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Templar Resource Management

  • Sallington
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    Kammakazi wrote: »
    I have absolutely no trouble managing Magicka on my Magicka Templar Healer/DD.

    The key?

    Channeled Focus.

    Which is getting a large nerf.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • danno8
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    crislevin wrote: »
    Because Templar has much better self heal than a sorc?

    you know, you can't be great in every categories.

    I find it amusing that so many people don't realize that a shield is essentially a pre-castable heal that you don't need to take any damage for in order to use effectively.
  • OneWhomWaits
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    itscompton wrote: »
    I shouldn't be saying anything here since I just created my Templar but I'm not having any trouble with resource management so far. The very few times I ran out were in world bosses or Public Dungeons while stress-testing Puncturing Sweeps' healing capacity (I taunted like 20 mobs in Crimson Cove and killed them all XD). And even though, one regular potion was enough to let me finish the battle.

    I'm using a L16 gear and fighting L35 mobs without using foods and I already have more magicka recovery than my main character, a Breton Sorcerer.

    IMHO, the thing is you can't rely 100% on the class itself. The racials help a lot to complement some of the weak points.

    When I created my Sorcerer months ago, having extra Spell Resistance sounded more reasonable than having a bit more damage and/or magicka recovery. And indeed it worked well for months. Now, mobs and bosses are getting stronger and stronger and this passive is useless and that's why my Templar is an Altmer.

    The great thing about fighting AI mobs is 1) they are fairly predictable so you can pretty easily gauge your resource expenditure to kill them at a pace that keeps your from running out and 2) they don't realize when you're out of resources and continue to attack at the same pace throughout an encounter. But in PvP any decent player will recognize the signs your vulnerable and go all out offense to finish you off thus making resource management a big key to successfully PvPing.

    This (in the bold) is one of the main reasons I'm reluctant to use a Templar. As a NB or Sorc I can use magicka abilities to make an exit (cloak and streak). But with the lack of escape abilities available for Templar I would need to rely heavily on sprint for an exit. Templar has some awful stamina regeneration and I fear that relying on stamina as an emergency escape just won't cut it - especially since stamina is needed for CC breaks and dodge rolling.

    Templars can escape just fine in pvp, they just need to learn to use what they have in their bucket. I hop enemy to enemy using toppling charge until I am at the edge of the mob then pop an invis pot and sneak off. Using toppling charge to quickly run away works better when there is a large enemy zerg just because you need someone in the sights to run to. It also pulls you quickly out of the middle of trouble. If you rely on sprint and you're not a stamplar... dang good luck. I could never sprint away. It is not even possible.
  • Sallington
    Sallington
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    itscompton wrote: »
    I shouldn't be saying anything here since I just created my Templar but I'm not having any trouble with resource management so far. The very few times I ran out were in world bosses or Public Dungeons while stress-testing Puncturing Sweeps' healing capacity (I taunted like 20 mobs in Crimson Cove and killed them all XD). And even though, one regular potion was enough to let me finish the battle.

    I'm using a L16 gear and fighting L35 mobs without using foods and I already have more magicka recovery than my main character, a Breton Sorcerer.

    IMHO, the thing is you can't rely 100% on the class itself. The racials help a lot to complement some of the weak points.

    When I created my Sorcerer months ago, having extra Spell Resistance sounded more reasonable than having a bit more damage and/or magicka recovery. And indeed it worked well for months. Now, mobs and bosses are getting stronger and stronger and this passive is useless and that's why my Templar is an Altmer.

    The great thing about fighting AI mobs is 1) they are fairly predictable so you can pretty easily gauge your resource expenditure to kill them at a pace that keeps your from running out and 2) they don't realize when you're out of resources and continue to attack at the same pace throughout an encounter. But in PvP any decent player will recognize the signs your vulnerable and go all out offense to finish you off thus making resource management a big key to successfully PvPing.

