ESO will easily make it 10 yrs imo. Many other mmos have done this even wit very little population on the servers. Inb4 ESO will be available for the next console generation probably within 5 yrs ish with paid for character transfer to continue playing ur characters on the new hardware. Jus sayin.
10 years is a long time, there are not that many MMOs out there which made it that long. And with 4 DLCs per year this would be 40 DLCs - there is not really that much space in Tamriel, they would have to expand it to outside Tamriel or DLCs would have to get increasingly smaller over time. ESO is not a sandbox, but a themepark MMO, it has to provide content, content is not player-made nor player-driven, all premade storytelling, no room for players to craft their own stories like in EVE online.
So I do not hope for 10 years - maybe 3 of new content and another 3 to go until it will run out - that is my guess.

...You forget about that we - the pve and TES fan crowd - do not have any lag at all. That is purely a pvp problem and due to you guys creating zergs. Without you there is no lag problem at all, all running nicely.
I cut this quote chain down because I only responding to the no lag outside of pvp.
That is so far from the truth, that I'm not sure we are playing the same game. There is terrible lag all across the game. Trials, 4 player dungeons, and solo be it Maelstrom Arena or just open world. If you don't like PVP that's fine, but spreading blatant falsehoods like this are not helping anything.
Seriously, I have not experienced any lag in ESO yet - do you want me to say, I would have lag while I experience none? Maybe your expectations are different from mine, to me 100 latency is not lag - you might say it is.
I would want you not to apply your personal expeirence as a universal truth. In Maelstrom Arena for instance. There are several documented examples of lag from both NA and EU players. So I don't believe you can dismiss that and state there is no lag in ESO outside of PVP just because you've not experienced any. I'm inclined to believe it's that you do not spend much time running trials or dungeons more that anything else.
lordrichter wrote: »...You forget about that we - the pve and TES fan crowd - do not have any lag at all. That is purely a pvp problem and due to you guys creating zergs. Without you there is no lag problem at all, all running nicely.
I cut this quote chain down because I only responding to the no lag outside of pvp.
That is so far from the truth, that I'm not sure we are playing the same game. There is terrible lag all across the game. Trials, 4 player dungeons, and solo be it Maelstrom Arena or just open world. If you don't like PVP that's fine, but spreading blatant falsehoods like this are not helping anything.
I haven't personally encountered any open world lag in almost 2 years. I know that those who do group dungeons and trials occasionally mention it, but it is far from being as commonplace as in PvP - yet we are in any event told that the PvP campaigns are full so it doesn't seem to deter people. It exists, and it needs fixing, certainly, but it is not a critical issue for most players, especially outside of PvP. I agree that spreading blatant falsehoods doesn't help anything, but nor does exaggerating the extent and severity of an acknowledged problem.
The falsehood I was addressing was that lag only happens in PVP. That's not true. 'Terrible' is subjective, but when enemies mobs stand in place for a few seconds while the game catches up to the fact they're dead, or when a player sees a resource node and cannot interact with it because it's already been taken. I consider that to be terrible lag.
I don't think the resource node is lag.
It takes a bit for the nodes to disappear because the game hasn't caught up that it's been gathered already. Not sure what else to call that, if not lag.
ESO will easily make it 10 yrs imo. Many other mmos have done this even wit very little population on the servers. Inb4 ESO will be available for the next console generation probably within 5 yrs ish with paid for character transfer to continue playing ur characters on the new hardware. Jus sayin.
10 years is a long time, there are not that many MMOs out there which made it that long. And with 4 DLCs per year this would be 40 DLCs - there is not really that much space in Tamriel, they would have to expand it to outside Tamriel or DLCs would have to get increasingly smaller over time. ESO is not a sandbox, but a themepark MMO, it has to provide content, content is not player-made nor player-driven, all premade storytelling, no room for players to craft their own stories like in EVE online.
So I do not hope for 10 years - maybe 3 of new content and another 3 to go until it will run out - that is my guess.
I think there is enough space in Tamriel, actually, especially if we get some pretty tiny zones here and there like Hew's Bane.
Check this map out:
There are 31 regions that are not within the ones on release plus craglorn, which are the yellow ones.
One of them, Gilane, is not going to be released all at once, as we know that Hew's Bane is part of it. Cut a few other zones in half like that and I think we can have enough zones for 40 DLCs.
And even if we don't cut some zones in half, there are the Oblivion realms too. We have at least 15 to be released if only the Daedric Princes' ones are introduced. So, enough for at least 46 DLCs without expanding to Akavir or Pyandonea for example.
