It does (but only for some ability weaves; Funnel is one of them). And that's a bug. But it's a bug that's hard to fix (there's some discussion about it in other threads), which is likely why it hasn't been fixed yet despite ZOS's attempts to do so.MrTarkanian48 wrote: »But does Kena proc when weaving (LA>Funnel>LA)?
HIghwayRobberBill wrote: »@code65536 makes some valid points in favor of Nerien'eth over kena. the only part i dont agree with is its usefulness in aoe situations just because i have never been nor do i think anyone has ever been lacking dps fighting trash mobs. so i guess using either set is pretty circumstantial to the healer you have. regardless though, with a decent healer, kena will always out dps Nerien'eth.
MrTarkanian48 wrote: »Hello, I am on console, and can’t really evaluate my damage output accurately. I wanted to see if any experienced Magicka Nightblades could provide any input as to how to maximize DPS output.
Current Setup: V16 Altmer Nightblade. All gold gear. All divines. 5-1-1 with 2 points in undaunted mettle. 2 pc. Nerien’eth, 5 pc. Julianos. All 7 armor pieces with Kuta max mag glyphs. 3 arcane willpower w/ 3x Spell damage. All attributes into Magicka. 415 CP. Blue CP Tree: 100 in Thaumaturge, 1 in Spell Erosion, 37 in Elfborn. (I know this will change with TG update).
Bar One: Nirnhoned Torugs Destro (currently x magic damage, restore x magic enchant).
Inner Light
Structure Entropy
Funnel Health
Merciless Resolve
Siphoning Attacks
Ulti: Soul Harvest
Bar Two: DW 2 x Nirnhoned Torugs Swords
Inner Light
Structured Entropy
Sap Essence
Crippling Grasp
Impale
Ulti: Interchange Ice Comet/Veil of Blades/Dawnbreaker of Smiting depending on environment
This setup typically puts me at around 43-44k Max mag, and over 19k health. Spell damage unbuffed is around 2.5K on Destro Bar, and closer to 3K on DW Bar. Crit % is usually around 67-69%. I joined a guild on PS4 who had me run a DPS test on Bloodspawn, and I completed in in 90 seconds exactly, but felt somewhat anxious and made some mistakes on my rotation.
This is my group dungeon setup. I double bar Inner Light for the Crit and Max Magicka. I also have been double barring Structured Entropy (SE) for a couple reasons: 1) Keeps my health above 19K so all attribute points can be invested in Magicka and not worry as much about health 2) Helps me maintain Major Sorcery Buff from range w/o burning tons of Spell Power pots (especially on easier content) 3) Lets me proc MOTG empower buff before Ultimates, Crippling Grasp, and Assassin’s Will Proc.
My rotation on boss fights is typically to buff with Merciless and Siphoning attacks on bar one. Then swap to Bar 2 and open with Entropy>Ultimate (Comet or Smiting) if available followed by Entropy>Cripple. I then swap back to bar one and medium attack weave with Funnel health x4 until Assassin’s Will proc. At this point Entropy>Assassins Will>Rebuff Merciless>MA weave w/Funnel x 4>Entropy>Assassin’s Will. Then Bar Swap and repeat from the beginning. I keep doing this until the boss gets low, and spam impale under 25%. I reapply Siphoning attacks every full rotation or so, and rarely have resource mgmt. issues, unless I get in a trash mob sap spam scenario. But even then its rare.
I am just wondering if any experienced NB’s can evaluate this and provide any advice/input on how to improve. I feel like my dps is decent, but am always looking for ways to improve.
1) I use Entropy a lot. Pretty much before every Ulti, Cripple, and Assassin’s Will to empower those abilities. I know it grants 20% increased damage, and feels like I can weave it in relatively quickly, but am I actually losing DPS by using this often?
2) I usually medium attack weave by holding down the attack button just enough that my character starts to draw the staff back, then release, and funnel health. I’ve noticed that if I light attack weave I can get through the 4x funnel weave faster and proc the bow sooner. Also more attacks typically means more frequent Lich Crystal procs. However, I have no idea how the damage of a Light Attack compares to a Medium Attack. Has anyone tested DPS between Light attack weave vs. Medium?
3) Any other pointers/advice is more than welcome
Gilliamtherogue wrote: »HIghwayRobberBill wrote: »@code65536 makes some valid points in favor of Nerien'eth over kena. the only part i dont agree with is its usefulness in aoe situations just because i have never been nor do i think anyone has ever been lacking dps fighting trash mobs. so i guess using either set is pretty circumstantial to the healer you have. regardless though, with a decent healer, kena will always out dps Nerien'eth.