    This (in the bold) is one of the main reasons I'm reluctant to use a Templar. As a NB or Sorc I can use magicka abilities to make an exit (cloak and streak). But with the lack of escape abilities available for Templar I would need to rely heavily on sprint for an exit. Templar has some awful stamina regeneration and I fear that relying on stamina as an emergency escape just won't cut it - especially since stamina is needed for CC breaks and dodge rolling.

    Templars can escape just fine in pvp, they just need to learn to use what they have in their bucket. I hop enemy to enemy using toppling charge until I am at the edge of the mob then pop an invis pot and sneak off. Using toppling charge to quickly run away works better when there is a large enemy zerg just because you need someone in the sights to run to. It also pulls you quickly out of the middle of trouble. If you rely on sprint and you're not a stamplar... dang good luck. I could never sprint away. It is not even possible.

    An invis pot can't be considered a class escape skill.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • GrumpyDuckling
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    Vivecc wrote: »
    the overall reason is ....every class has something others dont have...thats why diffrent classes exist.
    otherwise we could just throw classes away and give everyone all abilities to choose from. how boring.

    It may actually be less boring if classes were thrown away and we were allowed to pick our skill lines. I was talking about this the other day, actually. The main reason I have never tanked or used a DK in ESO is because I can't get over the ridiculousness of having the Ardent Flame skill line on a tank. It's just a wasted skill line for me. I'd much rather have the option to choose a skill line like Siphoning or Aedric Spear, to pair with Draconic and Earthen Heart, so I can have more options as a tank.
  • failkiwib16_ESO
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    @OneWhomWaits I stopped using toppling charge, because it bugs and skill-locks me too often, where I can't even block and dodgeroll, and only have sprint as an option.
  • dodgehopper_ESO
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    itscompton wrote: »
    I shouldn't be saying anything here since I just created my Templar but I'm not having any trouble with resource management so far. The very few times I ran out were in world bosses or Public Dungeons while stress-testing Puncturing Sweeps' healing capacity (I taunted like 20 mobs in Crimson Cove and killed them all XD). And even though, one regular potion was enough to let me finish the battle.

    I'm using a L16 gear and fighting L35 mobs without using foods and I already have more magicka recovery than my main character, a Breton Sorcerer.

    IMHO, the thing is you can't rely 100% on the class itself. The racials help a lot to complement some of the weak points.

    When I created my Sorcerer months ago, having extra Spell Resistance sounded more reasonable than having a bit more damage and/or magicka recovery. And indeed it worked well for months. Now, mobs and bosses are getting stronger and stronger and this passive is useless and that's why my Templar is an Altmer.

    The great thing about fighting AI mobs is 1) they are fairly predictable so you can pretty easily gauge your resource expenditure to kill them at a pace that keeps your from running out and 2) they don't realize when you're out of resources and continue to attack at the same pace throughout an encounter. But in PvP any decent player will recognize the signs your vulnerable and go all out offense to finish you off thus making resource management a big key to successfully PvPing.

    This (in the bold) is one of the main reasons I'm reluctant to use a Templar. As a NB or Sorc I can use magicka abilities to make an exit (cloak and streak). But with the lack of escape abilities available for Templar I would need to rely heavily on sprint for an exit. Templar has some awful stamina regeneration and I fear that relying on stamina as an emergency escape just won't cut it - especially since stamina is needed for CC breaks and dodge rolling.

    Templars can escape just fine in pvp, they just need to learn to use what they have in their bucket. I hop enemy to enemy using toppling charge until I am at the edge of the mob then pop an invis pot and sneak off. Using toppling charge to quickly run away works better when there is a large enemy zerg just because you need someone in the sights to run to. It also pulls you quickly out of the middle of trouble. If you rely on sprint and you're not a stamplar... dang good luck. I could never sprint away. It is not even possible.

