
Bfish22090 wrote: »best change this game has had to date
You are not quite right.
BoL healed one person for x amount, and two others for 50%.
Now it only heals one extra person for 50%. So one person gets 100%, one person gets 50%
HtD is just one heal for 100% plus the magicka return.
Of course you may or may not be the recipient of any of those heals...
You are not quite right.
BoL healed one person for x amount, and two others for 50%.
Now it only heals one extra person for 50%. So one person gets 100%, one person gets 50%
HtD is just one heal for 100% plus the magicka return.
Of course you may or may not be the recipient of any of those heals...
I've highlighted two parts here.
Honor the Dead heals yourself + 1 ally, meaning the second statement you made is incorrect.
Therefore, it heals yourself for 100%, 1 ally for 100% + the magicka return.
Breath of Life used to heal yourself for 100% + 2 allies for 50% each.
Now, BoL heals yourself for 100% + 1 ally for 50% and nothing on top of it.
Therefore, BoL is a lesser morph. Honor of the Dead has suddenly become the better morph when they actually very easily could be balanced.
For instance; give BoL a minor/major mending buff or something of the sort and it's suddenly more or less balanced again. Instead, they opt to kill it off and basically do nothing but shift the OPness to the other morph...
You are not quite right.
BoL healed one person for x amount, and two others for 50%.
Now it only heals one extra person for 50%. So one person gets 100%, one person gets 50%
HtD is just one heal for 100% plus the magicka return.
Of course you may or may not be the recipient of any of those heals...
I've highlighted two parts here.
Honor the Dead heals yourself + 1 ally, meaning the second statement you made is incorrect.
Therefore, it heals yourself for 100%, 1 ally for 100% + the magicka return.
Breath of Life used to heal yourself for 100% + 2 allies for 50% each.
Now, BoL heals yourself for 100% + 1 ally for 50% and nothing on top of it.
Therefore, BoL is a lesser morph. Honor of the Dead has suddenly become the better morph when they actually very easily could be balanced.
For instance; give BoL a minor/major mending buff or something of the sort and it's suddenly more or less balanced again. Instead, they opt to kill it off and basically do nothing but shift the OPness to the other morph...
You are not quite right.
BoL healed one person for x amount, and two others for 50%.
Now it only heals one extra person for 50%. So one person gets 100%, one person gets 50%
HtD is just one heal for 100% plus the magicka return.
Of course you may or may not be the recipient of any of those heals...
I've highlighted two parts here.
Honor the Dead heals yourself + 1 ally, meaning the second statement you made is incorrect.
Therefore, it heals yourself for 100%, 1 ally for 100% + the magicka return.
Breath of Life used to heal yourself for 100% + 2 allies for 50% each.
Now, BoL heals yourself for 100% + 1 ally for 50% and nothing on top of it.
Therefore, BoL is a lesser morph. Honor of the Dead has suddenly become the better morph when they actually very easily could be balanced.
For instance; give BoL a minor/major mending buff or something of the sort and it's suddenly more or less balanced again. Instead, they opt to kill it off and basically do nothing but shift the OPness to the other morph...
You are wrong on HtD. It never healed two people. Just one.
Go check it again.
You are not quite right.
BoL healed one person for x amount, and two others for 50%.
Now it only heals one extra person for 50%. So one person gets 100%, one person gets 50%
HtD is just one heal for 100% plus the magicka return.
Of course you may or may not be the recipient of any of those heals...
I've highlighted two parts here.
Honor the Dead heals yourself + 1 ally, meaning the second statement you made is incorrect.
Therefore, it heals yourself for 100%, 1 ally for 100% + the magicka return.
Breath of Life used to heal yourself for 100% + 2 allies for 50% each.
Now, BoL heals yourself for 100% + 1 ally for 50% and nothing on top of it.
Therefore, BoL is a lesser morph. Honor of the Dead has suddenly become the better morph when they actually very easily could be balanced.
For instance; give BoL a minor/major mending buff or something of the sort and it's suddenly more or less balanced again. Instead, they opt to kill it off and basically do nothing but shift the OPness to the other morph...
You are wrong on HtD. It never healed two people. Just one.
Go check it again.