That's actually highly incorrect. The proc from Nerieneth easily crits upwards to 17k as a caster NB, even up to 20k in group settings with things like Aggressive Warhorn or Major Breach being applied. Kena is a great option but the resource drain can heavily impact rotations for longer fights if there is no Siphon Spirit. Mystic orbs can help alleviate this issue but there is an operational loss since it forces you to synergize them, sacrificing a full priority cycle for mediocre damage and magicka return. Nerieneth has no operational value for its proc and becomes multiplicatively stronger based on enemies nearby. Also 80% of our kit has the 10% chance to proc it, so it's going off like crazy.
Kena also forces you to drop a casted ability every time you need it to reproc since you need two light attacks to proc it. There is a way to exploit this by using two separate forms of range checks, such as a melee light attack and ranged ability or vice versa, as the game calculates abilities with different range checks at different intervals. Ranged attacks have a slight delay in calculation to melee, so if you do two light attacks with say a sword and weave funnel in between, the two light attacks will calculate damage before the funnel hits, therefor proccing Kena. You can also do this by using a ranged LA with a destro/resto/bow and then using something such as Concealed weapon (which actually out DPSes funnel health base line).
However the only time this would be possible is if you were using dual wield with a ranged attack such as Funnel, or a destro staff with Concealed weapon (which the cast of this cost is far too high to maintain a rotation with Kena active). Running dual wield as your main bar would be a significant loss, as weaving with a flame destruction staff is far stronger than gaining 5% on funnel/cripple/etc. The only time this is not applicable is in AoE situations with 3+ mobs, or at execute range.
If you would be willing to post some proof to counteract this statement, I would be glad to examine it and show you any flaws in it. After testing the two sets extensively, I can say without a shadow of a doubt that Nerieneth is BiS for caster nightblades, and stamina while we're at it. If you'd like more mathematical proof, head over to my stamina NB build discussion, I believe I dissect the two gains on page 2 or 3.
MrTarkanian48 wrote: »@Gilliamtherogue
Thanks for all of the advice. It is much appreciated.
Still don't have proxy det. I am assuming Dark Shades is preferred over Shadow Image? I would assume 2 shades do twice as much damage as one? Can the Shade's attacks crit? Also, does each attack re-apply minor maim, or do you only have it for the first 4 seconds?
How is weaving CW in terms of resource management? One thing I liked about Funnel Health is how cheap it is. With SA up my magicka bar barely moves. I currently have 100 CP in Magician, and am slowly investing in Arcanist til I hit the cap (I think I have 39 in now) . With SA up will CW still deplete resources quickly?
Absolutely not.Through my testing, I've ascertained that inner light is unnecessary for magicka NBs who are in a position as good as yours. We can make arguments that support either choice here, so ultimately I suggest that you test and go with what you find to be optimal (or your preference). However, I've gotten rid of Inner Light altogether in PvE and taken Impale instead, which provides a flat 3% crit chance and 10% crit damage. Do not trade inner light out if you drop below 50% crit by doing so.
Gilliamtherogue wrote: »HIghwayRobberBill wrote: »@code65536 makes some valid points in favor of Nerien'eth over kena. the only part i dont agree with is its usefulness in aoe situations just because i have never been nor do i think anyone has ever been lacking dps fighting trash mobs. so i guess using either set is pretty circumstantial to the healer you have. regardless though, with a decent healer, kena will always out dps Nerien'eth.
That's actually highly incorrect. The proc from Nerieneth easily crits upwards to 17k as a caster NB, even up to 20k in group settings with things like Aggressive Warhorn or Major Breach being applied. Kena is a great option but the resource drain can heavily impact rotations for longer fights if there is no Siphon Spirit. Mystic orbs can help alleviate this issue but there is an operational loss since it forces you to synergize them, sacrificing a full priority cycle for mediocre damage and magicka return. Nerieneth has no operational value for its proc and becomes multiplicatively stronger based on enemies nearby. Also 80% of our kit has the 10% chance to proc it, so it's going off like crazy.
Kena also forces you to drop a casted ability every time you need it to reproc since you need two light attacks to proc it. There is a way to exploit this by using two separate forms of range checks, such as a melee light attack and ranged ability or vice versa, as the game calculates abilities with different range checks at different intervals. Ranged attacks have a slight delay in calculation to melee, so if you do two light attacks with say a sword and weave funnel in between, the two light attacks will calculate damage before the funnel hits, therefor proccing Kena. You can also do this by using a ranged LA with a destro/resto/bow and then using something such as Concealed weapon (which actually out DPSes funnel health base line).
However the only time this would be possible is if you were using dual wield with a ranged attack such as Funnel, or a destro staff with Concealed weapon (which the cast of this cost is far too high to maintain a rotation with Kena active). Running dual wield as your main bar would be a significant loss, as weaving with a flame destruction staff is far stronger than gaining 5% on funnel/cripple/etc. The only time this is not applicable is in AoE situations with 3+ mobs, or at execute range.