    I have a hard time believing that you have played the class very much if you are still using Toppling Charge and arguing that we should all be doing so. I'm not saying this to be offensive, its just the cold hard reality that this skill is a liability. I wish it would be reliable, but it has gotten me killed so many times I refuse to use it. I'm much more comfortable using a 2H or 1H charge, because those skills are trustworthy, and in a lot of ways better skills. One thing that leads me to think you aren't experienced with Templar is the exact scenario you are describing is the one where I've tended to get the Toppling Charge glitch. It is generally when I'm ping-ponging from enemy to enemy where I'll eventually get my skill bar lockout. There are dozens of forum posts on this topic, and I'd say well on half of the 72 page complaint thread that is the 'Official Feedback Thread for Templars' is dedicated to Templar players being pissed off that this skill has been extremely glitchy on multiple levels since Beta. Its even more infuriating when you see just how effective and smooth skills like Ambush run. I love Ambush as a skill but I do not love Toppling Charge as a skill, though I desperately want to. People are also angry about this skill because we've been told it is 'fixed' roughly every other major patch since the game went live. I think the only definition of 'fixed' being used is the same one we use for stray dogs and cast: Neutered - just like the Templar class.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
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    As an aside I find it very ironic that the Nightblade Passive regeneration is more or less what was in the Templar toolkit at the outset, and what was consider too OP to go live. I'm not suggesting they should nix what Nightblade's have, but I think they should bring back the old passive given the way the current game functions. I'm in agreement with this Resource Management issue. Our resource management choices are extremely rigid, something other classes do not have to deal with (among the laundry list of other bull$h1t we have to deal with as Templars).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • OneWhomWaits
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    It is the only gap closer we have. It absolutely bugs on me every single day; has directly led to my death numerous times.

    What else can we do? Zos doesn't consider this a priority and we have no other gap closer.
  • dodgehopper_ESO
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    It is the only gap closer we have. It absolutely bugs on me every single day; has directly led to my death numerous times.

    What else can we do? Zos doesn't consider this a priority and we have no other gap closer.

    @OneWhomWaits , I appreciate the positive nature with which you've approached the topic, I really do. I think the issue is that something like 60% of our whole class is like Toppling Charge. If you just look at the class on its face, and then compare it to the other classes you realize it needs work. People who make it work often do so by ignoring most of their class skills (stamina builds) or get railroaded into healer role (Mag spec). That's really the only good options for the class. The changes made in the game have really hurt the Tanking build a lot as well. I'm also finding that the changes they are developing look to be pushing the Tank role solely on the shoulders of Dragon Knights. The options for tanking as other classes narrow day by day, and yet we are simultaneously seeing the Healer spec being diversified throughout the other classes within the last few patches. I don't understand this design decision at all, and yes I find it frustrating as someone who use to enjoy playing his Templar Tank. I think some of the issues could be alleviated with Guild skills or some other new skill lines, but the point remains that the Templar class design is GOOFY. I will argue that the people who are currently graceful with Templars are easily the top 1% of this game, in terms of their skills. There's nothing inherently wrong with that, but I do believe the devs ought to fix a number of the problems with the class.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • OneWhomWaits
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    I would agree to be good with a Templar, you have to actually be really dedicated to your build. It is harder to be good with a Templar, but I won't leave her behind to do one of the classes that have it easy. Cyrodil can only have so many night blades and sorcs :p

    I am positive by nature. Watching other classes get love on this next update just solidified for me that Zos does not hear the Templar prayers. What I say sadly will not influence them at all.

    Maybe if one of the streamers would make a big deal about the broken aspects of our class? It seems their voice is loudest of all.
  • Iove
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    I would agree to be good with a Templar, you have to actually be really dedicated to your build. It is harder to be good with a Templar, but I won't leave her behind to do one of the classes that have it easy. Cyrodil can only have so many night blades and sorcs :p

    I am positive by nature. Watching other classes get love on this next update just solidified for me that Zos does not hear the Templar prayers. What I say sadly will not influence them at all.

    Maybe if one of the streamers would make a big deal about the broken aspects of our class? It seems their voice is loudest of all.

    Haha, no they prefer to complain about Templars instead... -.-

    I don't think many streamers play the class, do they?
  • templesus
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    Iove wrote: »
    I would agree to be good with a Templar, you have to actually be really dedicated to your build. It is harder to be good with a Templar, but I won't leave her behind to do one of the classes that have it easy. Cyrodil can only have so many night blades and sorcs :p

    I am positive by nature. Watching other classes get love on this next update just solidified for me that Zos does not hear the Templar prayers. What I say sadly will not influence them at all.

