SemiD4rkness wrote: »
Pvp is the only reason thia game is still alive. Empty Cyrodiil means the end of ESO. Especially the day TES 6 arrives since all pve lovers will move on.
You keep going on about TES 6 but as far as I know it's not even a gleam in Bethesda's eye. We have years before that shows up, if ever.
stewart.leslie76b16_ESO wrote: »Well you can turn it as often as you want, the math is telling me that zergs are the reason for the lag. You are continuing to form them, so it is your fault. ZOS cannot do anything technically, they would have to make zergs highly undesirable, but that is up to Mr. Wrobel, who does not think yet, that it is a bad idea to enforce zergs. So not much will change.
But this was a selling point of the game as well, massive open field warfare. All those that were lucky enough to get into PvP during Beta went back to the usual games they played and said the same thing. PvP was amazing. I was running a raid in DDO, and was asked "where was I over the weekend?" I said I was here and another voice pops up saying they was here also and we proceeded talking about what we got up to. Turns out we were both in the same epic battle for a keep only he was on defence and I was on offence and that generated interest from others listening to us. Those days are long gone and it's heartbreaking.
SemiD4rkness wrote: »SemiD4rkness wrote: »
Although lag issues undoubtedly exist, most people are not affected by them, and certainly not critically.
Are you even serious?! This game has the most ridiculous lagg I've ever seen in any game
@NoMoreChillies TES 6 will eventually happen, and casuals (pvers) from this game will leave this game. Pvp is this game's only hope because it's the only unique and great thing about this game sadly eclipsed by lagg and lack of balance.
You forget about that we - the pve and TES fan crowd - do not have any lag at all. That is purely a pvp problem and due to you guys creating zergs. Without you there is no lag problem at all, all running nicely.
Edit: and as far as TES 6 goes, nothing like this at the horizon, TES 6 will not give us all of Tamriel, ESO eventually will. So there are a lot of reasons to stay with ESO.
I was talking about pvp purely, pve is not even worth mentioning (for me) Also I do not ''create'' zergs, and last you can't blame us for the lagg, it's all on Zos they're supossed to deliver a smooth massive scale pvp experience. Are you really saying that pvp players are to blame for the lagg in Cyrodiil?
Also, I don't get how people can feel like all of Tamriel is available to you when there's no open world, just a bunch of maps.
I repeat if pvp issues aren't fixed TES 6 will be the doom of ESO.
Well you can turn it as often as you want, the math is telling me that zergs are the reason for the lag. You are continuing to form them, so it is your fault. ZOS cannot do anything technically, they would have to make zergs highly undesirable, but that is up to Mr. Wrobel, who does not think yet, that it is a bad idea to enforce zergs. So not much will change.
SemiD4rkness wrote: »SemiD4rkness wrote: »SemiD4rkness wrote: »
Although lag issues undoubtedly exist, most people are not affected by them, and certainly not critically.
Are you even serious?! This game has the most ridiculous lagg I've ever seen in any game
@NoMoreChillies TES 6 will eventually happen, and casuals (pvers) from this game will leave this game. Pvp is this game's only hope because it's the only unique and great thing about this game sadly eclipsed by lagg and lack of balance.
You forget about that we - the pve and TES fan crowd - do not have any lag at all. That is purely a pvp problem and due to you guys creating zergs. Without you there is no lag problem at all, all running nicely.
Edit: and as far as TES 6 goes, nothing like this at the horizon, TES 6 will not give us all of Tamriel, ESO eventually will. So there are a lot of reasons to stay with ESO.
I was talking about pvp purely, pve is not even worth mentioning (for me) Also I do not ''create'' zergs, and last you can't blame us for the lagg, it's all on Zos they're supossed to deliver a smooth massive scale pvp experience. Are you really saying that pvp players are to blame for the lagg in Cyrodiil?
Also, I don't get how people can feel like all of Tamriel is available to you when there's no open world, just a bunch of maps.
I repeat if pvp issues aren't fixed TES 6 will be the doom of ESO.
Well you can turn it as often as you want, the math is telling me that zergs are the reason for the lag. You are continuing to form them, so it is your fault. ZOS cannot do anything technically, they would have to make zergs highly undesirable, but that is up to Mr. Wrobel, who does not think yet, that it is a bad idea to enforce zergs. So not much will change.
