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Thieves Guild: Only criminal options? RPG please!

  • Dubhliam
    Dubhliam
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    Godeko wrote: »
    Buy that dlc or dont. Enough options imho.
    Are you serious?
    Not buying a new area DLC is not an option for serious ESO players.

    First, you need to be able to run all dungeons and trials with your friends.
    Also every skill point counts for people who want to max their character.

    So far, I find most quests in this game pretty open-minded.
    I would not have exptected a DLC dedicated to becoming a criminal.
    Not without an alternative option to play the other side to keep role-playing believable.

    Agree

    As for "serious player": I consider myself one.
    Yet I won't support this DLC since it did not deliver the one gamechanging mechanic I wanted in ESO: Justice PvP.

    I have an ESO+ active, will go there to pick up the skyshards and to max out that skill line. But when the sub expires, I won't be buying TG DLC. So I will miss out on ONE trial.
    Big deal.

    I have already bought IC, am thinking of buying Orsinium for the vMA farm.
    I will never buy TG DLC in this form.
    >>>Detailed Justice System Concept thread<<<
  • Abeille
    Abeille
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    You guys really should give it a chance before dismissing it. If you have ESO+, make a throw-away character to experience the TG quest to see if it is really as bad or "forcing you to be a criminal" as you guys think it is. Then you can decide if you want to do it with your Lawful Good character too.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Kendaric
    Kendaric
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    Lysette wrote: »
    I will play it as an undercover agent, if I have a quest giver for it or not does not matter to me. I start with a good intention into this adventure, but I will have to see, if my character might or might not get corrupted by actually being in this guild. This is open, I decide from the perspective of the character and how my character will experience the guild and their members.

    Edit: In Skyrim for example I came pretty early to the conclusion that the guild is just a bunch of disgusting thugs and I abandoned that guild - I was not willing to further do anything in favor of that guild.

    ^ this. Good role players do not need hand holding by the game maker.

    While this is true, it's still a shame ZOS didn't take the opportunity to distinguish ESO: TU from the average themepark MMORPG.
    But, as I said before, the main problem with the DLC is having basically no non-guild quests (aside from the quest for the trial and two repatable quests for the delves), Having a questline of 5-6 quests to bring a non-guild oriented character to Abah's Landing would have been useful.

      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • nimander99
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      Why are people complaining about this... its called Thieve's Guild not Thief Taker's Guild... Will you be complaining about the Dark Brotherhood as well because you can't save the mark's in the story-line?
      I AM UPDATING MY PRIVACY POLICY

      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

      ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
      "Give us money" = Box sales & monthly sub fees,
      "moar!" = £10 palomino horse,
      "MOAR!" = Switch to B2P, launch cash shop,
      "MOAR!!" = Charge for DLC that subs had already paid for,
      "MOAR!!!" = Experience scrolls and riding lessons,
      "MOARR!!!" = Vampire/werewolf bites,
      "MOAARRR!!!" = CS exclusive motifs,
      "MOOAARRR!!!" = Crown crates,
      "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
      "MOOOOAAAARRRR!!!!" = ???

      Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
    • TalonKnight
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      Yea this is a major complaint of mine, the TG, and DB should have been in the game since launch, not to mention the inability to use the fighters guild abilities when u r a vamp, or WW.

      For example u cant b a vamp WW, u can only b 1 or the other, and the fighters guild is essentially the dawn guard in this game, so why should a vamp, or WW b able to use that skill line.

      But once again this is ESO, and when i 1st played the beta on the PC and realized u couldnt swim under water i already figured then that this game would have tons of BS in it.

      With all that said also lets think about another skill line in the game that is just completely pointless up until u atleast complete the main story....

      1. Soul Magic

      Ok once u beat the game u get your characters soul back from molag bal right?....

      So who in the crap allowed the passive ability SOUL SHATTER to b in the game at the start, i mean seriously.....

      2. Soul Shatter= when your hp drops below.... your SOUL explodes, for real.... your soul.... how does that work exactly being that your character does not have a soul at the beginning of the game.

