r.jan_emailb16_ESO wrote: »Being pulled out of stealth when using Clouding Swarm only negates a part of the ultimate, which can be said about any other ultimate as well, they all have counters, some have more, some have less.
r.jan_emailb16_ESO wrote: »Being pulled out of stealth when using Clouding Swarm only negates a part of the ultimate, which can be said about any other ultimate as well, they all have counters, some have more, some have less.
I have to disagree there, it doesn't negate "only a part", but the main part of the ultimate, making it useless to use! This is a huge problem, noone runs clouding bats for the dmg, which isn't alot and also only lasts for a short period, but for the invisibility andthe utility it offers. This utility must not be surpressed by any other mechanic since its an ultimate.
Btw, this will actually go further ways, since vamps will be even less viable without that ult beeing the easiest pickups with the worst kit in the game and worst passives on top.
Check forums.elderscrollsonline.com/en/discussion/245485/vamps-are-free-ap-with-new-dlc#latest
Tower_Of_Shame wrote: »Imo if u stupid enough to use a meteor on a dk or someone who uses 1h&shield reflect ability, then yeah you should get the meteor back in your face or be clever enough to use a reflect yourself so you will send it back.
Plus people in cyro already spamming meteors like no tomorrow, just wait when patch hits live your speaker will explode when you fight in the keep:
booom boooom boooom boooom booomo boooom
So as we know, meteor is not going to be reflectable anymore. The reasoning behind it was that as an ultimate it simply shouldn't be countered and rendered useless (and potentially harmful) for the caster.
I can kinda follow the argument and even though I think it's a bad idea, I can live with it. But then, if I look at another ultimate, Clouding Batswarm, the argument doesn't add up. Clouding Batswarms main ability is granting you the invisibility, thus triggering certain passives and allowing you to be invisible and offensive for the 6s duration. The damage is the secondary effect (imo). But the stealth aspect of this ultimate has multiple hard counters (and on top of that a bugged on with mark).
So my question is, why is it okay to render one primary effect of an ultimate useless with some sort of hard counter, but then buff up another ultimate with the reason "It's an ultimate, there shouldn't be a counter"? It just doesn't make sense. Either Clouding Batswarm has to give a perfect and unbreakable invisibility or the concept of not being able to counter an ultimate at all has to be trashed.
@ZOS_RichLambert @ZOS_GinaBruno
FriedEggSandwich wrote: »So as we know, meteor is not going to be reflectable anymore. The reasoning behind it was that as an ultimate it simply shouldn't be countered and rendered useless (and potentially harmful) for the caster.
I can kinda follow the argument and even though I think it's a bad idea, I can live with it. But then, if I look at another ultimate, Clouding Batswarm, the argument doesn't add up. Clouding Batswarms main ability is granting you the invisibility, thus triggering certain passives and allowing you to be invisible and offensive for the 6s duration. The damage is the secondary effect (imo). But the stealth aspect of this ultimate has multiple hard counters (and on top of that a bugged on with mark).
So my question is, why is it okay to render one primary effect of an ultimate useless with some sort of hard counter, but then buff up another ultimate with the reason "It's an ultimate, there shouldn't be a counter"? It just doesn't make sense. Either Clouding Batswarm has to give a perfect and unbreakable invisibility or the concept of not being able to counter an ultimate at all has to be trashed.
@ZOS_RichLambert @ZOS_GinaBruno
So using this argument can we make atronach immune to knockdown and cc?
So as we know, meteor is not going to be reflectable anymore. The reasoning behind it was that as an ultimate it simply shouldn't be countered and rendered useless (and potentially harmful) for the caster.
I can kinda follow the argument and even though I think it's a bad idea, I can live with it. But then, if I look at another ultimate, Clouding Batswarm, the argument doesn't add up. Clouding Batswarms main ability is granting you the invisibility, thus triggering certain passives and allowing you to be invisible and offensive for the 6s duration. The damage is the secondary effect (imo). But the stealth aspect of this ultimate has multiple hard counters (and on top of that a bugged on with mark).
So my question is, why is it okay to render one primary effect of an ultimate useless with some sort of hard counter, but then buff up another ultimate with the reason "It's an ultimate, there shouldn't be a counter"? It just doesn't make sense. Either Clouding Batswarm has to give a perfect and unbreakable invisibility or the concept of not being able to counter an ultimate at all has to be trashed.