    Maybe if one of the streamers would make a big deal about the broken aspects of our class? It seems their voice is loudest of all.

    Haha, no they prefer to complain about Templars instead... -.-

    I don't think many streamers play the class, do they?

    No, I've been encouraging blab to stream for no avail
  • GrumpyDuckling
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    I would agree to be good with a Templar, you have to actually be really dedicated to your build. It is harder to be good with a Templar, but I won't leave her behind to do one of the classes that have it easy. Cyrodil can only have so many night blades and sorcs :p

    I am positive by nature. Watching other classes get love on this next update just solidified for me that Zos does not hear the Templar prayers. What I say sadly will not influence them at all.

    Maybe if one of the streamers would make a big deal about the broken aspects of our class? It seems their voice is loudest of all.

    It's interesting that you mentioned streamers. When I was roaming around doing quests I was listening to the "We are ESO" podcasts on Youtube. None of the main members on the podcast (most of whom appear to have popular Twitch streams and Youtube channels relating to ESO) said they would feel comfortable analyzing and discussing the Templar class because they don't really play as Templars. I appreciate their honesty and they're smart decision to avoid speaking for a class that they do not have much experience with. They seem to understand the power of their input and are acting responsibly with their comments.

    What concerns me is the following question: What does it say about the Templar class when a group of "top" players who are good enough to garner a large following in the community aren't moved to even try out the class enough to have an input on it? I think that resource regeneration is a step in the right direction... but the more I think about it, the more I wish the class was just simply more desirable to play.
  • SeptimusDova
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    One whom waits

    If you are using TC as a movement ability may I suggest its morph twin EC. It does not lock your bars. And neither does Invasion.

    EC also has a fabulous feature if you use Wrecking blow.
  • Essiaga
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    You must not question the Templar's weaknesses. It is to QQ.

    In all seriousness though ... as a stamina player roll a DK or a NB. There's really no reason to be a Templar or Sorc since their classes offer you so much less.

    Templar is always left out of the good stuff to avoid homogenization. Passive Regen, Buffs, Debuffs, Passive Stat Stacking, Mobility, fast cast and fluid skills ... It's also the class that been nerfed the hardest, particularly in the damage mitigation category, and waits the longest to be fixed ... unless it benefits the Templar.

    Blinding Flashes, Sun Shield, Eclipse ... and soon Cleansing Ritual. Good news is not much left they can take. Rune and Healing. Did I miss anything?
  • The_Tip
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    I never had a huge issue with resource management except in extreme cases during OP Boss fights, or hordes in PVP, instances I probably should encounter it a bit. I do see a widespread complaint about it however, so is it that Templars just want to be completely OP or what?

    Ways I circumvent lack of Regen AND use 5 Heavy Armor (havent played pvp since a month after IC released)

    -Become a Vampire (Unless you're running Trials and Dungeons exclusively, then nope)
    -Use a Healing Staff, Heavy Attacks restore 30% of your Magicka! Scratched Rune Focus and I use the Heavy Armor skill.
    -Use Tri Stat Food, never used Recovery drinks, I prefer to pad my Stam and Health whenever possible and not sacrifice using Enchants for it.
    -Repentance is one of the best skills in the game IMO. Slot it for 10% recovery on all 3 attributes.
    -Light Armor Passives, even with just 3 pieces of Light Armor you can add up to 18% Magicka Recovery
    -Cost Reduction, if you build around cost reduction, regen becomes less of an issue. I see plenty of options that reduce cost's by a considerable amounts.

    Maybe we do need something to help in the Veteran Tiered group content, but I dont feel it's as big of an issue as people make it out to be, but I do notice the harder Group Content can sap my magicka in the blink of an eye on occasion.
  • Mojmir
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    my stamplar is a badass,as long as I don't leave town.
  • Artjuh90
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    Templars used to have good resource management in beta, when they had Restoring Spirit. It was nerfed near the end of beta, and nothing was put in its place.