      This is just 1 of the many things in ESO that will make u realize that the prioritization of the developing team is just screwy.
    • starlizard70ub17_ESO
      starlizard70ub17_ESO
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      Acrolas wrote: »
      Soooo... buy the game pack and don't do the quests?
      I thought I explained why skill points are important to serious players.
      Even after you have done all skyshards and all quests,
      there still are not enough skill points for all important skills/weapons.
      Each skill point counts, so I cannot afford to buy a DLC and then not play the quests.

      First the ganker DLC, then the thieves DLC, later this year the murderer DLC.
      Why so much dedicated love for the dark side?
      Does ESO want to become a kind of GTA?

      ESO = GTA with swords and spells >:)
      "We have found a cave, but I don't think there are warm fires and friendly faces inside."
    • Ra'Shtar
      Ra'Shtar
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      If you wanna be a guard wait for the Guard's Guild DLC.
      Some of my favorite screenshots
      My opinions and posts are mostly on a PvE setting.
    • WalkingLegacy
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      MMOs with heavy story are unfortunately very linear and on the rails.
    • Dubhliam
      Dubhliam
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      Kendaric wrote: »
      Lysette wrote: »
      I will play it as an undercover agent, if I have a quest giver for it or not does not matter to me. I start with a good intention into this adventure, but I will have to see, if my character might or might not get corrupted by actually being in this guild. This is open, I decide from the perspective of the character and how my character will experience the guild and their members.

      Edit: In Skyrim for example I came pretty early to the conclusion that the guild is just a bunch of disgusting thugs and I abandoned that guild - I was not willing to further do anything in favor of that guild.

      ^ this. Good role players do not need hand holding by the game maker.

      While this is true, it's still a shame ZOS didn't take the opportunity to distinguish ESO: TU from the average themepark MMORPG.
      But, as I said before, the main problem with the DLC is having basically no non-guild quests (aside from the quest for the trial and two repatable quests for the delves), Having a questline of 5-6 quests to bring a non-guild oriented character to Abah's Landing would have been useful.

      This!

      It's a real shame they are not willing to risk even one bit with new mechanics.
      >>>Detailed Justice System Concept thread<<<
    • jamesharv2005ub17_ESO
      jamesharv2005ub17_ESO
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      I guess it is true. No matter what ZOS does someone is going to be upset over it lol.
    • Tryxus
      Tryxus
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      "Stand strong, stay true and shelter all."
      Tryxus - Guardian of the Green - Warden - PC/EU
    • Lysette
      Lysette
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      Thief's guild, dark brotherhood and Morag Tong (a lawful assassin's guild) are part of the Elder Scrolls world. Being lawful is not always a good thing, because laws can be bad laws and go against human rights and be unfair to minorities. So do not consider a lawful person to be always good. To be a good person requires sometimes to not be lawful. Think of what happened in germany in the 30s/40s - most of the atrocities done at that time were clearly lawful, but nevertheless evil.
      Edited by Lysette on March 6, 2016 12:57AM
    • ShadowHvo
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      The thing is, I agree with you to an extend.

      Choices are awesome, and ESO should have more of it. Having two sides in almost every DLC would've been awesome, so the player can choose to allign themselves with one side or the other.

      However, in this case.. The Thieves Guild and The Dark Brotherhood has been missing since the launch of the game, and everyone is forced into becoming both an Arch-Mage and a Fighters Guild Champion to even complete the storyline and progress through the game. Which is why I feel none really should blame Zenimax for finally releasing the Thieves Guild, while not giving players any choice to fight against them.

      The rest of us wasn't given a choice to oppose the Mages Guild or The Fighters Guild, which is why them releasing the Thieves Guild and The Dark Brotherhood without such an option is only "fair".

      HOWEVER! Having options to oppose all of them would've been way better, absolutely.
      Nighren - The Shadow Striker
      Leader of Bloodlines
      -- EU --


      Want to roleplay in elder scrolls online? Check out eso-rp.com
    • NskDen
      NskDen
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      Excellent thread. I'm also want to be on another side criminal activity. But...
    • Lysette
      Lysette
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      ShadowHvo wrote: »
      The thing is, I agree with you to an extend.