As a person who used the morph to lvl a magicka templar, I think I'm correct XD
It always - wether intentionally or unintentionally - healed yourself. If you were close to someone, it would heal them aswell, but no more than that. BoL would heal up to 3 people (counting the heal that always affected yourself).
You are not quite right.
BoL healed one person for x amount, and two others for 50%.
Now it only heals one extra person for 50%. So one person gets 100%, one person gets 50%
HtD is just one heal for 100% plus the magicka return.
Of course you may or may not be the recipient of any of those heals...
I've highlighted two parts here.
Honor the Dead heals yourself + 1 ally, meaning the second statement you made is incorrect.
Therefore, it heals yourself for 100%, 1 ally for 100% + the magicka return.
Breath of Life used to heal yourself for 100% + 2 allies for 50% each.
Now, BoL heals yourself for 100% + 1 ally for 50% and nothing on top of it.
Therefore, BoL is a lesser morph. Honor of the Dead has suddenly become the better morph when they actually very easily could be balanced.
For instance; give BoL a minor/major mending buff or something of the sort and it's suddenly more or less balanced again. Instead, they opt to kill it off and basically do nothing but shift the OPness to the other morph...
You are wrong on HtD. It never healed two people. Just one.
Go check it again.
As a person who used the morph to lvl a magicka templar, I think I'm correct XD
It always - wether intentionally or unintentionally - healed yourself. If you were close to someone, it would heal them aswell, but no more than that. BoL would heal up to 3 people (counting the heal that always affected yourself).
Nope.
I can see why you are confused though.
After trying it, the graphic still shows a big swirly around you, the caster. But the only outgoing healing is to the ONE person being healed.
Use an addon and try it. One heal only, every time.
You are not quite right.
BoL healed one person for x amount, and two others for 50%.
Now it only heals one extra person for 50%. So one person gets 100%, one person gets 50%
HtD is just one heal for 100% plus the magicka return.
Of course you may or may not be the recipient of any of those heals...
I've highlighted two parts here.
Honor the Dead heals yourself + 1 ally, meaning the second statement you made is incorrect.
Therefore, it heals yourself for 100%, 1 ally for 100% + the magicka return.
Breath of Life used to heal yourself for 100% + 2 allies for 50% each.
Now, BoL heals yourself for 100% + 1 ally for 50% and nothing on top of it.
Therefore, BoL is a lesser morph. Honor of the Dead has suddenly become the better morph when they actually very easily could be balanced.
For instance; give BoL a minor/major mending buff or something of the sort and it's suddenly more or less balanced again. Instead, they opt to kill it off and basically do nothing but shift the OPness to the other morph...
You are wrong on HtD. It never healed two people. Just one.
Go check it again.
As a person who used the morph to lvl a magicka templar, I think I'm correct XD
It always - wether intentionally or unintentionally - healed yourself. If you were close to someone, it would heal them aswell, but no more than that. BoL would heal up to 3 people (counting the heal that always affected yourself).
Nope.
I can see why you are confused though.
After trying it, the graphic still shows a big swirly around you, the caster. But the only outgoing healing is to the ONE person being healed.
Use an addon and try it. One heal only, every time.
Ah, ***, you may just be correct! I don't remember checking my addons for the actual healing and just assumed it worked fine while grinding.
Still, it makes for a minor difference. BoL is still the lesser morph and it's about as unbalanced as before.
You are not quite right.
BoL healed one person for x amount, and two others for 50%.
Now it only heals one extra person for 50%. So one person gets 100%, one person gets 50%
HtD is just one heal for 100% plus the magicka return.
Of course you may or may not be the recipient of any of those heals...
I've highlighted two parts here.
Honor the Dead heals yourself + 1 ally, meaning the second statement you made is incorrect.
Therefore, it heals yourself for 100%, 1 ally for 100% + the magicka return.
Breath of Life used to heal yourself for 100% + 2 allies for 50% each.
Now, BoL heals yourself for 100% + 1 ally for 50% and nothing on top of it.
Therefore, BoL is a lesser morph. Honor of the Dead has suddenly become the better morph when they actually very easily could be balanced.
