait until you get to Veteran Maelstrom and Veteran Maw of Lorkhaj. The difficulty is there. It's just at higher levels.
Another problem is battle levelling. Since levels past 50 are due to go in the Dark Brotherhood DLC everyone will get battle levelled to new zones. Again, is it fair to those who like a challenge? No, likely not. But no Elder Scrolls game is a challenge, (well, Morriwind could be when it first came) and it doesn't promote itself as a hardcore experience.
Alphashado wrote: »
I had to read this thread until page 4 before I finally found someone that nailed it.
Every time I see someone complaining about how easy this game is, they are almost always complaining about low level zones (1-50). Due to the sheer amount of content in this game and the way that vet levels are currently structured, the 1-50 content is literally a drop in the pan. It is a very tiny fraction of the game content. It gets significantly more challenging as you progress to V16, and at every step along the way there are challenging things to do such as hard mode dungeons, trials, etc.
There is content in this game that is so challenging it can make a casual player want to tear out their eyeballs in frustration.
Bottom line is there is plenty of easy content and plenty of challenging content if you actually set out to find either one. It makes zero sense to step into easy content and complain about how easy it is while intentionally refusing to engage in the difficult content.
I appreciate your point, but MY point is that I shouldn't have to wade through hundreds of hours of easy and boring stuff to get to the harder stuff.
My proposed fix would be very easy to implement.
Also it would make running alts way more fun.
@Dahveed, you see the bar at the top when you open a menu? explore that.
@Dahveed, you see the bar at the top when you open a menu? explore that.
This is the only thing in-game I could find relating to CP:
http://imgur.com/QK1toiY
I think your "skills" icon is replaced by the circle-shaped "champion" icon once you unlock them. I still don't have a lvl 50 yet so I don't have access to the menu.
I thought we had put this issue to rest?
Alphashado wrote: »
I had to read this thread until page 4 before I finally found someone that nailed it.
Every time I see someone complaining about how easy this game is, they are almost always complaining about low level zones (1-50). Due to the sheer amount of content in this game and the way that vet levels are currently structured, the 1-50 content is literally a drop in the pan. It is a very tiny fraction of the game content. It gets significantly more challenging as you progress to V16, and at every step along the way there are challenging things to do such as hard mode dungeons, trials, etc.
There is content in this game that is so challenging it can make a casual player want to tear out their eyeballs in frustration.
Bottom line is there is plenty of easy content and plenty of challenging content if you actually set out to find either one. It makes zero sense to step into easy content and complain about how easy it is while intentionally refusing to engage in the difficult content.
As a perfect, yet one of many examples, get to V1 and go try veteran Maelstrom arena if you want challenging solo content, or try a hard mode group dungeon. All of this complaining about how easy 1-50 is by people that could clearly get to V1 in a day, or maybe a couple days tops.
Someone who admits their highest level character is 40 something coming here complaining about how easy (the game) is will never be taken seriously, because level 40 is 1% of (the game). Stop complaining, grind your way through this content you find so easy and boring and actually expose yourself to the content that is designed to be challenging before judging the entire game.
Alphashado wrote: »Alphashado wrote: »
I had to read this thread until page 4 before I finally found someone that nailed it.
Every time I see someone complaining about how easy this game is, they are almost always complaining about low level zones (1-50). Due to the sheer amount of content in this game and the way that vet levels are currently structured, the 1-50 content is literally a drop in the pan. It is a very tiny fraction of the game content. It gets significantly more challenging as you progress to V16, and at every step along the way there are challenging things to do such as hard mode dungeons, trials, etc.
There is content in this game that is so challenging it can make a casual player want to tear out their eyeballs in frustration.
Bottom line is there is plenty of easy content and plenty of challenging content if you actually set out to find either one. It makes zero sense to step into easy content and complain about how easy it is while intentionally refusing to engage in the difficult content.
I appreciate your point, but MY point is that I shouldn't have to wade through hundreds of hours of easy and boring stuff to get to the harder stuff.
My proposed fix would be very easy to implement.
Also it would make running alts way more fun.
It isn't hundreds of hours. It takes one or two days to get to V1, especially if you find it mind-numbningly easy.
