BalticBlues wrote: »Are you serious?Buy that dlc or dont. Enough options imho.
Not buying a new area DLC is not an option for serious ESO players.
First, you need to be able to run all dungeons and trials with your friends.
Also every skill point counts for people who want to max their character.
So far, I find most quests in this game pretty open-minded.
I would not have exptected a DLC dedicated to becoming a criminal.
Not without an alternative option to play the other side to keep role-playing believable.
jamesharv2005ub17_ESO wrote: »I will play it as an undercover agent, if I have a quest giver for it or not does not matter to me. I start with a good intention into this adventure, but I will have to see, if my character might or might not get corrupted by actually being in this guild. This is open, I decide from the perspective of the character and how my character will experience the guild and their members.
Edit: In Skyrim for example I came pretty early to the conclusion that the guild is just a bunch of disgusting thugs and I abandoned that guild - I was not willing to further do anything in favor of that guild.
^ this. Good role players do not need hand holding by the game maker.
BalticBlues wrote: »I thought I explained why skill points are important to serious players.Soooo... buy the game pack and don't do the quests?
Even after you have done all skyshards and all quests,
there still are not enough skill points for all important skills/weapons.
Each skill point counts, so I cannot afford to buy a DLC and then not play the quests.
First the ganker DLC, then the thieves DLC, later this year the murderer DLC.
Why so much dedicated love for the dark side?
Does ESO want to become a kind of GTA?
jamesharv2005ub17_ESO wrote: »I will play it as an undercover agent, if I have a quest giver for it or not does not matter to me. I start with a good intention into this adventure, but I will have to see, if my character might or might not get corrupted by actually being in this guild. This is open, I decide from the perspective of the character and how my character will experience the guild and their members.
Edit: In Skyrim for example I came pretty early to the conclusion that the guild is just a bunch of disgusting thugs and I abandoned that guild - I was not willing to further do anything in favor of that guild.
^ this. Good role players do not need hand holding by the game maker.
While this is true, it's still a shame ZOS didn't take the opportunity to distinguish ESO: TU from the average themepark MMORPG.
But, as I said before, the main problem with the DLC is having basically no non-guild quests (aside from the quest for the trial and two repatable quests for the delves), Having a questline of 5-6 quests to bring a non-guild oriented character to Abah's Landing would have been useful.
The thing is, I agree with you to an extend.
Choices are awesome, and ESO should have more of it. Having two sides in almost every DLC would've been awesome, so the player can choose to allign themselves with one side or the other.
However, in this case.. The Thieves Guild and The Dark Brotherhood has been missing since the launch of the game, and everyone is forced into becoming both an Arch-Mage and a Fighters Guild Champion to even complete the storyline and progress through the game. Which is why I feel none really should blame Zenimax for finally releasing the Thieves Guild, while not giving players any choice to fight against them.
The rest of us wasn't given a choice to oppose the Mages Guild or The Fighters Guild, which is why them releasing the Thieves Guild and The Dark Brotherhood without such an option is only "fair".
HOWEVER! Having options to oppose all of them would've been way better, absolutely.
However, in this case.. The Thieves Guild and The Dark Brotherhood has been missing since the launch of the game, and everyone is forced into becoming both an Arch-Mage and a Fighters Guild Champion to even complete the storyline and progress through the game. Which is why I feel none really should blame Zenimax for finally releasing the Thieves Guild, while not giving players any choice to fight against them.
Edit: I just wonder how this is resolved with the TG missions into other territories in Tamriel - will I be excluded from doing these missions, just because I have not completed the main story line?
It's interesting that in ESO, you actually get REWARDED for being an jerk and are shafted for being a good guy. Two examples... first are those random 'merchants' along the road with their horse, if you have the "intimidate" option then you can threaten them to give up their valuables... at which point you get XP rewards for it. Second, the Mages Guild quest... if you send Valaste off with Sheogorath you get TWO skill points, but if you let her stay, you get a worthless staff as a reward.
Just seems to me that this game heavily leans towards players who prefer to play with a nasty edge, instead of those who prefer to play a virtuous character. Personally, I've never stolen or pick-pocketed anyone... I get enough money without doing that... so I'm hoping that TG doesn't force characters to become regular criminals for the sake of completing quests. Now, I don't mind the, "steal from the rich, give to the poor" mentality... I just don't like the idea of robbing 'innocent' people. Even though on my current character I've been robbing those merchants using "intimidate" and will be sending Valaste to the Shivering Isles... simply because it benefits my character without suffering any penalties for doing so.
The thing is, I agree with you to an extend.
Choices are awesome, and ESO should have more of it. Having two sides in almost every DLC would've been awesome, so the player can choose to allign themselves with one side or the other.
However, in this case.. The Thieves Guild and The Dark Brotherhood has been missing since the launch of the game, and everyone is forced into becoming both an Arch-Mage and a Fighters Guild Champion to even complete the storyline and progress through the game. Which is why I feel none really should blame Zenimax for finally releasing the Thieves Guild, while not giving players any choice to fight against them.
The rest of us wasn't given a choice to oppose the Mages Guild or The Fighters Guild, which is why them releasing the Thieves Guild and The Dark Brotherhood without such an option is only "fair".
HOWEVER! Having options to oppose all of them would've been way better, absolutely.
This is one of the reasons why I have characters in every faction - my characters might at some point in time just refuse to get on with the storyline and never complete the main story - and then they could not go ínto other faction territories. With characters in all factions I can still see and experience these territories and do not have to drop role play over this.
Edit: I just wonder how this is resolved with the TG missions into other territories in Tamriel - will I be excluded from doing these missions, just because I have not completed the main story line?
It's interesting that in ESO, you actually get REWARDED for being an jerk and are shafted for being a good guy. Two examples... first are those random 'merchants' along the road with their horse, if you have the "intimidate" option then you can threaten them to give up their valuables... at which point you get XP rewards for it. Second, the Mages Guild quest... if you send Valaste off with Sheogorath you get TWO skill points, but if you let her stay, you get a worthless staff as a reward.