    Since then, resource management has been a constant complaint of Templars. But as usual, ZOS doesn't seem to listen to the Templar community.

    Was there any justification as to why resource management was removed after beta? I would really like to play a Templar in PVP but it seems like 1) I would be at a resource disadvantage, and 2) I have concerns about lack of mobility to escape or hide when there are a lot of enemies rushing at me. Nightblades can just disappear and Sorcerers can use that blinking/streak ability to escape.

    Buy a house. that's what Wrobel wants
  • Speely
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    I build for sustain, and as such don't have any resource issues. But you HAVE to do that with a Temp. Problem is, there are options for other classes to NOT build for sustain and still have it.

    Sustain vs output should be a choice every class has to make. In this, I feel like Templars are the most balanced class and that others just have too much free sustain, tbh. Again, I don't have any problems, but I sacrifice output for that.

    Not to be a "nerf everyone lol" guy, but I think that if every class had to make real choices regarding sustain vs output, the game would be a lot better and fewer players would have problems with other classes since they would all be equally-invested in the aforementioned dynamic.
    Edited by Speely on March 2, 2016 4:00AM
  • Artjuh90
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    Speely wrote: »
    I build for sustain, and as such don't have any resource issues. But you HAVE to do that with a Temp. Problem is, there are options for other classes to NOT build for sustain and still have it.

    Sustain vs output should be a choice every class has to make. In this, I feel like Templars are the most balanced class and that others just have too much free sustain, tbh. Again, I don't have any problems, but I sacrifice output for that.

    Not to be a "nerf everyone lol" guy, but I think that if every class had to make real choices regarding sustain vs output, the game would be a lot better and fewer players would have problems with other classes since they would all be equally-invested in the aforementioned dynamic.

    this would turn the game in more trinty style play, in both PvP and PvE and makes people think about if they want to Min/MAx DPS or a other viable build (which there currently isn't really)
  • GrumpyDuckling
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    Speely wrote: »
    I build for sustain, and as such don't have any resource issues. But you HAVE to do that with a Temp. Problem is, there are options for other classes to NOT build for sustain and still have it.

    Sustain vs output should be a choice every class has to make. In this, I feel like Templars are the most balanced class and that others just have too much free sustain, tbh. Again, I don't have any problems, but I sacrifice output for that.

    Not to be a "nerf everyone lol" guy, but I think that if every class had to make real choices regarding sustain vs output, the game would be a lot better and fewer players would have problems with other classes since they would all be equally-invested in the aforementioned dynamic.

    If the "fix" to resource management would be to reduce the amount of regen for other classes, I would be game. That's how the game used to be. I forget which patch it was officially called, but there was a patch that gave Nightblades and Sorcs boosts to regeneration. Not sure why Templars were neglected.
  • GrumpyDuckling
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    The_Tip wrote: »
    I never had a huge issue with resource management except in extreme cases during OP Boss fights, or hordes in PVP, instances I probably should encounter it a bit. I do see a widespread complaint about it however, so is it that Templars just want to be completely OP or what?

    Ways I circumvent lack of Regen AND use 5 Heavy Armor (havent played pvp since a month after IC released)

    -Become a Vampire (Unless you're running Trials and Dungeons exclusively, then nope)
    -Use a Healing Staff, Heavy Attacks restore 30% of your Magicka! Scratched Rune Focus and I use the Heavy Armor skill.
    -Use Tri Stat Food, never used Recovery drinks, I prefer to pad my Stam and Health whenever possible and not sacrifice using Enchants for it.
    -Repentance is one of the best skills in the game IMO. Slot it for 10% recovery on all 3 attributes.
    -Light Armor Passives, even with just 3 pieces of Light Armor you can add up to 18% Magicka Recovery
    -Cost Reduction, if you build around cost reduction, regen becomes less of an issue. I see plenty of options that reduce cost's by a considerable amounts.

    Maybe we do need something to help in the Veteran Tiered group content, but I dont feel it's as big of an issue as people make it out to be, but I do notice the harder Group Content can sap my magicka in the blink of an eye on occasion.