Get to V1, head to Maelstrom arena vet mode. Or que for hard mode dungeons. You might even be able to do it sooner, I'm not sure. Point is that there is clearly more challenging content that would be very easy for you to get to if you would actually try instead of dwelling in content that is intentionally easy and then complaining about how easy it is.
Alphashado wrote: »
I had to read this thread until page 4 before I finally found someone that nailed it.
Every time I see someone complaining about how easy this game is, they are almost always complaining about low level zones (1-50). Due to the sheer amount of content in this game and the way that vet levels are currently structured, the 1-50 content is literally a drop in the pan. It is a very tiny fraction of the game content. It gets significantly more challenging as you progress to V16, and at every step along the way there are challenging things to do such as hard mode dungeons, trials, etc.
There is content in this game that is so challenging it can make a casual player want to tear out their eyeballs in frustration.
Bottom line is there is plenty of easy content and plenty of challenging content if you actually set out to find either one. It makes zero sense to step into easy content and complain about how easy it is while intentionally refusing to engage in the difficult content.
As a perfect, yet one of many examples, get to V1 and go try veteran Maelstrom arena if you want challenging solo content, or try a hard mode group dungeon. All of this complaining about how easy 1-50 is by people that could clearly get to V1 in a day, or maybe a couple days tops.
Someone who admits their highest level character is 40 something coming here complaining about how easy (the game) is will never be taken seriously, because level 40 is 1% of (the game). Stop complaining, grind your way through this content you find so easy and boring and actually expose yourself to the content that is designed to be challenging before judging the entire game.
Alphashado wrote: »
I had to read this thread until page 4 before I finally found someone that nailed it.
Every time I see someone complaining about how easy this game is, they are almost always complaining about low level zones (1-50). Due to the sheer amount of content in this game and the way that vet levels are currently structured, the 1-50 content is literally a drop in the pan. It is a very tiny fraction of the game content. It gets significantly more challenging as you progress to V16, and at every step along the way there are challenging things to do such as hard mode dungeons, trials, etc.
There is content in this game that is so challenging it can make a casual player want to tear out their eyeballs in frustration.
Bottom line is there is plenty of easy content and plenty of challenging content if you actually set out to find either one. It makes zero sense to step into easy content and complain about how easy it is while intentionally refusing to engage in the difficult content.
As a perfect, yet one of many examples, get to V1 and go try veteran Maelstrom arena if you want challenging solo content, or try a hard mode group dungeon. All of this complaining about how easy 1-50 is by people that could clearly get to V1 in a day, or maybe a couple days tops.
Someone who admits their highest level character is 40 something coming here complaining about how easy (the game) is will never be taken seriously, because level 40 is 1% of (the game). Stop complaining, grind your way through this content you find so easy and boring and actually expose yourself to the content that is designed to be challenging before judging the entire game.
You are right in saying that there is plenty of content at all difficulty levels. But I don't see why I should be locked out of a big portion of the game (the 15 leveling zones) only because I am not elderly or mentally or physically disabled. Taking into account how easy it would be to make this content playable, it almost feels like I am discriminated against.
The designers did amazing jobs on creating hundreds of quests and a huge, beautiful world. In effect, players like me are limited to Orsinium and PvP, because everything else is so mind-numbingly boring, that I run the risk of committing suicide if I spend more than 5 minutes in a normal questing zone.
Alphashado wrote: »
I had to read this thread until page 4 before I finally found someone that nailed it.
Every time I see someone complaining about how easy this game is, they are almost always complaining about low level zones (1-50). Due to the sheer amount of content in this game and the way that vet levels are currently structured, the 1-50 content is literally a drop in the pan. It is a very tiny fraction of the game content. It gets significantly more challenging as you progress to V16, and at every step along the way there are challenging things to do such as hard mode dungeons, trials, etc.
There is content in this game that is so challenging it can make a casual player want to tear out their eyeballs in frustration.
Bottom line is there is plenty of easy content and plenty of challenging content if you actually set out to find either one. It makes zero sense to step into easy content and complain about how easy it is while intentionally refusing to engage in the difficult content.
As a perfect, yet one of many examples, get to V1 and go try veteran Maelstrom arena if you want challenging solo content, or try a hard mode group dungeon. All of this complaining about how easy 1-50 is by people that could clearly get to V1 in a day, or maybe a couple days tops.