If you would be willing to post some proof to counteract this statement, I would be glad to examine it and show you any flaws in it. After testing the two sets extensively, I can say without a shadow of a doubt that Nerieneth is BiS for caster nightblades, and stamina while we're at it. If you'd like more mathematical proof, head over to my stamina NB build discussion, I believe I dissect the two gains on page 2 or 3.
Gilliamtherogue wrote: »MrTarkanian48 wrote: »Hello, I am on console, and can’t really evaluate my damage output accurately. I wanted to see if any experienced Magicka Nightblades could provide any input as to how to maximize DPS output.
Current Setup: V16 Altmer Nightblade. All gold gear. All divines. 5-1-1 with 2 points in undaunted mettle. 2 pc. Nerien’eth, 5 pc. Julianos. All 7 armor pieces with Kuta max mag glyphs. 3 arcane willpower w/ 3x Spell damage. All attributes into Magicka. 415 CP. Blue CP Tree: 100 in Thaumaturge, 1 in Spell Erosion, 37 in Elfborn. (I know this will change with TG update).
Bar One: Nirnhoned Torugs Destro (currently x magic damage, restore x magic enchant).
Inner Light
Structure Entropy
Funnel Health
Merciless Resolve
Siphoning Attacks
Ulti: Soul Harvest
Bar Two: DW 2 x Nirnhoned Torugs Swords
Inner Light
Structured Entropy
Sap Essence
Crippling Grasp
Impale
Ulti: Interchange Ice Comet/Veil of Blades/Dawnbreaker of Smiting depending on environment
This setup typically puts me at around 43-44k Max mag, and over 19k health. Spell damage unbuffed is around 2.5K on Destro Bar, and closer to 3K on DW Bar. Crit % is usually around 67-69%. I joined a guild on PS4 who had me run a DPS test on Bloodspawn, and I completed in in 90 seconds exactly, but felt somewhat anxious and made some mistakes on my rotation.
This is my group dungeon setup. I double bar Inner Light for the Crit and Max Magicka. I also have been double barring Structured Entropy (SE) for a couple reasons: 1) Keeps my health above 19K so all attribute points can be invested in Magicka and not worry as much about health 2) Helps me maintain Major Sorcery Buff from range w/o burning tons of Spell Power pots (especially on easier content) 3) Lets me proc MOTG empower buff before Ultimates, Crippling Grasp, and Assassin’s Will Proc.
My rotation on boss fights is typically to buff with Merciless and Siphoning attacks on bar one. Then swap to Bar 2 and open with Entropy>Ultimate (Comet or Smiting) if available followed by Entropy>Cripple. I then swap back to bar one and medium attack weave with Funnel health x4 until Assassin’s Will proc. At this point Entropy>Assassins Will>Rebuff Merciless>MA weave w/Funnel x 4>Entropy>Assassin’s Will. Then Bar Swap and repeat from the beginning. I keep doing this until the boss gets low, and spam impale under 25%. I reapply Siphoning attacks every full rotation or so, and rarely have resource mgmt. issues, unless I get in a trash mob sap spam scenario. But even then its rare.
I am just wondering if any experienced NB’s can evaluate this and provide any advice/input on how to improve. I feel like my dps is decent, but am always looking for ways to improve.
1) I use Entropy a lot. Pretty much before every Ulti, Cripple, and Assassin’s Will to empower those abilities. I know it grants 20% increased damage, and feels like I can weave it in relatively quickly, but am I actually losing DPS by using this often?
2) I usually medium attack weave by holding down the attack button just enough that my character starts to draw the staff back, then release, and funnel health. I’ve noticed that if I light attack weave I can get through the 4x funnel weave faster and proc the bow sooner. Also more attacks typically means more frequent Lich Crystal procs. However, I have no idea how the damage of a Light Attack compares to a Medium Attack. Has anyone tested DPS between Light attack weave vs. Medium?
3) Any other pointers/advice is more than welcome
Gear and CP allocation is pretty solid, although Twice Born Star slightly out preforms Julianous in PvE DPS situations, while offering added survivability.
Your bars are mostly correct, but some minor adjustments as others have stated could definitely bolster your numbers. The following is currently the top setup for most encounters;
Maelstrom Destro Staff bar; Blockade of Fire, Concealed Weapon (swap out to funnel if your group needs heals or you cannot commit to melee range, however Concealed will out damage funnel easily when you get the weave timing down), Crippling Grasp, Merciless Resolve, Inner Light, Soul Harvest
Dual wield Torug Swords bar; Impale, Sap Essence, Proximity Detonation (If you're not high enough AvA rank you can use Dark Shades here), Siphoning Attacks, Inner Light, Shooting Star (out preforms Ice Comet with a DK in group applying Engulfing Flames)/Smiting Dawnbreaker. Veil is only taken if your group needs damage mitigation, but your DPS will suffer greatly for it.