ESO will easily make it 10 yrs imo. Many other mmos have done this even wit very little population on the servers. Inb4 ESO will be available for the next console generation probably within 5 yrs ish with paid for character transfer to continue playing ur characters on the new hardware. Jus sayin.
10 years is a long time, there are not that many MMOs out there which made it that long. And with 4 DLCs per year this would be 40 DLCs - there is not really that much space in Tamriel, they would have to expand it to outside Tamriel or DLCs would have to get increasingly smaller over time. ESO is not a sandbox, but a themepark MMO, it has to provide content, content is not player-made nor player-driven, all premade storytelling, no room for players to craft their own stories like in EVE online.
So I do not hope for 10 years - maybe 3 of new content and another 3 to go until it will run out - that is my guess.
I think there is enough space in Tamriel, actually, especially if we get some pretty tiny zones here and there like Hew's Bane.
Check this map out:
There are 31 regions that are not within the ones on release plus craglorn, which are the yellow ones.
One of them, Gilane, is not going to be released all at once, as we know that Hew's Bane is part of it. Cut a few other zones in half like that and I think we can have enough zones for 40 DLCs.
And even if we don't cut some zones in half, there are the Oblivion realms too. We have at least 15 to be released if only the Daedric Princes' ones are introduced. So, enough for at least 46 DLCs without expanding to Akavir or Pyandonea for example.
Yes, I said thát they would have to get increasingly smaller over time, to fit that 40 DLC scheme - but it will still cost the same and I am not sure, that people will continue to want to pay the same for increasingly less content added. The planes of Oblivion - well, they would loose me at that time, I want to see Tamriel, not Oblivion planes.
ESO will easily make it 10 yrs imo. Many other mmos have done this even wit very little population on the servers. Inb4 ESO will be available for the next console generation probably within 5 yrs ish with paid for character transfer to continue playing ur characters on the new hardware. Jus sayin.
10 years is a long time, there are not that many MMOs out there which made it that long. And with 4 DLCs per year this would be 40 DLCs - there is not really that much space in Tamriel, they would have to expand it to outside Tamriel or DLCs would have to get increasingly smaller over time. ESO is not a sandbox, but a themepark MMO, it has to provide content, content is not player-made nor player-driven, all premade storytelling, no room for players to craft their own stories like in EVE online.
So I do not hope for 10 years - maybe 3 of new content and another 3 to go until it will run out - that is my guess.
I think there is enough space in Tamriel, actually, especially if we get some pretty tiny zones here and there like Hew's Bane.
Check this map out:
There are 31 regions that are not within the ones on release plus craglorn, which are the yellow ones.
One of them, Gilane, is not going to be released all at once, as we know that Hew's Bane is part of it. Cut a few other zones in half like that and I think we can have enough zones for 40 DLCs.
And even if we don't cut some zones in half, there are the Oblivion realms too. We have at least 15 to be released if only the Daedric Princes' ones are introduced. So, enough for at least 46 DLCs without expanding to Akavir or Pyandonea for example.
Yes, I said thát they would have to get increasingly smaller over time, to fit that 40 DLC scheme - but it will still cost the same and I am not sure, that people will continue to want to pay the same for increasingly less content added. The planes of Oblivion - well, they would loose me at that time, I want to see Tamriel, not Oblivion planes.
The Thieves Guild will cost 2000 crowns, while Orsinium was 3000. So at least by now smaller DLCs won't necessarily cost the same as big DLCs.
And I think that there was some talk of releasing Mephala's realm a while back. I believe it is still a planned DLC. It is a matter of preference, fair enough, but I wouldn't mind a new Daedric Prince's Realm here and there between my Tamriel zones releases.
ESO will easily make it 10 yrs imo. Many other mmos have done this even wit very little population on the servers. Inb4 ESO will be available for the next console generation probably within 5 yrs ish with paid for character transfer to continue playing ur characters on the new hardware. Jus sayin.
10 years is a long time, there are not that many MMOs out there which made it that long. And with 4 DLCs per year this would be 40 DLCs - there is not really that much space in Tamriel, they would have to expand it to outside Tamriel or DLCs would have to get increasingly smaller over time. ESO is not a sandbox, but a themepark MMO, it has to provide content, content is not player-made nor player-driven, all premade storytelling, no room for players to craft their own stories like in EVE online.
So I do not hope for 10 years - maybe 3 of new content and another 3 to go until it will run out - that is my guess.
I think there is enough space in Tamriel, actually, especially if we get some pretty tiny zones here and there like Hew's Bane.