Dude, this game sold itself as a massive scale pvp game that's why the quests are incredible boring and the only new thing this game brings compared to every other game out there is its incredible combat system. And I repeat, I do not zerg at all but I don't have anything against them either, its the way this game was supposed to be played. lol? Zos can't do anything? It's their job they should be able to fix the lagg even if a 500 vs 500 battle is going on.
Casuals (pvers) are so easily pleased LOL. You guys don't even get mad that pretty much your only end game content doesn't even scale to vr16
SemiD4rkness wrote: »SemiD4rkness wrote: »SemiD4rkness wrote: »
Although lag issues undoubtedly exist, most people are not affected by them, and certainly not critically.
Are you even serious?! This game has the most ridiculous lagg I've ever seen in any game
@NoMoreChillies TES 6 will eventually happen, and casuals (pvers) from this game will leave this game. Pvp is this game's only hope because it's the only unique and great thing about this game sadly eclipsed by lagg and lack of balance.
You forget about that we - the pve and TES fan crowd - do not have any lag at all. That is purely a pvp problem and due to you guys creating zergs. Without you there is no lag problem at all, all running nicely.
Edit: and as far as TES 6 goes, nothing like this at the horizon, TES 6 will not give us all of Tamriel, ESO eventually will. So there are a lot of reasons to stay with ESO.
I was talking about pvp purely, pve is not even worth mentioning (for me) Also I do not ''create'' zergs, and last you can't blame us for the lagg, it's all on Zos they're supossed to deliver a smooth massive scale pvp experience. Are you really saying that pvp players are to blame for the lagg in Cyrodiil?
Also, I don't get how people can feel like all of Tamriel is available to you when there's no open world, just a bunch of maps.
I repeat if pvp issues aren't fixed TES 6 will be the doom of ESO.
Well you can turn it as often as you want, the math is telling me that zergs are the reason for the lag. You are continuing to form them, so it is your fault. ZOS cannot do anything technically, they would have to make zergs highly undesirable, but that is up to Mr. Wrobel, who does not think yet, that it is a bad idea to enforce zergs. So not much will change.
Dude, this game sold itself as a massive scale pvp game that's why the quests are incredible boring and the only new thing this game brings compared to every other game out there is its incredible combat system. And I repeat, I do not zerg at all but I don't have anything against them either, its the way this game was supposed to be played. lol? Zos can't do anything? It's their job they should be able to fix the lagg even if a 500 vs 500 battle is going on.
Casuals (pvers) are so easily pleased LOL. You guys don't even get mad that pretty much your only end game content doesn't even scale to vr16
No point in scaling things to vr16 if they planned on removing veteran ranks. Only a few months to wait
The quests being boring is your opinion. I imagine that most long time TES fans disagree with you. I really like the quests in this game, I come across a lot of lore through them, more than in any previous TES game.
The quests being boring is your opinion. I imagine that most long time TES fans disagree with you. I really like the quests in this game, I come across a lot of lore through them, more than in any previous TES game.
^THIS!! Absolutely agree!! I love the quests in ESO and think they are very well done in comparison to many games out there. I think some people are just overwhelmed by the sheer number of quests and, in-turn, find them 'boring' simply because of the quantity. Of course, the players who mostly, or only, enjoy PvP wouldn't enjoy PvE quests because they aren't PvP... but thankfully there are a lot more PvE players who DO enjoy the quests and pretty much guarantee that ESO will deliver continued questing far into the future.
The quests being boring is your opinion. I imagine that most long time TES fans disagree with you. I really like the quests in this game, I come across a lot of lore through them, more than in any previous TES game.
^THIS!! Absolutely agree!! I love the quests in ESO and think they are very well done in comparison to many games out there. I think some people are just overwhelmed by the sheer number of quests and, in-turn, find them 'boring' simply because of the quantity. Of course, the players who mostly, or only, enjoy PvP wouldn't enjoy PvE quests because they aren't PvP... but thankfully there are a lot more PvE players who DO enjoy the quests and pretty much guarantee that ESO will deliver continued questing far into the future.