    You're spot on with your listed solutions. The issue I have is that everything listed can also be done by other classes, who also have regeneration passives on top of these listed items. The only item listed that cannot be done by other classes is Repentance, but that wastes a slotted skill. Other classes don't have to waste slots, specifically in PVP, for regeneration.
  • The_Tip
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    I get you have to slot it, but it's cost can be 0, to heal and give stamina to you and your allies, on top of the 10% regen to all stats, it's almost better than a passive imo, but I do see the need to NOT slot an ability for it, my fear is they'd nerf this ability if they did give us a regen passive.
  • GrumpyDuckling
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    The_Tip wrote: »
    I get you have to slot it, but it's cost can be 0, to heal and give stamina to you and your allies, on top of the 10% regen to all stats, it's almost better than a passive imo, but I do see the need to NOT slot an ability for it, my fear is they'd nerf this ability if they did give us a regen passive.

    You're right, that's a legitimate fear to have if Templars were given a resource passive. Perhaps if a passive regen was given, it could be at around 10-12% so it would stack well with Repentance and not replace it? That would bring Templars up to par with the 20% health and stamina for Sorcerers and the 15% everything for Nightblades.
  • Essiaga
    Essiaga
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    The_Tip wrote: »
    I never had a huge issue with resource management except in extreme cases during OP Boss fights, or hordes in PVP, instances I probably should encounter it a bit. I do see a widespread complaint about it however, so is it that Templars just want to be completely OP or what?

    Ways I circumvent lack of Regen AND use 5 Heavy Armor (havent played pvp since a month after IC released)

    -Become a Vampire (Unless you're running Trials and Dungeons exclusively, then nope)
    -Use a Healing Staff, Heavy Attacks restore 30% of your Magicka! Scratched Rune Focus and I use the Heavy Armor skill.
    -Use Tri Stat Food, never used Recovery drinks, I prefer to pad my Stam and Health whenever possible and not sacrifice using Enchants for it.
    -Repentance is one of the best skills in the game IMO. Slot it for 10% recovery on all 3 attributes.
    -Light Armor Passives, even with just 3 pieces of Light Armor you can add up to 18% Magicka Recovery
    -Cost Reduction, if you build around cost reduction, regen becomes less of an issue. I see plenty of options that reduce cost's by a considerable amounts.

    Maybe we do need something to help in the Veteran Tiered group content, but I dont feel it's as big of an issue as people make it out to be, but I do notice the harder Group Content can sap my magicka in the blink of an eye on occasion.

    The largest issue with regen is as a tank. We have little short duration shields, blocking, and BOL ... we lack much in mitigation and stamina regen unless there happens to be corpses around, which again trials and some dungeons are just a single boss to fight. We're more dependent on other Templars shards then any other class. The 10% from Repent is still less then NB get just for being NB and then they have Siphoning Strikes ...

    Most of these issues came to be due to CP and removal of soft/hard caps. Its allowed other classes to stack stats and regen where as a templar has to make some choices if the want one or another. Like Sorc for instance. They get 2% increase to Weapon/Spell power for each sorc skill slotted and with Bound 8% increase to stamina/magicka on top of there passives for cost reduction, regen, etc. That boosted their damage, magicka pool, and mitigation just by slotting Bound. Then they can get Major Brutality/Sorcery by slotting Surge (which they dislike) for another 2% WP/SP. We can't stack any stats. 2 skills give them and increase in WP/SP 4% + 20% buff (for 33 sec) + Minor Resolve and Ward and 8% magicka.

    When compared to other classes the templar is at a disadvantage. Its not that it effects us in PVE much. Lets face it PVE is fairly easy. Its that its harder to maintain in PVP and still match Spell power, max stats, etc, etc. We must find that balance where they have cake, and pie, and pudding, and eat them all on our corpses while we tweak our builds again and again to find the right balance to make us feel like we aren't just there for others to gain AP from. Which why there's more complaint about mitigation then regen in the Templar threads.

    All things being equal ... things are in no way equal and at the bottom of the list of so many categories (though not all) is the Templar.

