I have absolutely no trouble managing Magicka on my Magicka Templar Healer/DD.
The key?
Channeled Focus.
GrumpyDuckling wrote: »itscompton wrote: »magnusthorek wrote: »I shouldn't be saying anything here since I just created my Templar but I'm not having any trouble with resource management so far. The very few times I ran out were in world bosses or Public Dungeons while stress-testing Puncturing Sweeps' healing capacity (I taunted like 20 mobs in Crimson Cove and killed them all XD). And even though, one regular potion was enough to let me finish the battle.
I'm using a L16 gear and fighting L35 mobs without using foods and I already have more magicka recovery than my main character, a Breton Sorcerer.
IMHO, the thing is you can't rely 100% on the class itself. The racials help a lot to complement some of the weak points.
When I created my Sorcerer months ago, having extra Spell Resistance sounded more reasonable than having a bit more damage and/or magicka recovery. And indeed it worked well for months. Now, mobs and bosses are getting stronger and stronger and this passive is useless and that's why my Templar is an Altmer.
The great thing about fighting AI mobs is 1) they are fairly predictable so you can pretty easily gauge your resource expenditure to kill them at a pace that keeps your from running out and 2) they don't realize when you're out of resources and continue to attack at the same pace throughout an encounter. But in PvP any decent player will recognize the signs your vulnerable and go all out offense to finish you off thus making resource management a big key to successfully PvPing.
This (in the bold) is one of the main reasons I'm reluctant to use a Templar. As a NB or Sorc I can use magicka abilities to make an exit (cloak and streak). But with the lack of escape abilities available for Templar I would need to rely heavily on sprint for an exit. Templar has some awful stamina regeneration and I fear that relying on stamina as an emergency escape just won't cut it - especially since stamina is needed for CC breaks and dodge rolling.
OneWhomWaits wrote: »GrumpyDuckling wrote: »itscompton wrote: »magnusthorek wrote: »I shouldn't be saying anything here since I just created my Templar but I'm not having any trouble with resource management so far. The very few times I ran out were in world bosses or Public Dungeons while stress-testing Puncturing Sweeps' healing capacity (I taunted like 20 mobs in Crimson Cove and killed them all XD). And even though, one regular potion was enough to let me finish the battle.
I'm using a L16 gear and fighting L35 mobs without using foods and I already have more magicka recovery than my main character, a Breton Sorcerer.
IMHO, the thing is you can't rely 100% on the class itself. The racials help a lot to complement some of the weak points.
When I created my Sorcerer months ago, having extra Spell Resistance sounded more reasonable than having a bit more damage and/or magicka recovery. And indeed it worked well for months. Now, mobs and bosses are getting stronger and stronger and this passive is useless and that's why my Templar is an Altmer.
The great thing about fighting AI mobs is 1) they are fairly predictable so you can pretty easily gauge your resource expenditure to kill them at a pace that keeps your from running out and 2) they don't realize when you're out of resources and continue to attack at the same pace throughout an encounter. But in PvP any decent player will recognize the signs your vulnerable and go all out offense to finish you off thus making resource management a big key to successfully PvPing.
This (in the bold) is one of the main reasons I'm reluctant to use a Templar. As a NB or Sorc I can use magicka abilities to make an exit (cloak and streak). But with the lack of escape abilities available for Templar I would need to rely heavily on sprint for an exit. Templar has some awful stamina regeneration and I fear that relying on stamina as an emergency escape just won't cut it - especially since stamina is needed for CC breaks and dodge rolling.
Templars can escape just fine in pvp, they just need to learn to use what they have in their bucket. I hop enemy to enemy using toppling charge until I am at the edge of the mob then pop an invis pot and sneak off. Using toppling charge to quickly run away works better when there is a large enemy zerg just because you need someone in the sights to run to. It also pulls you quickly out of the middle of trouble. If you rely on sprint and you're not a stamplar... dang good luck. I could never sprint away. It is not even possible.
the overall reason is ....every class has something others dont have...thats why diffrent classes exist.
otherwise we could just throw classes away and give everyone all abilities to choose from. how boring.
OneWhomWaits wrote: »GrumpyDuckling wrote: »itscompton wrote: »magnusthorek wrote: »I shouldn't be saying anything here since I just created my Templar but I'm not having any trouble with resource management so far. The very few times I ran out were in world bosses or Public Dungeons while stress-testing Puncturing Sweeps' healing capacity (I taunted like 20 mobs in Crimson Cove and killed them all XD). And even though, one regular potion was enough to let me finish the battle.