Check this map out:
There are 31 regions that are not within the ones on release plus craglorn, which are the yellow ones.
One of them, Gilane, is not going to be released all at once, as we know that Hew's Bane is part of it. Cut a few other zones in half like that and I think we can have enough zones for 40 DLCs.
And even if we don't cut some zones in half, there are the Oblivion realms too. We have at least 15 to be released if only the Daedric Princes' ones are introduced. So, enough for at least 46 DLCs without expanding to Akavir or Pyandonea for example.
Yes, I said thát they would have to get increasingly smaller over time, to fit that 40 DLC scheme - but it will still cost the same and I am not sure, that people will continue to want to pay the same for increasingly less content added. The planes of Oblivion - well, they would loose me at that time, I want to see Tamriel, not Oblivion planes.
The Thieves Guild will cost 2000 crowns, while Orsinium was 3000. So at least by now smaller DLCs won't necessarily cost the same as big DLCs.
And I think that there was some talk of releasing Mephala's realm a while back. I believe it is still a planned DLC. It is a matter of preference, fair enough, but I wouldn't mind a new Daedric Prince's Realm here and there between my Tamriel zones releases.
I was referring to subscription - because it makes sense for a long term player, to subscribe.
vladimilianoub17_ESO1 wrote: »Will this game survive against Mario Brothers? I dont think so.

SemiD4rkness wrote: »
Pvp is the only reason thia game is still alive. Empty Cyrodiil means the end of ESO. Especially the day TES 6 arrives since all pve lovers will move on.
You keep going on about TES 6 but as far as I know it's not even a gleam in Bethesda's eye. We have years before that shows up, if ever.
Nothing coming out I'm interested in, in the least.
Division -- nope not into shoot em ups
BDO - No thanks to the Korean P2W
CU - one character or pre-pay for more? Nope
NateAssassin wrote: »Considering the fact 90% of my friends quit this game, next to nobody on does pledges, except for DPS ofc, Rawl'kha only having 10 people there, etc.
I'd assume this game is dying, hell I quit playing for a little because I can't find people to do pledges or anything with.
SemiD4rkness wrote: »
Pvp is the only reason thia game is still alive. Empty Cyrodiil means the end of ESO. Especially the day TES 6 arrives since all pve lovers will move on.
You keep going on about TES 6 but as far as I know it's not even a gleam in Bethesda's eye. We have years before that shows up, if ever.
Nothing coming out I'm interested in, in the least.
Division -- nope not into shoot em ups
BDO - No thanks to the Korean P2W
CU - one character or pre-pay for more? Nope
Most likely 2 or 3 tops, but not even same team, So ESO doesn't effect the dev team of ES 6
Thealteregoroman wrote: »NateAssassin wrote: »Considering the fact 90% of my friends quit this game, next to nobody on does pledges, except for DPS ofc, Rawl'kha only having 10 people there, etc.
I'd assume this game is dying, hell I quit playing for a little because I can't find people to do pledges or anything with.SemiD4rkness wrote: »
Pvp is the only reason thia game is still alive. Empty Cyrodiil means the end of ESO. Especially the day TES 6 arrives since all pve lovers will move on.
You keep going on about TES 6 but as far as I know it's not even a gleam in Bethesda's eye. We have years before that shows up, if ever.
Nothing coming out I'm interested in, in the least.
Division -- nope not into shoot em ups
BDO - No thanks to the Korean P2W
CU - one character or pre-pay for more? Nope
Most likely 2 or 3 tops, but not even same team, So ESO doesn't effect the dev team of ES 6
whats CU?
tinythinker wrote: »Thealteregoroman wrote: »NateAssassin wrote: »Considering the fact 90% of my friends quit this game, next to nobody on does pledges, except for DPS ofc, Rawl'kha only having 10 people there, etc.
I'd assume this game is dying, hell I quit playing for a little because I can't find people to do pledges or anything with.SemiD4rkness wrote: »
Pvp is the only reason thia game is still alive. Empty Cyrodiil means the end of ESO. Especially the day TES 6 arrives since all pve lovers will move on.
You keep going on about TES 6 but as far as I know it's not even a gleam in Bethesda's eye. We have years before that shows up, if ever.
Nothing coming out I'm interested in, in the least.
Division -- nope not into shoot em ups
BDO - No thanks to the Korean P2W
CU - one character or pre-pay for more? Nope
Most likely 2 or 3 tops, but not even same team, So ESO doesn't effect the dev team of ES 6
whats CU?
Camelot Unchained.
NateAssassin wrote: »Considering the fact 90% of my friends quit this game, next to nobody on does pledges, except for DPS ofc, Rawl'kha only having 10 people there, etc.