For instance; give BoL a minor/major mending buff or something of the sort and it's suddenly more or less balanced again. Instead, they opt to kill it off and basically do nothing but shift the OPness to the other morph...
Bfish22090 wrote: »best change this game has had to date
I agree, the BoL nerf in itself is one of the better changes this game has had in a long while. LOL
Bfish22090 wrote: »best change this game has had to date
I agree, the BoL nerf in itself is one of the better changes this game has had in a long while. LOL
You are incorrect. You really think that one 25% strength heal (in pvp) was what made Breath of Life Broken? It always has been about line of sight, that's it. Being able to heal people who are not even in the same room as you was the problem, the fix they implemented will change NOTHING except PUG PVE. It was a terrible "fix" that won't fix the problem people were complaining about in the first place.
TheM0rganism wrote: »You are not quite right.
BoL healed one person for x amount, and two others for 50%.
Now it only heals one extra person for 50%. So one person gets 100%, one person gets 50%
HtD is just one heal for 100% plus the magicka return.
Of course you may or may not be the recipient of any of those heals...
I've highlighted two parts here.
Honor the Dead heals yourself + 1 ally, meaning the second statement you made is incorrect.
Therefore, it heals yourself for 100%, 1 ally for 100% + the magicka return.
Breath of Life used to heal yourself for 100% + 2 allies for 50% each.
Now, BoL heals yourself for 100% + 1 ally for 50% and nothing on top of it.
Therefore, BoL is a lesser morph. Honor of the Dead has suddenly become the better morph when they actually very easily could be balanced.
For instance; give BoL a minor/major mending buff or something of the sort and it's suddenly more or less balanced again. Instead, they opt to kill it off and basically do nothing but shift the OPness to the other morph...
Where did you ever get the idea that HtD healed more than one person?
Bfish22090 wrote: »best change this game has had to date
I agree, the BoL nerf in itself is one of the better changes this game has had in a long while. LOL
You are incorrect. You really think that one 25% strength heal (in pvp) was what made Breath of Life Broken? It always has been about line of sight, that's it. Being able to heal people who are not even in the same room as you was the problem, the fix they implemented will change NOTHING except PUG PVE. It was a terrible "fix" that won't fix the problem people were complaining about in the first place.
Bfish22090 wrote: »best change this game has had to date
I agree, the BoL nerf in itself is one of the better changes this game has had in a long while. LOL
You are incorrect. You really think that one 25% strength heal (in pvp) was what made Breath of Life Broken? It always has been about line of sight, that's it. Being able to heal people who are not even in the same room as you was the problem, the fix they implemented will change NOTHING except PUG PVE. It was a terrible "fix" that won't fix the problem people were complaining about in the first place.
You having a different opinion doesn't mean I'm incorrect.
Learn the difference, please
Bfish22090 wrote: »best change this game has had to date
I agree, the BoL nerf in itself is one of the better changes this game has had in a long while.
What I don't agree with is the fact that Wrobel decided one skill was OP; so he nerfed it and basically just shifted the OPness to the other morph. BoL needs an extra buff to it similar to the magicka return HotD has.
You are not quite right.
BoL healed one person for x amount, and two others for 50%.
Now it only heals one extra person for 50%. So one person gets 100%, one person gets 50%
HtD is just one heal for 100% plus the magicka return.
Of course you may or may not be the recipient of any of those heals...
lol @ this morph change. so much for healing dungeons with kids who can't dodge roll out of the red more than 1/10 times.
WTF. literally hit's 2 group members for like 5k each in heals, how OP was this honestly? You just broke the main healing classes go-to heal, increase the cost a bit or something, don't handicap Templars when you do nothing to balance the class in respects to what it lacks. This seems like a dumb move imo. Will definitely turn even more people off from Templar class selection I fear.
lol @ this morph change. so much for healing dungeons with kids who can't dodge roll out of the red more than 1/10 times.
WTF. literally hit's 2 group members for like 5k each in heals, how OP was this honestly? You just broke the main healing classes go-to heal, increase the cost a bit or something, don't handicap Templars when you do nothing to balance the class in respects to what it lacks. This seems like a dumb move imo. Will definitely turn even more people off from Templar class selection I fear.