      Choices are awesome, and ESO should have more of it. Having two sides in almost every DLC would've been awesome, so the player can choose to allign themselves with one side or the other.

      However, in this case.. The Thieves Guild and The Dark Brotherhood has been missing since the launch of the game, and everyone is forced into becoming both an Arch-Mage and a Fighters Guild Champion to even complete the storyline and progress through the game. Which is why I feel none really should blame Zenimax for finally releasing the Thieves Guild, while not giving players any choice to fight against them.

      The rest of us wasn't given a choice to oppose the Mages Guild or The Fighters Guild, which is why them releasing the Thieves Guild and The Dark Brotherhood without such an option is only "fair".

      HOWEVER! Having options to oppose all of them would've been way better, absolutely.

      This is one of the reasons why I have characters in every faction - my characters might at some point in time just refuse to get on with the storyline and never complete the main story - and then they could not go ínto other faction territories. With characters in all factions I can still see and experience these territories and do not have to drop role play over this.

      Edit: I just wonder how this is resolved with the TG missions into other territories in Tamriel - will I be excluded from doing these missions, just because I have not completed the main story line?
      Edited by Lysette on March 6, 2016 5:03AM
    • Kendaric
      Kendaric
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      ShadowHvo wrote: »
      However, in this case.. The Thieves Guild and The Dark Brotherhood has been missing since the launch of the game, and everyone is forced into becoming both an Arch-Mage and a Fighters Guild Champion to even complete the storyline and progress through the game. Which is why I feel none really should blame Zenimax for finally releasing the Thieves Guild, while not giving players any choice to fight against them.

      You're not required to join any of the guilds to complete main story, sure it makes stuff easier but it's in no way required.
      Lysette wrote: »
      Edit: I just wonder how this is resolved with the TG missions into other territories in Tamriel - will I be excluded from doing these missions, just because I have not completed the main story line?

      As of the TG DLC you don't need to complete the main story anymore, just reach VR 1.
      For characters below VR 1, the zones are limited to ones they have access to, not sure how it will handled with VR 1 and higher but since you get access to all zones then...
      Edited by Kendaric on March 6, 2016 6:55AM
        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
      • ADarklore
        ADarklore
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        It's interesting that in ESO, you actually get REWARDED for being an jerk and are shafted for being a good guy. Two examples... first are those random 'merchants' along the road with their horse, if you have the "intimidate" option then you can threaten them to give up their valuables... at which point you get XP rewards for it. Second, the Mages Guild quest... if you send Valaste off with Sheogorath you get TWO skill points, but if you let her stay, you get a worthless staff as a reward.

        Just seems to me that this game heavily leans towards players who prefer to play with a nasty edge, instead of those who prefer to play a virtuous character. Personally, I've never stolen or pick-pocketed anyone... I get enough money without doing that... so I'm hoping that TG doesn't force characters to become regular criminals for the sake of completing quests. Now, I don't mind the, "steal from the rich, give to the poor" mentality... I just don't like the idea of robbing 'innocent' people. Even though on my current character I've been robbing those merchants using "intimidate" and will be sending Valaste to the Shivering Isles... simply because it benefits my character without suffering any penalties for doing so.
        CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
        ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
      • Pomaikai
        Pomaikai
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        You have always had the choice of being good and broke, or steal and be wealthy in this game. What's new?
      • HaldaAinur
        HaldaAinur
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        I feel similarly about the way they assume you'll make deals with Nocturnal. I'd like the option to tell her to get lost, as that's what I feel my characters would do, or at least be able to stab her in the back at the end of the quest. :D

        It'll be a shame if we have to be full-out 'bad guy' criminals. We could be a law abiding citizen under-cover, a bounty hunter...the possibilities are not only endless but offer a diverse way to play through one story-line.
      • Lysette
        Lysette
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        ADarklore wrote: »
        It's interesting that in ESO, you actually get REWARDED for being an jerk and are shafted for being a good guy. Two examples... first are those random 'merchants' along the road with their horse, if you have the "intimidate" option then you can threaten them to give up their valuables... at which point you get XP rewards for it. Second, the Mages Guild quest... if you send Valaste off with Sheogorath you get TWO skill points, but if you let her stay, you get a worthless staff as a reward.