And the fact, that they are all voice acted make them even better. I am not doing all the quests, but I am listening to the NPCs and what they have to tell me and then I decide, if this is something I want to engage in or not. Having this choice is nice.
stewart.leslie76b16_ESO wrote: »Well you can turn it as often as you want, the math is telling me that zergs are the reason for the lag. You are continuing to form them, so it is your fault. ZOS cannot do anything technically, they would have to make zergs highly undesirable, but that is up to Mr. Wrobel, who does not think yet, that it is a bad idea to enforce zergs. So not much will change.
But this was a selling point of the game as well, massive open field warfare. All those that were lucky enough to get into PvP during Beta went back to the usual games they played and said the same thing. PvP was amazing. I was running a raid in DDO, and was asked "where was I over the weekend?" I said I was here and another voice pops up saying they was here also and we proceeded talking about what we got up to. Turns out we were both in the same epic battle for a keep only he was on defence and I was on offence and that generated interest from others listening to us. Those days are long gone and it's heartbreaking.
Yes but the performance came from doing it like a korean MMO and put things, which belong on the server, onto the client machine and use their power. This has a downside, because it makes the game vulnerable to hacks and botting. When ZOS decided to go against botting, they had to go back to a proper client-server architecture, and this means a lot more things had to be performed on the server. This would all not be a problem, if the combat lead would have catered to this new situation and made combat features and AoE effects so, that zergs are undesirable, but unfortunately this did not happen. I have not even the impression that the problem is understood in its consequence by those being in charge. So they cannot deliver, Paul Sage was aware of this and stated that in a post, but he is gone. So until you guys either stop creating zergs (what will most likely not happen) or the combat design is changing in a way, which makes zergs highly undesirable, the problem cannot be solved. Things have changed, and as much as ZOS would like to solve it, as long as Mr. Wrobel is in charge for the combat design but is not aware of what is causing the problem or is underestimating it, you won't see much change with the lag.
b92303008rwb17_ESO wrote: »If The Witcher 3 and Fallout 4 couldn't kill ESO, why do you think Dark Soul 3 or Division will?
SemiD4rkness wrote: »b92303008rwb17_ESO wrote: »If The Witcher 3 and Fallout 4 couldn't kill ESO, why do you think Dark Soul 3 or Division will?
LOL this is like saying Resident evil 6 coulnd't kill FIFA !
Compared to a lot of other MMOs out there ESO is not doing so well as you think.
stewart.leslie76b16_ESO wrote: »SemiD4rkness wrote: »b92303008rwb17_ESO wrote: »If The Witcher 3 and Fallout 4 couldn't kill ESO, why do you think Dark Soul 3 or Division will?
LOL this is like saying Resident evil 6 coulnd't kill FIFA !
Compared to a lot of other MMOs out there ESO is not doing so well as you think.
I've got an answer for this one... Ready?
The Witcher 3 and Fallout 4 couldn't kill ESO because all ESO players have no Prior Planning or Preparation resulting in everyone spending all their money on the crown store and due to our short term memory we forgot those games even exist now and spent more money buying crown
stewart.leslie76b16_ESO wrote: »stewart.leslie76b16_ESO wrote: »Well you can turn it as often as you want, the math is telling me that zergs are the reason for the lag. You are continuing to form them, so it is your fault. ZOS cannot do anything technically, they would have to make zergs highly undesirable, but that is up to Mr. Wrobel, who does not think yet, that it is a bad idea to enforce zergs. So not much will change.
But this was a selling point of the game as well, massive open field warfare. All those that were lucky enough to get into PvP during Beta went back to the usual games they played and said the same thing. PvP was amazing. I was running a raid in DDO, and was asked "where was I over the weekend?" I said I was here and another voice pops up saying they was here also and we proceeded talking about what we got up to. Turns out we were both in the same epic battle for a keep only he was on defence and I was on offence and that generated interest from others listening to us. Those days are long gone and it's heartbreaking.