I'm using a L16 gear and fighting L35 mobs without using foods and I already have more magicka recovery than my main character, a Breton Sorcerer.
IMHO, the thing is you can't rely 100% on the class itself. The racials help a lot to complement some of the weak points.
When I created my Sorcerer months ago, having extra Spell Resistance sounded more reasonable than having a bit more damage and/or magicka recovery. And indeed it worked well for months. Now, mobs and bosses are getting stronger and stronger and this passive is useless and that's why my Templar is an Altmer.
The great thing about fighting AI mobs is 1) they are fairly predictable so you can pretty easily gauge your resource expenditure to kill them at a pace that keeps your from running out and 2) they don't realize when you're out of resources and continue to attack at the same pace throughout an encounter. But in PvP any decent player will recognize the signs your vulnerable and go all out offense to finish you off thus making resource management a big key to successfully PvPing.
This (in the bold) is one of the main reasons I'm reluctant to use a Templar. As a NB or Sorc I can use magicka abilities to make an exit (cloak and streak). But with the lack of escape abilities available for Templar I would need to rely heavily on sprint for an exit. Templar has some awful stamina regeneration and I fear that relying on stamina as an emergency escape just won't cut it - especially since stamina is needed for CC breaks and dodge rolling.
Templars can escape just fine in pvp, they just need to learn to use what they have in their bucket. I hop enemy to enemy using toppling charge until I am at the edge of the mob then pop an invis pot and sneak off. Using toppling charge to quickly run away works better when there is a large enemy zerg just because you need someone in the sights to run to. It also pulls you quickly out of the middle of trouble. If you rely on sprint and you're not a stamplar... dang good luck. I could never sprint away. It is not even possible.
OneWhomWaits wrote: »It is the only gap closer we have. It absolutely bugs on me every single day; has directly led to my death numerous times.
What else can we do? Zos doesn't consider this a priority and we have no other gap closer.
OneWhomWaits wrote: »I would agree to be good with a Templar, you have to actually be really dedicated to your build. It is harder to be good with a Templar, but I won't leave her behind to do one of the classes that have it easy. Cyrodil can only have so many night blades and sorcs
I am positive by nature. Watching other classes get love on this next update just solidified for me that Zos does not hear the Templar prayers. What I say sadly will not influence them at all.
Maybe if one of the streamers would make a big deal about the broken aspects of our class? It seems their voice is loudest of all.
OneWhomWaits wrote: »I would agree to be good with a Templar, you have to actually be really dedicated to your build. It is harder to be good with a Templar, but I won't leave her behind to do one of the classes that have it easy. Cyrodil can only have so many night blades and sorcs
I am positive by nature. Watching other classes get love on this next update just solidified for me that Zos does not hear the Templar prayers. What I say sadly will not influence them at all.
Maybe if one of the streamers would make a big deal about the broken aspects of our class? It seems their voice is loudest of all.
Haha, no they prefer to complain about Templars instead... -.-
I don't think many streamers play the class, do they?
OneWhomWaits wrote: »I would agree to be good with a Templar, you have to actually be really dedicated to your build. It is harder to be good with a Templar, but I won't leave her behind to do one of the classes that have it easy. Cyrodil can only have so many night blades and sorcs
I am positive by nature. Watching other classes get love on this next update just solidified for me that Zos does not hear the Templar prayers. What I say sadly will not influence them at all.
Maybe if one of the streamers would make a big deal about the broken aspects of our class? It seems their voice is loudest of all.
GrumpyDuckling wrote: »david.haypreub18_ESO wrote: »Templars used to have good resource management in beta, when they had Restoring Spirit. It was nerfed near the end of beta, and nothing was put in its place.
Since then, resource management has been a constant complaint of Templars. But as usual, ZOS doesn't seem to listen to the Templar community.
Was there any justification as to why resource management was removed after beta? I would really like to play a Templar in PVP but it seems like 1) I would be at a resource disadvantage, and 2) I have concerns about lack of mobility to escape or hide when there are a lot of enemies rushing at me. Nightblades can just disappear and Sorcerers can use that blinking/streak ability to escape.
I build for sustain, and as such don't have any resource issues. But you HAVE to do that with a Temp. Problem is, there are options for other classes to NOT build for sustain and still have it.
Sustain vs output should be a choice every class has to make. In this, I feel like Templars are the most balanced class and that others just have too much free sustain, tbh. Again, I don't have any problems, but I sacrifice output for that.