        Just seems to me that this game heavily leans towards players who prefer to play with a nasty edge, instead of those who prefer to play a virtuous character. Personally, I've never stolen or pick-pocketed anyone... I get enough money without doing that... so I'm hoping that TG doesn't force characters to become regular criminals for the sake of completing quests. Now, I don't mind the, "steal from the rich, give to the poor" mentality... I just don't like the idea of robbing 'innocent' people. Even though on my current character I've been robbing those merchants using "intimidate" and will be sending Valaste to the Shivering Isles... simply because it benefits my character without suffering any penalties for doing so.

        Now this is a really questionable moral you have - crime is just bad, if you have to fear a penalty for it?- I would consider a person with this mentality and way of thinking to have a criminal mind, but is just too afraid to commit crimes in fear of punishment. This is for certain neither a lawful nor a good mentality.
      • Abeille
        Abeille
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        Lysette wrote: »
        ShadowHvo wrote: »
        The thing is, I agree with you to an extend.

        Choices are awesome, and ESO should have more of it. Having two sides in almost every DLC would've been awesome, so the player can choose to allign themselves with one side or the other.

        However, in this case.. The Thieves Guild and The Dark Brotherhood has been missing since the launch of the game, and everyone is forced into becoming both an Arch-Mage and a Fighters Guild Champion to even complete the storyline and progress through the game. Which is why I feel none really should blame Zenimax for finally releasing the Thieves Guild, while not giving players any choice to fight against them.

        The rest of us wasn't given a choice to oppose the Mages Guild or The Fighters Guild, which is why them releasing the Thieves Guild and The Dark Brotherhood without such an option is only "fair".

        HOWEVER! Having options to oppose all of them would've been way better, absolutely.

        This is one of the reasons why I have characters in every faction - my characters might at some point in time just refuse to get on with the storyline and never complete the main story - and then they could not go ínto other faction territories. With characters in all factions I can still see and experience these territories and do not have to drop role play over this.

        Edit: I just wonder how this is resolved with the TG missions into other territories in Tamriel - will I be excluded from doing these missions, just because I have not completed the main story line?

        I believe this is how it is going to work: You will only be assigned mission to territories you have access to. If you are not Veteran yet, these missions will send you to your alliance's territories. It seems to be like this based on reports from PTS. If you are already at least VR1, starting with TG, you will be able to go to both other factions even if you didn't finish the main quest, so you will be assigned mission on their territories too.

        I couldn't test it myself because when the character copy happened all my characters were at least VR1 already, but the patch version didn't have that feature yet (the "Silver and Gold open when you reach VR1" one).
        ADarklore wrote: »
        It's interesting that in ESO, you actually get REWARDED for being an jerk and are shafted for being a good guy. Two examples... first are those random 'merchants' along the road with their horse, if you have the "intimidate" option then you can threaten them to give up their valuables... at which point you get XP rewards for it. Second, the Mages Guild quest... if you send Valaste off with Sheogorath you get TWO skill points, but if you let her stay, you get a worthless staff as a reward.

        The thing about doing what is right is that you are not always going to be rewarded for it.

        I think ZOS did a good job. On the two situations you described, there is the temptation of doing what you know is wrong because it will benefit you. And it is just a game, right? It is not like you are harming anyone, right?

        But I can't. I did Mages Guild 8 times, and 8 times I demanded Sheogorath to cure Valaste. When she says she doesn't have any friends, I wish I could hug her and tell her I am her friend. And it is not only a RP thing. I do have an "evil" character, but not even while playing that character I could bring myself to send Valaste to the Shivering Isles.

        And, you know, it is already a pretty easy choice for me. No way I would send her to the Shivering Isles. So, for the decision not to be so obvious to everybody, they had to offer a good reward for the other option.
        Edited by Abeille on March 6, 2016 2:43PM
        Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

        Meet my characters:
        Command: Do the thing.

        Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
        Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
        Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
        Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
        Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
        Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
        Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
        Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
        Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
        Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
      • HaldaAinur
        HaldaAinur
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        Speaking of which, are we going to have to deal with Nocturnal again or?
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