@ZOS_RichLambert @ZOS_GinaBruno
mr_wazzabi wrote: »So as we know, meteor is not going to be reflectable anymore. The reasoning behind it was that as an ultimate it simply shouldn't be countered and rendered useless (and potentially harmful) for the caster.
I can kinda follow the argument and even though I think it's a bad idea, I can live with it. But then, if I look at another ultimate, Clouding Batswarm, the argument doesn't add up. Clouding Batswarms main ability is granting you the invisibility, thus triggering certain passives and allowing you to be invisible and offensive for the 6s duration. The damage is the secondary effect (imo). But the stealth aspect of this ultimate has multiple hard counters (and on top of that a bugged on with mark).
So my question is, why is it okay to render one primary effect of an ultimate useless with some sort of hard counter, but then buff up another ultimate with the reason "It's an ultimate, there shouldn't be a counter"? It just doesn't make sense. Either Clouding Batswarm has to give a perfect and unbreakable invisibility or the concept of not being able to counter an ultimate at all has to be trashed.
@ZOS_RichLambert @ZOS_GinaBruno
Respec to devouring swarm?
For the record, the dot from swarm, plus all your other cc and dps abilities is enough to win the battle 7/10. You shouldn't need to be invisible to kill the other guy. Swarm + proxy det + any other dps skill = win. Invis not needed.
AyelineESO wrote: »mr_wazzabi wrote: »So as we know, meteor is not going to be reflectable anymore. The reasoning behind it was that as an ultimate it simply shouldn't be countered and rendered useless (and potentially harmful) for the caster.
I can kinda follow the argument and even though I think it's a bad idea, I can live with it. But then, if I look at another ultimate, Clouding Batswarm, the argument doesn't add up. Clouding Batswarms main ability is granting you the invisibility, thus triggering certain passives and allowing you to be invisible and offensive for the 6s duration. The damage is the secondary effect (imo). But the stealth aspect of this ultimate has multiple hard counters (and on top of that a bugged on with mark).
So my question is, why is it okay to render one primary effect of an ultimate useless with some sort of hard counter, but then buff up another ultimate with the reason "It's an ultimate, there shouldn't be a counter"? It just doesn't make sense. Either Clouding Batswarm has to give a perfect and unbreakable invisibility or the concept of not being able to counter an ultimate at all has to be trashed.
@ZOS_RichLambert @ZOS_GinaBruno
Respec to devouring swarm?
For the record, the dot from swarm, plus all your other cc and dps abilities is enough to win the battle 7/10. You shouldn't need to be invisible to kill the other guy. Swarm + proxy det + any other dps skill = win. Invis not needed.
I'm sure he's talking about situations like jumping into an enemy group/zerg with proxy + invisbats. You wont survive this situation with devouring and you'll loose damage with this morph as bosmer and khajiit.
But tbh we have to wait how this is going to effect the batswarm ulti. I think this wont be that big of a problem since 95% of ESOs playerbase has lower reaction time than my grandpa and wont even realize there's a vamp in them
mr_wazzabi wrote: »So as we know, meteor is not going to be reflectable anymore. The reasoning behind it was that as an ultimate it simply shouldn't be countered and rendered useless (and potentially harmful) for the caster.
I can kinda follow the argument and even though I think it's a bad idea, I can live with it. But then, if I look at another ultimate, Clouding Batswarm, the argument doesn't add up. Clouding Batswarms main ability is granting you the invisibility, thus triggering certain passives and allowing you to be invisible and offensive for the 6s duration. The damage is the secondary effect (imo). But the stealth aspect of this ultimate has multiple hard counters (and on top of that a bugged on with mark).
So my question is, why is it okay to render one primary effect of an ultimate useless with some sort of hard counter, but then buff up another ultimate with the reason "It's an ultimate, there shouldn't be a counter"? It just doesn't make sense. Either Clouding Batswarm has to give a perfect and unbreakable invisibility or the concept of not being able to counter an ultimate at all has to be trashed.
@ZOS_RichLambert @ZOS_GinaBruno
Respec to devouring swarm?
For the record, the dot from swarm, plus all your other cc and dps abilities is enough to win the battle 7/10. You shouldn't need to be invisible to kill the other guy. Swarm + proxy det + any other dps skill = win. Invis not needed.