Sap Essence/Spell Power pots should be your form of Major Sorcery, and the 20% gain on empower is highly negligible as Crippling Grasp no longer receives the 20% bonus on all ticks. Also spending empower on an ability and sacrificing a light weave has a heavy operational cost that many people over look.
Medium weaving is good, but is only favored in short term fights (under 1 minute) or fights with absolutely no AoE. Light weaving is preferred on longer fights as it does not incur any added time to the priority system of abilities. There is also a very nasty bug that has been around since the Orsinium patch, that completely locks heavy attacks, so you may run into this and lose considerable DPS.
It's good that you're recasting Merciless after casting it on the 4th weave, as this is the way to go. Sometimes it may be better to reapply a DoT before recasting Merciless, as you may notice slight dips every time you recast after, as you force yourself to stop all damage output (except DoTs) while recasting the ability. Unfortunately since you are on console you cannot see debuff duration such as DoTs so this is left to your sense of timing.
Absolutely not.Through my testing, I've ascertained that inner light is unnecessary for magicka NBs who are in a position as good as yours. We can make arguments that support either choice here, so ultimately I suggest that you test and go with what you find to be optimal (or your preference). However, I've gotten rid of Inner Light altogether in PvE and taken Impale instead, which provides a flat 3% crit chance and 10% crit damage. Do not trade inner light out if you drop below 50% crit by doing so.
7% max magicka (5% from the max-rank skill, 2% from MG passive for slotting) translates to a couple thousand extra max magicka (on my nb, that's 41163 -> 43486 = 2323 extra magicka). That's the equivalent of a couple hundred extra Spell Damage (2323 / 10.5 = 221 equivalent SD). Inner Light is required for any class's PvE magicka DPS build for that reason alone. The 10% spell crit is just icing on top (since that component can be easily replaced by potions).
Also, slotting Impale will grant only a 2% extra crit chance (2% slot bonus, not 3%), and the 10% crit damage will not stack if you have multiple Assassination skills; i.e., you don't get 20% if you have two, so just make sure each bar has at least one Assassination skill. Merciless on the staff bar and Impale (and/or Soul Harvest) on the dual-wield bar are your sources of that 10% slot bonus.
And in PvE, I would consider 50% crit chance to be too low for high-end DPS.
Absolutely not.Through my testing, I've ascertained that inner light is unnecessary for magicka NBs who are in a position as good as yours. We can make arguments that support either choice here, so ultimately I suggest that you test and go with what you find to be optimal (or your preference). However, I've gotten rid of Inner Light altogether in PvE and taken Impale instead, which provides a flat 3% crit chance and 10% crit damage. Do not trade inner light out if you drop below 50% crit by doing so.
7% max magicka (5% from the max-rank skill, 2% from MG passive for slotting) translates to a couple thousand extra max magicka (on my nb, that's 41163 -> 43486 = 2323 extra magicka). That's the equivalent of a couple hundred extra Spell Damage (2323 / 10.5 = 221 equivalent SD). Inner Light is required for any class's PvE magicka DPS build for that reason alone. The 10% spell crit is just icing on top (since that component can be easily replaced by potions).
Also, slotting Impale will grant only a 2% extra crit chance (2% slot bonus, not 3%), and the 10% crit damage will not stack if you have multiple Assassination skills; i.e., you don't get 20% if you have two, so just make sure each bar has at least one Assassination skill. Merciless on the staff bar and Impale (and/or Soul Harvest) on the dual-wield bar are your sources of that 10% slot bonus.
And in PvE, I would consider 50% crit chance to be too low for high-end DPS.
This was pre-TG. I've since changed it, but prior to TG I would still disagree with you. This setup didn't pull less than 20k before. Now I use Inner Light on both bars, so I retract my previous advice. Also, 50% crit chance is a minimum, and I think I implied that. Of course you can go higher, and in many cases, doing so will increase your overall potential damage output, so we're in agreement here pretty much. All I said is that taking Inner Light off of your bar would be a bad idea if you weren't at 50% at least without it. And yes, 7% max magicka is substantial.
For the record, "absolutely not" implies you know my build, rotation, stats, etc. and that you are certain you are correct. It's fine to disagree, but your perspective is different from mine. I wouldn't presume to understand everything just because you do it differently. I'm fully aware of the crit damage implications you detailed as well; this isn't my first rodeo. I listed this info with a disclaimer that stated the recommendations were appropriate given my build and my testing. With this setup, I beat vMA, solo'd every (soloable) vet dungeon, taken 5:1 K/D in cyrodiil consistently, and successfully completed every trial on hardmode on numerous occasions. I could make the argument that Inner Light was more of a liability for certain builds, but it's irrelevant now since the release of TG. Now I presume we both take the same stance on it.