I'd assume this game is dying, hell I quit playing for a little because I can't find people to do pledges or anything with.
NateAssassin wrote: »Considering the fact 90% of my friends quit this game, next to nobody on does pledges, except for DPS ofc, Rawl'kha only having 10 people there, etc.
I'd assume this game is dying, hell I quit playing for a little because I can't find people to do pledges or anything with.
I don't know what time you're playing, but every time I go to Rawl'ka it is PACKED with people, whether it's on the weekends or weekdays. Also, just because 90% of YOUR friends aren't playing doesn't mean that hundreds of thousands of other players aren't playing. No matter where I go or what time I'm on, I see people EVERYWHERE. Every zone, every quest may not be packed, but that doesn't mean that people aren't still on. Also, all five Guilds that I'm a member of has 500 members. So no, ESO is not dying... and you know what they say about assuming.
...You forget about that we - the pve and TES fan crowd - do not have any lag at all. That is purely a pvp problem and due to you guys creating zergs. Without you there is no lag problem at all, all running nicely.
I cut this quote chain down because I only responding to the no lag outside of pvp.
That is so far from the truth, that I'm not sure we are playing the same game. There is terrible lag all across the game. Trials, 4 player dungeons, and solo be it Maelstrom Arena or just open world. If you don't like PVP that's fine, but spreading blatant falsehoods like this are not helping anything.
Seriously, I have not experienced any lag in ESO yet - do you want me to say, I would have lag while I experience none? Maybe your expectations are different from mine, to me 100 latency is not lag - you might say it is.
I would want you not to apply your personal expeirence as a universal truth. In Maelstrom Arena for instance. There are several documented examples of lag from both NA and EU players. So I don't believe you can dismiss that and state there is no lag in ESO outside of PVP just because you've not experienced any. I'm inclined to believe it's that you do not spend much time running trials or dungeons more that anything else.
'Of course I don't, I am a casual player with not that much time to play and not even 3 months in the game. But with that I am like most in ESO, I guess, most people have a job and not the time to play excessively. I even think that most are playing solo, because for casual players it is hard to find groups in the short amount of time they have to play. And there is no lag in solo play, so most will experience ESO as lag free. Mr. Firor said, that ESO is an expanded RPG online, not a typical MMO and so is the player base, mainly RPG players who group sometimes but play mainly solo - and they do not have lag issues.
Moonshadow66 wrote: »"Will this game make it past the 2nd dlc in its current state?"
Uhm, why shouldn't it? The current state isn't all that bad, of course the game will make it.
The game was rather unstable in many aspects in beta and a while after launch, yet it made it for 2 years longer, and more to come.
I just say in its current state cause I've read so many posts from pts testers that say this dlc is a huge bug fest on top of the bugs that we already have.
It's an Elder Scrolls game, what do people expect? Without the bugs it wouldn't be Elder Scrolls at all
SemiD4rkness wrote: »Skyrim is my second most favorite game of all time, I absolutely loved it but I still think ESO has the most tedious and boring quests Ive ever encountered in any game.
Agree with you about Skyrim, but completely disagree about ESO. Tastes differ after all, people say various things and opinions for all ES games, yet I find all ES games incredibly inspiring.
That being said, have you ever sided with Aldmeri Dominion? The story behind those quests is amazing. I'm still relatively at the beginning, level 14, but loooove it.
The game is in a far better place than many MMO's.
We are seeing decent content updates every quarter. Maybe not what everyone wants but its content and its sufficient content that its gives a decent amount to enjoy. Perhaps new players will find even more options as they can play the thieves guild, Orsinium or imperial city as they experience initial experience.
I do hope that after the dark brotherhood which Im really looking forward to on my Nightblade, they add some additional end game content that advances the vestige story so we see what was meant by the dire warnings that we should have let the big bad win.
Sallington wrote: »PvE will survive, PvP will be dead on release of CU.
If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.
There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.
I have long given up on the idea that I could play all of the major games, which would interest me. I simply cannot and so i have to focus on a few games and enjoy them instead to hop from one unfinished game to another unfinished game - and pretty much any new game is released in an unfinished state nowadays. Especially bad is the "early access" mentality nowadays, which provides developers with income early on and there is no need for them to ever complete the game - why would they, the next unfinished one will sell quite as well as "early access" - that is what people get, if they fall for "early access". More and more games will just be unfinished and early access - I rather go for a game which will get better over time and get into a state where it is enjoyable and feels complete - it will still have some flaws though, nothing is really perfect.