    I can't say I've met a Templar who I've been able to say they simply want to be OP. Why would you play this class if you did? That what ZOS invented Magicka Sorcs for. We simply want balance between the classes AND between Stamina and Magicka builds. I think its the majority of NB and Sorc that simply want to be OP.

    Also BOL is a beast and a burden. Many of us have offered ways to limit it but still leave it powerful. Like breaking it into 2 skills. One a self heal only ... the other a group heal only ... that's one of mine admittedly. Healing wasn't this OP prior to Cap removal and CP (which for every skill you spend gives you more health, stam, or magicka). Neither was perma-blocking, perma-dodge rolling, perma-streaking, etc. All resulting in nerfs and changing the face of PVE and PVP.

    There are design flaws that ZOS is ignoring for the sake of pumping out DLC and crown items. The only balance they've done is to improve DPS ... which is the last thing most Templar were complaining about (aside from against shield stacking).
    Edited by Essiaga on March 2, 2016 5:51AM
  • Essiaga
    Essiaga
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    The_Tip wrote: »
    I get you have to slot it, but it's cost can be 0, to heal and give stamina to you and your allies, on top of the 10% regen to all stats, it's almost better than a passive imo, but I do see the need to NOT slot an ability for it, my fear is they'd nerf this ability if they did give us a regen passive.

    You're right, that's a legitimate fear to have if Templars were given a resource passive. Perhaps if a passive regen was given, it could be at around 10-12% so it would stack well with Repentance and not replace it? That would bring Templars up to par with the 20% health and stamina for Sorcerers and the 15% everything for Nightblades.

    The could take the regen from repentance to give on a passive and replace it with damage returning stats. We could get 2-8% of damage returned as stam and magicka.

    The can make Repent give major Brutality and Sorcery for being slotted or activated, giving you a reason to hit the button when there's no corpses.

    Either way switching bars shouldn't result in more or less regen when other have it and have MORE of it. The issue is ZOS hasn't done an even give and take to the Templar. They'll give us something silly like a meter on an AOE and remove Ward and Resolve from Rune Focus and call it a day. It is the only mitigation we have left besides the Balanced Warrior passive so those are likely the next things to go.
    Edited by Essiaga on March 2, 2016 6:03AM
  • Bossdonut
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    My temp is using 5 juli, 3-4 magus, 3 wp. 100 cp regen, 20 reduce costs, frothgar. All +mag and spell power runes.

    With channeled focus and resto heavies when everyone is full, I'm rarely below 75% mana, throughout the whole dungeon. If it's a more mana intensive fight I'll burn the crappy mana pots, or if there are idiots present (this includes any dps in green gear playing with their feet)

    If you're stam, well sorry bro only advice I can offer there is 3x reduce rings and 100 cp into stam reduce, and burn pots. That's what I did before I took a resto staff to the knee.

    Edit: im not vamp/ww
    Edited by Bossdonut on March 2, 2016 7:13AM
  • SlayerTheDragon
    SlayerTheDragon
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    All classes should rely on some heavy weaving to sustain themselves. I mean that was the point, right?
    They need to replace all regen passives with a regen major and minor buff to bring the amounts inline.

    Currently there is no tactic involved, you are not being penalised for bursting through all your resources in a game that does not use skill cool downs - its a 24/7/365 burst fest.
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • GrumpyDuckling
    GrumpyDuckling
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    DonoVDV wrote: »
    All classes should rely on some heavy weaving to sustain themselves. I mean that was the point, right?
    They need to replace all regen passives with a regen major and minor buff to bring the amounts inline.

    Currently there is no tactic involved, you are not being penalised for bursting through all your resources in a game that does not use skill cool downs - its a 24/7/365 burst fest.

    This would drastically alter a lot of players' current combat style, but you're right. We would see players have to rely on strategic in-combat heavy attacks to maintain resources. My only concerns are that 1) animation canceling on certain heavy attack weapons would become the go-to OP strategy for heavy attacks and resource management, and 2) people with ranged weapons would have a much easier chance at landing heavy attacks.
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