Yes but the performance came from doing it like a korean MMO and put things, which belong on the server, onto the client machine and use their power. This has a downside, because it makes the game vulnerable to hacks and botting. When ZOS decided to go against botting, they had to go back to a proper client-server architecture, and this means a lot more things had to be performed on the server. This would all not be a problem, if the combat lead would have catered to this new situation and made combat features and AoE effects so, that zergs are undesirable, but unfortunately this did not happen. I have not even the impression that the problem is understood in its consequence by those being in charge. So they cannot deliver, Paul Sage was aware of this and stated that in a post, but he is gone. So until you guys either stop creating zergs (what will most likely not happen) or the combat design is changing in a way, which makes zergs highly undesirable, the problem cannot be solved. Things have changed, and as much as ZOS would like to solve it, as long as Mr. Wrobel is in charge for the combat design but is not aware of what is causing the problem or is underestimating it, you won't see much change with the lag.
Agreed, but this has had a negative effect on PvP by removing the large scale combat. PvE players like myself used to go in there for a change of pace, was easy to get into a group and went with the flow. Yes there were zergs around, but that zerg dare not go anywhere near a keep as there was a huge selection of siege on and behind the wall. It was massive PvP combat where everyone at any skill level could get involved. Now PvP combat is nothing more then a skirmish that is over quickly. And any changes made to prevent a zerg forming now is going to have a massive negative effect on PvE where everyone wants to get a pledge out the way in 10 minutes otherwise your dps sucks. If anything that is the true problem with this game, the PvPers causing problems with the PvEers and vice versa and it's the gamers (the people that play both) that are suffering.
I don't have a solution for lag, but I get the feeling the devs are missing a crucial element in the team, and that is someone that understands and plans strategic military tactics (100 hours of playing Rome: Total War doesn't count) which is what Cyrodiil was meant to be.
Will ESO be here in 3 years? Yes, but don't expect the gamers to stay. I really am sorry for this, but I'm finding the Skyrim character creation system of you are either a Stamina build or Magicka build pretty boring now, and soon everyone will be creating a character where their name will be Gandalf the (select a colour from the Dulex range) or something Potter and everything is DPS. This isn't a MMORPG, it's just another MMO.
Yes, it is like having 2 screws and a single screw driver which is neither fitting one or the other. The obvious solution would be to have a proper screwdriver for any such screws - but it seems to be too hard for developers to get to this simple solution. Two different skill/gear set ups - one for PvP and one for PvE - it could be that simple actually.
It will be around for many years to come, it has improved and it will further improve over time. ZOS is a young team which does their first MMO, they made mistakes and learnt from those, they will continue to learn over time and issue will be ironed out over time. Some folks might leave the game for good, so be it, others will fill their place. The TES crowd will stay around, the pvp-centric crowd might get less - but that is a good thing IMO, finally it will become TES with friends, what it should have been in the first place, because that is where the income is and where the most loyal fan base is coming from.
The quests being boring is your opinion. I imagine that most long time TES fans disagree with you. I really like the quests in this game, I come across a lot of lore through them, more than in any previous TES game.
^THIS!! Absolutely agree!! I love the quests in ESO and think they are very well done in comparison to many games out there. I think some people are just overwhelmed by the sheer number of quests and, in-turn, find them 'boring' simply because of the quantity. Of course, the players who mostly, or only, enjoy PvP wouldn't enjoy PvE quests because they aren't PvP... but thankfully there are a lot more PvE players who DO enjoy the quests and pretty much guarantee that ESO will deliver continued questing far into the future.
And the fact, that they are all voice acted make them even better. I am not doing all the quests, but I am listening to the NPCs and what they have to tell me and then I decide, if this is something I want to engage in or not. Having this choice is nice.
SemiD4rkness wrote: »stewart.leslie76b16_ESO wrote: »SemiD4rkness wrote: »b92303008rwb17_ESO wrote: »If The Witcher 3 and Fallout 4 couldn't kill ESO, why do you think Dark Soul 3 or Division will?
LOL this is like saying Resident evil 6 coulnd't kill FIFA !
Compared to a lot of other MMOs out there ESO is not doing so well as you think.
I've got an answer for this one... Ready?
The Witcher 3 and Fallout 4 couldn't kill ESO because all ESO players have no Prior Planning or Preparation resulting in everyone spending all their money on the crown store and due to our short term memory we forgot those games even exist now and spent more money buying crown
Man did you even read what I wrote? The witcher 3 and fallout 4 are not supposed to kill ESO nor the other way around....