Someone who admits their highest level character is 40 something coming here complaining about how easy (the game) is will never be taken seriously, because level 40 is 1% of (the game). Stop complaining, grind your way through this content you find so easy and boring and actually expose yourself to the content that is designed to be challenging before judging the entire game.
You are right in saying that there is plenty of content at all difficulty levels. But I don't see why I should be locked out of a big portion of the game (the 15 leveling zones) only because I am not elderly or mentally or physically disabled. Taking into account how easy it would be to make this content playable, it almost feels like I am discriminated against.
The designers did amazing jobs on creating hundreds of quests and a huge, beautiful world. In effect, players like me are limited to Orsinium and PvP, because everything else is so mind-numbingly boring, that I run the risk of committing suicide if I spend more than 5 minutes in a normal questing zone.
/highfive
Someone who understands me, thank you.
I wanted to run alts to explore all the different zones and quests, but after maybe a half hour max my eyes feel heavy with boredom.
Not a fan of changing difficulty. I want to know that when I accomplish something, that I did it at the same difficulty level as everyone else.
I'm going to try again, hoping that someone will read this. There is a simple solution!
Scale all zones and players to max level (just like Wrothgar DLC), and allow players to lower their scaling in exchange for higher drop rates.
This is good for a few reasons: The technology is already there, the environment stays constant, it's easy to implement, players have a choice of difficulty, players will get rewarded for playing at a higher difficulty setting.
Wow, this thread has spiralled into an absolute troll fest, discussing whether it is possible to one shot mobs or not. It's a premise with an obvious answer: Of course it's possible if the mobs are sufficiently low enough. No one of you has bothered to take this level difference into account when posting, and yet you waste each other's time talking about it.
By quoting myself, I am trying one last attempt to steer this thread into a more productive direction. I would gladly appreciate any criticism or feedback regarding my suggestion.
I think it's quite obvious that the OP's premise is valid (many polls and threads on the forum paint this picture), and the next thing to do is to suggest and discuss different ideas on HOW to implement a difficulty slider, so we can do some conceptual work to provide some inspiration for the game developers.
I appreciate your efforts, but unfortunately it is necessary to demonstrate to people like jkemmery that there is indeed a problem.
My video will demonstrate just how grave it is.
I understand your suggestion, but it seems to be overly drastic. My suggestion would be quite simple (an optional self-imposed debuff).
Great! Now we're finally talking concepts! :-)
I see the simplicity of your idea, and I like that part about it. But it feels like putting on a band aid. Let me elaborate.
In my opinion the problem goes far beyond the game just being too easy. Another big problem (that is related to the difficulty) is that the game locks you into a certain questing path, so it's not an open world game. It's not only that you are supposed to do zone 1 first then zone 2, etc. but that in order to not completely bored to death, you always need to do the lowest quest in your list first, in order to not be horribly over-leveled. So in effect, a player does NOT have the choice of which quest he wants to do, because the game (soft-)forces him to do those low level quests first. It's different if you go into a scaled zone like Wrothgar. All quests are at the same level, and you can actually choose which quest you want to do first.
My solution will solve all these problems. By scaling the zones and the players up to max level, the world is instantly open. From level 1 on you can do and go anywhere you want to, without out being level-locked out of high and low level zones. Every bit of the game will be accessible and fun.
In addition, I believe (and many others concur with me) that a higher difficulty should come with some kind of reward, in order to motivate players to try it, and make it a more natural and integral part of the game. Increasing drop rates and experience on higher difficulties will truly integrate the difficulty slider into the gameplay and make it intriguing to use. The developers could even hand out achievements for completing specific zones at specific difficulty settings.
I've got one more. This system would also make the normal and veteran dungeons interesting again. Currently running a v16 veteran dungeon at v16 is hilariously easy if you are a decent player. By allowing players to take the challenge of running the v16 dungeons at v10 or v5 (in exchange for higher drop rates on the monster helmets, for example) would makes these dungeons interesting again to endgame players.
All in all, this system would allow the developers, to turn old content into something challenging and interesting again.
And don't forget that the technology is already in place. They just need to apply the same system they used on Wrothgar.