Not to be a "nerf everyone lol" guy, but I think that if every class had to make real choices regarding sustain vs output, the game would be a lot better and fewer players would have problems with other classes since they would all be equally-invested in the aforementioned dynamic.
I build for sustain, and as such don't have any resource issues. But you HAVE to do that with a Temp. Problem is, there are options for other classes to NOT build for sustain and still have it.
Sustain vs output should be a choice every class has to make. In this, I feel like Templars are the most balanced class and that others just have too much free sustain, tbh. Again, I don't have any problems, but I sacrifice output for that.
Not to be a "nerf everyone lol" guy, but I think that if every class had to make real choices regarding sustain vs output, the game would be a lot better and fewer players would have problems with other classes since they would all be equally-invested in the aforementioned dynamic.
I never had a huge issue with resource management except in extreme cases during OP Boss fights, or hordes in PVP, instances I probably should encounter it a bit. I do see a widespread complaint about it however, so is it that Templars just want to be completely OP or what?
Ways I circumvent lack of Regen AND use 5 Heavy Armor (havent played pvp since a month after IC released)
-Become a Vampire (Unless you're running Trials and Dungeons exclusively, then nope)
-Use a Healing Staff, Heavy Attacks restore 30% of your Magicka! Scratched Rune Focus and I use the Heavy Armor skill.
-Use Tri Stat Food, never used Recovery drinks, I prefer to pad my Stam and Health whenever possible and not sacrifice using Enchants for it.
-Repentance is one of the best skills in the game IMO. Slot it for 10% recovery on all 3 attributes.
-Light Armor Passives, even with just 3 pieces of Light Armor you can add up to 18% Magicka Recovery
-Cost Reduction, if you build around cost reduction, regen becomes less of an issue. I see plenty of options that reduce cost's by a considerable amounts.
Maybe we do need something to help in the Veteran Tiered group content, but I dont feel it's as big of an issue as people make it out to be, but I do notice the harder Group Content can sap my magicka in the blink of an eye on occasion.
I get you have to slot it, but it's cost can be 0, to heal and give stamina to you and your allies, on top of the 10% regen to all stats, it's almost better than a passive imo, but I do see the need to NOT slot an ability for it, my fear is they'd nerf this ability if they did give us a regen passive.
I never had a huge issue with resource management except in extreme cases during OP Boss fights, or hordes in PVP, instances I probably should encounter it a bit. I do see a widespread complaint about it however, so is it that Templars just want to be completely OP or what?
Ways I circumvent lack of Regen AND use 5 Heavy Armor (havent played pvp since a month after IC released)
-Become a Vampire (Unless you're running Trials and Dungeons exclusively, then nope)
-Use a Healing Staff, Heavy Attacks restore 30% of your Magicka! Scratched Rune Focus and I use the Heavy Armor skill.
-Use Tri Stat Food, never used Recovery drinks, I prefer to pad my Stam and Health whenever possible and not sacrifice using Enchants for it.
-Repentance is one of the best skills in the game IMO. Slot it for 10% recovery on all 3 attributes.
-Light Armor Passives, even with just 3 pieces of Light Armor you can add up to 18% Magicka Recovery
-Cost Reduction, if you build around cost reduction, regen becomes less of an issue. I see plenty of options that reduce cost's by a considerable amounts.
Maybe we do need something to help in the Veteran Tiered group content, but I dont feel it's as big of an issue as people make it out to be, but I do notice the harder Group Content can sap my magicka in the blink of an eye on occasion.
GrumpyDuckling wrote: »I get you have to slot it, but it's cost can be 0, to heal and give stamina to you and your allies, on top of the 10% regen to all stats, it's almost better than a passive imo, but I do see the need to NOT slot an ability for it, my fear is they'd nerf this ability if they did give us a regen passive.
You're right, that's a legitimate fear to have if Templars were given a resource passive. Perhaps if a passive regen was given, it could be at around 10-12% so it would stack well with Repentance and not replace it? That would bring Templars up to par with the 20% health and stamina for Sorcerers and the 15% everything for Nightblades.
All classes should rely on some heavy weaving to sustain themselves. I mean that was the point, right?
They need to replace all regen passives with a regen major and minor buff to bring the amounts inline.
Currently there is no tactic involved, you are not being penalised for bursting through all your resources in a game that does not use skill cool downs - its a 24/7/365 burst fest.