SemiD4rkness wrote: »Pvp is the only reason thia game is still alive. Empty Cyrodiil means the end of ESO. Especially the day TES 6 arrives since all pve lovers will move on.
Your posts always give me a chuckle because you seem to live in this fantasy world where the majority of players are PvP players... so I'm thinking that all you're trying to do is convince others that what you're saying is correct... in which case I'll remind you, the MAJORITY of ESO players are PvE players; without PvE content and PvE players, ESO would die much faster than if PvP players left. Also, this game is still THRIVING quite nicely, I see new players coming in all the time. It's amazing though, how players are only allowed to be members of FIVE guilds, yet if those guilds experience a loss of players, then it clearly must mean EVERY ONE of the upteenth number of guilds must also have the same problem, right? That's the problem with short-sighted logic, it always involves egotistical assumptions.
However, you did have a good point in saying that... IF Elder Scrolls 6 should release, ESO would lose a lot of the PvE-centric players, particularly the solo players who heavily populate ESO. The problem with this thought is that it is also short-sighted. Sure ESO would lose players for a few weeks or possibly months, but eventually even ES6 would run out of content including DLCs, and those original ESO players would return to play the content that had been released since ES6 debuted. Sure people played Skyrim for years, but that was until ESO released. Unless ES6 has a multiplayer aspect, which I doubt because it would shoot ESO in the foot, then those players who, like me, enjoy playing an MMO solo because of the unpredictability that comes with experiencing the game with other players around, will always return to ESO once the polish wears off of ES6.
It will be around for many years to come, it has improved and it will further improve over time. ZOS is a young team which does their first MMO, they made mistakes and learnt from those, they will continue to learn over time and issue will be ironed out over time. Some folks might leave the game for good, so be it, others will fill their place. The TES crowd will stay around, the pvp-centric crowd might get less - but that is a good thing IMO, finally it will become TES with friends, what it should have been in the first place, because that is where the income is and where the most loyal fan base is coming from.
I'm a relative newcomer to ESO and a huge ES fan. I had prejudices, misconceptions and was spoiled by a MMO thing. Now ESO is one of my favourite ES games ever. I love them all, huge Skyrim fan, big Oblivion & Morrowind fan, but the amount of different things you can do here with such attention to details is mind boggling.
I don't know how many people here played ES games? Because, they would know, from Morrowind to Skyrim, the games were fixed by fans - Unofficial patches, not Bethesda. It's always been like that and that's how it works.
ESO in that regard is polished and bug-free, as far as I'm concerned. It's unbelievably large game - biggest of any ES games by far, and I'm yet to see any quest breaking bug, yet to see any serious alignment, character, placement etc issues. I have reported several bugs, but all were trivial, audio or cosmetic.
Unofficial Skyrim Legendary patch literally fixed thousands and thousands of bugs, from trivial to quest and game breaking issues. And it took years to polish the game(s). It's still an ongoing process that didn't slow down. Both Morrowind & Oblivion had serious issues as well, that needed unofficial patches or .exe hacks to iron them out.
What I'm saying is - Zenimax is doing incredibly good job in polishing this game that is 24/7 live and has been out for less than 2 years. This is such a complex and beautifully crafted game with so much detail, my hopes are very very high.
SemiD4rkness wrote: »b92303008rwb17_ESO wrote: »If The Witcher 3 and Fallout 4 couldn't kill ESO, why do you think Dark Soul 3 or Division will?
LOL this is like saying Resident evil 6 coulnd't kill FIFA !
Compared to a lot of other MMOs out there ESO is not doing so well as you think.
The quests being boring is your opinion. I imagine that most long time TES fans disagree with you. I really like the quests in this game, I come across a lot of lore through them, more than in any previous TES game.
^THIS!! Absolutely agree!! I love the quests in ESO and think they are very well done in comparison to many games out there. I think some people are just overwhelmed by the sheer number of quests and, in-turn, find them 'boring' simply because of the quantity. Of course, the players who mostly, or only, enjoy PvP wouldn't enjoy PvE quests because they aren't PvP... but thankfully there are a lot more PvE players who DO enjoy the quests and pretty much guarantee that ESO will deliver continued questing far into the future.