Not a fan of that personally. Though I would definitely support a means of an optional player debuff (like Battle Spirit in Cyrodiil except optional) to up the difficulty for those who want it, the increase in challenge should be its own reward. If you actually want to quest that way, as I do, it's not to get some advantage or to show off your e-peen. It's simply to enjoy the combat and be further engaged in the quests and the overworld/ delves as a whole.
Offering better loot or more experience unnecessarily complicates the matter and opens up the whole mechanic to exploitation. Nope. KISS - Keep It Simple Stupid. Just an optional debuff to make combat more engaging for those who want it. Then the experience remains the same for those who prefer it as it stands.
I'm going to try again, hoping that someone will read this. There is a simple solution!
Scale all zones and players to max level (just like Wrothgar DLC), and allow players to lower their scaling in exchange for higher drop rates.
This is good for a few reasons: The technology is already there, the environment stays constant, it's easy to implement, players have a choice of difficulty, players will get rewarded for playing at a higher difficulty setting.
Wow, this thread has spiralled into an absolute troll fest, discussing whether it is possible to one shot mobs or not. It's a premise with an obvious answer: Of course it's possible if the mobs are sufficiently low enough. No one of you has bothered to take this level difference into account when posting, and yet you waste each other's time talking about it.
By quoting myself, I am trying one last attempt to steer this thread into a more productive direction. I would gladly appreciate any criticism or feedback regarding my suggestion.
I think it's quite obvious that the OP's premise is valid (many polls and threads on the forum paint this picture), and the next thing to do is to suggest and discuss different ideas on HOW to implement a difficulty slider, so we can do some conceptual work to provide some inspiration for the game developers.
I appreciate your efforts, but unfortunately it is necessary to demonstrate to people like jkemmery that there is indeed a problem.
My video will demonstrate just how grave it is.
I understand your suggestion, but it seems to be overly drastic. My suggestion would be quite simple (an optional self-imposed debuff).
Great! Now we're finally talking concepts! :-)
I see the simplicity of your idea, and I like that part about it. But it feels like putting on a band aid. Let me elaborate.
In my opinion the problem goes far beyond the game just being too easy. Another big problem (that is related to the difficulty) is that the game locks you into a certain questing path, so it's not an open world game. It's not only that you are supposed to do zone 1 first then zone 2, etc. but that in order to not completely bored to death, you always need to do the lowest quest in your list first, in order to not be horribly over-leveled. So in effect, a player does NOT have the choice of which quest he wants to do, because the game (soft-)forces him to do those low level quests first. It's different if you go into a scaled zone like Wrothgar. All quests are at the same level, and you can actually choose which quest you want to do first.
My solution will solve all these problems. By scaling the zones and the players up to max level, the world is instantly open. From level 1 on you can do and go anywhere you want to, without out being level-locked out of high and low level zones. Every bit of the game will be accessible and fun.
In addition, I believe (and many others concur with me) that a higher difficulty should come with some kind of reward, in order to motivate players to try it, and make it a more natural and integral part of the game. Increasing drop rates and experience on higher difficulties will truly integrate the difficulty slider into the gameplay and make it intriguing to use. The developers could even hand out achievements for completing specific zones at specific difficulty settings.
I've got one more. This system would also make the normal and veteran dungeons interesting again. Currently running a v16 veteran dungeon at v16 is hilariously easy if you are a decent player. By allowing players to take the challenge of running the v16 dungeons at v10 or v5 (in exchange for higher drop rates on the monster helmets, for example) would makes these dungeons interesting again to endgame players.
All in all, this system would allow the developers, to turn old content into something challenging and interesting again.
And don't forget that the technology is already in place. They just need to apply the same system they used on Wrothgar.
I find your idea very interesting but perhaps too complicated. It would definitely be a step in the right direction, but it still does not account for varying degrees of experience or skill in the player base.
A very experienced MMO player would still have a very easy time with these new rebalanced zones, whereas newer (i.e. bad) players would probably complain.
Also, as soon as you start mentioning things like additional rewards and loot in an MMO you're opening the floodgates to massive complaints and arguments.
Personally I don't care about loot or shiny pets or achievements anymore. I just want a fun experience.